Space Sunday: of life elsewhere and launches

Titan’s structure (via wikipedia)

Saturn’s giant moon, Titan, has been a source of speculation of decades. Shrouded in a dense, methane-nitrogen rich atmosphere, potentially harbouring a liquid water ocean beneath its crust, the moon has long be thought to have the conditions in which basic life might arise.

The joint NASA-ESA Cassini-Huygens mission has, over the span of thirteen years, added immeasurably to our understanding of Titan – and to the mysteries of its potential. In doing so, it has also provided us with evidence of processes taking place which are the precursors to the development of life. For example, we know that within Titan’s ionosphere, nitrogen, carbon and hydrogen are exposed to sunlight and energetic particles from Saturn’s magnetosphere. This exposure drives a process wherein these elements are transformed into more complex prebiotic compounds, which then drift down towards the lower atmosphere and form a thick haze of organic aerosols that are thought to eventually reach the surface.

However, while the drivers of the process are known, the nature of the process itself has been something of a mystery – one which an international team of scientists led by the University College London (UCL) think they now understand.  In Carbon Chain Anions and the Growth of Complex Organic Molecules in Titan’s Ionosphere the team identify Titan’s upper atmosphere contains a negatively charged species of linear molecule in Titan’s atmosphere called “carbon chain anions” – which, it has in the past been theorised, may have acted as the basis for the earliest forms of life on Earth.

The molecules were detected by CAPS, the Cassini Plasma Spectrometer, as the vehicle passed through the upper reaches of Titan’s atmosphere on a final flyby before commencing its “Grand Finale” of flights between Saturn and its rings. The discovery came as a surprise, as carbon chain anions are highly reactive, and should not survive long in Titan’s atmosphere. However, what particularly caught the attention of the science team was that the data show that the carbon chains become depleted closer to the moon, while precursors to larger aerosol molecules undergo rapid growth. This suggests a close relationship between the two, with the carbon chains ‘seeding’ the larger molecules – those prebiotics mentioned above – which then fall to the surface.

How complex molecules are thought to form in Titan’s atmosphere. Credit: UCL

“We have made the first unambiguous identification of carbon chain anions in a planet-like atmosphere, which we believe are a vital stepping-stone in the production line of growing bigger, and more complex organic molecules, such as the moon’s large haze particles,” said Ravi Desai, the lead author for the study in a press release from UCL.

He continued, “This is a known process in the interstellar medium – the large molecular clouds from which stars themselves form – but now we’ve seen it in a completely different environment, meaning it could represent a universal process for producing complex organic molecules. The question is, could it also be happening at other nitrogen-methane atmospheres like at Pluto or Triton, or at exoplanets with similar properties?”

With its rich mix of complex chemistry coupled with its basic composition, Titan is something of a planetary laboratory; one which probably mirrors the very early atmosphere surrounding Earth before the emergence of oxygen-producing micro-organisms which started the transformation of our atmosphere into something far more amenable for the advance of life. As such, the discovery of carbon chain anions in Titan’s atmosphere potentially confirms that long-held theory that they help kick-start the life creating processes here on Earth, and suggest conditions on Titan might allow the same to happen there. It also offers insight into how life might start elsewhere in the galaxy.

“These inspiring results from Cassini show the importance of tracing the journey from small to large chemical species in order to understand how complex organic molecules are produced in an early Earth-like atmosphere,” Dr Nicolas Altobelli, ESA’s Cassini project scientist, said in the same press release. “While we haven’t detected life itself, finding complex organics not just at Titan, but also in comets and throughout the interstellar medium, we are certainly coming close to finding its precursors.”

Dream Chaser ISS Flights target 2020 Commencement

Sierra Nevada Corporation (SNC) has confirmed than United Launch Alliance (ULA) will provide the veritable Atlas V booster as the launch vehicle for the Dream Chaser Cargo mini-shuttle, which will be joining fleet of uncrewed vehicles from America, Russia and Japan keeping the International Space Station (ISS) supplied with consumables, equipment and science experiments. The company also indicate that launches of the vehicle could start in 2020.

The Altas V – Cream Chaser Cargo launch configuration. Credit: United Launch Alliance

Dream Chaser was originally conceived to fly crews to and from the ISS as part of NASA’s commercial crew transportation joint venture with the private sector. Four companies vied for contracts to supply NASA with vehicles capable of shuttling up to six personnel to and from the space station. Despite being one of the most advanced of the designs in terms of feasibility and development, the Dream Chaser was not selected for that work, with NASA opting for the SpaceX Dragon 2 vehicle and Boeing’s CST-100 Starliner capsule.

