An aquatic Waterfall Café in Second Life

The Waterfall Café, August 2023

‘Twas off to explore a quarter full region build recently, after SunShine Kukulcan passed a tip suggesting a multi-level setting I’d enjoy exploring – and she was right!

Designed and built by Katie (Katie Luckstone), The Waterfall Café is an engaging setting which, whilst predominantly occupying the sky, captures the richness and beauty of undersea realms, combining them with a sense of fantasy (and a twist of sci-fi in places) to present a location alive with colour and with an engaging sense of life and wonder, all intended to offer a retreat-come-hangout for all those wishing to escape from the “norm” and relax with friends.

At the time of my visit, The Waterfall Café offered five locations open to the public: The Kraken (which is a very good place to start explorations),  Waterfall Café itself, Mystic Café, a a ground level coastal setting, and the Night Train. These are all connected via a teleport system (which also provides access to a non-public – I presume – work area), although it is possible to move between The Kraken and the Waterfall Café on foot, which I’d suggest is worthwhile.

The Waterfall Café, August 2023
As you step into this café, you will be transported to a world of whimsy and wonder. The aquatic theme infuses every aspect of the space, creating a visually stunning and immersive experience. Whether you prefer to sit in the main dining area or explore our secret underwater dining area, you will be surrounded by a mystical atmosphere that is both calming and captivating. As the sun sets, the mood shifts to a more intimate and romantic vibe, perfect for a cosy dinner for two on the night train which adds an extra touch of mystery and adventure.

– The Waterfall Café About Land description

The Kraken is a small lounge area offered in vibrant greens and with turquoise walls suggestive of a cavern below the waves. In keeping with its name, the lounge has a distinct octopi theme – although one not in any way menacing -, although the leaf-like seats set out before the bar offer an interesting elven-like counterpoint. The bar itself is a novel affair: those serving drinks are able to do so whilst relaxing on pool loungers floating on the water flowing outwards from where it falls from the rocks behind the bar (doubtless helping to keep the bottled beverages on the shelves there nicely cool), the bar itself holding said water in check, preventing it from soaking the feet of those occupying the leaf chairs.

Just through the doors of this curiously inviting lounge is a teleport disk connecting with the rest of the location, and a tunnel with water flowing outwards over its stone floor directing feet down to where The Waterfall Café awaits.

The Waterfall Café, August 2023

The end of his tunnel takes the form of a L-shaped passageway, the waters descending from above spreading to form a pool over the paved floor to a depth of a few centimetres, allowing vines and plants to form a floating carpet. Windows line the passageway’s walls, mixing views out to a coral reef with wall-mounted tanks to one side, whilst windows and doorways look inwards toward the rest of Café on the other as tables and chairs – some suspended from the ceiling – long both arms of the passageway present places to sit pass the time.

At the far end of the longer arm of this passageway is a huge watertight door. Swung back against its big hinge, it suggests a secret lying beyond, thus beckoning visitors to step through. But while it does indeed hide a secret, it should not be the immediate focus for explorers. Rather, that lies around halfway along the passage’s length, and the open rectangle of a stone doorway as it provides access to what had at one time been a large vaulted hall.

Lit by the phosphoresce of sea plants and the light of aquariums, the chamber has been split into two levels through the addition of a wooden floor. This leaves the lower level as something of a large entrance hall serving four small rooms and passages leading deeper into the Café. Each of the smaller rooms offers an intimate, private space, lit by water from tanks (or possibly windows to the world outside – you decide!), whilst one of the passages leading the way deeper into the Café passes over a glass panel through which the ocean floor can be seen, together with dolphins swimming by, unconcerned by whatever might be going on above their heads.

The Waterfall Café, August 2023
Aged wooden stairs climb to the added floor above where, under the vaulted ceiling a more open and decidedly sci-fi looking seating area awaits, comfortable armchairs floating serenely under their own power. Aquariums and animated digital murals set into the archways around the room’s side give the impression of it being exposed within the oceans depths, while alongside the stairs climbing up to it, a further doorway provides access to a large viewing area, modelled to look like a cave with one wall again apparently open to the sea – or at least separated from it by an near invisible transparent wall.

