Dido’s Interim at the Annex, Nitroglobus in Second Life

The Annex at Nitroglobus, September 2026: Dido Haas – Interim

I’m not sure exactly why Dido Haas selected the title Interim for the title of her exhibition at The Annex of her Nitroglobus Roof Gallery, which opened on Monday, September 7, 2026. Perhaps it is because she has had to fill a sudden gap in the gallery’s calendar; I’ve no idea.

The one thing I do have an idea on, is that the title drastic undersells what is a richly engaging exhibition of personal – and slightly NSFW given the nature of some of the images – exhibition I cannot help but feel should have been called Intimacy.

The Annex at Nitroglobus, September 2026: Dido Haas – Interim

I say this because each piece – most featuring Dido herself as the model – is a study in intimacy, both personal and shared. Further, all are presented in monochrome verging on chiaroscuro, giving them a depth which reaches beyond a level of engagement that might be achieved using colour, heightening their personal nature.

The personal element comes in the framing of the majority of the pieces, which feature solo images of a naked, or near naked Dido. They present a woman at ease with her one body; someone who has an intimate relationship with herself.

The Annex at Nitroglobus, September 2026: Dido Haas – Interim

By intimate, I do not mean sexual; I’m using the term in its broader, personal and special meaning. These are studies of a woman entirely at ease, so to speak with her body, her skin – her very appearance. It is not prideful or driven by hubris or sense of self beauty / worth, it simply is.

At the same time, the use of long, black gloves does tip the balance of intimacy a little. There has long been something of a sexual suggestiveness in the wearing of long, opera-style gloves, one that can run over into the realm of fetishism.

The Annex at Nitroglobus, September 2026: Dido Haas – Interim

Thus, through their use in several of the images here, Dido is more overtly encouraging observers to share in the intimacy of her nakedness; the placement of her hands on her body becomes more overt in the suggestion of sexuality, making it possible for the observer images their hands are the black on the white of her naked flesh in a personal – although not necessarily sexual – moment of joint intimacy.

This idea shared intimacy is further offered through three of the pieces featuring a partner in poses which – again – are by no means sexual. But which suggest very personal shared moments together. Again, perfectly framed, these three set the observer as both a passing voyeur of these moments and as the possible partner.

The Annex at Nitroglobus, September 2026: Dido Haas – Interim

The result is a beautiful, engaging collection of images carrying a finely layered richness of interpretation which reaches far beyond the exhibition’s title to captivate the observer.

Slurl Details

2026 week #37: SUG Leviathan Hour: game_control / region crossings

The Simulator User Group meeting place at Longfellow

The following notes were taken from the Tuesday, September 8, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting by Pantera is embedded at the end of this summary – my thanks to her for providing it, and to Erik Mondrian for the chat transcript after my ISP suffered issues and disconnected me from the world.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • No deployments this week, but all simhosts will be restarted.
  • The Nectarine update now looks like its deployment to an RC channel will not be for another week as it continues through QA.
  • Simulator support for Lua looks like it will be part of a simulator update after Nectarine
  • The next two simulator releases after Nectarine are currently referenced as Olive and Plum – with Olive possibly being the vehicle for Lua release, but this is still TBC.

Game Control

  • Game_control has a new pre-release viewer version, but further work on the viewer code is required.
    • One element of this is that there are now two code elements for flycamming – the SpaceNavigator support and now game_control support. Leviathan would like to reconcile these into a single code set for both options.
  • There was a reminder that game_control is not grid-wide on the Main grid (Agni).
    • So anyone using the pre-release viewer must disable the “Send GameControl Data to server” option in the game_control preferences – or face being booted from any region sans game_control support.
    • The above will still allow use of a controller for general movement (avatar and camera (including flycam) and the mouse.
    • The full UDP message set required for game_control should be part of the Nectarine simulator update (so no need to disable anything once this has been fully deployed to the Main grid).
  • Leviathan also noted:
    • That game_control should support any controller that is supported by SDL3 (simple direct layer).
    • Full documentation on game_control has yet to go to the SL wiki.
    • It’s not clear how game_control will interact with SL Experiences – although views were expressed that in terms of movement, etc, it should work.
  • Leviathan would like more feedback on the game_control work, but understands this is difficult given the viewer is only available as a pre-release, and simulator support is limited to the Beta grid (Aditi).
  • The latter two points led to some description of the control options and modes, control semantics, etc., and a more general discussion on game_control through most of the rest of the meeting – please refer to the video.

