SL19B: your unofficial pocket guide to the celebrations

SL19B, June 16th through July 5th, 2022: The Steamworks

Second Life marks its 19th anniversary in 2022 with a week-long celebration of music, entertainment, art and more across 44 regions, nine of which are given over to exhibits from Second Life residents, and which include the companion Shop and Hop event.

With core celebrations running through until Sunday, June 26th, the birthday regions and the Shop and Hop event will remain open through until July 5th, 2022, and the theme for this year’s event is – Steampunk!

The gates have now opened, but as there was no opportunity for any previews by bloggers, etc., in advance, we’re all scrabbling around trying to put things together. Hopefully, however, this will serve as a shorthand guide, and my apologies for any omissions.

Key Events

In terms of major events, what does SL19B hold? Well, the best way the stay abreast of all that’s going on is via the official calendar of events, which I’ve embedded below.

  • Use the Week / Month options, top right to change the calendar view.
  • Click on any given line item on any given day of festivities to view more information, including teleport SLurls.

Grand Opening

Patch Linden will be formally opening SL18B at 12:00 SLT at the Arboretum, which will also be streamed as a You Tube Lab Gab special, in which Strawberry Linden will afterwards host a tour of the SL19B regions.

Meet the Lindens

As per usual, SL19B will feature a series of Meet the Lindens sessions, which can be attended in-world and live streamed via the Second Life You Tube channel. The sessions will all take place at the Arboretum, and will feature the following guests:

Day (Times SLT) Featured Guest(s)
Monday 20th June, 14:00
Patch Linden, Vice President of Product Operations.
Tuesday 21st June, 14:00 Linden Lab Executive Chair Brad Oberwager and Technical Advisor Philip Rosedale
Wednesday 22nd, June, 14:00 The Marketing Team.
Thursday 23rd June, 14:00 Grumpity Linden, Vice President of Second Life Product and Mojo Linden, Vice President of Engineering.
Friday 24th June, 14:00 Meet the Moles of the Linden Department of Public Works.

Premium Plus Announcement

If all is still going according to plan, at least one of the Meet the Lindens sessions should see the official announcement of the Premium Plus subscription package: what it is, what it will contain, what it will cost and when it will be launching.

SL19B, June 16th through July 5th, 2022: The Arboretum stage

SL19B Music Fest

  • The Music Fest will kick-off at 13:00  SLT on Thursday, June 16th, and conclude at 22:00 SLT on Saturday, June 18th.
  • It will take place at three venues across the SLB regions, with one venue hosting the event on each day.
Time (SLT) June 16th – Arboretum June 17th – The Steamworks June 18th – Vernian Rotunda
09;00 Gates Open
10;00 Cylindrian Rutabaga
11:00 Opening Ceremony Oblee Tia Rungray
Noon AnLaik Skye Galaxy
13:00 Marqs DeSade The Interplanetary Liberation Front Tempio Breil
14:00 Joaquin Gustav Randy De Lucia SEMINA
15:00 Joka Shuggah! Mimi Carpenter
16:00 Holly Giles Sam King Frogg Marlowe & Jaycatt Nico (Effinjay)
17;00 Angelikus Deo J Lively spiritLed
18:00 Ruvie Gatchie Agatha Nowles Jimmyt49 Dukes
19:00 Seth Regan Grace Loudon Mae Loved
21:00 John Rocky
21:00 Gabryel Nyoki

Shop and Hop

The SL19B Shop and Hop event is the largest S&H event thus far held.

  • 20 regions of shopping.
  • 400 creators offering 20% or more off of items.
  • Open through until July 5th, 2022.
  • Find direct SLurls to all participating creators here OR use the SLurls at the end of this article to jump to any of the Shop and Hop regions.
SL19B, June 16th through July 5th, 2022: The Vernian Rotunda

Other Points of Interest

The Tapestry of Time and Gift Area.

