2023 SL SUG meetings week #46 summary

 Triple Sweet Café, September 2023 – blog post †

The following notes were taken from the Tuesday, November 14th Simulator User Group (SUG) meeting. They form a summary of the items discussed, and is not intended to be a full transcript. A video of the meeting is embedded at the end of this summary, my thanks as always to Pantera for recording the meeting and providing it.

Apologies for the lateness of this summary, RL is not playing nice at the moment.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Server Deployments

  • No deployments for SLS Main channel, but the simhosts were restarted.
  • Wednesday, November 15th should have seen the deployment of the PBR Material simulator support to all RC channels.
    • Please remember: if you have anything that uses PBR materials and you rez that object (or wear it) on a non-PBR simulator,  the PBR Materials will be stripped from the object and forgotten.
  • There are currently internal discussions on whether or not to deploy the simulator support for PBR before or after US Thanksgiving.

Viewer Updates

Two new Maintenance viewers were issued on Tuesday, November 14th:

  • Maintenance X, version 6855926535, comprising viewer usability improvements.
  • Maintenance Y, version 6.6.17.6855930358, comprising improvements to the My Outfits folder (display thumbnails on hover) and to remove entries from landmark history

The rest of the official remain unchanged at the start of the week:

  • Github Actions (GHA) RC viewer, version 6.6.16.6566955269, issued October 20 (with major CEF update and number version numbering) and promoted on October 25.
  • Release channel cohorts:
  • Project viewers:

Game Controllers

  • The simulator code for the game controller support is now in the “Fall Colours” simulator RC update, which is currently scheduled as the first simulator RC deployment in December.
  • The viewer code needs further work, including:  keyboard mapping to controller input channels; the ability to set the dead zone of various axes; support for “less common” controllers; additional UI to work alongside existing support options (e.g. SpaceNavigator).
    • In terms of the SpaceNavigator, the project will not include an update to support the latest 3dconnexion drivers, as it is felt this will break expected behaviour for the SpaceNav mouse in SL – the aim is to continue to support SpaceNav as is.
  • This work does not, as yet, include the ability to control avatar motion, although there was additional discussion around this.
  • Expansions to inputs have been filed in Feature Request BUG-234678.
  • There was also significant discussion on game controller / LSL interactions.
  • When available via the Alternate Viewers pages, the viewer will has a MacOS build as well. Meanwhile, documentation on the game controller work can be found on the SL wiki, and this includes Github link for downloading a pre-release version of the Windows viewer.

SL Combat

  • A further general discussion on updating SL’s support for combat gaming, most of which has been covered in recent SUG summaries here (e.g. adjusting the avatar bounding box and hit box when crouching  / seating (so the form allows for crawling under object, for example, and the latter makes for a small target).
  • Camera control options:
    • A new request was for a native means to set the camera to follow remote objects (e.g. RC vehicles) rather than having to relay on “janky” scripts to achieve the capability.
    • There were also requests for offsetting mouselook view (see VWR-28745 for an example of such a request).
    • Rider suggested updates to the camera control mechanism and positioning might be better suited to an update to scripted camera capabilities he is considering (but not anywhere close to being in a position to discuss in terms of what might / can / cannot be done).

In Brief

  • A lot of requests for updates to SL terrain, including updating the textures and improving the resolution (which should hopefully be covered by the PBR terrain support Cosmic Linden is developing, which should also reduce texture stretching as the heightmap is morphed); full terrain painting (not currently on the books); a general smoothing terrain deformations to make movement, etc., smoother.
  • Region Crossing: following the most recent pile-on tests, Monty Linden is working on some updated code, which he is trying to get onto Aditi (the Beta grid) on server channel DRTSIM-565, however there is a bug he needs to hammer on first.
  • Monty is also working on “an EventQueueGet thing”, which he hopes to get on to Aditi on DRTSIM-577.
  • Further requests for a means of masking Linden Water from the interiors of object – see BUG-227965 as a reference for this.
  • There was a request to be able to adjust the centre of mass for a linkset (e.g. a vehicle). While this can be done to some degree via prim cutting, it is not so possible with mesh; how it would be handled is unclear, but Leviathan Linden indicated he would kick some ideas around.
  • somewhat/ sort-of related to the above, a Feature Request has been filed to allow control of where a vehicle rotates from without having to do prim hackery – see BUG-234649, an update to SVC-6619). It was noted this could be useful for objects other than vehicles alone.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

A trip to The Hamptons in Second Life

The Hamptons, November 2023 – click any image for full size
 Inspired by Northern East Coast or Western European landscapes, with plenty of hide aways to cuddle and relax from the crowd and the noise.

