
Linden Lab’s next generation virtual worlds platform, code-named Project Sansar made the news in Second Life and in the media on Thursday, June 25th.
In the media, Bernadette Tansley, writing in Xconomy covers how Second Life Creator Linden Lab Prepares To Test Parallel VR Universe, delving into the forthcoming closed alpha testing for the new platform, which we know to be code-named Sansar.
In terms of Sansar news, the article specifies:
- It can already run at 75 frames per second
- The Lab plans to accelerate the platform to 90 frames per second to sync with specifications expected for the Oculus Rift and other headsets
- The initial closed alpha, involving a limited number of creators experienced in the use of Maya, will commence in July 2015
- If all goes according to plan, the programme will gradually be expanded to a more public beta testing phase around the first half of 2016
- A “version 1.0” of the platform might be ready by the end of 2016.
Outside of LL and Sansar, the article is interesting in that it suggests Cloud Party, which was acquired by Yahoo in 2014, is still in the running to develop a virtual world that can be operated with the upcoming new range of VR headsets, etc., alongside the Lab, Philip Rosedale’s High Fidelity and new start-up AltspaceVR.
You can read the entire piece by following the Xconomy link given above.

During an interview with Danger Linden, Sr. Director, Product, Virtual Worlds and Troy Linden, Senior Producer, held as a part of the SL12B Meet the Lindens series of conversations, the subject matter inevitably came around to Project Sansar, and the following tidbits of information were given.
Further confirmations of Known Basics
- SL users will be able to use there SL identities with Project Sansar if they wish
- Linden dollars will be the transaction currency / tokens on Project Sansar
- Both voice and text will be supported in Sansar for chatting / communications.
However, neither of the above mean you’ll be able to teleport directly from SL to Sansar or vice-versa; both are separate entities.
“Master” Accounts
Users will be able to have a “master account”, under which they can then have multiple avatar accounts they can use.
- The “master account” will be known only to the user and Linden Lab, and will use an e-mail address as the main form of authentication
- Users can create multiple avatar accounts (or “persona names” as Danger Linden referred to them) under this “master” account, which they can use to access Sansar, and will be known to other users only by the avatar account they are using
- Inventory and account balances will apparently be associated with the “master account”, allowing them to be shared between the avatar accounts under the master account
- It is not clear what format avatar / persona names will take, and whether it will be a first name, last name format.
(The idea of having a “master account” with this kind of flexibility has long been on users’ wish lists for Second Life for a long time – see JIRA SVC-6212 and my own article from 2011 on the subject. As such, this is liable to be a popular move among those SL users interested in trying Second Life.)
Anonymity and Trust
Sansar users will be able to have as much anonymity as they wish. However, the more information that users provide to Linden Lab – be it wallet identity, a verified e-mail address or payment information – the more capabilities they’ll have in-world.
The idea here is to try to address the issue of griefing while still maintaining a relatively low barrier to entry – obviously, the easier it is to access the platform, the easier it is for muppets to run amok. So, the idea is that as more information is provided, the greater the level of trust established between user and Lab, allowing people to “do more” in-world and participate more. However, the exact relationship between platform capabilities awarded, and the information users will be asked to provide in order to access them, is still being determined.
Obviously, the content of the information you provide to the Lab remains private and confidential (i.e. if you supply a verified e-mail address, that e-mail address is not revealed to any other users). However, if a verified e-mail is required to, say, publish a Sansar “world”, then the fact that you have published that world will tell other users you have a verified e-mail with the Lab.
Mesh, Terrain and Building Tools
- Sansar content will obviously be focused on mesh – but not necessarily exclusively mesh
- The terrain will be voxels
- Subject to further confirmation, it should be possible to also build in-world objects using voxels
- Maya is the tool that is being used purely to assist with testing when the closed alpha commences. It will not be the only tool, and it will not be the sole tool for content creation (see Ebbe Altberg’s comments on alpha access and tools from the Virtual Worlds Best Practice in Education, March 2015)
- A goal for Project Sansar is for people to be able to build in-world and to share in collaborative building
- Sansar will include a full “professional” (in terms of its capabilities not in the need for people to have to be professional animators in order to use it) animation system, which will be based on Havoc animations (Havoc being the SL physical system), overlaid with additional capabilities / code directly from the Lab
- All objects in Sansar will be fully scriptable and animated; it is not clear whether on-the-fly modifications to mesh items in-world will be possible
- It is acknowledged that content creation tools can be a barrier to adoption / use; it is therefore a goal with Sansar to “make it easier to make things in Sansar than it is in Second Life”
Continue reading “Sansar: news and updates from the media and from the Lab”












