SL20B: your completely unofficial pocket guide to the celebrations

via Linden Lab

Update: SL20B includes National and Global Sweepstakes with some impressive physical world and Second Life prizes – read more here!

Second Life marks its 20th anniversary in 2022 with 11 days of celebrations and exhibitions across multiple Birthday regions in Second Life. As with previous years, the event folds into in, live music, DJ sets, art, shopping (via the dedicated Shop and Hop event), exhibits by Linden Lab and – particularly exhibit by Second Life residents and communities.

The following is intended to provide a general overview of the celebrations and highlight some of the key aspects, although as there was (again) no preview opportunity (or even any announcement through the SLB Press Corps group, which makes me wonder what we’ve collectively done to be shunned by the Lab), this has in part been put together in a bit of a rush in order to still be relevant around the time of the opening ceremony.

SL20B: The Arboretum

Dates and Theme

This year the SLB festivities will open on Thursday, June 22nd, through until Sunday, July 2nd. Thing will launch on June 22nd with the start of the 3-day Music Fest, with the rest of the festivities and events running from June 25th.

We are pleased to announce our Birthday theme for this year: Our Fantastic Future. The cornerstone of this idea is what we would define as eco-futurism including sustainability, a focus on our environment, and the next generation of our world. Some might call this science fiction, but what is science fiction except a dream for a possible future? In Second Life we build worlds. Our worlds, our way. For SL20B, we invite you to show us your worlds of the future!

– From the official SL20B announcement

SL Birthday Calendar and Magazine

The best way the stay abreast of all that’s going on is via the official calendar of events, which I’ve embedded below.

  • Use the Week / Month options, top right to change the calendar view.
  • Click on any given line item on any given day of festivities to view more information, including teleport SLurls.

SL20B Guide Magazine

Published to coincide with the celebrations is the SL20B Official Guide Magazine. This not only provides a guide to all of the SL20B regions, it includes interviews with members of the Lab’s board and management team, it charts the history of Second Life, with input on the subject from both Lindens and a cross-section of residents (apparently including someone called “Pey”, for some reason who wibbles at some point within it).

The magazine is again a new venture for the Lab where SL Birthday events are concerned, and allows residents and also ISSSU users to find out more about the platform and its attractiveness, with articles tracking some of the popular activities within SL: fashion, content creation, and home décor. There is also a potted history of Second Life from 2003 through to 2023, which appears to be modelled on the (now) staple of SLB event: The Tapestry of Time exhibit, which appears within the SL20 Birthday regions.

For those interested in finding out what is where within the Exhibit regions, Pages 84 through  105 provide an alphabetical breakdown of the exhibitor regions and the exhibits to be found within them.

 

Key Events

Grand Opening

Patch Linden will be formally opening SL18B at 12:00 SLT at the Mandala Stage, which will also be streamed as a You Tube Lab Gab special, in which Strawberry Linden will afterwards host a tour of the SL19B regions.

Music Fest and Shop and Hop

As has become the tradition, the Birthday will kick-off with a 3-day Music Fest taking place at the Mandala Stage and featuring many of Second Life’s top vocalists and musicians. The full schedule (at the time of publication can be found in my SL20B: Music Fest, Lab Gab, Shop and Hop post, and in this official post post.

The SL20B Shop And Hop event is taking place across 20 regions, and features 480 creators and merchants. The best way to find out about this event is via the Shop and Hop Destination Guide entry and via the SL20B Shop and Hop Participating Merchants list.

SL20B: The community Walkway Gallery with the Welcome Area beyond

Lab Gab Linden Talk Shows

As per usual, SL20B will feature a series of Talk shows featuring various members of the Lab’s Board, management team and advisors. These will be a mix of live and pre-recorded sessions, and whilst also already covered in the Music Fest, etc., blog post mentioned above, I’m including the schedule here for completeness, and further information can be found in this official blog post.