So reads the introduction to Haye Aya’s Homestead Region of The Hamptons, which I recently had the chance to hop over and see, courtesy of the Destination Guide.

For those unfamiliar with the name, “The Hamptons” tends to refer to that part of the eastern end of Long Island, centred on the towns of Southampton and East Hampton. It is regarded as one of the historical summer colonies of the north-eastern United States, and the region has a long history, although it is perhaps most known for its patronage by the wealthy and politically-connected. For example, both sides of Jacqueline Bouvier Kennedy Onassis‘ family resided there, her parents were married in East Hampton, and she was born at Southampton Hospital (although admittedly, this was more by accident; her parents happened to be visiting family in East Hampton from New York at the time of her birth).

The Hamptons, November 2023

However, whilst the may well be little corners of their namesake which caught Haye’s eye, it is important to note that, as per the About Land description, her actual inspiration for the region’s design is much broader; so much so that anyone living along the north-east coast of north-eastern North America or in north-western Europe is going to feel a sense of familiarity about the setting. Certainly, there are no rolling beaches or sandy vistas, nor are there any great houses standing proud over the landscape; instead, The Hamptons offers a natural, somewhat rugged setting with the primary aim of offering people places whether they can spend time as individuals, couples or in small groups, and simply relax.

This it does by minimising the use of buildings within the region, instead focus on walks and trails leading to all the various public spots visitors might discover. Those buildings which are present here primarily form a strange little parade at the landing point, a cobbled area which appears to have become home to an assortment of bric-a-brac down the years, with a old piano, filing cabinets and desk on nodding terms with nearby balloons, an old water channel buoy, plastic chairs and – curiously – a table set for a rather enticing dinner.

The Hamptons, November 2023

A short walk to the north from here will bring visitors to a tall bridge spanning one of the watery gorges which collectively split the setting into an archipelago of high-sides islands. A boardwalk runs along a part of the cliff top by the bridge, providing access to stairs running down to the water’s edge and one of the many cuddle-points: a rowing boat pulled up into the shallows. Another such sitting spot longs out over the sea a little further away from the bridge. Meanwhile, an equally short walk to the south from the landing point will bring visitors to a thicket of hedges cast across the path, together with the yellow stripes of ban-lines marking this end of the island as off-limits to those not invited.

No such restrictions per se lie on the far side of the bridge, where the next island is topped by an old mind tunnel cuts into its heart. Two paths flank the sides of the hill, one leading to what may have once been an outbuilding related to whatever was being hewn out of the mine’s large central chamber, with a further board walk beyond it allowing visitors to reach another space in which to hang out.

The Hamptons, November 2023

The other path around the hill ends at a large trestle extending out over the gorge below, and is the reason for my qualifying this island being free from restrictions to travel. It supports a small greenhouse-come-potting shed, but this and the deck on which it sits are not intended to be reached via the path; instead the way to them is from Haye’s private house / workspace, thus they appear to be an extension to it and not a public space.

The third of the islands in the group offers a largely open, flat top bordered here and there by boardwalks running along its edges. Swings and sofas offer places to sit and pass the time, whilst the southern portion of the island features a little tiered garden and further hangouts, all of it with a lean towards an Oriental touch, something continued on the final and smallest of the islands. This takes the form of a small Japanese style house sitting within a modest, semi-wild garden. Simply furnished, it sits within its own parcel, so not sure if it is intended for a specific use – it does not appear to be restricted in terms of access.

The Hamptons, November 2023

All of which makes for an easy-going visit and opportunities to relax and / or take photos. There are one or two small edges to the place that might be smoothed out, and the use of ban lines rather than a more subtle request for privacy might upset some, but on the whole, a pleasant visit for an afternoon or evening.

SLurl Details

2023 SL viewer release summaries week #45

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, November 12th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer version 6.6.16.6566955269, formerly the Github Actions (GHA) RC viewer, version , issued October 20, promoted October 25 – No Change.
  • Release channel cohorts:
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • Kokua updated to versions 6.6.16.51702 (no RLV) and 6.6.16.55167 (RLV variants) on November 11 – release notes.

V1-style

  • Cool VL viewer updated to version 1.30.2.36 (Stable) and version 1.31.0.13 (Experimental) on November 11 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Artistic reflections on the human form and intimacy in Second Life

Nitroglobus Roof Gallery, November 2023: Dido Haas – Restricted

For this article, I’m taking a look at two exhibitions which opened at Second Life in November 2023. They are both entirely independent to one another (and indeed, very different in form and style), but share some common themes which – to me at least – make them somewhat suited to joint coverage. Perhaps the most obvious connection between the two is that as they feature nudity, they should be considered NSFW; some of the other links are drawn entirely from my own perceptions and probably do not coincide to any great degree with those of the artists. Ego, take what you read here with a measure of circumspection – and do visit the exhibitions to gather your own thought on them.

