





Inara Pey: Living in a Modemworld
Second Life, virtual worlds and virtual realities







Heartsong Erotica Galleries is a venture new to me, and which I believe has only recently opened. Operated by Luanamae Heartsong, it is located on a sky platform and offers four gallery spaces built around an open square displaying 3D art, all of which is defined by the description four galleries dedicated to elegant and sensual erotic art.

Erotica in art is not new, and certainly not exclusive to Second Life; however, it is a subject which can draw looks of distaste among some and / or be considered antithetical to Second Life. Yet while the terms “erotica” and “erotic” are most commonly used to define subject matter intended to be found sexually stimulating, it doesn’t necessarily mean either nudity or sexual acts. Just take John William Godward’s The Old, Old, Story (1903) as an example; both characters within it are fully clothed, but the manner in which the woman teases the man through the simple act of dropping flower petals as she regards him was, for the time at which it was painted, charged with eroticism.
And herein lies another truth; as Honoré de Balzac once noted: eroticism is dependent not just upon an individual’s sexual morality, but also the culture and time in which an individual resides; as such it is not only – as the hoary old quote about beauty goes – in the eye of the beholder, it is also fluid and changing with time. And it is this latter point which is ably demonstrated within the collections of images offered at Hertsong Erotica Galleries for the current (as of late January 2023) exhibition.

Within the four galleries are collections by Dante Helios (Gallery One), Tatiana Easterwood (Gallery Two), Emeline Laks (Gallery Three) and Kitten (Joaannna Resident). (Gallery 4). Each offers a different perspective on erotica in art (although there are some overlaps here and there – notably between the images presented by Tatiana Easterwood and Emeline Laks).
Within Kitten’s pieces (some of which have been previously offered through her 2022 Noir exhibition within the Annex of Nitroglobus Roof Gallery (see: A Kitten’s Noir world in Second Life), there is neither nudity nor overt sexuality. What there is, however, is a subtle shading of sensuality imparted in several ways: the classic noir style within several of the images through their use of greyscale to evoke a cinematic era where eroticism and sensuality were more more obliquely referenced (ibncluding through the use of smoking, something also seen in these images); the suggestions of vulnerability through pose and the use of a veil, etc. Thus, within these pieces is a sense of erotica of times past.

Tatiana and Emeline, by contrast, offer what might be considered “erotica of times present”, many of their pieces offering as they do sensual depictions of sexual acts between adult avatars (not that art depicting sexual acts ins confined to modern times – by which I loosely mean post WW II onwards; rather that the public exhibiting of art depicting sexual acts is more broadly tolerated in the west than had been the case during the early 20th century and before).
Within Gallery One, Dante presents images which (for the most part) might be said to reflect another lasting element of erotica: the fetish of clothing and footwear, particularly when applied to the female form. However, it is also perhaps the more discomforting of the four exhibitions, given the manner in which some of the pieces in the left and centre sections of the gallery might be seen as leaning into themes of puberty and sexuality; in this, I admit to finding these latter images personally disquieting.

Overall, with the exhibits rounded-out by 3D pieces produced by Pit Banx and Phenix Rexen within the square linking the four galleries, Heartsong Erotica Galleries is an interesting new venture for the display of art of a more erotic nature within Second Life.

Clifton Howlett, often working in collaboration with friends, is a region designer who always produces something very special to visit and appreciate. Over the years, I’ve written about the various regions designs he has produced / co-produced, from those celebrating Walter Moers’ Zamonia series, which I wrote about in 2020 and again in 2021, and his “hidden” regions (Hidden Lake and Hidden Bottle, which I covered in May and October 2021) and onward. So it was a good deal of delight that I headed off to visit his latest Homestead region design, Highland Retreat.
Built with the support of Coralile Resident, the region is described as:
An idyllic Scottish island perfect for relaxation. With picturesque landscapes, cosy cottage and hidden secrets, it offers a peaceful escape from daily life. Ideal for nature lovers and tranquillity seekers.
– Highland Retreat About Land

Which is actually saying the very least about this rural, almost pastoral setting; a place rich in inspiration and with a rugged and natural beauty which draws visitor in and invites them to stay.
Visits start on a small isle to the north-west of the region, linked to the larger isle by a small bridge as it spans the narrow channel between the two. A track meanders gently over the undulations of the main island from this bridge, pointing the way generally south-east and passing between and open-air events space using what might the flagstones of an otherwise demolished building or the stones taken from the older walls of the building across the track from it or for the dance floor area.