Event SLurls: Arboretum 1Arboretum 2Arboretum 3

Day (Times SLT) Featured Guest(s)
Monday 26th June, 13:30
Patch Linden, Vice President of Product Operations (Live)
Tuesday 27th June, 13:30 Grumpity Linden, Vice President of Second Life Product and Mojo Linden, Vice President of Engineering (Pre-recorded)
Wednesday 28th, June, 13:30 Linden Lab Executive Chair Brad Oberwager and Founder Philip Rosedale (Live)
Thursday 29th June, 13:30 Chief Marketing Officer StyFy Linden and VP of Marketing Brett Linden (Pre-recorded)
Friday 30th June, 13:30 Meet the Moles. The Moles are builders, scripters, and content creators employed by Linden Lab to work in the Linden Department of Public Works (Live)

The Welcome Area

Never been to an SLB event before – try starting at the Welcome Area where you’ll find lost of help, things like the SL20B Hunt HUD, and more!

The Tapestry of Time and Gift Area.

First presented in 2018, the region-wide Tapestry of Time presents visitor with a walk-through of Second Life’s history from 2003 through to the present day using images, text and videos. True, not everything has been recorded, but there’s enough within the region to be of interest to the historically minded.

within the Tapestry of Time can be found the SL20B Gift Area, offering gifts from the Birthday exhibitors and from merchants participating in the Shop & Hop event.

The Community Gallery Walkway

For 20 years, Second Life has offered us a virtual space to create, define and explore, bringing people from around the world together to create, share, discover new interests and make new friends, participate in games and adventures, to learn and discuss, and simply have fun.

For SL20B, the Community Gallery walkway, extending to / from the Welcome Area, has been created to offer a place where visitors can share their memories of their times and adventures, memories that turned a virtual world into a community of Residents.

SL20B The Tapestry of Time and Gift Area

Exhibitor Regions

As is common for SLB events, the mix of content is varied, and the representation of interests broad. Role-play groups, arts, communities, are represented across the nine regions open to exhibitors; some are static, others are interactive in nature.

  • Direct links to the exhibitor regions can be found in the SLurls lists at the end of this piece.
  • Information / SLurls for individual exhibitors can be found in the SL20B Exhibitor Showcase.

Note that teleport boards are available at the centre of all Exhibitor regions for easy of moving between them.

Adult Exhibitor Regions

for the first time at SLB, Adult content and groups are permitted to exhibit at the event, with four dedicated regions  – separate to the main exhibitor regions – open to visit. These have a dedicated Teleport Hub sitting kitty-corner admits the four regions, and I’ve also included individual region SLurls at the end of this article.

Advice on a Better Experience

The SL19B regions – celebratory and Shop & Hop can get exceptionally busy. To help ease the pain for you:

  • If you have a high draw distance, reduce it to  as low as is comfortable for your enjoyment.
  • Turn off shadows in your viewer if you usually have them enabled.
  • Go to Preferences → Graphics and reduce the slider Max # Non-Imposter Avatars to a minimum and dial-down your Complexity slider.
  • Remove texture-heavy HUDs to free-up more texture memory.
  • To assist the simulator, remove unnecessary scripted attachments.
  • Dress lightly, avoid accessories of high complexity.

SLurls and Destination Guide Links

Core Event Region SLurls

General Rated Exhibitor Region SLurls

SLB Beguile SLB Blissful SLB Breathtaking SLB Captivate SLB Celebrate SLB Delightful
SLB Electrify SLB Enchant SLB Fabulous SLB Fantasy SLB Glamorous SLB Incredible
SLB Marvelous SLB Outgoing SLB Sparkle SLB Spectacular SLB Stupendous SLB Triumphant

Adult Rated Regions

Adult Exhibitors teleport Hub SLB Alluring SLB Daring SLB Euphoric SLB Irresistible

Destination Guide and Other Links

SL20B: Music Fest, Lab Gab, Shop and Hop

via Linden Lab

The Second Life 20th Birthday celebrations are almost upon us, with the regions opening on Thursday, June 22nd, and will remain open through until until Sunday, July 2nd.

The following is a summary of the Music Fest and the Lab Gab sessions with will take place throughout the event. Please note that where SLurls are given, they will not be available for public use prior to the event opening.

