SL20B Lab Gab Special: Grumpity and Mojo Linden – summary notes + video

via Linden Lab
On Tuesday, June 27th, 2023, Linden Lab streamed a special session of Lab Gab featuring  Grumpity Linden, Linden Lab’s Vice President of Product, and Mojo Linden, the Lab’s Vice President of Engineering.

The session was built around announcements and updates relating to various initiatives and product developments. Note that the following is not a direct transcript of the entire session, but is intended to record the key points discussed.

Table of Contents

For ease of reference, timestamps are provided to the relative points within the video where specific topics are discussed, allowing readers who prefer to listen to the comments directly to be able to do so.

A Little Background

[Video: 0:45-2:43]

Grumpity Linden: heads up Second Life Product team, where she has overseen a shift to growth, a stronger, more balanced economy, movement towards better community cohesion, and an overall forward-looking approach. She originally started at LL whilst working for The Product Engine, and was involved in the development of Viewer 2 (as designed by 80/20 Studio), prior to joining LL full-time in 2014. As the Vice President of Product, she is responsible for coordinating the various teams involved in bringing features and updates to Second Life, liaising with legal, financial and compliance to ensure features and capabilities meet any specific requirements in those areas, and so on; work which can involve looking at specifics within various elements of the overall SL product, such as UI design and layout, etc.

Mojo Linden: joined the Lab in 2021 at the Vice President of Engineering. A 20-year veteran of the gaming industry, he has been responsible for launching numerous games across multiple genres and platforms, and has a strong understanding of platforms, architectures, and product development and technical capabilities. In his role at the Lab, he has shown enormous openness and candour in seeking to increase the platform’s functionality and performance, and in pushing to expand SL’s capabilities.

Performance Improvements  and Technical Debt

[Video: 2:48-5:38]

  • Performance improvements in both the viewer and on the simulator / back-end has been a focus for the last two years, and remains a focus now.
  • The PBR [Physically-Based Rendering – also a see below] project will not only deliver better rendering and better looking world, it includes a range of viewer-side performance improvements – such as removing the viewer limitation on the amount of video memory it can use on a GPU under Windows, allowing for  better texture loading.
  • There is work in progress to update the simulator code to run on a 64-bit architecture, which will lead to further server-side performance improvements.
  • A challenge with improving SL is its 20-year lifespan, which means that while it has been updated throughout, it still has a high degree of technical debt in terms of the age of some of the code and services, due the fact that many technologies and capabilities didn’t exist when the platform was being built, etc.
  • Enhancing and improving the platform is therefore a balancing act between introducing new technology, new features and new capabilities whilst also working to ensure the underpinning code and continues to work as expect, and the back-end systems and services can be updated to work in “more modern ways”.

Product Roadmap 2023

[Video: 5:47-17:19]

In Brief

  • The upcoming New User Experience / Senra-brand mesh avatars – for more details, see my summary of Patch Linden’s Lab Gab session, together with the supporting web-based avatar customisation process [also see below for more].
  • The SecondLifeTime membership offer  – see: Linden Lab launches SecondLifeTime Premium and SecondLifeTime Premium Plus. In brief:
    • 200 SecondLifeTime Premium memberships for a one-off payment of US $749 for life and featuring all the benefits available to Premium subscribers.
    • 20 SecondLifeTime Premium Plus memberships for a one-off payment of US $1,749 for life and featuring all the benefits available to Premium Plus subscribers.
  • The launch of the first Linden Homes theme for Premium Plus – see: Looking at the Linden Premium Plus Homes Ranch theme in Second Life.
  • Updates and improvements to the “Land Journey”.
  • Further Marketplace updates and improvements, including making the MP mobile-responsive.
  • Further improvements to the updated Destination Guide.
  • Back-end systems updates (e.g. the architecture update, noted above), which may not always be user-visible.