Beyond this first hall with its two floors, the Waterfall Café offers more visual delights in the form of multiple chambers of varying sizes and styles. I could potentially wibble on at length about these, but I’ll save you the pain because, frankly, the entire complex really should be witnessed first-hand. Just be sure to take your time in exploring, as these are spaces where careful camming is required in the larger space in order to appreciate the amount of detail they contain, and where there is a wealth of artistic expression on Katie’s part deserving of discovery.

The Waterfall Café, August 2023

One of these inner halls of the Café forms the “official” landing point for the location, providing another of the teleport disks. There are the only (in the case of the Night Train and Mystic Café) or most obvious (in the case of the ground level locations) for getting to see the rest of the location’s public offerings.

Both the Night Train and Mystic Café are much smaller that The Waterfall Café. The former offers an intimate ride through a night-time setting aboard a train carriage comprising its own private dining area and lounge / bedroom, whilst the latter presents a pavilion-like café-bar sitting within an otherworldly garden. It’s a dreamy setting, perhaps only lacking a dance system for those so inclined but which does offer an interesting selection of music (local sounds, not the audio stream), featuring extracts from the soundtrack of Beetlejuice.

Finally – almost – there is the ground-level coastal area. Sitting under a turquoise night sky, it is home to a number of tiki-style cabins with solid walls, all open to the public and the largest of which sits out over the waters, proudly raised on stilts which anchor it to a small rocky outcrop. It’s a romantically-inclined setting suggestive of tropic island paradises – and one that hides a secret. It find it through discovery, you’ll need to backtrack to the big watertight door at The Waterfall Café; but I’ll leave you to discover it in piece.

The Waterfall Café, August 2023

All told, a deeply satisfying visit – and my thanks to SunShine for the pointer!

SLurl Details

(Loveless Unity is rated Moderate)

2023 SL viewer release summaries week #31

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, August 6th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer,  version 6.6.13.580918, formerly the Maintenance T RC viewer, promoted July 14th – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • No updates.
  • Project viewers:
    • No updates.

Note: The Alternative Viewers page appears to have suffered a hiccup, listing version 6.6.12.579987 as the “Win32+MacOS<10.13” RC viewer.  However:

  • The Win 32  + Pre-MAC OS 10.3 viewer was version 6.6.13.580794, promoted to release status on July 5th, and no subject to further update.
  • 6.6.12.579987  was the version number assigned to the Maintenance S RC viewer (primarily translation updates), originally issued on May 11th, and promoted to de facto release status on May 16th.
  • This entry on the Alternate Viewers page is therefore ignored on my main Viewer Releases Page.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool Viewer Stable release updated to version 1.30.2.23 on August 5 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

The art of Raven Arcana in Second Life

Raven’s Eye Gallery

Today I’m shining a spotlight on the art of Raven Arcana, a Second life photographer-artist whose work I’ve seen featured a some ensemble exhibitions, but until June 2023, hadn’t really had the opportunity to focus on her work  in these pages. That was when her themed exhibition Destination Unknown opened at Artsville Galleries – although again, time being what it is, I also didn’t actually get the opportunity to write-up that exhibit at the time of its opening. However, at the time of writing this piece it remains available to visitors for a while longer, and so is touched upon here as well.

Raven’s primary gallery space is located with her own region of Clandestine, which is also dedicated to the Digital Arts Gallery, a collective of SL artists and bloggers. Thus, Raven’s gallery can either be reached directly or via the teleport area available at the DAG event space, which also provides access to other galleries and locations within the region (which are outside the scope of this article). For ease of reference, all SLurls to places specifically mentioned here can be found at the end of this article, rather than also being embedded in the text, per my usual approach.

Raven’s eye Gallery: Raven Arcana

Occupying a 2-storey space set within its own skybox, Raven’s Eye Gallery offers a rich introduction to Raven’s photography for those who might not be familiar with it. At the time of my visit, the lower floor presented a diverse selection of Raven’s landscape work, with all of the images beautifully evocative whilst demonstrating an eye for framing that within some rightly eschews so-called “golden rules” of composition in favour of a broader and more fitting artistic balance.