Music Fest

As with more recent(ish!) years, festivities will kick-off immediately following the opening on Thursday, June 22nd with the Music Fest, a 3-day celebration of live music in Second Life, and on Monday, June 19th, Linden Lab published the line-up for the event. This year, the festival will be taking place at a dedicated 4-region venue (which presumably will be used for other entertainment as well), comprising the four SLB regions of Amaze, Astound (primary landing point), Astonish (alternate landing point) and Imagination (alternate landing point).

At the time of writing, the scheduled line-up comprised:

Time (SLT) June 22nd June 23rd June 24th
10:00 Gates Open AnLaik
11:00 Fly Kugin
Noon Opening Ceremony¹ Made in SL: the Movie¹ Mimi Carpenter
13:00 SEMINA Tia Rungray TEMPIO Breil
14:00 Marqs DeSade DorianKash Tally Mercury
15:00 Justin Elias Anatra Randy De Lucia Jordan Lively
16:00 Holly Giles Joaquin Gustav Slade S. Simunyé
17:00 Ruvi Gatchie ryeshure spiritLed
18;00 Frogg Marlowe & Jaycatt Nico (Effinjay) Oblee Cosmic Cat
19:00 Grace Loudon FrankLee Ras Solaris | Waverino
20:00 Angelikus Deo Maximillion Kleene Gabriel da Silva
21:00 John Rocky
  1. At the time of writing, the Second Life Birthday calendar gave the SLurls for the Opening Ceremony and the film festival as those of the Music Fest. However, it appears that:
    • According to the official Talk Show blog post, the Opening Ceremony will in fact take place at the Mandala Stage (no SLurl available at the time of writing).
    • According to the Destination Guide, the film premiere will take place within the Exhilarate region of the SLB Arboretum.

Lab Gab: Linden Specials

SL20B will feature a series of  Linden Specials, featuring a mix of pre-recorded and live interviews with members of the the Lab’s board and management team. These can be attended in-world and will also be streamed via the Second Life You Tube channel. For those wishing to view the events in-world, the SLurl are as follows:

Arboretum 1Arboretum 2Arboretum 3

Day (Times SLT) Featured Guest(s)
Monday 26th June, 13:30
Patch Linden, Vice President of Product Operations (Live)
Tuesday 27th June, 13:30 Grumpity Linden, Vice President of Second Life Product and Mojo Linden, Vice President of Engineering (Pre-recorded)
Wednesday 28th, June, 13:30 Linden Lab Executive Chair Brad Oberwager and Founder Philip Rosedale (Live)
Thursday 29th June, 13:30 Chief Marketing Officer StyFy Linden and VP of Marketing Brett Linden (Pre-recorded)
Friday 30th June, 13:30 Meet the Moles. The Moles are builders, scripters, and content creators employed by Linden Lab to work in the Linden Department of Public Works (Live)

Shop and Hop

Coinciding with the Birthday celebrations is another Shop and Hop event, this one on a vast scale: 20 regions and 480 merchants! Find out more via the SL20B Shop and Hop Destination Guide category, or check out the list of participating merchants (with SLurls).

Second Life Birthday Calendar

The provides a full breakdown of events -note again that all times are SLT. Click here to open it in a separate browser tab.

Destination Guide links

Note: some of these may not be available until Thursday, June 22nd:

SL20B: Volunteer, exhibitor applications open

via Linden Lab

June 2023 will mark the 20th anniversary of Second Life opening to public access on Thursday, June 22nd, and running through until Sunday, July 2nd; and as we’ve all come to expect, a portion of the month will be given over to celebrations at the Second Life Birthday (SLB). On Monday, April 3rd, the Lab opened applications for exhibitors and volunteers, and both will remain open through until Sunday, May 14th, 2023, alongside of the currently open applications for the SL20B Music Fest and Performer applications.

The theme for the event is Our Fantastic Future, which the Lab describes thus:

The cornerstone of this idea is what we would define as eco-futurism including sustainability, a focus on our environment, and the next generation of our world. Some might call this science fiction, but what is science fiction except a dream for a possible future? In Second Life we build worlds. Our worlds, our way. For SL20B, we invite you to show us your worlds of the future! 