Second Life Mobile

[Video 7:43-13:30]

Rendering in the SL Mobile app / viewer – screencap via the June 2023 development video from Linden Lab
  • Development work is continuing, with an emphasis on performance and rendering (for example: the capabilities of the hardware running SL Mobile is assessed to see if it can render with shadows enabled).
  • The user interface has been revised and improved, and the overall aim remains to provide an immersive an experience as possible, and provide users with an many of the capabilities found within the viewer as makes sense to include in a mobile device.
  • Work will continue in adding features and capabilities and refining SL Mobile over the next two quarters.
  • The current time frame for releases is:
    • Limited “private” alpha testing towards the end of 2023.
    • Broader user beta testing in 2024.
  • A new development video update was presented during the session.

Social Casino

[Video: 15:16-17:19]

  • Background: a low-key announcement (via Twitter) of a new format of casino launched by Linden Lab allowing casino-type games to be played without wagering L$ directly or offering prizes in L$ which can be later cashed-out, and thus “not gambling”.
  • Seen by LL as a means to provide users with a further opportunity for social engagement and entertainment, based on the idea that casino-style games and environments are popular social mediums in the physical world.
  • This has been a complex programme to work out, including the legal aspects, and has been made possible through Mojo Linden’s wide-ranging experience working for the likes of Double Down.
  • The experience is to be enhanced during the coming year with more in the way of prizes (e.g. transferring game chips for No Copy / No Transfer items), leader boards, and a grater variety of games.
  • The overall idea is to showcase the idea and encourage communities in Second Life to develop their own “social casinos” along similar lines.

Second Life Inventory Updates

[Video: 25:33-26:27]

  • A project has been underway to update the Inventory database schema to pave the way for the addition of a range of new features.
  • The first of these are the abilities to associate thumbnail images with Inventory items and folders, and to open individual inventory folders in their own windows.
Inventory Extensions in the Inventory Extensions project viewer: Item and folder contents preview images (l) and the Single Folder View (r)

The New User Experience

[Video: 17:25-20:22]

The New Welcome / Community Hubs

[Video: 17:25-18:26]

  • The first in a new series of Welcome  / Community Hubs designed to help incoming new users to get started in Second Life and provide them – and established users – with the opportunities to mingle, participate in games and events, seek assistance from mentors, etc., was recently launched alongside the Motown Experience (see: Linden Lab and Motown: a new approach to user on-boarding in Second Life).
  • The project has involved multiple teams / departments at the Lab, and is regarded as a “labour of love”.
  • There are plans to further enhance this approach to Welcome Hubs and to expand them to other communities / experiences.
The Second Life Welcome Centre sitting adjacent to the Motown Experience

New Avatar Customisation Flow

[Video: 18:36-20:22]

  • Alongside the Senra NUX avatars, the Lab will be launching a new avatar customisation flow for new users.
  • This will initially be web-based, and part of the sign-up flow, allowing incoming users to customise their avatars as the come into Second Life.
  • This will then be expanded so that the Senra avatars and the core clothing / accessories developed for them by Linden Lab will form a part of the Second Life library within the viewer’s inventory, and thus available to all users.
  • The improved avatar customisation flow will also be added to the viewer
  • As indicated by Patch Linden, there will be a dev kit + licensing agreement for creators wishing to produce and sell products into the Senra ecosystem as it develops, to hopefully provide broader choice for those using the Senra avatars.

Physically Based Rendering (PBR)

[Video: 20:33-22:09]

  • Background: a wide-ranging project to introduce PBR capabilities to Second Life using the Kronos glTF 2.0 specification.
    • The current project is to introduce glTF materials into Second Life, and this is now at Release Candidate status both in the viewer and on the Main grid (that latter on a limited basis at the time of writing).
    • It means some significant updates to rendering within Second Life, and offers notable improvements. Part of this work involves the introduction of Reflection Probes into Second Life to allow for better surface reflectivity in objects, etc.
    • A follow-on project from this work is already underway, allowing the “traditional” textures using a Second Life terrain to be replaced with glTF materials.
    • A further follow-on project is looking to  allow the controlled use of planar mirrors in-world, with real-time reflections (including avatars).
    • I attempt to provide updates to this project through my Content Creation User Group (CCUG) meeting summaries.
    • CCUG meeting are open to all users interested in content creation, and details of meetings can be found via the SL Public Calendar.

