A Mystical Fae Forest in Second Life

Mystical Fae Forest, Elvenshire; Inara Pey, February 2017, on FlickrMystical Fae Forest – click any image for full size

Update, July 2019: Zuma has closed Elvenshire and moved Fae Forest to a new location (see A new (fae forest) in Second Life for more). Because of this, SLurls have been removed from this article.

Mystical Fae Forest, occupying the Homestead region of Elvenshire, is precisely what the name implies: a mystical realm caught in time and wrapped in the soft light of a winter’s eve. It’s a place those who love things fae and whimsical should appreciate; a place where magic floats in the air and a surprise awaits at very turn.

Designed by Zuma Fae Dust (Zuma Jupiter), the region’s timelessness is immediately felt on entering. The predominant shade is white, as if the trees are frosted and the ground covered in snow. But among the white flowers lay flashes, pools and sprinkles of colour, while fireflies drift on the air and tiny lights sparkle from branches. Beside the landing point, giant roses sit, their petals glowing a soft, translucent pink as if spun from glass, their stems links of silver chain.

Mystical Fae Forest, Elvenshire; Inara Pey, February 2017, on FlickrMystical Fae Forest

Paths wind through the flowers, leading away from the arched circle of the landing point. It matters not which you take and the wind between the tress and frequently fork. All of them will lead you somewhere, and often to the quite unexpected, while birds sing from branches overhead.

From the name of the region, you might expect the locals to be faerie folk, or perhaps have a touch of the elvish or hobbit about them. While the folk might definitely be on the small side, they are most certainly not hobbits; nor are they elves or fae folk. Rather, most are a mix of rabbits, raccoons, teddy bears and others, all going about their business or at play in the hazy light.

Mystical Fae Forest, Elvenshire; Inara Pey, February 2017, on FlickrMystical Fae Forest

Some are gathered along a little hamlet street, playing games, gathering around an ice cream stand or simply walking along the footpath. Some sit together as couples, one or two wander alone – two even hold up a banner directing people to a party. These scenes are scattered across the region, allowing visitors to come upon them by chance as they walk along the paths and under the trees.

I said “most” above, because there are others here to be found. This is a place where you can see a pink elephant if you choose the right path, or come across a delightful little scene featuring visitors from afar who have decided to drop in on the home of a flying saucer aficionado. I’m not sure they mean whoever it is any harm; going by the looks of three of them they appear to be on a sightseeing tour!

Mystical Fae Forest, Elvenshire; Inara Pey, February 2017, on FlickrMystical Fae Forest

Vignettes such as this add to the magic of the region, making a visit a genuine exploration. You’ll want to spend more time here than might otherwise be imagined, wandering the paths and making sure you’ve not missed anything. And in case you need a little rest or become enwrapped in the region’s enchantment, there are several cosy nests where you can sit or  curl up and enjoy time alone, or with a friend or share a cuddle or two – but again, I recommend taking the time to seek all of them out!

Mystical Fae Forest is a joy to wander, and I recommending seeing it under the default region windlight to truly capture the magic. Should you enjoy your visit, please consider a donation to help preserve the region for the others to enjoy: look for the magic tree roots along the footpaths as you explore (there’s one near the landing point, for example).

Mystical Fae Forest, Elvenshire; Inara Pey, February 2017, on FlickrMystical Fae Forest

With thanks, as always, to Shakespeare for the pointer 🙂 .

Whitechapel Victorian London in Second Life

Whitechapel Victorian London
Whitechapel Victorian London

Whitechapel Victorian London is the name of arts and performance environment created by the team at TerpsiCorp ARTWerks (See: TerpsiCorps ARTWerks: performance art in Second Life).

While not intended as a historical representation of London’s notorious Whitechapel district, the installation in part takes its lead from London’s East End. Three-quarters of the region is occupied by cobbled streets of close-packed houses and shops overshadowed by hulking warehouses. In contrast, the remaining quarter is given to more opens spaces, complete with a grand ballroom which has something of a faint echo of the old Royal London Hospital.

Whitechapel Victorian London
Whitechapel Victorian London

“We had our grand opening on March 4th,” TerpsiCorp’s Artistic Director, Cassie Parker (nanki Hendes) said, as Caitlyn and I explored the installation. “It’s all just beginning to evolve.” Over the coming four months that evolution will see the region used for a variety of activities and performances.

From the landing point, visitors can walk past the great ballroom along a wide, almost boulevard-like cobbled road, or wander through a park and over a bridge. Whichever route is taken will bring them to the streets of Whitechapel which – if I may make so bold – are best seen under twilight or night-time conditions, which enhances the atmosphere, bringing forth the street-hugging mist, the glow of the gas lamps and the inviting warmth of lit windows.

