2026 week #38: SUG meeting summary

The Simulator User Group meeting place at Longfellow

The following notes were taken from the Tuesday, September 15, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting by Pantera is embedded at the end of this summary – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • The Nectarine update is due to be deployed to the BlueSteel RC channel on Wednesday, September 16, 2026 providing it encounters no issues during it time with QA.
    • This  will include the server-side support for game_control, but may not have full LSL support, due to last-minute bugs.
  • The next update after that is codenamed Olive – details still TBD.

General Updates

  • Rider Linden is working on the last of the known bugs with the latest version of the VSCode plugin.
  • Leviathan Linden (via proxy in the form of Rider Linden) indicated there is a new test version of the game_control viewer (note this link will have a limited lifespan, pending the next update).
    • A request was made for game_control to include separate Flycam input for gamepads/controllers around axis control. A request was made for this to be formally filed via Canny to ensure it gets responded to.
    • This led to a general discussion on camera control (or lack thereof, depending on your point-of-view!), with the acknowledgement that “post game_control” scripted support for camera movement will need to be expanded.
  • Harold Linden (Lua) is working through a major refactor to hopefully ensure that following the upcoming update (which will break existing Lua scripts, requiring they be recompiling / resetting), there will be no further breakages with future deployments.
    • This led to a general discussion on Lua support interwoven with the discussion of game_control / controller / joystick, etc., support.
    • Kyle Linden noted there will be a new Lua portal on the SL Wiki “soon”.

General Discussion

Please refer to the video for details on the following:

  • A call for feature requests led to two region traffic-related requests which amounted to much the same thing: a new traffic metric that didn’t reward accounts standing in place 24 hours a day / only counts avatars that move. Together with a suggestion that “traffic” as a metric is done away with in favour of an “engagement” metric.
    • Another request was for a specific Group role for posting links to Group chats (as a further means of defeating phishing spams). Rider indicated there were “a few things coming” with regards to link posting, but did not have the details to hand.
    • The above led to a lengthy debate among users at the meeting on how to handle / mange links and the ability to post them in Group chats.
  • A general discussion of region / simulator restarts – particularly with regards to LL not running them during geographic peak hours of use (i.e. the Tuesday / Wednesday restarts run during the peak used of SL in Japan).
    • Monty Linden reminded people that the restarts are simhost server-based, not purely the simulators / regions running on it, and are required to also restart all underpinning services as well.
  • Inventory and storing items / use of inventory links and outfits manage also came up for user-led discussion / debate.
  • llStartObjectAnimation() & llStopObjectAnimation() no longer works on Animesh characters has been raised and is under active investigation.
  • Further confusion between water exclusion surfaces (which hide Linden Water when viewed from above, and water exclusion volumes, which would (if they existed) hide all Linden Water and its properties when seen from above and under water.

Date of Next Meetings

  • Leviathan Linden: Tuesday, September 22, 2026.
  • Formal SUG meeting: Tuesday, September 29, 2026.

STAY in Second Life

Kondor Art Centre: Selen Minotaur – STAY

STAY is the title of an immersive exhibition by Selen Minotaur, currently open at the Kondor Art Centre, curated and operated by Hermes Kondor.

A multi-part, interactive installation, STAY is described as a journey that unfolds through spaces, images, and presences that evoke solitude, memory, and reconstruction – the overall theme  examining what remains after a fall, an inner upheaval.

Kondor Art Centre: Selen Minotaur – STAY

Exactly what form this upheaval has taken is up to us to discern, shaped by our own experiences / attitudes / outlooks at the time of a visit, together with our responses to the installation itself. As such, I’m not going to offer my subjective conjectures lest they colour your own perceptions in visiting.

The important aspects when visiting the installation are that you preferably use a PBR-enabled viewer, accept the Shared Experience, and add the STAY companion HUD when offered and ADD. You’ll then have to accept the SL Experience as offered by the HUD and make sure media and sound are enabled. If, for any reason, the HUD is not offered, there is a small icon mounted on the wall close to the landing point which will deliver it when touched.

Kondor Art Centre: Selen Minotaur – STAY

Once the above are all set, progress through the various rooms of the installation is by means of seeking – and passing through – the white lights. This might itself be somewhat symbolic, perhaps, particularly given the nature of the first room to be visited – but again, I’ll step aside from adding my own conjectures here.