First presented in 2018, the region-wide Tapestry of Time presents visitor with a walk-through of Second Life’s history from 2003 through to the present day using images, text and videos. True, not everything has been recorded, but there’s enough within the region to be of interest to the historically minded.

within the Tapestry of Time can be found the SL19B Gift Area, offering gifts from the Birthday exhibitors and from merchants participating in the Shop & Hop event.

The Community Gallery

For 19 years, Second Life has offered us a virtual space to create, define and explore, bringing people from around the world together to create, share, discover new interests and make new friends, participate in games and adventures, to learn and discuss, and simply have fun.

For SL19B, the Community Gallery has been created to offer a place where visitors can share their memories of their times and adventures, memories that turned a virtual world into a community of Residents.

Pod Tours

Once again, Yavanna Llanfair‘s excellent pod tours will be circulating through the SLB regions. Hop on any that are free as they pass, or grab one from the pod tours station.

Exhibitor Regions

As is common for SLB events, the mix of content is varied, and the representation of interests broad. Role-play groups, arts, communities, are represented across the nine regions open to exhibitors; some are static, others are interactive in nature.

  • Direct links to the exhibitor regions can be found in the SLurls lists at the end of this piece.
  • Information / SLurls for individual exhibitors can be found in the SL19B Community Experiences pages of the Destination Guide.

Note that teleport boards are available throughout the region for jumping between them.

SL19B, June 16th through July 5th, 2022: The Steamworks stage 

Advice on a Better Experience

The SL19B regions – celebratory and Shop & Hop can get exceptionally busy. To help ease the pain for you:

  • If you have a high draw distance, reduce it to  as low as is comfortable for your enjoyment.
  • Turn off shadows in your viewer if you usually have them enabled.
  • Go to Preferences → Graphics and reduce the slider Max # Non-Imposter Avatars to a minimum and dial-down your Complexity slider.
  • Remove texture-heavy HUDs to free-up more texture memory.
  • To assist the simulator, remove unnecessary scripted attachments.
  • Dress lightly, avoid accessories of high complexity.

SLurls and Destination Guide Links

Core Event Region SLurls

All SLB regions are rated General.

  • The Arboretum – home to the Opening Ceremony, the Meet the Lindens sessions, the June 16th Music Fest line-up and more:

Arboretum 1Arboretum 2Arboretum 3

  • The Steamworks – home to the June 17th Music Fest line-up, and other entertainment:

Steamworks 1Steamworks 2Steamworks 3Steamworks 4

  • Vernian Rotunda – home to the June 18th Music Fest line-up, and other entertainment:

:Vernian Rotunda 1Vernian Rotunda 2Vernian Rotunda 3Vernian Rotunda 4

Exhibitor Region Landing Points

SLB Amaze SL1B Astonish SLB Astound
SLB Breathtaking SLB Captivate SLB Electrify
SLB Enchant SLB Fantasy SLB Imagination

Destination Guide and Other Links

SL19B: Shop & Hop, Music Fest and Meet the Lindens

via Linden Lab

The Second Life 19th Birthday celebrations are almost upon us, and on Tuesday, June 14th, the Lab published information on the Music Fest, together with the main calendar of events.

To help people with planning, I’ve pulled in the Music Fest info here, together with some key dates for other events during the celebrations. I’ll also have more on SL19B in general as a part of my Pocket Guide to the celebrations, complete with a list of SLurls and links, which will be available when the gates open!

Important: please note that all SLurls given below will only be available for general access when SL19B opens to the public.

Shop and Hop

The SL19B Shop and Hop event is perhaps the largest S&H event thus far held, featuring no fewer than 20 regions and 400 creators.

  • Public access to Shop and Hop, 10:00 SLT on Thursday, June 16th, 2022.
  • Early access for Second Life Birthday Group members from 09:00 SLT  on Wednesday, June 15th, 2022.

Note: these SLurls will be available on Wednesday, June 15th for members of the Second Life Birthday Group, and from 09:00 SLT on Thursday, June 16th for everyone.