The first exhibition is entitles – sort-of appropriately – Restricted, likely in recognition of the nudity it presents. It can be found in The Annex at Dido Haas’ Nitroglobus Roof Gallery, and comprises a selection of some of Dido’s monochrome / black-and-white work. These take the form of simple but elegant studies of Dido’s avatar, generally nude, in minimalist settings / scenes.

Nitroglobus Roof Gallery, November 2023: Dido Haas – Restricted

Of the collection, Dido states there is “no story, just more of me”; but while no story per se might be had within Restricted as a whole, the  individual pieces very much do offer glimpses of vignettes we might freely interpret, if so minded, whilst collectively and within their composition, framing and presentation, they most certain do offer a narrative of artistic measure in their celebration of the female form.

The use of framing is perhaps most delightfully apparent in What’s Up? and In The Corner, both of which utilise the physical framing of the picture in which to tell their individual stories.  In terms of technical composition, the use of light and shadow, the more mechanical aspects of photography – such as the Rule of Thirds – can be found combined through the eye of a genuine arts to produce a piece simply dripping with stories waiting to be told (Curtain). Alongside of it, the My Shadow images offer their own lessons in composition and narrative framing, whilst Shy is so exquisitely expressive, it captivates from the moment first seen.

Monocle Man, November 2023: Troy King – Hotel

Meanwhile at Monocle Man Galleries, curated by Lynx Luga (lynx Iuga) and Kit Boyd (and available through until November 19th inclusive) is Hotel. A noted photographer of the human form male and female, Troy’s art covers portraiture, nude studies and erotica, and he is rightly admired for his life-like studies, which have been featured across multiple Flickr groups as banner images, the subject of exhibitions and the focus of multiple SL publications.

As indicated by its sub-title, Hotel is from the wellspring of erotic images Tory has produced – and is thus potentially the more NSFW of the two exhibitions herein. It features a series of intimate / sexual black and white chiaroscuro images, best described by the exhibition’s introduction:

This collection is, in a sense, a return to Troy’s roots in erotica. Using a single room, he images various guests, single or otherwise, and the behaviours in which they indulge once the doors are locked and the lights are out. 

Offering a third-person view of these “behaviours”, each piece casts the observer into the role which combines a sense of presence within the activities taking place – perhaps as a participant taking a moment to watch, or as voyeur observing events with (or without?) the knowledge of those actively participating, or perhaps as the person behind the lens, capturing these moments of deep intimacy.

Monocle Man, November 2023: Troy King – Hotel

Which of these roles you opt to take – if any – is a matter of personal choice. What is not in question, however, is the depth of personal and shared intimacy evident throughout; together with the richness of presentation and style. In the latter regard, the use of chiaroscuro is genuinely exquisite, and does much to enhance what are already intense and personal studies, lifting them to the heights of erotica art. Each piece has its own narrative, shared and personal, and each is perfectly framed and processed.

So, what is the connection I see between these two exhibitions? Simply this: both are rich in their celebrations of individual freedoms of expression, be they in terms of how we see ourselves or in how we express intimacy, love and desire between one another regardless of gender, colour, etc., either individually or jointly. This is reason enough to appreciate both Hotel and Restricted; but add to that the fact that there are those zealously determined to deny such freedoms in order to force conformity to their own narrow strictures of society, and both exhibition might also be seen as offering a very subtle reminder of what be lost to many if we allow such zealotry to succeed.

SLurl Details

The Virtual Ability 2023 IDRAC conference in Second Life

via Virtual Ability

Virtual Ability Inc., will be hosting its annual International Disability Rights Affirmation Conference (IDRAC) on Friday, November 10th 2023 at the Sojourner Auditorium on Virtual Ability Island.

A professional conference held in-world in Second Life that is to the public, IDRAC features an international line-up of guest speakers each year, with individual sessions lasting between 30 and 90 minutes, and may include opportunities for Q&A. For those who cannot make the in-world venue, it is live streamed via the Virtual Ability You Tube channel.

IDRAC 2023, via Virtual Ability Inc.