A further point to make here is that STAY is an installation to be taken at a leisurely pace, the name itself offering a dual meaning. The first is related to the theme of the installation:  that which remains – which stays with us after a personal upheaval. The second is a more traditional meaning of the word: to tarry, and spend time.

Kondor Art Centre: Selen Minotaur – STAY

The latter is important, as this is – as noted – an immersive experience; one which only unfolds if one gives it the opportunity to do so. This definitely requires pausing in all of the rooms and taking the offered seats within those offering them in order to trigger the room’s visual contents. The latter should then be considered – and note, images may not only appear on the wall in the direction in which you are facing).

A very small note here is that the first of these interactive elements is a video presented through You Tube. Sadly – and due to You Tube itself, this video cannot auto-play (and in fact may not run at all in-world). As such following the dialogue box to view the video via browser is necessary.

Kondor Art Centre: Selen Minotaur – STAY

In all there are eight rooms to visit, including a “double room” connected via walkway rather than white teleport, plus the final room in which visitors are reminded over a further use of the words “stay”. Richly visual, STAY is an engaging installation with quite a lot to set with those with the – so to speak – eyes to hear the unfolding story.

SLurl Details

  • STAY, the Kondor Art Centre (Royal Tea, rated Adult)

2026 SL viewer release summaries week #37

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, September 13, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer  26.3 – 26.3.0.31203661088, August 10, promoted August 17 – quality of life improvements; performance improvements; bug fixes – No Change.
  • Default viewer  26.3 – 26.3.0.31203661088, August 10, promoted August 17 – quality of life improvements; performance improvements; bug fixes – No Change.
  • Second Life Lua Editor RC / Beta viewer with Linux support 26.4.0.34502396632, September 11 – NEW.
    • Lua scripting support (on regions with Lua scripting enabled).
    • Improved communication between the Viewer and the newly published Second Life VS Code extension.
    • Offers an experimental Linux viewer build.
    • Includes the latest WebRTC Voice and viewer-maintenance updates.
  • Second Life Chat Modernization viewer 26.3.0.33643480083, September 4 – No Change.
    • Recent conversations follow you seamlessly: a direct message you receive on SL Mobile can also be available when you return to desktop, and vice versa; Recent direct message history will be available on logging-in; existing desktop chat logs are preserved – previously saved local history isn’t being replaced or removed; conversation history feels continuous: on desktop, your existing local history and newer message history are brought together into a single conversation.

LL Viewer Resources

Third-party Viewers

V7-style

  • Kirstens Viewer S24 DX Pre-Alpha 04 – September 11 – release notes.
  • Megaphit viewer version – 26.4.0.564544 – September 10 – changelog.

V1-style

  • Cool VL viewer Stable: 1.32.4.47; Experimental 1.32.5.17:  September 12 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

An Autumn Trace and Heron’s Nest in Second Life

Autumn Trace, September 2026 – click any image for full size

Not too long ago, I wrote about the tendency for SL explorer-writers to perhaps focus on writing about those regions which are new to SL or which demonstrate seasonal or other changes in their look and overall design, perhaps at the expense of those which offer a sense of constancy in Second Life.

The example I used in that article was Lost Lagoon. Another such location – well, to a large degree at least – is Autumn Trace (or as it was originally called, Fall Trace), one of Elvira Kytori’s mixed-purpose region designs offered under the White Dunes estate banner.

Autumn Trace, September 2026

It’s a place I’ve not visited since 2019, and even then, it hadn’t changed that much from my visit in 2016. This is largely true of my most recent visit in September 2026; the region remains much as it has always been: a captivating wetland region largely open to public wandering (and boating) and with some scattered (and clearly denoted) private residences.

The wildlife rich wetlands of the Autumn Trace come alive as the sun break through the mists of the morning. Immerse yourself in this romantic and heartfelt destination.  

– Autumn Trace About Land description

Autumn Trace, September 2026

This is a setting worthy of photography; one rich in ambience, sounds, wildlife and quiet corners and unexpected surprises. Getting around is mostly a case of following the wooden boardwalks as they march out over the waters and reeds, perhaps resting at the various seating areas some offer along the way.