Aurelian Chickory Dahlia Delphinium
Forsythia Frosted Gilded Gleaming
Golden Halcyon Hollyhock Jubilant
Lavendar (sic) Lupine Poppy Snapdragon
Snowflake Sugarplum Tinseled Zinnia

A full list of participating creators with direct SLurls  to there S&H stores is available here.

Music Fest

The Music Fest will kick-off at 13:00  SLT on Thursday, June 16th, and conclude at 22:00 SLT on Saturday, June 18th. It will take place at three venues across the SLB regions, with one venue hosting the event on each day.

Time (SLT) June 16th – Arboretum June 17th – The Steamworks June 18th – Vernian Rotunda
09;00 Gates Open
10;00 Cylindrian Rutabaga
11:00 Opening Ceremony Oblee Tia Rungray
Noon AnLaik Skye Galaxy
13:00 Marqs DeSade The Interplanetary Liberation Front Tempio Breil
14:00 Joaquin Gustav Randy De Lucia SEMINA
15:00 Joka Shuggah! Mimi Carpenter
16:00 Holly Giles Sam King Frogg Marlowe & Jaycatt Nico (Effinjay)
17;00 Angelikus Deo J Lively spiritLed
18:00 Ruvie Gatchie Agatha Nowles Jimmyt49 Dukes
19:00 Seth Regan Grace Loudon Mae Loved
21:00 John Rocky
21:00 Gabryel Nyoki

Meet The Lindens

As per usual, SL19B will feature a series of Meet the Linden sessions, which can be attended in-world and (hopefully) live streamed via You Tube. The sessions will all take place at the Arboretum, which can be reach via the following SLurls:

Arboretum 1Arboretum 2Arboretum 3

Day (Times SLT) Featured Guest(s)
Monday 20th June, 14:00
Patch Linden, Vice President of Product Operations.
Tuesday 21st June, 14:00 Linden LAb Executive Chair Brad Oberwager and Founder Philip Rosedale.
Wednesday 22nd, June, 14:00 Marketing Team.
Thursday 23rd June, 14:00 Grumpity Linden, Vice President of Second Life Product and Mojo Linden, Vice President of Engineering.
Friday 24th June, 14:00 Meet the Moles. The Moles are builders, scripters, and content creators employed by Linden Lab to work in the Linden Department of Public Works.

Second Life Birthday Calendar

The provides a full breakdown of events -note again that all times are SLT. Click here to open it in a separate browser tab.

Destination Guide links

Note: some of these may not be available until Thursday, June 16th:

SL19B exhibitor applications are open

via Linden Lab

June 2022 will see Second Life celebrate it’s 19th anniversary of opening to public access, and this year’s Second Life Birthday will run from Thursday, June 16th, with the Birthday regions open through until Tuesday, July 5th, and the main celebration events taking place from June 16th through to Sunday, June 26th, 2022. The theme this year is Steampunk.

On Thursday, March 31st, 2022, the Lab opened applications for exhibitor and volunteers. In calling for exhibitors the Lab notes:

Your exhibit does not need to stay in theme. If you are inspired by the thought of the hidden worlds around you, show us! Or, share your Second Life passions with us. Your interests. Your communities. Your worlds! Every year we celebrate because of you, the amazing and creative Residents, who have chosen to call Second Life home. What has drawn you into this world and what keeps you here? This year at the nineteenth  annual Second Life Birthday, show us what fuels your Second Life and inspires you. Let’s go exploring!

Those who are interested in exhibiting at SL19B are asked to read, complete and submit the official exhibitor application form, which includes this year’s Exhibitor Rules. Note that the closing date for applications is Sunday, May 8th.

At the same time, the Lab is seeking volunteers to assist during the celebrations, again noting:

We are looking for Residents with great people skills and a love and excitement for Second Life to help us make SL19B a huge success! That starts by making a great experience for visitors. If you like the idea of promoting Second Life in a positive way to thousands of people in a celebratory atmosphere, we welcome you to apply today!