  • This project does introduce changes to content creation workflows (e.g. lighting and highlighting should not be baked into colour maps; rather full use should be made of the PBR maps (ambient occlusion, roughness, etc), and well as better workflow integration with established tools such as Adobe Substance 3D Painter.
  • The viewer is expected to remain in RC for an extended period, in part to allow the back-end support to be fully deployed on the Main grid, but also to allow for extensive testing by as wide a cross-section of content creators and general users as possible and the fact it does introduce a substantial change to the Second Life lighting model. Thus, LL want to offer as much time as possible for people to adjust to the viewer and also to report bugs, etc.

SL’s Future

[Video: 31:00-33:00]

  • In broad terms over the next 10 years: available to more platforms, becoming more of an “everyday companion” rather than being constantly tethered to a desktop / laptop environment.
  • Potentially new and different (to today’s) usage and use cases for SL as a result of it being more broadly available through different platforms, and how users view it as a platform / tool / entertainment, etc.
  • Continuing to innovate, having appeal to users and communities, foster community building, etc.

In Brief

  • [Video: 22:17-23:24] VR headset support:
    • Reaching a point where headsets can be supported is seen as a series of steps – such as improving the graphics (notably frame rates), looking at what needs to be considered in terms of UI, etc.
    • There are no fixed time frames linked to this work, nor are there any plans for partnerships with headset manufacturers.
    • It is more a case that the Lab is “interested” in headset support and that plans are in a gentle processes of formulation, rather than anything directly headset-related being actively worked on.
  • [Video: 23:34-25:24] LL and AI tools (Chat GPT, large language models (LLMs), etc.):
    • Could be used to make some engineering tasks more automated / productive, but not to the extent of replacing personnel at the Lab.
    • Various tools (such as Chat GPT) are already being leveraged in some testing.
    • In terms of customer data and feeding that into AI tools to assist with training, engineering, etc., it was noted that there are numerous, wide-ranging laws and requirements as to how customer data is handled [e.g. the GDPR, which although an EU set of regulations, does have a global impact], and LL itself has a long-standing history of not exposing real-world customer data. As such, simply feeding customer data into something like an LLM is not an option.
  • [Video: 26:29-28:10] BUG-232037 “Avatar Online / Offline Status Not Correctly Updating” – this is a long-standing issue and source of frustration.
    • Various fixes have been implemented to reduced the incidence of the issue, and more and on the way [including one which at the time of writing is with the Lab’s QA team].
    • There is no time frame as to when the issue will fully be resolved, but it will continue to be worked on. LL admits it is something of a black eye for them.
    • Currently, the suggested workaround is to locate an “empty” region (one with no / minimal avatars) and can use that as a point of log-in the issue should not occur.
    • Updates on this issue, when available, are given through the Simulator User Group meetings, and are reported on in my weekly SUG meeting summaries, for those interested.
  • [Video: 28:15-28:57] LSL scripting updates:
    • Small-scale updates are being routinely deployed (see: Coming Soon: Server Release 2023.06 [now deployed]).
    • There is an ambition / desire to implement larger projects, but the best way to implement these and the time frame for doing so is subject to internal discussions.
  • [Video: 28:58-29:47] Mac Support: LL remains dedicated to supporting MacOS, but it is admitted that support does tend to lag behind Windows development, and that there are performance issues, etc., still to be address within MacOS which may have been more fully addressed on the Windows platform.
  • [Video: 29:47-30:55] Audio improvements: while there are no specific projects on the table at present, there have been internal discussions at the Lab about improvements to SL’s in-world audio capabilities, sparked in part by the arrival of the engineers who transferred over to SL from High Fidelity.

 

SL20B Lab Gab Special: Patch Linden – summary notes

via Linden Lab
On Monday, June 26th, Linden Lab streamed a special session of Lab Gab featuring Vice President of Product Operations, Patch Linden.