These are images which also demonstrate Raven’s talent for post-processing and effect, with some finished with photograph-like clarity and others treated to resemble watercolours or oils. A particular attractiveness in some of the latter lay in the way Raven has captured the spirit of the Impressionist and Romance landscape painters, the style and finish selected by Raven for each piece is perfectly matched to its focus and subject.

Raven’s eye Gallery: Raven Arcana

The landscapes continue on the upper floor – which at the time of my visit was only partially laid out – but are mixed with pieces that are more thematically inclined. Future Sunset, for example, would appear to offer a direct link to Destination Unknown, itself a powerful selection of pieces focused on climate change / global warming and the inherent threat they contain to life and civilisation. Meanwhile, When Fiction Becomes Reality presents a powerful commentary on the (predominantly patriarchal) suppression of women’s rights, whilst Biker’s Paradise offers an unapologetic celebration of the freedom and joy to be found travelling the open road.

I’m not sure how much longer Destination Unknown will remain open to the public – my apologies to Raven for not previously covering it in these pages; as such I’d recommend a visit alongside a trip to Raven’s Eye Gallery during August 2023, in the hope you get to see it before the next exhibition replaces it at Artsville. That said, make no mistake, a visit to Raven’s Eye is well worth the time for anyone with an appreciation for art.

Raven’s eye Gallery: Raven Arcana

SLurl Details

Note that Clandestine is rated Adult.

2023 week #31: SL CCUG + TPVD meetings summary

Strandhavet Viking Museum, May 2023 – blog post

The following notes were taken from my audio recording and chat log transcript of the Content Creation User Group (CCUG) meeting held on Thursday, August 3rd, and the Third Party Viewer Developer (TPVD) meeting held on Friday, August 4th, 2023. 

Meetings Overview

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current work, upcoming work, and requests or comments from the community, together with viewer development work.
  • The TPV Developer meeting provides an opportunity for discussion about the development of, and features for, the Second Life viewer, and for Linden Lab viewer developers and third-party viewer (TPV) / open-source code contributors developers to discuss general viewer development.
  • As a rule, both meetings are:
    • Held in-world and chaired by Vir Linden.
    • Conducted in a mix of voice and text.
    • Held at 13:00 SLT on their respective days.
    • Are subject to the schedule set within the SL Public Calendar, which includes locations for both meetings (also included at the end of these reports).
    • Open to all with an interest in content creation / viewer development.
  • As these meetings occasionally fall “back-to-back” on certain weeks, and often cover some of the same ground, their summaries are sometime combined into a single report (as is the case here). They are drawn from a mix of my own audio recordings of the meeting + chat log (CCUG), and from the video of the TPVD meeting produced by Pantera Północy (which is embedded at the end of the summaries for reference) + chat log. Not that they are summaries, and not intended to be transcripts of everything said during either meeting.

Viewer News

No changes through the week, leaving the current official viewer in the pipeline as:

Note that the alternate viewer page also lists “Win32+MacOS<10.13 – 6.6.12.579987” as an RC viewer. However, the Win 32 + pre-Mac OS 10.13 was promoted to release status on July 5th, and viewer version 6.6.12.579987 points to the Maintenance S viewer, promoted to release status on May 16th.

General Viewer Notes:

  • The Inventory Extensions viewer has a couple of bugs which are preventing it progressing but are being worked on. There are also some simulator-side issues (inventory thumbnail images being dropped) which are also being addressed. However, this remains the next potential viewer for promotion to de facto release, alongside of the Maintenance U RC viewer.
  • The Maintenance U RC includes an extension to actions available when clicking on in-world objects. CLICK_ACTION_INVISIBLE effectively makes an object “invisible” to mouse clicks, allowing it to be clecked through to whatever might be lying behind it.  This functionality will be supported within the next simulator deployment, due in week #32.
  • The Emoji project viewer may see some font changes prior to progressing further (which may additionally require UI work in general) & is still adding further UI additions.

glTF Materials and Reflection Probes

Project Summary

  • To provide support for PBR materials using the core glTF 2.0 specification Section 3.9 and using mikkTSpace tangents, including the ability to have PBR Materials assets which can be applied to surfaces and also traded / sold.
  • The overall goal is to provide as much support for the glTF 2.0 specification as possible.
  • Up to four texture maps are supported for PBR Materials: the base colour (which includes the alpha); normal; metallic / roughness; and emissive, each with independent scaling.
  • In the near-term, glTF materials assets are materials scenes that don’t have any nodes / geometry, they only have the materials array, and there is only one material in that array.
  • As a part of this work, PBR Materials will see the introduction of reflection probes which can be used to generate reflections (via cubemaps) on in-world surfaces. These will be a mix of automatically-place and manually place probes (with the ability to move either).
  • The viewer is available via the Alternate Viewers page.