Those who fancy volunteering are asked to complete and submit the volunteer application. Again, note the closing date is Sunday, May 8th.

This brings the total list of application form to:

SL19B: theme, music festival & performer applications


June 2022 will mark the 19th anniversary of Second Life opening to public access – and as we’ve all come to expect, a portion of the month will be given over to celebrations at the Second Life Birthday (SLB).

On Thursday, March 17th, Linden Lab officially announced the 2022 Birthday event and it’s theme, and also opened applications for the (now traditional) Music Fest that kicks-off the official celebrations, and also applications for those wishing to perform during the celebrations as a whole.

Dates and Theme

This year the SLB festivities will open on Thursday, June 16th, with the Birthday regions open through until Tuesday, July 5th, and the main celebration events taking place from June 16th through to Sunday, June 26th, 2022. The theme this year is Steampunk.

via Linden Lab

Music Fest

Now in its 8th year, the Music Fest has become the traditional opener for the official celebrations, and this year it will provide three days of live music entertainment between Thursday, June 16th and Saturday, June 18th inclusive.

The Lab is seeking at least a dozen performers, both veteran Second Life musicians and those new to the scene, to provide the music for the festival. Full details on requirements / policies can be found in the Music Fest application form; however, and in brief:

  • Previous sets at the festival run to an hour in length including any required set-up time.
  • There is a 350LI allowance for props and rezzable items for your show, which must be set-up as a part of the performance time.
  • Accepted acts are requested to be at the venue one hour ahead of their appearance, in order to complete final check-out with SLB personnel to ensure everything is ready for their set.
  • There is no payment for participation – however performers will be permitted the use of tip jars, subject to the festival policy notes.
  • All performances and song lyrics must be G-rated.
  • Applications will close on Sunday, April 10th, 2022.

Performer Applications

Linden Lab are looking for all types of performers to join the week-long festivities taking place between June 19th and June 26th, inclusive. DJs, live performers, dance troupes, particle performers and more are welcome to apply.

Performers for the week are asked to complete the official performer application form. Note that applications must be made by the end of Sunday, May 8th, 2022.

Related Links

SL18B: Meet the Moles of Second Life

Friday, June 25th, 2021 saw the fifth and final Meet the Lindens special events take place for the SL Birthday celebrations, featuring Patch Linden and the Moles of the Linden Department of Public Works (LDPW).

Unlike previous summaries in this series, this article does note provide a detailed summary of the session, but instead provides some core information on the Moles – who they are, what they do, how to apply to become a Mole, etc., –  before presenting the video recording of the session, which goes into greater detail about the Moles and their work.

Who or What are the Moles?

  • Officially called the Linden Department of Public Works (LDPW),  originally formed in 2008. They are managed by Derrick Linden, the Product Operations Manager for Second Life, together with a team of Linden Lab staffers.
  • Moles are residents from all over the world hired by Linden Lab as independent contractors to undertake specific tasks. Their work was originally focused on the Mainland, adding the infrastructure – road, bridges, etc., and the landscaping, as noted in the official LDPW wiki page, although they actually do a lot more than this.
  • Notable major projects carried out by the Moles include:
    • The infrastructure within Nautilus City.
    • The development of Bay City.
    • The Linden Homes continent of Bellisseria (including all topography, flora, infrastructure and housing).
    • The facilities for events like Shop & Hop, the Second Life Birthday, town hall events, the turn-key regions available for businesses, starter avatars, etc.
    • The Lab provided games such as Linden Realms, Paleoquest, Horizons and the grid-wide Tyrah and the Curse of the Magical Glytches – all accessible via the Portal Parks.
  • They also provide support / input for / to technical projects (e.g. Project Bento and the avatar skeleton extension), and work with marketing, QA and other LL teams.
  • In keeping with their name, Moles were originally given a mole avatar, complete with hard hat. However, over the years, most have moved to having a more individual and personal look, although some say with the Mole avatar.
  • As well as being paid for the work they do, Moles also receive and allowance from the Lab, which is primarily intended to go towards the cost of uploads (texture, animations, mesh objects, etc)., but which can also be put towards developing their individual looks.