However, support within the US space agency for the Dream Chaser continued, allowing SNC to propose the development of Dream Chaser Cargo, a revised version of the original concept, capable of supplying up to 5.5 tonnes of cargo to the ISS. In January 2016, in renewing its contract with SpaceX (Dragon) and Orbital ATK (Cygnus) for such resupply missions, NASA extended it to include SNC. This was followed a year ago by formal approval being given for Dream Chaser missions to the ISS, which allowed SNC to push ahead with testing of the revised vehicle.

Dream Chaser will launch atop the commercial Atlas V in its most powerful configuration, dubbed Atlas V 552, with five strap on solid rocket motors and a dual engine Centaur upper stage. The cargo vehicle will be held inside a five metre diameter payload fairing with its wings folded. Cargo will be carried both within the vehicle itself and in a support module mounted on the rear of the spacecraft, which will also house a docking adaptor for connecting with the space station. The latter will be supplied to SNC by the European Space Agency, which is also supplying NASA with the Service Module for the Orion multi-Purpose Crew Vehicle.

The Dream Chaser Cargo, built by SNC, and the International Berth and Docking Mechanism, to be supplied to SNC for Dream Chaser flights by the European Space Agency. Credit: SNC

In addition to flying up to 5.5 tonnes to the ISS, Dream Chaser Cargo will be able to return some 2 tonnes of equipment, experiments and other items from the space station to Earth, where it will make a conventional runway landing using the former space shuttle runway at Kennedy Space Centre – or any other suitable landing facility in the United States.

It is expected that Dream Chaser cargo will fly a total of six missions to the ISS between 2020 and 2024, when it is currently anticipated the space station will be decommissioned.

Continue reading “Space Sunday: of life elsewhere and launches”

Second Life: updates to some purchase notifications

On Friday, July 28th, the Lab blogged about some changes to some purchase notifications. The blog post making the announcement reads in full:

As you may notice, to fulfil legal obligations, we have added a notification in some places when making purchases that clarifies which legal entity you are transacting with, depending on the country associated with your payment method. Tilia Inc. and Tilia Branch UK Ltd are wholly owned subsidiaries of Linden Research, Inc, and this does not affect how you contact or receive support.

We wanted to clarify this to hopefully help those who may have encountered this and were wondering why they saw some updated notifications.

The Marketplace is one of the areas where these changes are visible. When paying the Second Life Cashier (cashier page), a notification is displayed at the foot of the invoice column:

New purchase notification on the Marketplace Cashier page

This change also matches recent updates to the Linden Lab Terms of Service which now reference Tilia Inc and Tilia Branch, as which come into effect on Monday, July 31st (and you may already have been asked to accept the new ToS when logging into Second Life or one of the Lab’s web properties).

Alchemy Release 5.0.6.41161

On Monday, July 24th, Alchemy issued an update to the release version of their viewer. Version 5.0.6.41161 incorporates all of the updates found in the last Beta update (version 5.0.0.40120, reviewed here), which included Project Bento and Avatar Complexity support (although no Graphics Presets), updates to the right-click context menu for better avatar and estate management, and numerous other improvements.

The new release, available in both 32- and 64-bit for Windows, and 64-bit only for OS X and Linux, brings with it assorted improvements and updates, some of which are very much “under the hood” in the form of a revamp of the rendering system, together with nips and tucks to the UI.

This release also sees Alchemy achieve parity with the Lab’s 5.0.6 code-base, and so includes all the recent updates from the Lab, including, but not limited to:

The most visible change to the viewer is that while maintaining the LL “v5” look about profiles (avatar, group, object), Alchemy now displays profiles in separate floaters, rather than “tabbing over” in the current People / Friends / Nearby People / Group / Inventory floater or mucking about with a sidebar, making it a lot easier to browse multiple profiles in each class / across profile classes.

Profiles now open in their own floaters in Alchemy 5.0.6.41161

For OpenSim users, this release of alchemy also provides a warning when log-in credentials are being sent over an insecure connection, while the grid manager has received some reliability improvements. Alchemy also now has the ability to store avatar log-in credentials.