The interview was built around questions submitted by users in the wake of the announcement of the session, together with those asking during the session via the live and  asked via You Tube audiences.

Notes:

  • The following is a summary, not a full transcript of everything said.
  • Timestamps to the video are included within each topic / sub-topic.
Table of Contents

About Patch Linden

[Video: 5:09-14:10]

  • Originally a Second Life resident and business owner who joined the platform in 2004, and became a Linden in September 2007.
  • Initially worked as a support agent and then as a support liaison. From there he moved to the Concierge team, eventually becoming that team’s manager.
  • Shifted focus to the role of Operations Support Manager for a year, then moved to the Product group, the team responsible for defining the features, etc., found within Second Life.
  • At Product he developed the Land Operations team, which includes the Linden Department of Public Works (LDPW).
  • In 2018, he established the company’s support office in Atlanta, Georgia, and in 2020 he oversaw the move to larger office space in Atlanta, interrupted by the COVID-19 pandemic.
  • In 2019 he was promoted to Vice President, Product Operations.
  • Together with Grumpity, Mojo and Brett Linden, he forms the leadership team overseeing Second Life’s continued development.
  • In his management team role, Patch continues to oversee all of the Lab’s user support operations (some 5 teams), including the LDPW.

Premium Membership and Linden Home Announcements

[Video 1 – 20:07-25:44]

Premium Membership Benefits

  • No specific announcements on additional benefits, but this is something LL are constantly reviewing to see what fits with the overall structure of Premium and Premium Plus.

SecondLifeTime Memberships

  • Two limited-time offers.
  • SecondLifeTime Plus:
    • All of the features of the current Premium
    • Limited to 200 users.
    • Once-time charge of US $749.
  • SecondLifeTime Premium Plus:
    • All of the features of the current Premium Plus
    • Limited to 20 users.
    • Once-time charge of US $1749.
  • Requests must be made via support ticket.
  • It may take time for requests to be responded to.
  • Please see this blog post or this official announcement for more.

Linden Homes

[Video: 14:25-20:06]

  • The next Linden Home theme to be released with the the Ranch Theme, which is dropping as a part of SL20B.
    • These are for Premium Plus subscriptions only, and have a 2048 sq m land parcel.
    • There are 7 styles within the theme.
    • They have a land impact of 703 LI.
    • The will not be subject to region request support tickets until July 10th.
    • See my blog post on the theme for more.
  • The next release after this is code-named “Thousand Island” – which is a hint as to the theme – and the code-name derived from salad dressings (coming off the back of “ranch” – geddit?).
  • [Video: 1:10:23-1:10:58] The Linden Homes web pages will be updated so that if you already have a Linden Home, it will be possible to see if a theme you’d like to switch to is currently available, rather than having to abandon your existing home in order to see the list of available themes via the web page .
Premium Plus Ranch Theme – June 2023

New User Experience (NUX)

[Video – 25:58-35:40]

New Starter Mesh Avatar

  • These were previewed at SL19B but are still to be released.
  • In the interim, the avatars have undergone further testing and approvement.
  • The project now has an overall brand name  – Senra (which fits with the Linden branding, given the latter is a tree and Senra is a genus of plant).
  • Alongside the new avatars, LL has developed a full line of clothing, accessories and attachments, which will be released at the same time as the avatars.
  • A devkit with licensing agreement, for creators wishing to support the new avatar ecosystem and producing clothing and accessories they may wish to sell into that environment, is also in the final stages of preparation for release.
  • These avatars and their clothing / accessories lines (both from LL and creators) will be featured in the new Welcome Hub shopping areas (see below).
  • The entire system is almost now ready for release, and is just waiting on a couple of pieces to be put into place. One of these is on the web side of SL, where incoming new users will be able to select an avatar and customise it .
A preview version of the new, single mesh (head-to-toe) avatars now under the Senra brands, as originally unveiled at SL19B in June 2021 

New Welcome / Community Hubs

  • The new Motown Experience and the additional regions are a new Welcome Hub Experience.
  • It comprises multiple regions built around a central Welcome Area, which is part of the renewed Mentor programme.
  • Please see my blog post Linden Lab and Motown: a new approach to user on-boarding in Second Life.
  • This will be the model for future Welcome / Community Hubs.
  • The shopping area within the Hub idea will include times for the NUX Avatar described above, feature other items aimed at new starters, with stores being periodically rotated for different creators.
  • Within the current Hub, the Motown Experience will continue to be expanded in terms of events and offerings.
  • Other partnerships along this line are under consideration, and may be seen Soon™.