SL20B Exhibitors – Notes and Changes

In terms of Exhibitor applications, and as with recent SLB events, the Lab notes:

Your exhibit does not need to stay in theme. Share your Second Life passions with us. Your interests. Your communities. Your world! Every year we celebrate because of you, the amazing and creative Residents who have chosen to call Second Life home. What has drawn you into this world, and what keeps you here? These annual festivities are an opportunity to show us what fuels your Second Life. Let’s celebrate that together! 

This year will see a number of changes to the Birthday for exhibitors, including:

  • There will be both General and Adult rated regions available to exhibitors.
  • Exhibitor parcels will be 4096 sq m in size, with a Land Capacity of 1872 LI.
  • Exhibitors can use there parcels for more than one exhibit, with the Lab suggesting those who wish to can re-display exhibits they have created for past Birthday events if they have them available, and there will be a Birthday Reboots category at SL20B in support of this.
  • There will also be a Second Life History category for those exhibits specifically celebrating SL’s past 20 years.

There are also the usual Exhibitor rules for applicants, and these can be found on the SL20B Exhibitor Application form.

Volunteers

Volunteers for SL20B are also being sought to help with the event and festivities. In particular LL are looking for: Stage Crew to help with the performances and entertainment; Stage Hosts to help manage and maintain the flow of performances; Stage Crew Technicians to be available on an on-call basis to help with stream management / issues; and Greeters working to help welcome those visiting the Birthday and answer any questions they might have, etc.

All volunteers will be expected to attend training sessions and to commit to completing at least two hour shifts at a time, and be available for more than just one or two days during the week of festivities.

Full guidelines and requirements can be found in the SL20B Volunteer Application form.

Related Links

SL20B: theme, music festival & performer applications

via Linden Lab

June 2023 will mark the 20th anniversary of Second Life opening to public access – and as we’ve all come to expect, a portion of the month will be given over to celebrations at the Second Life Birthday (SLB). On Thursday, March 16th, Linden Lab officially announced the 2023 Birthday event and its theme, and also opened applications for the (now traditional) Music Fest that kicks-off the official celebrations, and also applications for those wishing to perform during the celebrations as a whole.

Dates and Theme

This year the SLB festivities will open on Thursday, June 22nd, through until Sunday, July 2nd. Thing will launch on June 22nd with the start of the 3-day Music Fest, with the rest of the festivities and events running from June 25th.

We are pleased to announce our Birthday theme for this year: Our Fantastic Future. The cornerstone of this idea is what we would define as eco-futurism including sustainability, a focus on our environment, and the next generation of our world. Some might call this science fiction, but what is science fiction except a dream for a possible future? In Second Life we build worlds. Our worlds, our way. For SL20B, we invite you to show us your worlds of the future!

– From the official SL20B blog post

Music Fest

Since its inception, the Music Fest has become the traditional opener for the official celebrations, and this year it will provide three days of live music entertainment between Thursday, June 22nd and Saturday, June 24th inclusive.

The Lab is seeking at least a dozen performers, both veteran Second Life musicians and those new to the scene, to provide the music for the festival. Full details on requirements / policies can be found in the Music Fest application form; however, and in brief:

  • Sets at the festival run to an hour in length including any required set-up time.
  • There is a 350LI allowance for props and rezzable items for your show, which must be set-up as a part of the performance time.
  • Accepted acts are requested to be at the venue one hour ahead of their appearance, in order to complete final check-out with SLB personnel to ensure everything is ready for their set.
  • There is no payment for participation – however performers will be permitted the use of tip jars, subject to the festival policy notes.
  • All performances and song lyrics must be G-rated.
  • Applications will close on Sunday, April 9th, 2023.
  • Submission of the application and acceptance of event rules is the responsibility of the performer and may not be done by a third party.

Performer Applications

Linden Lab is looking for all types of performers to join the week-long festivities taking place between June 25th and July 2nd, inclusive. DJs, live performers, dance troupes, particle performers and more are welcome to apply.