Region Crossings

  • Pepper Linden’s region crossing improvements will not be formally included in the next simulator update (Nectarine).
    • They will therefore be ported to a subset of simulators running on the Snack RC channel as previously reported.
    • Update: at the Content Creation User Group meeting, it was indicated that the Snack Channel deployment will likely be be in the next 1-2 weeks, and will include Blake Sea regions.
  • These updates do not, contrary to rumours, make region crossings “faster”;  they do, however, make them more stable and predictable.
    • The above means that if you are using an avatar with many scripted attachments and on a complex vehicle – you will likely complete region crossings in good order rather than crashing (or something), but it may take as long as prior to Pepper’s stability fixes.
  • Making region crossings “faster” remains a separate area of work the Lab will at some point start poking at.
    • One hope here is that the  implementation of Lua scripting will help over time (once live) could help speed things up due to its (rumoured) faster serialization/deserialization of scripts.

General Updates

  • This was a light meeting, as the past weekend was a long weekend in the US (Labor Day), so many LL staff were out of the office on either side of it.
  • Leviathan Linden indicated that the fixes for avatars moving more than usual when standing on moving surfaces and for “crouch-slide” will be in the Nectarine simulator update.
  • There was a further discussion on variable walking speeds, with the following being noted:
    • It would require an an overhaul of the avatar locomotion graph and likely updates to game_control.
    • development of suitable animations and scrioted control capabilities to properly sync animations with walking speeds.
  • A further request was made for a way to make general data on active / on-line regions available (e.g. via .CSV file) – the information being requested being region names, associated estate names, global grid coordinates, height map and aerial view (without sky-based ads). Leviathan indicated he’ll take the request back to the

Date of Next Meetings

  • Formal SUG meeting: Tuesday, September 15, 2026.
  • Leviathan Linden: Tuesday, September 22, 2026.

A Dancing Rabbit and a country walk in Second Life

The Dancing Rabbit Café, September 2026 – click any image for full size

Since 2022, I’ve run an occasional series on the coffeehouses and cafés of Second Life. I’m by no means the first to do so, and it is a popular subject. Most recently, the September 7, 2026 Destination Guide highlights featured The Dancing Rabbit.

This is a café I dropped into back in May 2025 whilst touring TNC Commons. I had intended to include it in a future piece on coffeehouses, etc., but it has remained on a pile of short pieces awaiting an article to sit within. This being the case, I decided to hop back and update my photos of The Dancing Rabbit – and found TNC Commons has been hugely updated.

The Dancing Rabbit Café, September 2026

The Dancing Rabbit sits at the eastern end of TNC Commons (TNC standing for The Nature Collective), and within its own roadside parcel of just 592 sq metres just off Atoll Road in Heterocera.

However, that small size is enough to fold into itself a delightful courtyard café space flowing out from a simple and cosy little café/coffeehouse.

The Dancing Rabbit Café, September 2026

This is a very much a social space for those wishing to join in events. Every other Monday (the next –at the time of writing – being September 14) playing host to a coffee and co-working morning from 08:00 SLT.

There are also impromptu and informal “busking” events featuring live music, as well as more formal music events as well. Details about events can be obtained from the info boards mounted on the cafe’s iron fences or via the local in-world Group.

TNC Commons, September 2026

The west side of the café’s courtyard provides access to the grounds of the TNC commons. At the time of my 2025 visit, the setting was a curious mix of buildings, trails, open spaces and circled in part by a set of tram tracks.

All of this has now gone, and the setting is much more natural in extent, rich in woodland, flowing streams, bodies of water, waterfalls and hideaways for visitors.

TNC Commons, September 2026

Which is not to say anything has been lost or gained either way; both the former build and this one had and have unique charms. However, I would perhaps suggest that within its autumnal air, the current TNC build leads far more into the idea of community and sharing.

This is evidenced by the fact that tucked away within the natural setting of the common and along its paths are trails is a little theatre where movies under the stars might be enjoyed; there’s a TNC book club for the readers among us, and more.

TNC Commons, September 2026

I’ll also add a side note here: TNC events take place at a range of locations, not just at TNC Commons, so do be sure to check-out their website.

Also note that TNC Commons can also be accessed via its own roadside entrance, which sits alongside its Landing Point.

TNC Commons, September 2026

Largely the work of Emm Rhys Cerulean (Emm Evergarden), supported by members of the extended Cerulean family – particularly Teagan Cerulean in the case of caring for The Dancing Rabbit – TNC Commons is part of a general directional change within the TNC group, as Emm notes:

The Nature Collective has been lovingly redesigned and returned to its roots with a more immersive, nature-focused experience. In Bloom celebrates the season of renewal and invites visitors to slow down, wander, and reconnect with nature in Second Life.
TNC Commons, September 2026

Within the TNC grounds is plenty of nature conservancy information to be found, both in the form of information boards and more informally through some of the smaller settings awaiting discovery.