Whitechapel Victorian London
Whitechapel Victorian London

Behind many of these windows sit gallery spaces occupied by artists who have been extended an invitation to display at Whitechapel Victorian London. Some of the names might be known to lovers of art in SL, others perhaps not. All should be browsed for the rich variety of art they offer.

Nor are the shops the only galleries; the is an outdoor 3D art area and the brooding warehouses also provide space for artists. Simply haul back their heavy metal doors (if they are not already open), and step inside. Daylight can be the best for viewing the art, obviously, but several of the artists have made considered use of lighting effects, so experimenting with windlight in some of the gallery spaces is suggested.

Whitechapel Victorian London
Whitechapel Victorian London

Voice events are also represented through the Whitechapel Storytellers shop in the north-east corner of the region, which has an events calendar just outside. For other news on activities and events within the region, please refer to the TerpsiCorp ARTWerks LEA Facebook page.

Whitechapel Victorian London will remain open through until the end of June, 2017. Whether you are interested in art or exploring new environments in Second Life, I recommend a visit, and in keeping an eye on the Facebook page for news of events.

SLurl Details

A return to NorderNey in Second Life

NorderNey, NorderNey; Inara Pey, February 2017, on FlickrNorderNey – click any image for full size

I was surprised to note that it’s been getting towards three years since I last visited NorderNey, Jacky Macpherson’s homestead design (see here for more). A lot has happened since then, not the least of which is Jacky has moved, so that the region now has a sim of its own bearing the same name, although visitors will need Payment Information On File in order to access it.

Back in 2014, NorderNey was decidedly a rural scene, rich in the feel and colours of late summer. Now, while still bathed in warmth and sunlight, NorderNey is now far more tropical in look and feel; a sandy island over which seagulls wheel soar while sailing boats lie anchored offshore.

NorderNey, NorderNey; Inara Pey, February 2017, on FlickrNorderNey

It can be a windy place – as some of the trees, their trunks bent and branches set like streamers, can attest – but you’ll likely find conditions calm during your visit.  And just as the waters of the sea surround it, so does the coral white sand lap around islands of grass and trees, where can be found three cabins.

Two of these, at opposite ends of the island, are flat-topped and as white as the sand. The third sits between them, far enough from each to be a comfortable walk. Its sloped roof is made of corrugated iron sheets while the brown of its unpainted walls contrasts with the white finish of the others. If you’re using Firestorm when you visit, you’ll find that all three have a local parcel windlight, which sets the sun on the horizon, casting an end-of-day glow across the sea.

NorderNey, NorderNey; Inara Pey, February 2017, on FlickrNorderNey

The cabin at the north end of the island has a homely feel to it. Chickens and geese are in the garden, a cat hungrily eyeing chicks from the back of a scooter while another washes itself, oblivious to the wandering morsels. Scooters, bikes and motorcycles are something of a theme here, with several leaning against fences or parked on their stands, a shed offering a place to service them and keep them dry when the weather turns.

The other cabins have the look of being retreats from the world; perhaps the boats anchored offshore belong to those using them. All three of the buildings are watched over – in a disinterested way – by horses and sheep which roam freeing across the island, free to wander across the island and graze on the grass.

NorderNey, NorderNey; Inara Pey, February 2017, on FlickrNorderNey

There is a wonderful sense of peace about NorderNey. The wind may keen occasionally, the gulls offer plaintive cries as it does, but the sense of peace cannot be easily shattered. If anything, it is increased by the presence of a kite caught in the breeze and a pelican sitting contentedly on a breakwater. It’s the kind of place you can easily imagine sailing to and spending a quiet week or so living in one of the cabins, strolling the beach barefoot, or going for leisurely trips on the water, or swimming in the cove formed by the island’s curve.

With little places to sit, chat, share or just ponder, NorderNey is a wonderful escape from everything, and remains a recommended visit. Should you enjoy your time there, please consider leaving a donation as a show of appreciation.

NorderNey, NorderNey; Inara Pey, February 2017, on FlickrNorderNey

SLurl Details

The Calas Skate-o-Rama in Second Life

Calas Skate-O-Rama
Calas Skate-O-Rama

“We got bored!” Ty Tenk of Calas Galadhon fame laughed, passing me an invite for Caitlyn and I to visit the Calas Skate-o-Rama. “Rolling skating in the middle of the desert. But be careful crossing the highway!”

It actually took us a couple of days to get the opportunity to visit, but with Friday night sitting with us, we hopped over to find out more – and in Typical Ty and Truck style, the venue is fetchingly presented and a lot of fun.

Calas Skate-O-Rama: line dancing - on roller skates!
Calas Skate-O-Rama: line dancing – on roller skates!