Much of the work on this release is said to be geared towards performance improvements. Alchemy has always – for me – produced pretty solid results FPS when on a near-like-by-like comparison with other viewers as it is possible to get (same graphics set-up, same region, same windlight defaults, similar / the same avatar numbers, etc.). Such tests are by no means perfect (you cannot account for the graphics load of individual avatars on a region, for example, even if the numbers are the same, for example). On my i4 / 16 GB DDR3 / GTX970 system, I found  this version of Alchemy continues the tradition of providing me with on average higher FPS than the LL viewer (roughly 10-20fps on average) and Firestorm (between 15-30fps), although the differences could be negligible in popular spots.

There’s no RLV / RLVa in this release, nor has the Lab’s Graphics Presets been implemented – which in my personal view is an oversight, as they do allow for much smarter use of graphics settings by those prepared to put the (not exactly extensive) effort into setting things up. That said, Alchemy continues to do what it says on the tin, and this update should keep regular users of the viewer happy.

Related Links

“Bento equipped” starter avatars for Second Life

The new Rhiannon avatar from the Lab standing and with optional Bento horse

First hinted at during Patch and Dee’s Meet the Lindens session at SL14B, the new set of Second Life avatars from Linden Lab appeared on Wednesday, July 5th, and were announced via an official blog post.

There are eight avatars in the new range, referred to as the “Renaissance” set – a term more akin to the capabilities provided with the avatars than the actual historical period, perhaps. They are paired into four sets of male and female avatars which might be described as: angel, demon, warrior and (as the Lab calls them) “mystic heroes”.

Three of the pairs – angel, demon and warrior – are “Bento equipped”, meaning they make use of the Bento skeleton for their wings (angels / demons) or horse (warriors). Note this does not mean the avatars themselves are Bento; they are system avatars, but are supplied with fitted mesh clothing and mesh accessories.

The new avatars are best accessed via Me (/Avatar > Choose an Avatar)

To make use of any of the new avatars, display the Choose an Avatar picker, scroll to the one you wish to try, and click on it. Your avatar will wear the outfit, which is also transferred to your Clothing system folder under the avatar’s name, one of:

  • Anna or Marcus for the angels
  • Elleria or Sauin for the demons,
  • Kara or Feng for the “mystic heroes”
  • Rhiannon  or Thomas for the horse riders.

There can be some short-lived oddities when wearing the Bento equipped avatars using Replace Current Outfit. For example, as the riding animation for Rhiannon and Thomas is an attachment, depending on how things load, it can briefly look as if you are standing “in” the horse, rather than sitting in the saddle.

Also, as the horses use the wing bones for their forelegs, swapping to a winged avatar after using one of the horse-related avatars at any time in a session, can lead to your wings appearing in front of you  at thigh level to you and those around you. Walking forward should fix this in all views (if not, right clicking on your avatar and using the Reset Skeleton option may be required – if other still see your wings oddly placed, advise them to do the same with your avatar).

The Kara “Mystic Hero (and non-Bento equipped) avatar (l)  and the Elleria avatar with Bento wings

You can obviously mix’n’match the avatar elements should you wish. For example, want to have the (nominally) “non-Bento” Kara avatar to ride a horse? Just copy the horse mesh and riding AO from Rhiannon’s folder to Kara’s folder. Detach Kara’s default AO and then attach the riding AO and horse.   and attach.

Be aware that a little care is required if you wish to use a horse with one of the winged avatars. As the horse forelegs use the wing bones, you will need to remove the wings before attaching a horse (and vice-versa), or a conflict will occur. Note, as well, that you can rez the two horses in-world as static objects, should you wish. They have an LI of 26 (male horse) and 31 (Female horse).

As system avatars with editable shapes, you can obviously apply skin, tattoo and clothing layers to them if you wish and change their shape (the fitted mesh clothing should all follow shape changes within reason).  All of which makes each of them a nice little package if you’re looking for something different for an alt or something.

The new avatars on the SL sign-up page

That said, these avatars aren’t designed for the established user per se – although their low render cost is obviously a boon to those on lower-end systems. Really, these are more geared to new starters in SL, and as such, they have all taken their place on the sign-up page avatar carousel. In terms of their render costs, seven of the eight sit between 12K and 18K in their default look, and the most expensive in terms of rendering – Kara –  is 30,059, which is still more than reasonable.

In terms of general looks, these avatars compare very well with updated Classic avatars released in 2015 and the last set of mesh avatars released by the Lab. However, a little more in the way of ethnic diversity might be nice (Asian, for example?).