These boardwalks allow the central area of the region – which includes the Land Point – to be explored with ease. However, there are two further parts of the land open to the public which lay separated from the landing Point by water (although one has its own LP, which I’ll come to).

Autumn Trace – Heron’s Rest, September 2026

Both of these latter areas can be reached via boat rezzer, this being available at the end of the boardwalk pointing right as you leave the Landing Point – sit in the boat to obtain oars. The first of these other areas lies to the south and includes a further a boardwalk mainly serving two further private homes (although the boardwalk itself is public access).

The second sits to the north-west and at first might appear to also be a private house. But appearances can be deceptive.

The Heron’s Rest Coffeehouse, Autumn Trace, September 2026
This is because whilst it may have once been a residence, the current occupant, SL photographer Carla Zeiss (Carla Amiot, exhibiting a nice play on names with her Display Name!) has turned it into The Heron’s Rest Coffeehouse, a completely charming – if a little quirky – coffeehouse which is part of the ever-increasing co-working network of cafes and coffeehouses.

Sitting on sturdy wooden piles above the waters of the wetlands, Heron’s Rest is aptly named, given much of the wading birds to be found within the region, along with waterfowl. It offers both shaded veranda seating as well as indoor space. I refer to it as quirky as the indoor seating area opens directly into Carla’s bedroom space! I was also a little unsure of the potted plant sitting in the backgammon board – but that’s probably because I’m a keen backgammon player!

The Heron’s Rest Coffeehouse, Autumn Trace, September 2026

It also appears to be a very much a self-service establishment: baguettes and cold meats, etc., are available on the front veranda for people to make their own sandwiches whilst a large espresso machine (looking as if it would be equally at home powering a steampunk airship!) sits alongside.

The seating on the front veranda is particularly comfortable and offers fine views across the region, marking it as a prime spot to pass the time with friends.

The Heron’s Rest Coffeehouse, Autumn Trace, September 2026

Whilst the rowing boats offer the means to move back and forth between the different parts of the setting, they also allow for waterborne explorations as well. The southern side of the region offers open waters which are home to geese and ducks and heron, whilst to the north they are move given over to reeds and tall grasses but are equally navigable and contain more wading birds and waterfowl.

The default EEP setting is suggestive of a heavy later autumn evening which can perhaps feel a little oppressive, but can make for dramatic photography. I’ve largely used it in the images herein, but admittedly have lightened their overall tone somewhat.

Autumn Trace, September 2026

However, the region really does lend itself exceptionally well to most EEP day settings, so if the Shared Environment isn’t to your liking, just try some of your own; you’re guaranteed to find one which works with the region’s design.

Autumn Trace has always been an attractive setting; and while I’ve obviously no idea how long it will remain, Heron’s Rest has simply added to its charm.

Autumn Trace, September 2026

Slurl Details

Tranquil Bay is rated Moderate

2026 week #37: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log and audio recording  of the Content Creation User Group (CCUG) meeting of Thursday, September 10, 2026.
  • Please note that this is not a full transcript of the meeting but a summary of key topics.
Table of Contents

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer  26.3 – 26.3.0.31203661088, August 10, promoted August 17 – quality of life improvements; performance improvements; bug fixes – No Change.
  • Second Life Lua Editor RC / beta viewer 26.4.0.34502396632, September 11 – NEW.
    • Lua scripting support (on regions with Lua scripting enabled).
    • Improved communication between the Viewer and the newly published Second Life VS Code extension.
    • Offers an experimental Linux viewer build.
    • Includes the latest WebRTC Voice and viewer-maintenance updates.
  • Second Life Chat Modernization viewer 26.3.0.33643480083, September 4 – NEW.
    • Improved chat (IM) history retention, including integration between the viewer and SL Mobile; on desktop, any existing local history and newer message history are brought together into a single conversation..