Visitors arrive at a roadside stop on Route 66. The moon hovers low in the sky, and sandstone mesas break-up the horizon. Across the road, resplendent in neon and  art deco styling, sits the Calas Skate–O-Rama, searchlights sweeping the darkening skies. This is a poplar place: the asphalt car park is almost full. Once across the road, the deco style doors to the arena beckon – and hide a secret. Step through them, and far from leaving the desert skies behind and you going indoors, you enter an open-air rink, a 50’s style diner to one side, and a live performance stage on the other.

Between them sits the skating floor, and it is built to take a fair few! Roller skates can be obtained from the giver just inside the arena entrance – you just need to join the Calas Announcements Group if you’re not already a member. Swap your shoes for the skates, turn off your AO and you are all set.  You can then free skate or – using the pose and dance system (instructions supplied in the air over them) – you can skate and dance.

Calas Skate-O-Rama: the burger bar fuels engery - and help keep you warm under that clear desert sky!
Calas Skate-O-Rama: the burger bar help keep your energy up – and keep you warm under that clear desert sky!

It’s surprisingly a lot of fun, particularly if there are a number of you; and as is always the case at the Calas regions (the arena is on the Calas special events region of Erebor), the music is superbly selected. There are regular live music events planned throughout March as well, so check the Calas Galadhon blog for details.

Should you need a break from the dancing, you can enjoy a burger at the bar (or have it delivered to you by one of the roller skating staff 🙂 ), or take a seat on the couches to the side of the skating floor. And if you fancy a wander, the desert is worth seeing, and has one or two surprises!

Calas Skate-O-Rama: take care when crossing the road - there are big rigs passing!
Calas Skate-O-Rama: take care when crossing the road – there are big rigs passing!

As we skated, I asked Ty what would be happening at the end of March. “Oh, we have a few things planned for over the summer!” he said with a smile and a wink, but without saying more. We look forward to finding out – and to hopping back to the Skate-O-Rama well before then!

SLurl Details

A Long Journey in Second Life

Long Journey, Nightshark; Inara Pey, February 2017, on FlickrLong Journey – click any image for full size

Update: Long Journey has relocated, and I have a new blog post about it.

Creativity in Second Life doesn’t always require an entire region – Full or Homestead – in order to be realised. This is something I’ve said in the past, and will doubtless say again in the future. All it needs is sufficient room in which the imagination can breathe; and if you want proof of this, then I can recommend you take a trip over to Long Journey.

Covering a little under 7,000 square metres, Long Journey is an absolute delight. Designed by Yang (Sun2idea), it packs a lot into the space without ever feeling crowded or losing its sense of rural-edged peace.  Visitors arrive at a little coffee-house and bar; to the rear is a cosy walled terrace with tables tucked between tall wine racks and the bar; to the front sits a paved street, the nearby end of which slips into a tunnel.

Long Journey, Nightshark; Inara Pey, February 2017, on FlickrLong Journey

Along this street, bathed in the soft glow of a setting sun, lit by tiny LEDs strung along the curbstones and clusters of street lights, are a number of eateries with a decidedly oriental flavour to them. Vending machines line the wall of the building across the street from the coffee-house,  while alongside it sits another cosy little café. Close by, a converted tram offers teas and cakes to patrons who can sit at tables occupying a tidy square of grass, one of several outdoor eating areas.

Just beyond the tram, the street ends, and a wooden board walk takes over, running alongside a small body of water. To one side of it is an old warehouse, one of its walls long since collapsed, exposing its metal frame. It is now home to a curious and eclectic mix of things. On the opposite side of the board walk, most of the water is taken up by an old house boat, its square prow abutting the whitewashed building forming the southern boundary to the street.

Long Journey, Nightshark; Inara Pey, February 2017, on FlickrLong Journey

Nor is this all. At the point where the street gives way board walk, a tiled path points the way to one side. It runs between tram café and water to a little platform, where a steam train is just pulling in, its carriages slowly emerging from another tunnel. Alongside the track, the sheer wall of an old factory rises like a great brick cliff. Roofless, its windowless flank rich in graffiti and drawings, it invites exploration.

But to describe everything to be found here – the little house, what lies inside the old factory or the warehouse with its broken wall, the field of sunflowers marching into the scene and more – is really a waste. This is a place which really does deserve to be seen  – to be savoured – to really be appreciated.

Long Journey, Nightshark; Inara Pey, February 2017, on FlickrLong Journey

The level of detail packed into it is exquisite, from the richness of the trees, shrubs and plants, to the little vignettes such as the lilies and rowing boats, to the cats which sit in indifference to the world or watch from roof or corner, all the way to the many little touches which bring this scene to life in so many ways.