How to Become a Mole

  • Positions in the LDPW are open to application by residents who believe they are qualified to work in the team, and the team may also approach specific residents and ask if they would consider joining them.
  • Applications are made by dropping a résumé (note card or email) of qualifications / experience (including links SLurls, Flickr, You Tube, etc.) to Derrick Linden (derrick.linden-at-lindenlab.com) or to Patch Linden (patch.linden-at-lindenlab.com).
  • Applicants have to go through a former interview process.
  • Successful applicants get to pretty much choose their hours of work – providing agreed tasks are completed on time.
  • As they are from around the world, this can allow some projects to move forward on almost a round-the-clock basis.
  • Those who are more fully-rounded in skill sets  – content creation, scripting, etc., – are encouraged to apply, but LL will also take on specialists.
  • Motivated, outgoing, communicative people with a passion for SL and willing to self-teach themselves new skill sets are particularly considered.

SL18B Meet the Lindens: Brett Linden – summary with video

Thursday, June 24th, 2021 saw the fourth in a series of Meet the Lindens events take place for the SL Birthday celebrations, featuring Brett Linden, the Lab’s Vice President of Marketing.

The following is a summary of the session covering the core topics raised, with selected audio extracts. The full video is located at the end of this article.

Table of Contents

Also, information given in braces ({ and ]), has been provided by myself and did not form a part of the conversation.

About Brett Linden

  • As VP of marketing, Brett Linden manages the team responsible for developing media campaigns and strategic content partnerships for Second Life. Together, they focus on both the acquisition of new users and the retention of existing users for the virtual world.
  • Has more then 2 decades of marketing and journalism experience.
  • In the past decade, he has produced numerous virtual and “mixed reality” events and panels on various academic topics with an emphasis on legitimising and better surfacing the many cultures and communities within virtual environments.
  • From Rolling Stone to Billboard, Brett has also written for major publications and managed multimedia initiatives for Amazon.com and RealNetworks. He has co-founded numerous media sites on-line, including the Second Life Destination Guide and Rolling Stone Radio. As a co-founding editor at Billboard.com, he interviewed Stevie Wonder, David Bowie, Peter Gabriel, Shania Twain, and Bjork.
  • Was drawn to Second Life after trying the platform during its first burst of media exposure in 2006 – specifically trying to find the CNN and Reuters bureaux that were active in SL at that time.
  • At the same time, he received a grant from the McCormick Foundation to run the Virtual Journalism Summit, some of which took place in-world, allowing him to meet Philip Rosedale.
  • He moved from being a resident to being a Linden in 2007.
  • He is as fascinated and intrigued – and sometimes frustrated – but always illuminated by the platform, the residents, the diversity of use and creativity, etc., today, as he was when he started.
  • Did not work on Sansar to a great extent, his focus has always been on Second Life, which is true for the majority of his team.

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Loss of Ebbe Altberg

[Video: 6:05-9:00]

Brett offered his own words in remembrance of Ebbe Altberg, the Lab’s CEO, who passed away recently. Rather than paraphrase him, I’m including an audio recording of his comments.

As a reminder, those wishing to pay their respect to Ebbe can do so at his in-world memorial (see also: Paying respects to Ebbe Altberg in Second Life).

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Second life and the Pandemic

[Video: 10:38-15:23]

  • On a personal level, it’s been tough on the entire marketing team in both the mental toll of being in lockdown, and for some being directly impacted by the loss of others through COVID.
  • The pandemic has caused a lot of attention to be focused on “the metaverse” and virtual worlds / spaces.
  • The early months of the pandemic in 2020 saw a significant spike in SL use in terms of new registrations, concurrency and returning “old” users. This has since dropped, but the metrics are still strong.
  • For the Marketing team, it has meant a major acceleration in workload and pivoting plans and activities, with work levels still at a high level.
  • It felt odd that the pandemic turned the spotlight onto virtual spaces and “the metaverse”, with Second life sharing in some of it, and then working to provide the means for people to leverage the platform to  meet their needs.
  • Even now, media enquiries on the state of Second life remain much higher than they were pre-pandemic, thanks to even tangential things such as non-fungible tokens (NFTs),  so media and PR efforts have had to be extended.
  • LL has hired-in Elizabeth Olsen, who was a founding Executive Editor of Game Informer magazine, as a consultant to support media outreach work, working closely with Brett.