Performers for the week are asked to complete the official performer application form. Note that applications must be made by the end of Sunday, May 14th, 2023.

Related Links

Lab Gab with Grumpity and Patch – summary notes

via Linden Lab
On Friday, October 21st, Linden Lab streamed a special session of Lab Gab featuring Vice President of Product, Grumpity Linden and VP of Product Operations, Patch Linden.

The session was built around questions submitted by users in the wake of the announcement of the session, together with those asked via You Tube chat during the live stream.

Notes:

  • The following is a summary, not a full transcript of everything said.
  • A glitch during streaming meant the session extends over two videos. Both are embedded in this summary.
  • Timestamps to each video are included within each topic / sub-topic.

 

Table of Contents

A Little Background

Grumpity Linden

  • Heads up Second Life Product team, where she has overseen a shift to growth, a stronger, more balanced economy, movement towards better community cohesion, and an overall forward-looking approach.
  • Originally came to Linden Lab while working for The Product Engine, a company providing end-to-end consulting and software development services, and which supports viewer development at the Lab, and she was initially involved in the development and viewer 2 (as designed by 80/20 Studio).
  • She became a “full-time Linden” in 2014. Her current position involves coordinating the various teams involved in bringing features and updates to Second Life (e.g. Engineering and QA), liaising with legal, financial and compliance to ensure features and capabilities meet any specific requirements in those areas, etc. This work can involve looking at specifics within various elements of the overall SL product, such as UI design and layout, etc.
  • Prior to working for Linden Lab, she was involved in a number of industries, including technology, higher education, and oil & gas. She enjoys exploring worlds both virtual and physical and takes pride in building bridges – personal and professional.
  • Holds a Master’s in Computer Science and a Bachelor’s from same in Computer Science & Psychology, both from Johns Hopkins University. She finds leading the Second Life product a joy because it allows her to draw on both areas of study.

About Patch Linden

  • Originally a Second Life resident and business owner who joined the platform in 2004, and became a Linden in September 2007.
  • Initially worked as a support agent and then as a support liaison. From there he moved to the Concierge team, eventually becoming that team’s manager.
  • Shifted focus to the role of Operations Support Manager for a year, then moved to the Product group, the team responsible for defining the features, etc., found within Second Life.
  • At Product he developed the Land Operations team, which includes the Linden Department of Public Works (LDPW).
  • In 2018, he established the company’s support office in Atlanta, Georgia, and in 2020 he oversaw the move to larger office space in Atlanta, interrupted by the COVID-19 pandemic.
  • In 2019 he was promoted to Vice President, Product Operations.
  • Together with Grumpity, Mojo and Brett Linden, he forms the leadership team overseeing Second Life’s continued development.
  • In his management team role, Patch continues to oversee all of the Lab’s user support operations (some 5 teams), including the LDPW.

New Announcements

[Video 1 – 1:13-5:23]

Land Economy and Pricing

  • Lower-priced Premium option to allow more access to Mainland for users.
  • The amounts paid for the different Mainland tiers are to be reviewed with a view to drawer them closer together.
  • Premium Plus will be able to hold a Homestead regions without having to pay for a Full region (so Premium + subscription + $109 a month tier for a Homestead).

European Premium Subscriptions

  • It was hinted that Premium (P+) subscribers in Europe will hopefully get some good news in the near future (removal of VAT from all subscription options?).

These are all to be formally announced in November.

Recent Announcements

[Video 1: 5:35-15:35]

Tilia and JP Morgan Payments

  • As per the official announcement from Tilia, plus my own blog post, Tilia has received a minority investment from JP Morgan Payments.
  • This partnership will allow Tilia to expand its services (again, see my blog post).
  • This does not change the relationship between Tilia and Second Life, and Second Life users’ data remains as secure as before the partnership JP Morgan Payments do not gain access to this data.
  • In the future it may also lead to further benefits to SL users in terms of payment / cash out options for obtaining L$ or processing L$ amount to fiat currencies.