At the time of my re-visit, wanderers could participate in the free-to-enter Great TNC Mushroom Forage (find 10 edible mushrooms and win a prize) and take a bee quiz among other local activities.

TNC Commons, September 2026

For my part, I simply enjoyed wandering around and keeping an eye out for the wildlife – squirrels, owls, deer, foxes, heron, geese – even a couple of little opossums keeping an eye on things – as well as assorted birds, butterflies, bees and (of course!) the rabbits.

One might also include a moose and a beaver in the local population, but these were strictly of the cuddling variety and I didn’t come across any of their living brethren!

The Dancing Rabbit Café, September 2026

Whether you start your visit at The Dancing Rabbit or come to it by way of TNC commons during a visit, do be sure to stop at the stone rabbits in the small garden lying between TNC commons and the café and touch them for a notecard to learn a little bit of the history of The Dancing Rabbit, and why Emm and the team from TNC are carefully preserving and caring for it.

But above all, take the time to wander, explore, take in the atmosphere and just breathe.

TNC Commons, September 2026

SLurls and Additional Information

Itame is rated Moderate

2026 SL viewer release summaries week #36

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, September 6, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer  26.3 – 26.3.0.31203661088, August 10, promoted August 17 – quality of life improvements; performance improvements; bug fixes – No Change.
  • Second Life Lua Editor Alpha viewer 26.3.0.32302693173, August 21 – No Change.
  • Second Life Chat Modernization viewer 26.3.0.33643480083, September 4 – NEW.
    • Recent conversations follow you seamlessly: a direct message you receive on SL Mobile can also be available when you return to desktop, and vice versa; Recent direct message history will be available on logging-in; existing desktop chat logs are preserved – previously saved local history isn’t being replaced or removed; conversation history feels continuous: on desktop, your existing local history and newer message history are brought together into a single conversation.

LL Viewer Resources

Third-party Viewers

V7-style

  • Kirstens Viewer S24 DX Pre-Alpha 03 – September 5 – release notes.

V1-style

  • Cool VL viewer Stable: 1.32.4.45; Experimental 1.32.5.15:  September 5 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

An artist’s Fragments of life in Second Life

Centre for the Arts, September 2026: JaiRus Bly – Fragments

JaiRus Bly is a Second Life photographer-artist who recently invited me to pop along to the opening of his latest exhibition, hosted at the Centre for the Arts in SL. Sadly, I was unable to make the opening itself, but I did make sure to hop along as soon as time permitted.

The exhibition – entitled Fragments – is housed within a skybox gallery at the Centre for Arts, and whilst small in terms of the number of images, it is very well themed and captivating in its content.

Fragments is perhaps best encapsulated in JaiRus’ own words:

I am drawn to atmosphere, cinematic light, shadows, solitude, beauty, mystery, and the emotions hidden beneath the surface. My images often explore the space between reality and imagination, using Second Life as a canvas where I can create scenes and stories that exist beyond the limits of the real world.
For me, photography is not simply about how an image looks. It is about how it feels.

– JaiRus Bly, discussing his work

Centre for the Arts, September 2026: JaiRus Bly – Fragments

So it is that the exhibition presents 12 images, the majority of them avatar-centric, each one framed as a moment in time; a fragment, if you will, of life – or perhaps a life, depending on your response to each of them.

As moments of a life, they are not necessarily connected in terms of whose life they might come from outside of the artist’s avatar generally being the focus – although I suspect they might be seen by some purely as expressions of the artist’s own thoughts and feelings simply because they use his avatar as the primary subject.

Centre for the Arts, September 2026: JaiRus Bly – Fragments

But as moments of life I would argue they have a power connect more deeply to each of us; the emotions, feelings, outlook and attitude they express resonating more strongly when seen in terms of our own lives, outlook and emotions. Whichever way one views them however, the richness of the emotional narrative within each piece is inescapable. These are images with a voice all their own, simply asking for us to stop by each and listen to what it has to say.

Coupled with a masterful use of technique and use of either monochrome or colour to further define the moods and sensitivity of each piece, Fragments is a visually engaging, through-provoking collection.

Centre for the Arts, September 2026: JaiRus Bly – Fragments

Slurl Details

  • Fragments, Centre for the Arts (Waterstone, rated Moderate)

Pususaari: Where Autumn Awaits in Second Life

Pususaari – Where Autumn Awaits, September 2026 – click any image for full size

I think I’m on record as saying – quite possibly repeatedly (!) – that one of the places in Second Life I really enjoy visiting with each of its iterations is that of Pususaari, the Full region held and designed by Lu and Leelou Von Perkele (Lu Carrillo and LeeLou Graves respectively).