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Marketing Partnerships

[Video: 17:16-25:28]

The NFL Alumni stadium
  • More partnerships coming – possibly in late summer: comics, music, film and graphic novels, etc.
  • All of these are regarded as part of the overall “year of experimenting” for Marketing in an attempt to learn what works / does not work in attracting a new audience.
  • Partnership are not happenstance or based on brand name alone – there is an attempt to build inroads to user engagement where partners have a “fit” with SL and can make active use of the platform.
  • Such partnerships also help with media promotion of SL, allowing LL to point to the partner brands and so generate further media interest.
  • The work is not at the point of bringing in “Triple A” artists, etc., but the partnerships are with well-known entities that are open to using SL to extend their fanbase or their communities.

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Diversity in Marketing

[Video: 27:45-29:57]

  • LL does try to promote diversity in SL, but acknowledges more could be done. Work is put into promoting community work through Flickr and YouTube.
  • Promotional work through the likes of social media is subject to checking that it is being as inclusive as possible given the broad diversity of Second Life communities.
  • The furry community has recently been a focus, but rather than being self-congratulatory about it, the team notes it is something that has been overdue – and their are other communities that also deserve promotion.

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Blogs and Social Media Strategy

[Video: 30:22-36:05]

  • Social media is a core element in promoting Second Life – not just through official channels, but because users themselves are prolific in promoting the platform through their channels. Flickr is s good example of this.
  • LL tries to leverage this organic content to help amplify the community and Second Life.
  • YouTube influencers are another means for the Lab to help promote SL.
  • The Lab’s own content includes the likes of the Destination videos that help highlight locations and communities; the Lab Gab series; Second life Book Club; Music Mondays, the newer Showcase Streams – drop-in livestreams of in-world events; picture of the day, etc.
  • All of this is promoted in the official blogs, but is also amplified to broader audiences as well.
  • There’s also the Second Life Blogger Network (SLBN) that showcases users’ blogs, with 660 bloggers already enrolled.

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External Media Advertising, Paid Ads, and Strategies

[Video: 41:42-48:31]

  • External media advertising is a strategy, and does vary month-by-month due to budget and things like the seasonality of Second Life in terms of balancing ad spend against growth.
  • The Marketing budget also covers general PR for Second Life.
  • A portion of the Marketing budget does go on ad spend / performance marketing (where advertisers pay marketing companies or advertising platforms for results achieved, such as clicks or conversion). This has seen an accelerated return over the last two years, again possible due to the pandemic.
  • A new area the Lab is now looking at is on-line video advertising. This has been taking the form of 30-second clips from the Destination videos produced for LL, which are pushed to various channel for promotion (and are not necessarily seen on the Lab’s main YouTube channel).
  • Another area for advertising is via cord-cutting platforms (essentially people moving away from traditional satellite and cable services and into streaming services, many of which are ad-supported).  This offers enormous potential for ad placement, as is something the Lab is looking at.
  • Most / all of these strategies are developed by Darcy Linden, who is now the Director of Marketing, and who has a wealth of experience in the digital advertising sphere.
  • Another aspect of the Marketing work is the brand refresh and renewing the message of what does Second Life mean to different audiences – and what it could mean to those who have never heard of it.
  • The “win back” campaign is a further spoke in the wheel – trying to win back users who have stopped using SL for whatever reason.
    • [1:23:36-1:26:47] one aspect of this is an incentive (Linden Dollars of varying amounts) and rewards (free virtual gifts) based approach. Such approaches are not uncommon in the US, and the Lab has achieved reasonable success with it.
    • Another approach to to win back former users organically – showing them the value of coming back (e.g. reconnecting with old friends, showing them new opportunities for engagement / discovery, etc.).
    • When handled correctly, such campaigns can be very successful, but they also can be difficult to get right, simply because people can leave a platform for a wide range of reasons; thus there is a lot more to be done in refining the work in this area, but the results have been pleasing.