The theme of the conference this year is Do, Create, Live, and sessions are as follows (all times SLT):

07:00 Joseph English (QuadRebuild) will talk about how setting up QuadRebuild to help others changed his new life as a quadriplegic.
07:30 Erin Willis and Daniel Garza (University of Colorado, Boulder, Lilmesican Productions, Inc) will explain their research on patient influencers who do direct-to-consumer pharmaceutical marketing.
08:30 Emily Wright (It’ll Be Alwright), who survived multiple concussions, explains how she rebalanced her mind
09:30 Downs Syndrome sufferer John Cronin and his father Mark describe running John’s business, John’s Crazy Socks.
10:30 Panel discussion: what “Do, Create, Live” means in education.
11:00 30-minutes break.
11:30 Keri Gray (Keri Gray Consulting Group) discusses the National Alliance of Melanin Disabled Advocates (the NAMED Advocates).
Noon Panel discussion: what “Do, Create, Live” means in the arts.
12:30 Judy Mittag explains how advocates got federal legislation passed to require insurance coverage for lymphedema supplies
13:30 Heather Markham (Making Waves for Good) shares how we can each choose a title for our own stories
14:30 End of sessions
The Sojourner Auditorium
The Sojourner Auditorium, virtual Ability Island

You can learn more about the speakers via Virtual Ability’s IDARC 2023 web page.

Related Links

My Apologies to Gentle Heron and the VI team for the tardiness in getting this article published; life has me somewhat at sixes and sevens at the moment.

2023 SL SUG meetings week #45 summary

Tilheyra, September 2023 – blog post †

The following notes were taken from the Tuesday, November 7th Simulator User Group (SUG) meeting. They form a summary of the items discussed, and is not intended to be a full transcript.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Server Deployments

  • No deployments for SLS Main channel, but the simhosts were restarted.
  • The planned Wednesday, November 8th deployment of the PBR Material simulator support to all RC channels has been put on hold pending the resolution of a late-breaking issue.
    • At the time of the meeting, the proposal was to restart simhosts on the Ferrari and Magnum RC channels, whilst BlueSteel and LeTigre (the two currently with the PBR support) to receive updated code before the end of the week.
    • Please remember: if you have anything that uses PBR materials and you rez that object (or wear it) on a non-PBR simulator,  the PBR Materials will be stripped from the object and forgotten.
As it turns out the new message introduced by Materials was generating unacked packets back to the simulator. In groups of one or to agents this isn’t a big deal… but add a user here and a user there and pretty soon you’re talking about real data, and this extra overhead was causing some performance issues on our end that would eat into script time. We have a solution to it and we are just trying to reach a consensus on how best to roll that onto the grid.

– Rider Linden, describing the issue which prevented the simulator-side PBR code deploying to all RC channels

Viewer Updates

No updates to viewers for the start of the week, leaving the official viewer pipelines as:

  • Github Actions (GHA) RC viewer, version 6.6.16.6566955269, issued October 20 (with major CEF update and number version numbering) and promoted on October 25.
  • Release channel cohorts:
  • Project viewers:

SL Combat

  • Regarding the “Combat Committee” and requests for capabilities for combat in Second Life, Rider Linden stated:
I don’t have news on any sort of when for that. I am actively working on a proposal that I’m going to float around the lab and then bring to the community. That may end up involving creating what I’ve been calling a “Combat Committee”… because I love alliteration. I don’t think I’m going to have anything useful to report on that though until January next year. I would really like to get some tools in that would allow people to create some interesting combat systems.

– Rider Linden

In Brief

  • Requests from users:
    • An update on the recent region crossing tests (see October’s SUG summaries). Monty Linden is working on this, but has been out-of-office, so a further update may be forthcoming at an upcoming meeting once he is back.
    • Custom pivot points – a capability being considered as a further part of the glTF project, as this will enable hierarches that will make arbitrary pivots a lot easier.
    • Animation priority updates: these was going to be looked at as a part of the on-hold Puppetry project. However, any such work is unlikely to include things like changing priorities by script, as these are seen as problematic.
    • A request for new sensor functions which could better enable RP functions (e.g. detacting NPC, casting speeling), together with further requests for Feature Requests such as BUG-4329 “Feature Request: New sensor functions that are not bound to a prim’s position & rotation plus inclusion of an Owner filter” and BUG-233784 “Add sensor type LOW_SCRIPTED as an option”, and also increasing the number of objects a sensor can report on from 16 to 32.
  • Rider Linden is developing ideas for possible scripted camera control updates, and is adding BUG-6325 “More Flag parameters for llSetCameraParams()” to the list.
  • Requests are being made for those with games controller to try the pre-release Game Controller viewer and offer feedback. This is still currently Windows only, but a MacOS version is coming Soon™.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.