CasperTech Acquisition

  • LL have had a long relationship with CasperTech, and the services and tools offered fit with a lot of the Lab’s needs as well as being heavily relied upon by a lot of users an businesses.
  • The acquisition was therefore seen as both a means to help grow the CasperTech business and ensure its continued longevity and stability.

Premium Plus and Speedlight

  • At the start of October, LL announced Premium Plus members can make use of a special tier of access to the Speedlight Second Life client.
    • This benefit is purely as a result of an agreement reached between LL and the Speedlight team (Speedlight remains a third-party viewer in terms of its definition).
    • Speedlight is not part of the Lab’s own mobile development efforts.
  • Within the own Mobile plans, the Lab is working on an option that gives “as high as” visual fidelity as can be obtained on a desktop system.
    • There may be some in-progress teasing of this option “in early 2023”.

Puppetry Announcement

  • Originally referred to as “avatar expressiveness”, this project is still in the early phases of development.
  • IIt essentially allows a user’s head / arm movements to be captured via webcam and translated into avatar head / arm movements (but not facial expressions at this time), and more capabilities may be added as the protocols and functions are added.
  • The project is in very early development, and is being worked on in concert with user-developers within the Puppetry User Group.
  • Those interested can join the Puppetry User Group meetings or can follow development via my Puppetry Project summaries.

New User Experience (NUX)

[Video 1 – 15:00-19:38]

  • LL ran a survey among users who have joined since 2018 with the aim of getting feedback from a good cross-section of users who have joined and stayed with the platform in more recent years.
  • The feedback from this survey is being used to help guide LL’s thinking WRT the NUX and going forward.
  • A specific question in the survey was (paraphrasing) “what was the one thing that almost saw you walk away from Second Life when you first started?”
    • Performance issues was one of the most frequent responses to this question, and it is hoped that the Performance Improvements recently deployed, and those coming upon the Performance Floater / Auto FPS viewer (at Project status at the time of writing) have and will help overcome these shortfalls.
  • Alongside of this, popular reasons for almost quitting were (presumably in order): avatar customisation, finding things to do and getting to meet people.
  • As a result, LL will soon be rolling out “some big improvements to a first-time avatar customisation process”.

New Starter Mesh Avatars

  • These were previewed at SL19B. and are now very close to being released – which may happen “in the next couple of months”.
  • There will be an initial ecosystem of hair, clothing, skins, etc., that will be available when the new avatars are launched.
  • In advance of the release, a developer kit + documentation will likely be made available to creators who also want to get involved in the NUX avatar ecosystem and develop clothing and accessories for the line, which they can sell.
  • These avatars and their accessories might even form a special element within future LL Shop’n’Hop events.

New Viewer and Simulator Capabilities

[Video 1 – 1938-end]

PBR Materials + Reflection Probes

  • This is an in-progress project which I am covering in my CCUG meeting summaries.
  • As noted by Grumpity, this work will include reflection probes, which are not dynamic mirrors in the way that most people will think of mirrors when that word is used.
    • However, it has been suggested that a  future enhancement to the work might be used to provided some limited degree of planar mirrors (i.e. like those you might hang on a wall) – but contrary to the video, this work is not part of the initial PBR / reflection probes work.

Linkset Data

  • See https://wiki.secondlife.com/wiki/LSL_Linkset_Data.
  • Allows data to be stored within objects within a linkset, which can be read by scripts within that linkset.
  • This could revolutionise create types of in-world object and vastly improve the lives of scripters.
  • The back-end support for this work will hopefully be deployed to RC channel simhosts on Wednesday, October 26th, subject to LL’s QA.
  • I hope to have a special Gust Article explaining this capability in this blog shortly after the RC deployment.

General Topics

Second Life Search

[Video 2 – 1:14-4:21]

  • SL has a number of Search instances:
    • The web search (powered by Elascticsearch) at search.secondlife.com and which appears as the first tab in most viewer search floaters.
    • Marketplace search (also powered by Elasticsearch).
    • People Search.
  • Web search was recently updated, notably with a search relevance engine, with the intent of making returns and results more accurate.
    • Relevance in particular should continue to improve due to the “learning” nature of the AI-driven relevance engine.
    • This work also folded-in adding a full range of Boolean search options.
  • A decision has yet to be made on how often web search should be indexed. This currently occurs twice a day, but more frequent updates would allow more recent additions – stores, etc – in-world, to be recorded.
  • Similar work is now in progress with the Marketplace search, and it is hoped these changes will be deployed before year-end.
  • People Search uses a different back-end system, and there are currently no plans to make changes to this.