General Viewer Notes

  • 26.4 was initially released on September 9, but suffered a high crash rate, with one crasher in particular needing a hotfix, resulting in the release of the September 11 update as listed above.
  • Graphics Care Package (GCP) viewer:
    • Work continues with bug fixing within the viewer.
    • Additionally, server-side work is underway to provide support for the new glTF parameters (e.g. IoR, Specular, and possibly, depending on further internal testing against viewer performance, some of the glTF Transmission capabilities).
      • If included, the latter will enable pseudo water prims – that is prims that have the appearance of Linden Water, but not the native attributes such as buoyancy, underwater haze, etc.
    • Once this server-side work is completed, the plan is to put up a region on Aditi (the Beta grid) so that the GCP (when available) and the new glTF parameters can be tested.
    • GCP includes the ability to have more than two shadow-casting light projectors in a scene (although the default remains at 2).
      • Initially (at least) this will be a Debug setting, not a Preferences option, as setting the value too high can result in murdering the viewer’s frame rate.
      • This update includes a fix to the long-standing bug that the number of projectors casting shadows is not correctly calculated.
  • Confirmation that game_control is now entering the queue for inclusion into a viewer update, but no confirmations as to when this is likely to occur or which viewer update will see it surface.

General Discussions

  • Raise the maximum lighting radius beyond 20 meters was raised, together with the positives and negatives to it (the latter being one parcel with extended lighting overpowering neighbouring parcels + the idea of making lighting (like sounds and avatar visibility) so it can be limited to the parcel boundaries.
    • It was also suggested that better static shadow mapping could eliminate many of the problems such an extension might cause.
    • This led to a brief description of the issues of adding capabilities such as point lighting shadows and static shadow mapping to SL (in short: adding the required parameters to the existing protocol “is a little bit painful right now”, and requires the cleaning-up of some technical debt).
    • As such, improvements to lighting without it being a nuisance to other users is not impossible, it’s just not a current focus.
  • Introducing Opacity Control for BoM Layers was raised, and Geenz indicated that there are numerous improvements which could be made to Bakes on Mesh (BoM), such that it is fast becoming a project or group of projects in its own right.
    • One of the first could be a clean-up of the UI/UX around BoM in order to make it less cryptic and easier for lay users to understand / use.
    • This led to a more general discussion on how capabilities and features in Second Life have often evolved and options for improving aspects of BoM and avatar attachments (e.g. making creators define the default attach point at upload, rather than simply leaving it undefined and the right hand being selected as the default). This took up much of the latter half of the meeting.
  • A request was made for the ability to bulk upload glTF materials. This is not something currently under consideration, but could be explored in the future.
  • Work is continuing on improving texture streaming – although LL are anticipating “some noise” to be made about some of the behavioural changes involved with this work once it surfaces (which is one of the reasons a quality drop-down selector for textures is being included in the viewer).
    • This led to comments that textures should perhaps show an “average” colour when loading, rather than just being grey.
    • Geenz also suggested it would be nice to have some form of mechanism which could better sample / size textures on upload as well.
  • A request was made to make the options to rescale the viewer UI more obvious – particularly for incoming new users with vision impairments – was made. This will be looked into (no pun intended), and might possibly be done through something like a further “Accessibility drop-down” in the two right of the viewer (where the Graphics and Camera presets, etc, are already located), or even via auto-detection (as is already done for MacOS under high definition mode).
  • Whilst not content creation related, it was indicated that the simulator Snack RC to contain Pepper Linden’s region crossing improvements (see my recent Leviathan Office Hours update for further information) will be deployed in the next week or two, and will likely include regions on Blake Sea.

Next Meeting

Celebrating Four Years: the Corsica South Coasters in Second Life

Corsica Southern Coasters: Maison De La Chouette, September 2026

Owl Dragonash alerted me to the fact that the Corsica South Coasters celebrates its fourth anniversary in September 2026, and that news prompted me to hop over and renew my own acquaintanceship with the work of this community and take another wander through a few of its locations.

As the name suggests, Corsica South Coasters (or CSC) is a group of residents focused on the southern coast of the Mainland continent of Corsica. Those with an interest in art in Second Life are likely already familiar with the group, if not in its entirety, then quite possibly through gallery spaces such as NovaOwl, Maison De La Chouette, or Cloud Galleries – all of which are popular art destinations (and have also featured in my own coverage of art in Second Life!).

Corsica Southern Coasters: Enchanted Forest, September 2026

Indeed, my first exposure to the wider group actually came in September 2022, when Owl invited me to be a part of the Art Trail that winds through the group’s lands along the Corsica coastline.