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General Q&A

The following is a selection of the questions that generated fuller answers and / or had a marketing lean.

  • [36:10-41:00] Helping in-world Businesses market themselves: is there a way LL can help in-world business promote themselves and reach a wider audience?
    • First off – full credit to the likes of Seraphim and blogs that do similar work.
    • Also appreciates all the e-zines produced by SL users and made available through the likes of issuu.com.
    • LL wants to support these endeavours and draw attention to them, again through featuring on the SLBN pages, etc.
    • There are also obviously tools such as the Destination Guide, the Marketplace and events listings that can all be leveraged by users, creators and communities.
    • A new service people can sign-up to is the events e-mail list.
    • There’s also the official Message of the Day (MOTD) in the viewer’s log-in screen which can at times be used to promote events [note: some TPVs generate their own MOTD, so this may differ from what is seen in the official viewer].
  • [48:33-53:44] How can SL residents help promote the platform?
    • Word of Mouth. Now more than ever, SL is something to be proud of in the way it enables social connections through situations like this pandemic, and give people the means to reach out, connect and share.
    • Not everyone may be comfortable is talking about their involvement with the platform, but for those who are, the encouragement to do so is there to do so by showing off activities, sharing with friends, etc.
    • Also – be kind to newcomers within the platform; help them with any issues they may be having, be welcoming, etc. As much as the sign-up and New User Experience is for on-boarding, a big slice of whether newcomers stay or not is how the local population respond to them.
  • [1:02:33-1:05:59] What do you think SL will be like when it turns 20?
    • This has been a topic of discussion within the Lab already, simply because it is such a milestone, including the potential for product and feature sets, but these are outside of the Marketing remit to discuss.
    • On a personal perspective, essentially cracking the challenge that ensures incoming users have an experience that matches the promise of whatever ad , etc., than brought them through the door, and where the basics of just on-boarding and customising an avatar are so straightforward, the churn of users arriving and leaving is greatly reduced, and the entire process is much more engaging and encourages people to stay and learn and explore.
  • [1:08:09-1:09:36] Is the Lab entirely US-centric?
    • The Marketing Team is entirely US-centric, and the company by its nature is US-centric [being based in California, etc.]
    • There are contractors (the Moles) who are more global in nature.
  • [1:14:45-1:16:32] Will Mainland be promoted?
    • Mainland is an area where the Marketing team needs to do more.  There are unique characteristics available there – such as the ability to  explore on foot or by vehicles.
    • LL have done a six-part video series on the Second Life Rail Road (SLRR), which covered the Mainland tracks, and more could be done in that vein.
  • [1:18:27-1:22:43] Could LL get Facebook to allow the use of accounts in avatar names?
    • Aware that this has been a problem for many SL / Facebook users, and that some have worked around it by using Facebook pages.
    • It would be good for those wish wish, and who prefer to use their SL identities over their wallet identities to be able to use Facebook, although that’s a policy decision on FB’s part.
    • Equally, is aware that many SL users either do not want to use Facebook, and/or only want their SL identities in the public eye, and so doesn’t want to give the impression either of these choices would be at risk; it is purely in the context of helping those who want to do so, not forcing SL users to use it.
  • [1:27:02-1:31:15] Why doesn’t Twitch allow streaming from SL? Can this be changed?
    • Second Life is currently on the Twitch restricted games list due to SL supporting full freedom of expression, including adult content, which can fall outside of Twitch’s usage guidelines. This is obviously Twitch’s choice
    • There are clearly strategic reasons why LL would like to see Twitch allow streaming from SL; however, LL also don’t want to compromise the integrity of SL and all of its communities by changing the platform purely to allow streaming to Twitch.