Marketplace Updates

[Video 2 – 4:21-4:54]

  • For the latest on Marketplace updates, please refer to my monthly Web User Group summaries, which include current status and promised updates such as listing variances (aka Styles), etc.

Linden Home Updates

[Video 2 – 6:03-7:11]

  • Plans are still “on track” to get new floor plan these released for some of the existing Linden Home designs before the end of the year.
  • The First Premium Plus selection of Linden Homes will be the Ranch theme, and are being targeted for a possible end of 2022 / start of 2023 release.
  • There will be more themes for both premium and Premium Plus.

Mainland

[Video 2 – 7:13-9:33]

  • Improvements and updates to the Mainland roads is part of the on-going general work of the LDPW.
  • Allowing users to provide intersections between LDPW roads and private roads is a good idea – but overseeing / inspecting the work when carried out by residents can take time away form other work, and so is something that may be considered in the future.
  • The LDPW already provides switches, branches and connections between resident-owned rail lines and those of the SLRR. However, these are easier to handle as they are a lot fewer.

HiFi and Second Life

[Video 2 – 11:41-12:21]

  • As I reported at the time, at the start of 2022, High Fidelity Inc. invested in Linden Lab and Second Life.
  • The investment took the form of cash, expertise (several members of the High Fidelity team moves across to Linden Lab) and patients.
  • The latter sparked speculation (including by myself) that some of High Fidelity’s work is full spatial audio could be coming to SL.
  • This is something that has been discussed internally at LL, but would require a lot of changes being made if SL and the viewer are to support the HiFi audio. As such, it is something that is still “under consideration”.

VR Headset Support in SL

[Video 2 – 12:29-14:05]

  • VR has traditionally been limited by the requirement for sustained high frame rates (around 60 fps with modern headsets). This has tended to be problematical for Second Life, although the current and upcoming performance improvements go some way to alleviating the issue.
  • VR headsets are also very much in the minority in terms of general computer use, and their usage still represents a small sub-set of SL users, and headsets are certainly not as ubiquitous as mobile devices.
  • As such, while moves have been made to “bring SL to VR”, it is not a priority at this time and is certainly not an active project.

Closing Comments

[Video 2 -14:20-end]

  • Please refer to the video.

SL19B MTL – the Moles (new starter avatars + Linden Homes)

via Linden Lab

Friday, June 24th, 2022 saw the final Meet the Lindens special events take place for the SL19B(irthday) celebrations, featuring Patch Linden and the Moles of the Linden Department of Public Works (LDPW).

Unlike previous articles in this series, this is not a detailed summary of the session, but focuses on information relating to the New User eXperience (NUX) and the upcoming new Starter Avatars, and on plans for Linden Homes for Premium Plus and Premium accounts. Also provided is information on who the Moles are, and how to apply to become one, if you believe your skill sets are suitable.

New User Experience / Starter Avatar Project

[Video: 12:27-20:56]

  • NUX is a multi-phase, multi-faceted project that is fairly constantly in motion.
  • Currently, the focus is on the new user starter avatars, given the current avatars are a mix of the original system body and mesh attachments.
  • This project is intended to replace all of the starter avatars with fully mesh offerings. These will utilise the Bento skeleton and sliders, support Bakes on Mesh (BoM) and be an all-in-one, head-to-toes avatar, complete with new animation overrides.
A preview version of the new, single mesh (head-to-toe) avatar, which will use by mesh clothing and Bakes on Mesh, and be open for creators to design clothing and accessories
  • These avatars:
    • Will be provided with an “array” of outfits/looks/ethnicities from which new users can choose during the sign-up process, with everything being an unisex as possible, so as to work across the full gender spectrum and the avatars themselves also available through the system Library.
    • Won’t necessarily be as robust and extensible as some of the “best-in-class” bodies and heads, but are seen as a means to help those coming into SL get started and ease them into the wider creative ecosphere.
    • Will be supported by developer kits so that creators can produce clothing and accessories for them, and again further encourage new users into the broader commercial ecosystem.
A closer view of the preview avatar head / face. Note this is not necessarily indicative of the final versions of these avatars; the project is a work-in-progress.
  • The work is still very much at a pre-release status, with the preview shown at the event not necessarily represent the finished product; there is a lot more to come with the project before it is ready for release.