In the time Leelou and Lu have been offering their region designs to public exploration – the majority of which I think I’ve managed to cover in these pages – it has been an absolute pleasure to witness the growth of their creativity and vision from a Homestead to Full region, each design building on the last to offer something truly exceptional in Second Life.

Pususaari – Where Autumn Awaits, September 2026

Which brings me to 2026’s Pususaari – Where Autumn Awaits: a setting which is – and without any hyperbole – utterly magnificent.

This is a setting which brings everything so perfectly together to offer a vision of autumn (or fall, if you must 🙂 ) – from the Shared Environment through the rich mix of landscaping and the wildlife awaiting discovery through to all the marvellous details, large and small – such that once you’ve arrived, it is hard to want to leave.

Pususaari – Where Autumn Awaits, September 2026
A quiet romantic island between golden woods and wild shores, filled with hidden paths, little cafés, animals and places made for lovers, dreamers, explorers and photographers.

– Pususaari – Where Autumn Awaits, About Land description

The Landing Point sits to the south-east of the region and is located in what the Destination Guide entry refers to as a fishing village but which struck me as more of an old-style coastal trading post which has now given itself over to a number of small businesses.

Pususaari – Where Autumn Awaits, September 2026

It is here where visitors can spend time at the PusPus Café or visiting the souvenir shop (again selling the genuinely excellent packs of Pususaari cats, otters and puffins – all of which can be found around the setting, helping to bring it to life) or the art gallery.

There is also a small rental office to be found here, offering four sky-based rentals for those who do wish to make the region their home; although all four were reserved at the time of my visit.

Pususaari – Where Autumn Awaits, September 2026

Where visitors go from here is simply a matter of picking a direction. Alongside the village / trading post is a small farm where the harvest gathering is in full swing and the cattle and horses are watching over their young.

The rest of the region stretches out to the north and west and is a place I’m torn between writing about and simply saying, “Go! Visit! See for yourselves!”, as words just aren’t enough to describe its beauty.

Pususaari – Where Autumn Awaits, September 2026

So as a compromise, I will note that wandering offer the opportunity to visit the beach to the south with the wetlands beyond, both of which are watched over by the solitary figure of a lighthouse.

Inland, meanwhile, is a large lake sitting below the northern and western highlands, the latter of which are climbed by broad stone steps whilst the lake is fed a further body of water splitting itself between this and dropping to the coast on east side of the region while also in turn sitting below the region’s highest table of land.

Pususaari – Where Autumn Awaits, September 2026

Wooded and with further pools of water and streams, these highlands run almost the east-west length of the region, an old cart trail marking a good part the way. At their eastern end and sitting at the edge of sheer cliffs, is an ancient henge which offers a most unusual form of dancing and hides a secret beneath – but I’ll leave it to you to discover these, together with the way into the latter 🙂 .

What I will draw attention to is the sheer natural beauty of the setting and the wildlife. Throughout all of its iterations, Pususaari has always been a place of huge natural beauty, but this iteration is really special in both regards.

Pususaari – Where Autumn Awaits, September 2026

Simply put, there is not a single view of Where Autumn Awaits which is not genuinely photogenic in and of itself, no need for avatars or props; the beauty of the region offers focus enough. The placement of birds, waterfowl and wildlife has been carefully considered to present a wide range of vignettes to suggest for photography (some of which extend to the cats mentioned above as well, which pop up at various points as well), and I more than found myself getting caught-up with these!

Most noticeable in terms of the wildlife is the presence of wolves and their cubs – one of the latest creations by Lu and Leelou – which are just gorgeous, and their groupings as pack creatures is a delight to discover. Keep an eye out, as well, for Bart and Bertta and their little one – you’ll know them when you see them.

Pususaari – Where Autumn Awaits, September 2026

Whilst it is easy to get lost in the beauty of the inland areas of the region, don’t forget the coastal areas, particularly around the north-east side of the setting beyond the local church, and around the base of the cliffs backing the wetlands beyond the beach.

But here I’m going to shut up and repeat my urging: Pususaari – Where Autumn Awaits really should be seen first-hand rather than written about. So do be sure to visit before autumn turns to winter and Pususaari possibly changes to match the colder months.

Pususaari – Where Autumn Awaits, September 2026

 

Pususaari – Where Autumn Awaits, September 2026

SLurl Details