If you are looks for a photo location with a personality of its own, or a place where you can while away the time with a friend or loved one – then take a Long Journey, I promise you will not be disappointed. Our thanks to Shakespeare (once again! 🙂 ).

SLurl Details

Teeing off in Second Life

AERO Golf Club
AERO Golf Club

There are many, many activities you can try in Second Life which you may not by able to participate in or enjoy in the physical world. For me this has meant – among other things – playing the odd round of golf (a game I am not overly fond of outside of SL!).

I first tried my hand at a full 18-hole golf course in 2014, when I visited the AERO Golf Club (you can read about that visit here). As I hadn’t been golfing for a while, I suggested to Caitlyn we give it a try together. Given the last time I visited AERO was in mid-2015, it seemed natural for us to head there.

AERO Golf Club
AERO Golf Club

I have no idea how many golf systems are available in Second Life, but the one employed by AERO is very easy to get to grips with and enjoy.  The course itself – the work of Kaja Ashland and Marcus Bremser – is very well laid-out, and was last redesigned in (I think) 2015. Visitors arrive on the east side of the region, on the front terrace of the clubhouse. A quick walk through to the back terrace will take you past the pool and to the golf shack tucked into a corner where you can pick-up your clubs, HUD and scorecard.

There are no fees for playing at AERO, but you will need to join the in-world group. When you have done so, touch the golf bag in the hut to receive your club (actually three in one), HUD and scorecard. Wear / add all three, and you are set to go! The first tee is just a short walk from the hut; a par 4, it takes you down the length of the canal which almost cuts the course in two.

AERO Golf Club: Caitlyn tees off!
AERO Golf Club: Caitlyn tees off!

Game play is a case of selecting your teeing spot between the two markers, selecting your club type from the HUD (driver, obviously when teeing-off), and then taking note of the wind speed and direction (indicated by a particle cloud which appears next to you when you select your club). The LEFT and RIGHT arrow keys can then be used to adjust the angle at which you will strike the ball (indicated by a pointer on the ground) to compensate for the wind and get your ball down towards the green. Then it is a case of making sure the cursor is over the ground and then clicking and holding the left mouse button to both commence your swing and select the force with which you hit the ball (indicated by a power bar). Releasing the mouse button completes your swing.

AERO Golf club: about to chip the ball onto the green. Note the wind speed cloud and direction pointer
AERO Golf Club: about to chip the ball onto the green. Note the wind speed cloud and direction pointer

The flight of a ball is indicated by a line. By default, this is white, but you can use the Settings option on the HUD to select a preferred colour – handy when playing in a group. Additional strokes are played the same way, with the option of using a wedge for chipping up onto a green or getting out of a bunker, and a putter when on the green. Throughout it all your scorecard will track your shots and keep score.

The holes themselves vary in difficulty – and shorter par holes are not necessarily easier than those with a dog leg or other obstacle: the shorter par needs a steady finger on the strength of your swing or you can end up well into the rough on the far side of the hole!

The eleventh hole has a wicked shot across a bay which cuts into the course, requiring you select your teeing-off spot with care. Should your ball fall into the water at any time, the easiest thing is to remain where you are and try again.

One might argue that it would be nice to have a wider selection of clubs – particularly if you are a golfer – than just the driver, wedge and putter. But the truth is, these are more than adequate and mean that a round of golf is enjoyable without becoming taxing or complicated for the occasional / novice player.

I do have a couple of very small tips: if you use an over-the-shoulder camera view by default, you might want to centre your camera up when playing to get an more accurate view of the ground pointer. Also, if you have double-click to teleport enabled, you might want to turn it off; I carelessly mis-clicked on a putt and ended up attempting to teleport on the spot and lost a stroke.

AERO golf club: Caitlyn makes the putt!
AERO Golf Club: Caitlyn makes the putt!

As well as the 18 holes, AERO offers a poolside terrace and an indoor bar for socialising after a game. The cliff-sided bay I mentioned above has a small beach offering deck chairs and loungers, and there are several points around the course where you can take a break from play and enjoy a chat. You  can also break-off from a round if  the physical world or other requirements intrude; your card will retain your score and progress. However, the clubs are time-limited; should you return and find they have expired, simply obtain a new HUD, club and scorecard from the golf shack, and use the clubs / HUD with your “old” scorecard, and you’ll be able to finish your round.

Should you enjoy your time at AERO, do consider making a donation towards the upkeep of the course, and if you end up playing regularly there, you might want to purchase the pro scorecard – again, the fee goes towards the course.

AERO Golf Club
AERO Golf Club

AERO Golf Club is one of several scattered across Second Life and offers a fun way to enjoy golf in Second Life amidst gorgeous surroundings. Other clubs can be found in the Sports & Hobbies section of the Destination Guide (and doubtless elsewhere in the DG as well!).

SLurl Details