Linden Homes – Premium Plus and Premium

[Video: 36:31-44:55]

  • At the time of the Moles MTL, 34,845 Premium Linden Homes had been made available and 1,913 regions released, with a further 172 “under construction”.
  • Premium Plus Linden Homes:
    • Entirely new “ground up” themes with a new approach to implementation.
    • The “ranch” theme Patch mentions at his MTL session [video ; blog summary], is one under consideration, although exact style, etc., is still TBA.
    • The fact that ideas are still in development is why Premium Plus Linden Homes will not be appearing until the end of 2022 “at the earliest”.
    • The increased land offering (2048 sq m) means more opportunities to use different parcel sizes.
  • Premium Linden Homes:
    • Both the Traditional and Victorian theme will be getting a refresh with “open-plan” variants on their styles.
    • Houseboats to get four new floor plans.
    • Updates will include a pass to bring the control panels up-to-date with the most recent home releases.
    • All of this will be rolled out before the end of 2022.
  • New large-scale community centres for Bellisseria are also in the works.
  • No plans at this time for a “city style” theme with apartments and the like.

About the Moles

Who or What are the Moles?

  • Officially called the Linden Department of Public Works (LDPW), originally formed in 2008, Moles are residents from all over the world hired by Linden Lab as independent contractors to undertake specific tasks.
  • Their work was originally focused on the Mainland, adding the infrastructure – road, bridges, etc., and the landscaping, as noted in the official LDPW wiki page, although they actually do a lot more than this.
  • Notable major projects carried out by the Moles include:
    • The infrastructure within Nautilus City.
    • The development of Bay City.
    • The Linden Homes continent of Bellisseria (including all topography, flora, infrastructure and housing).
    • The facilities for events like Shop & Hop, the Second Life Birthday, town hall events, the turn-key regions available for businesses, starter avatars, etc.
    • The Lab provided games such as Linden Realms, Paleoquest, Horizons and the grid-wide Tyrah and the Curse of the Magical Glytches – all accessible via the Portal Parks.
  • They also provide support / input for / to technical projects (e.g. Project Bento and the avatar skeleton extension), and work with marketing, QA and other LL teams.
  • In keeping with their name, Moles were originally given a mole avatar, complete with hard hat. However, over the years, most have moved to having a more individual and personal look, although some say with their Mole look.
  • As well as being paid for the work they do, Moles also receive and allowance from the Lab, which is primarily intended to go towards the cost of uploads (texture, animations, mesh objects, etc)., but which can also be put towards developing their individual looks.

How to Become a Mole

  • Positions in the LDPW are open to application by residents who believe they are qualified to work in the team, and the team may also approach specific residents and ask if they would consider joining them.
  • Applications are made by dropping a résumé (note card or email) of qualifications / experience (including links SLurls, Flickr, You Tube, etc.) to Derrick Linden (derrick.linden-at-lindenlab.com) or to Patch Linden (patch.linden-at-lindenlab.com).
  • Applicants have to go through a former interview process.
  • Successful applicants get to pretty much choose their hours of work – providing agreed tasks are completed on time.
  • As they are from around the world, this can allow some projects to move forward on almost a round-the-clock basis.
  • Those who are more fully-rounded in skill sets  – content creation, scripting, etc., – are encouraged to apply, but LL will also take on specialists.
  • Motivated, outgoing, communicative people with a passion for SL and willing to self-teach themselves new skill sets are particularly considered.