While I declined the offer (not being involved in Corsica or the group, I didn’t feel my presence was appropriate), I did visit and explore the Art Trail as it makes its way between the Corsica Tourist Centre and Tea Garden and Port Emyniad (of which more anon).

Corsica Southern Coasters: Maison De La Chouette and NovaOwl (centre left and right respectively) plus the beachfront, together with residences September 2026

However, CSC is not just about art in Second Life; it is a vibrant community offering places to visit, opportunities to learn, venues and events to enjoy music, the chance to meet new people and make new friends, locations from which to set out boating and sailing or flying or driving – and a whole lot more.

So much in fact that the best way to get a feel for CSC’s activities, events, locations, and so on is via the CSC website; and rather than repeat what it has to say about where to go and what to do, I’m simply going to focus on some of my favourite places CSC offers to visitors.

Corsica Southern Coasters: Tourist Centre and Tea Garden, September 2026

Places like the aforementioned Port Emyniad. Generally the end point for the Art Trail, this little fishing village with its Welsh-sounding name is watched over, conversely, by a native of Scotland: Nessie. The home to several boutique galleries and offering a rezone for boating, it also sits as an entrance to the Enchanted Forest.

This is a simply gorgeous area designed by Nessa Nova (perhaps most well known for her Lost Unicorn and Storybook Forest (with Natalie Starlight), which I’ve also covered in these pages numerous times). Climbing the hills of Emyniad, the forest offer trails and paths to wander, places to rest and a great sense of peace and beauty.

Corsica Southern Coasters: Enchanted Forest, September 2026

The CSC Art Trail actually skirts the edge of the Forest as you follow it from its start at the Tourist Centre, so keep  an eye out for it as you follow the trail up and around its meandering and charming way.

The Tourist Centre is actually one of the ideal places to start explorations. Overlooking the coastal reaches of the group’s lands – where both NovaOwl and Maison De La Chouette sit – the Tourist Centre sits within a tea garden and presents a wealth of information and – for those who don’t fancy walking the Art Trail and /or Hiking route –a horse rezzer.

Rabbits and bears, oh my! Corsica Southerner Coasters: Emyniad Hollow, September 2026

The hiking trail will take visitors up into the hills of South Corsica. It passes by way of the Dinkie and main Camping Grounds and also a number of what I think are private residences – so be cautious about trespass (although they are set back from the trail).

And that’s another point about CSC: it’s not just a series of locations tended by Second life users; it’s a group and linked set of settings and parcels where members of the group – and those with whom they’ve forged relationships with – also live. This gives CSC a personal nuance and sense of place.

Corsica Southern Coasters: Enchanted Forest, September 2026

In this regard, I thoroughly recommend reading Owls’ fourth anniversary article on CSC; as a founder and active member, she is far better placed to write about the group, its activities and history than I could ever manage in a month of Sundays!

Instead, I’ll note that another place to look out for when exploring is CK’s Butterfly Conservatory, established by another CSC founder, CK Ballyhoo. Small but delightfully charming, it sits along one of the many trials winding through this part of South Corsica and just off the Art Trail walk. If following the latter keep an eye out for Books and Coffee – the Conservatory overlooks it and can be reached via steps climbing up from the road there.

Corsica Southern Coasters: Butterfly Conservatory, September 2026

Given CSC’s location, not only is it a place for exploring or starting a journey, it can be a destination as well, accessible by air (CSC have their own airfield, although it is admittedly appears a little isolated when landing there), and as a waterfront location, can be reached by boat (and has rez zones for both). It is also on Corsica’s Circuit La Corse as well, so can easily be reached via road.

CSC’s fourth anniversary is officially on Tuesday, September 15, 2026. To mark the occasion, there will be three-hour celebration commencing at 11:00 SLT at NovaOwl, and an invitation to all to attend is extended by the CSC community.

Corsica Southern Coasters: NovaOwl, gallery and event space – where the CSC group celebrates their 4th anniversary on September 15, 2026

Whether you attend the celebrations or not (sadly, for my they clash with a couple of things), do be sure to pay CSC a visit. There is genuinely a lot to see. My heartfelt congratulations to Owl, CK, Uli and the CSC community as a whole on reaching four years with CSC and growing it into a positive, friendly community; may there be many more celebrations to come!

SLurls and Information