Further Resources

Status

  • LL is seeking feedback on how best to handle sky rendering. In short, ambient lighting is handled differently within “non-PBR” viewers and “PBR viewers” (notably, the latter uses HDR + tone mapping where the former does not).
  • As the majority of ambient environments have been designed using the “non-PBR” viewer rendering system, they undergo an auto-adjustment process within the PBR viewer so that that match the glTF specification requirements. Unfortunately, this can leave some skies / ambient lighting looking far too dark – and potentially lead to complaints from users on the PBR viewer (at least until more “PBR compliant” EEP assets make themselves available).
  • To compensate for this, LL included the option to disable the HDR / tone mapping processes in the viewer by setting Probe Ambience to 0 with Graphics preferences. However, doing this makes content specifically designed for PBR environments look muted and much poorer than they should. This brings with it the concern that to try to make their content look good in both “PBR” and “non-PBR” environments, creators will start to go “off-piste” (so to speak) from the glTF specification when making new content, thus defaulting the entire objective in trying to move SL to match recognise content creation standards.
  • There have been two main schools of thought within LL as to how to best handle both situations, these being:
    • Continue to iterate on the auto-adjustment system so it can handle a broader range of sky settings that are in popular use without them going overly dark within the PBR viewer.
    • Initially make HDR / tone mapping opt-in, rather than opt-out (so probe ambience is set to 0 by default, but can be set above zero by users as required) until such time as all viewers are running with PBR, then switch to making it opt-out (so HDR / tone mapping must be manually disabled).
  • General feedback at the meeting was for LL to continue to try to iterate and improve the the automatic adjustment to HDR / tone mapping for skies, so as to avoid the need for content creators to have to start producing “PBR” and “non PBR” versions of their content.
  • Outside of this, it has also been reported that multiple script-driven glTF materials updates (such has those that might be seen with the changing pattens on a disco floor, for example) actually cause multiple network connections, impacting network bandwidth to the viewer, which is hardly ideal.  This is currently being addressed, but until fixed on the simulator side, it will see a pause in glTF simulator updates being released.
  • The work on “hero” reflection probes for planar mirrors is continuing to progress.

Senra Discussions – CCUG and TPVD

Via the Content Creation Meeting:

  • A lengthy discussion on the Senra SDK and the requirement for Avastar with Blender – seen as a paywall block for creators who may not have previously entered the clothing market, but who want to in order to support Senra. Unfortunately, no-one directly involved in the Senra body development was at the meeting to handle questions.
    • Avastar is generally required with Blender as  the latter uses “none-standard” axes orientation compared to other tools, resulting in issues such as armature rotations being incorrect, plus its Collada export doesn’t (I gather, subject to correction here) support volume bones.
    • However, it was noted that other mesh bodies available within SL provide SDKs where these uses are fixed for Blender without the need to reference Avastar – so the questions were raised as to why LL haven’t done the same (or at least looked at those solutions).
    • The discussion broadened into issues with the avatar blend file itself which have long required fixing, with the promise that all comments on the SDK, Blender, and the avatar Blend file will be passed back to the relevant parties at the Lab.
      Those at the meeting from LL noted their hope that  – down the road – the switch from Collada to glTF-compatible formats will help to eliminate many issues related to avatar content creation, and if nothing else, will look to address specific issues . this, and that if nothing else, they will mark the need to fix the armature rotation issue with that work (“glTF Phase 2”) if it is not addressed beforehand.