    •  As such, there is a dialogue between the two companies that may lead to this being changed,  although it is early days, and nothing can be promised purely from LL’s side on whether Twitch will change their view of SL.
  • [1:31:23-1:36:38] Can LL get rock groups in to SL?
    • LL is looking at entertainment / brand partnerships that are a good fit. Established musicians are among some of those the Lab is talking to. The beauty here is that this is a low-risk, potentially mutually beneficial approach that lets both LL and the partner concerned try something, and explore what works / doesn’t work.
    • Critical aspects to consider (from the potential partner’s perspective) is the the potential audience reach, quality and integrity of the experience, will there been an option to embedded merchandise / e-commerce into the experience,  etc. However, there are brands and artists that LL is is discussion with, and one may be announced in the near future.
    • These initiatives should not been seen as trying to take anything away from SL’s own vibrant music community – live performers and DJs. They are purely about raising the platforms visibility and trying to extend its audience reach,.
    • Virtual cinemas and working with the likes of Titmouse is another approach.
    • [In a somewhat different context, Duran Duran once dabbled in Second Life, and in 2011 there was a competition run in SL on behalf of the group.]
  • [1:42:50-1:45:00] Has LL engaged with the arts community / museums, etc., for Marketing? Have there been successes?
Virtual Peale in Second Life
  • [1:45:51-1:50:02] What is the Lab’s strategy for attracting young adults to the platform?
    • This is an important aspect, given the success of Roblox over the last couple of years. While that audience is predominantly of an age that is too young for SL, they are a potential audience for the future as they start to look for more sophisticated creative outlets. So the question is how can SL be positioned for this, particularly given an audience from something like Roblox will already be well-versed in the concepts of user-generated content and sandbox-style environments.
    • Should Second Life itself seek a younger audience? That’s a tougher question. Yes, it would be nice to have broader, younger engagement if the platform were set-up to support it. However, the platform is mature, does have sophisticated [adult] content, so a lot of capabilities [/safeguards] that are not currently in place would be needed in  order for the platform to accommodation minors;  so how would the platform reach a younger audience without jeopardising what has been achieved would need to be carefully addressed.
    • In addition, the product development teams are developing a roadmap of feature sets that might open up or restrict how SL would be amenable / agreeable to a younger audience.
    • LL  also looks at the senior demographic as well as  an opportunity, but ultimately, what SL does today, and does well, has to be a significant factor in marketing the platform.
  • [1:51:25-1:53:08] Can LL help support those who manage communities in SL – promotion, etc?
    • From a marketing perspective, always want to support those who support SL and a positive user experience, with a particular emphasis on new users coming into the platform who are critical to growth. So in this regard, there is the Community Gateway Programme.
    • If people have a proposal for how LL can help support communities, then please submit it to the leadership team.
  • [1:54:14-End] Will data / metrics on SL use be made more regularly available for journos, etc?
    • Data does play a big role in Marketing [see: The Heart & Science of Second Life Marketing], but this does not mean that everything is purely driven by algorithms. There is a combination of analysis and data collection to ensure marketing efforts aren’t skewed in a certain direction.
    • In terms of general metrics, LL does try to be transparent, although there are some data points that are not made public. The stats that are vetted for accuracy and publicly shared include:
      • Total registered accounts: +70 million.
      • Average daily usage: currently 200,000 users across 200 countries.
      • GDP: equivalent to US $600 million.
      • Creator cash-outs in last 12 months: over US $80 million.
    • It may be possible to put these stats on the SL website.

Feedback on Marketing

[Video: 26:00-27:39]

Feedback on marketing campaigns, on ideas, etc., can be given through the following channels:

  • E-mail editor@lindenlab.com.
  • In-world IM.
  • Official forums.