The building from which these stones may have come sits on a shoulder of rock, looking over the track and event space to the island’s eastern coastline. The track itself twists around the rocky side of this bluff-like hill to reach the entrance to the building, branching a couple of times as it does so.
To say this it is quite magnificent in design would be an understatement; it is one of the more unique structures I’ve come across in Second Life just for its mix of architectural sensibilities and clear sense of age and semi-organic growth. Called the No Cottage Bizar CM Build, it is by Marcthur Goosson, and while I’ve seen several of his buildings used in public regions across SL, this is the first time I’ve encountered this particular design. It suggests a fortified manor house of the kind common to the north of England and to Scotland, which had been naturally extended during its long occupation, prior to falling into ruin and abandoned (leading to the re-use of old stone for the dance area mentioned above?), only to be given a new lease of life courtesy of modern building materials and engineering techniques.

Sitting on the island’s highest point and overlooking the channel separating the landing point from the rest of the region, this building has a lot to offer visitors and is highly photogenic in its own right, indoors and out – more, in fact, than might first be apparent. A boardwalk runs outward from the small garden on its west side, connecting it with a large deck built out over the cliffs of the channel. Also on this side of the building, and a little further south from the garden, is a smaller ruin. Built from bricks and mortar, it appears to have been constructed much more recently in the island’s history – but not so recent that it also fell into disuse at some point, the single surviving window suggesting it might once have been a little chapel.
These chapel remnants overlook the sweeping curve of one arm of the track as it passes around a rocky outcrop to reach a small meadow. This is home to a series of standing stones, suggesting the island has been occupied from the earliest times, the stones roughly hewn and lacking the more regular finish associated with more famous henges. A long, altar-like slab of rock sits within them, its top carved, its base wrapped in a low-lying mist. a swirl of wind sweeping a spiral of blackened petals up into the air, sparking the imagination to think of sacrifice and burning…

To the east of this, the land slopes gently down to the south-eastern coastline, the grass connected to another arm of the island’s track by a further boardwalk. From this headland, complete with bench seat, it is possible to look back along the curving eastern shore and the shallow arc of its bay to where a dock sits out over the water, a motor launch tied-up alongside. The southern coastline can also be partially seen from here, birch trees obscuring some of the view, as it sweeps back west and then north, a little camp site and fishing raft just visible, encouraging visitors to walk to them.
Just as this part of the coast starts to turn northwards, so to does the land rise, forming a grass-covered shoulder to protect the standing stones from sea-spray. Rocky, sloping cliffs drop to the water from here, partially masking the island’s secret: a set of drowned steps sitting above a great archway carved from the living rock, a shimmering blue portal within its span forming a gateway to a hidden cavern – which I will leave to you to visit.

Set under a suitably dour sky mindful of the weather in Scotland, Highland Retreat offers itself to many EEP settings (I took the liberty of taking some of the photos here under my preferred “travelling” EEP settings), and offers multiple places to sit for those who wish to tarry within its borders either on their own or with someone close to them. Needless to say, opportunities for photography abound, and the entire setting is rich with a sense of place which makes visiting a joy.
In this latter regard, wandering across the grass, poking at the ruins and standing stones, I felt mindful of places along the north coast of Scotland, notably close to the coastlands of Caithness and also, conversely, parts of England’s Northumberland coast (a part of the country I deeply love and have spent a lot of time exploring). In this, Highland Retreat continues the tradition of all of Clifton’s designs in setting free the imagination and letting it roam through the landscapes he and his creative collaborators provide.

Definitely one to catch while it is available.

The following notes were taken from the Tuesday, January 24th, 2023 Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.
Week #5 should see the deployment of a fresh simulator RC. It will have a fix for key sorting in LSD Find Keys. llVerifyRSA and llSignRSA and llHMAC. A region_rating for llGetEnv and a few more stats in llGetSimStats.
This list reflects the current status of available official viewers on January 24th, 2023:

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

Currently open at Artcare Gallery, the art hub curated and operated by Carelyna, is Une Sorte De… – “A Kind Of…”, by JadeYu Fhang.
JadeYu has a reputation for being one of the most visually evocative artists in Second Life, and her installations often plumb the depths of the human consciousness and psyche (examples: Roots and War, Everywhere and Nowhere and OpeRaAxiEty). She is also perhaps best known for her 3D installations (such as those mentioned above, offering deeply evocative, layered and expressive pieces – which can also be enigmatic when JadeYu sways in that direction. However, she is also a 2D artist, as Une Sorte De… reminds us.

Provided within a futuristic display space also designed by JadeYu, the exhibition opened on January 19th, 2023, and is presented sans any artist’s notes. However the 18 pieces presented – a mix of colour and greyscale images – combined with the exhibition’s title suggests these are images intended to convey a feeling and / or emotion or a sense of mood.
From the pictorial to the abstract by way of real and faux 3D elements, these are all highly individual works, exhibiting and intensity of image and form that deserve individual interpretation. As such, this is another exhibition for which I’m again not going to overlay with my personal reflections or reactions – I’d rather JadeYu’s work speak directly to you, and so encourage you to pay a visit to Une Sorte De… for yourself.