Via the TPVD Meeting:

  • It was noted that there currently isn’t a formal venue for discussion Senra outside of the current forum threads or the Discord channel (for those able to access it.
  • The suggestion is currently to have a special purpose meeting – possibly under the CCUG banner – where those who developed Senra could respond to questions / concerns. This suggestion is being passed to Patch Linden who is better placed to arrange a meeting, given the Senra project largely falls within his remit.
  • There is a lot of concern / confusion over the SDK licensing (again, please refer to the forum thread on this for details).
  •  It was indicated that the Senra content will soon have inventory thumbnails included, ready for when the Inventory Extension viewer is promoted to release status.
  • Concerns about new users getting confused by wearing Senra items directly from the Library a) do not appear to be highlighted to indicate they have been added to the avatar (this is actually because the process of “wearing” the item has actually generated a copy within the user’s inventory, which *is* highlighted as added / worn); b) individual items added to an avatar in this manner go to the matching object class type system folder, *not* to a dedicated Senra folder (e.g. mesh clothing is copied to the Objects folder; skins go to the Body folder, etc.).

In Brief

Via the TPVD meeting

  • General discussions on:
    • Scalable fonts (as implemented by Genesis viewer).
    • How TPVs block older versions (for releases, the viewer requests a list of blocked versions from the TPV server in question (say, Firestorm, for the sake of argument), and if it finds itself on the list, it terminates trying to log-in to SL).
    • The move to de-dupe some asset types (textures, notecards, scripts  & (possibly) gestures by giving multiple CDN versions the same UUID number, including clarification on the difference between the original asset, the UUIDs for multiple versions and also inventory IDs (which handle permissions, etc.).
    • An extensive discussion on chat bubbles and toasts in the official viewer.
  • Please refer to the TPVD meeting video below for further details on the above discussions.

Next Meetings

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Dropping into Sonder in Second Life

Sonder, August 2023 – click any image for full size

Located within the lake district of Heterocera, and folded into the Lake District Association, Sonder is a community-focused location mixing public spaces and private residences within a beautifully natural environment designed by Emm Vintner (Emm Evergarden of The Nature Collective fame) and Teagan Lefevre (of Le’eaf & Co fame), who have together with Teagan’s SL partner Cayleigh, taken over the management of the Lake District Association (LDA).

The LDA is a widespread community, encompassing multiple locations across Heterocera, with Sonder being the latest addition / development, as an information card available from a kiosk located close to the landing point explains:

The Lake District Association was originally founded by Lorenzo (wizardoznerol) and Kathena Mavendorf. Its members are owners and patrons of the lakes and waterways of Southwest Heterocera (or Atoll Continent). We are interested in the natural beauty and preservation of this unique area in Second Life. The Lake District area spans from Tethea and Or to the northwest, through Sesia, Andraca, Pruni, Enyo, Laothoe, Hector and Notata in the East and Gunda – which is our newest location.

– from the introduction to Lake District Association

Sonder, August 2023

Set back from the Atoll Road, Sonder’s Landing point delivers visitors within the paved square of a small town or village, a place split between elevations and presenting a mixture of shops, homes and buildings of mixed styles and materials which speak to a good degree of age and growth. At the lowest extent sits a large body of water marked by a fish market (I hate to use the term “seafood”, despite the sign, given the fact the water is landlocked, so fresh goods are liable to be well, freshwater in nature unless trucked in 🙂 ), a boat repair boat and the opportunity for fishing.

Above the lake, the main square offers the aforementioned kiosk for information on the LDA together with an experience-based teleport system providing access to points of interest and a bicycle rezzer for those who fancy a wheeled ride around the setting. Chief among the teleport destinations is the local micro brewery, located on the upper level of the village, a rentals board located just outside its sign-lit entrance.

Sonder, August 2023
The Lake District is home to communities, cafes, retreat centres, parks, trailer parks, swimming and boating areas, a launch into Linden ocean, dance club, soon to have church, and a bowling alley. So much is happening and constantly being added. The Lake District is a bustling place with a real heartbeat for SL living and play

– from the introduction to Lake District Association

One of the rental properties is also located on the upper terrace of the village, taking the form of an apartment block, so be sure to note the Private Residence sign to avoid trespass – similar signs mark the rental cottages in the open land beyond the village as well. This can be reached via dirt track passing an arch, stone steps running down to a path and trail running alongside the stream that passes through the landscape from the townside lake.