My alt avatar using the new Elleria demoness avatar, sans wings (so as to avoid conflicts with the horse), the Rhiannon avatar AO, and the Bento horse from the Thomas avatar – note my avatar is also wearing my preferred system skin for her, applied to the Elleria shape

Overall, a decent set, which increases the range of starter avatars and which are pretty cost-effective. I certainly like the Elleria avatar enough to now use it as the default look (again, sans wings for now) for my alt avie. As she is simply a CTA (Crash Test Avie) when fiddling with viewers, and a stand-in for me when I’m busy in-world elsewhere and cannot always attend a meeting, I’ve never really invested in outfits for her. So I think she appreciates the occasion change of look like this 🙂 .

Lab blogs on recent billing / transaction failures

On Monday, June 26th, 2017 many Second Life users encountered issues  when trying to purchase Linden Dollars or purchase goods via the SL Marketplace following a period of scheduled maintenance and updates to the billing system. These incidents were escalated to the Lab, resulting in a further period of unscheduled maintenance, during which time payment processing was suspended, which itself had some knock-on impact.

Some of these issues were still being felt on Wednesday, June 28th, 2017. However, Xiola Linden took time out to blog about what has been happening, in which she provides the following update on the situation:

After some intensive troubleshooting that – despite our best efforts – took longer than we’d have liked, the base cause of these failed transactions was resolved as of 3:51PM PDT on the same day. However, we still have the task of refunding the thousands of failed transactions to the impacted users ahead of us. A large number of Lindens across several departments have been coming in early and staying late between Monday and today to fulfil that responsibility to our users. Your patience is greatly appreciated, and we hope to complete the work as quickly as possible.

We’ll post an update to this blog as soon as we have more information to pass along. Our support agents on the phone lines and live chat do not have any additional information to provide at this time. Support cases which have already been submitted will be answered once this situation has been resolved.

Xiola goes on to note that as a result of the issues “Shrek ears” are being worn by Lab staff  – a reference to April Linden’s May 10th blog post about a bit of a SNAFU with Place Pages, in which April explains:

We encourage people to take risks and push the limits of what we think is possible with technology and virtual worlds. It helps keep us flexible and innovative. However… sometimes things don’t work out the way they were planned, and things break. What we do for penance is what makes us unique.

Around the offices (and in-world!) we have sets of overly sized green ears. If a Linden breaks the grid, they may optionally, if they choose to, wear the Shrek Ears as a way of owning their mistake.

If we see a fellow Linden wearing the Shrek Ears, we all know they’ve fessed up, and they’re owning their mistake. Rather than tease them, we try to be supportive. They’re having a bad day as it is, and it’s a sign that someone could use a little bit of niceness in their life.

At the end of the day, the Linden takes off the Shrek Ears, and we move on. It’s now in the past, and it’s time to learn from our mistakes and focus on the future … If you see a Linden wearing them, please know that’s their way of saying sorry, and they’re really having a bad day.

Posts of this nature, explaining what went wrong and why (and, where possible steps being taken to try to ensure there are no  – or at least few – repeats) are an important part of reassuring users and shining a light on just how complex a beast SL can be when things do go wrong.

In that vein, I’m still hoping we’ll get one of April’s informative blog posts on concerning the June 14th log-in issues (although I appreciate she and the Ops team likely have their hands full right now!).  but in the meantime, the “Shrek ears” notes remind us that those who work at the Lab are no different from the rest of us – something we can at times lose sight of in our own frustrations when things go wrong.

Lab announces updates to LindeX and credit processing fees

On Tuesday, June 13th, Linden Lab announced updates to LindeX and credit processing fees, which will come into effect from Monday, June 19th, 2017.

These changes will see an increase for those purchasing Linden dollars on the LindeX and some of those paying out higher volumes Linden dollars. Specifically:

  • The fee for purchasing L$ on the LindeX will increase from $0.40 (USD) to $0.60 (USD) per transaction.
  • The fee structure for process credit transactions (i.e. paying real money into PayPal or Skrill accounts) will remain as a 1.5% fee with a $3 (USD) minimum, but the maximum fee per transaction will increase from $15 (USD) to $25 (USD).

The blog post explains the reasons for the increases as:

Underlying SL’s successful user-to-user L$ economy and the ability to buy and sell L$’s for real currency is a significant amount of ongoing work to ensure that everything remains compliant with applicable laws and regulations, while also preventing fraud and money laundering.

Investing in improvements to these processes and the ongoing compliance work required comes at a cost to Linden Lab, and we will be making some LindeX fee adjustments in order to share a portion of those costs with Residents active in the SL economy.

As there have been various reports of issues being experienced by some trying to cash-out, the news of the increases is unlikely to be welcomed, whatever the reasons for any delays being experience or however valid the reasons for increasing the charges.