Sonder, August 2023

The track runs past a barn when a horse can be obtained by those wishing to ride around the setting – and beyond, if they so wish – stay mounted and us the map and it is possible to reach over nearby LDA locations.

Running westward, the trail runs past the local windmill-tuned-pub – with its cafés, pub and brewery, Sonder offers a richness of choice for those seeking a beverage or two! –  leading the way past the rental cottages to a communal barbecue terrace and game area. When following it, do keep an eye out for the beehives.

Sonder, August 2023
We are a relatively new group, founded at the beginning of April 2023. We want to see this area become a destination and a wonderful place to live, work and play. We appreciate and celebrate the unique beauty of the landscape of our area and are working to preserve and better the regions we live in.

– from the introduction to Lake District Association

Needless to say, given the partnership of Teagan and Emm, Sonder is a highly photogenic destination, one offer numerous things to do or see, and with room enough for those who wish to simply pass the time.

Sonder, August 2023

SLurl Details

  • Sonder (Gunda, rated Moderate)

August 2023 SL Web User Group (WUG) meeting summary

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday August 2nd, 2023. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Meeting Overview

  • The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), the forums.
  • As a rule, these meetings are conducted:
    • On the first Wednesday of the month and 14:00 SLT.
    • In both Voice and text.
    • At this location.
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Marketplace

Re-Indexing for Listings Issue

  • An issue was discovered with MP product listings not showing up in search results or for store owners using their Manage Listing pages (although the product listing could be reached directly by entering its name).
  • This was traced to the items failing to be indexed correctly by the Marketplace service.
  • As a result, LL initiated a complete re-indexing of the MP at the start of week #31, and while it took time to complete, the issue should now be resolved and all product listing should be showing correctly via search, etc.
  • Those still encountering issues with their products should raise a Jira.

General

  • Best selling items ordering: when used within a specific MP store, this will in the near future order items according to how well they have been selling in comparison to the rest of the items in the store over the past 30 days, to better reflect current sales.
  • “Do Not Show Limited Quantities” in Search:
    • There have been requests to either have this option (shown in product search results at the foot of the left-side column along with Demos) enabled by default or limited quantity items should not be shown in Search results.
    • This has been requested primarily due to the issue of (new) users buying ex-gacha items without realising that are not buying from the original creator.
    • Given there are legitimate reasons for Limited Quantity items to be listed on the MP, excluding them from Search would be potentially  discriminatory.
    • Preferable solutions suggested were:
      • Retain the option and either reverse it – so it has to be enabled to include limited quantity items OR have whichever way the toggle is set stored within the user’s MP cookies, rather than the check box having to be be set against every search.
      • Add a further checkbox to specifically eliminate (or include, depending on the default setting) Gacha items from / with Search results.
      • LL implement a new product category – Limited Quantity – specifically for such products / items – although how well this would work is open to question, given there is a Gacha category which does not prevent those types of limited quantity items pitching up in Search results.
  • The above spread to a broader discussion on creators using unicode characters and punctuation symbols in their store names which actually makes it harder for them to show up in search results under the Merchants / Stores tab, unless a precise full or partial copy of their brand name is entered.
  • Listing Enhancement metrics: a request was made for those paying for Listing Enhancements to receive metrics (e.g. no. of times displayed, number of click-throughs generated, number of sales from click-throughs).
  • Product reviews:
    • A suggestion that LL should allow reviewers to just leave star ratings against items listed on the MP, as used to be the case with SL Exchange and is the case with Amazon.
    • A request for the MP to be open to reviews by those who have purchased a product in-world (and who may have used the MP as a form of catalogue to seek out items they then purchase in-world).
    • The ability to view an individual’s review history on the MP – allowing their fairness / bias to be better judged.
    • See also feature requests BUG-233138 “Social/Creator Focused Marketplace Feed” and BUG-233139 “A user-run first-line Moderation Tool”.
  • General discussions on:
    • The use of Favourites List and Wishlist options (e.g. Favourites List – as a means of quickly pulling up preferred brands and checking for new releases, requests for multiple Wishlists, etc., making lists more easily shareable other than by direct URL, etc.).
    • Preferred general Search results ordering (e.g. newest first or best selling).

Next Meeting

  • Wednesday, September 6th, 2023.