Initiatives in Development: TV Show Partnership

[Video: 35:41-37:00]

  • As noted above, the new Welcome Hub features a partnership with Capitol Record Group via their Motown label.
  • This is the latest in a series of partnership with external organisations (Adult Swim, Zenescope, Film Threat, etc.).
  • These are likely to continue.
  • Currently, development is in the works to see Second Life featured in a “fairly significant TV show” which is currently airing (at least in the US, if not on streaming services in general – details were not made clear – and about to enter its 2nd season). Within it, SL will have a “pretty prominent placement”.

Mainland Development

[Video: 49:59-54:26]

  • Due to the volume of work the LDPW is committed to, there have been changes in priority for various projects, meaning resources do get swapped between projects according to demand.
  • However, there are a number of Mainland initiatives underway, which may not always be particularly visible, but which are proceeding as resources allow (e.g. ongoing work to improve the Second Life Railroad (SLRR) and Mainland roads infrastructure).
  • As the page is turned with regards to the old Linden Homes themes and mini-continents, it is anticipated that more Mainland-focused work and activities will come to prominence. For example (and allowing for their historical value) Mainland Hubs might be given an update / refresh in the future).
  • In addition, it is likely that new features such as the upcoming PBR Terrain project (see: 2023 week #20: SL CCUG meeting summary: mirrors and PBR terrain – this blog, and Sneak Peek: Shaking Up the Terrain with Physically-Based Rendering – official blog, for details), although it was noted that care with this would have to be taken in how this is done to ensure full and proper consistency across regions and parcels.
  • Mainland residents with ideas for Mainland improvements can (preferably) submit them as Feature Requests through the  Second Life Jira, although they can be accepted via a Support ticket.

General Q&A

  • General observations in opening comments:
    • Linden avatars may at times be carrying a tablet. This is apparently clickable and related to the Bellisseria / Mainland passport system (run via the Bellisseria Bureau of Bureaucracy – residents who have a BBB passport can touch an Linden’s tablet and obtain their “passport stamp”.
    • The inclusion of Adult themed regions at SLB20B and the Shop and Hop was a conscious decision to express all of SL’s diversity at a milestone event.
  • [Video: 40:19-42:55] Last Names:
    • Will previously-offered Last Names be brought back? – Probably not, unless the name generates an exceptional number of requests for it to be brought back – and even then it would mean reversing a public statement that “used” Last Names would not be re-featured.
    • Will the cadence of new Last Name options be increased? – releases have largely been with an event / seasonal focus (with some themed offerings as well). It is unlikely this will change.
  • [Video: 43:00-45:40] Adult Linden Home Regions:
    • This has been requested from time-to-time.  However, as:
      • Adult activities / furnishings are permitted in private homes within Moderate Regions (+ Parcel Privacy can be invoked),
      • And additional research by the Lab suggests there is not a general request for residential places with Adult activities can be acted on in public,
      • It is not seen as offering benefit at present, at least in terms of replicating the current themes of Linden Homes within Adult-rated regions.
    • That said, this doesn’t preclude the potential for a special “Adult Theme” of Linden Homes within their own regions, were sufficient demand to arise. There are just no plans in the works for anything like this at present.
  • [Video 45:49-47-29] Zindra / Horizons:
    • Is Zindra (the Adult continent) ever going to be “finished” (in regards to shape, coastlines, etc)?
      • Yes. There are plans to add on to the Adult continent. However, this may not be done utilising the current Zindra “theme”.
      • Rather there are plans in development which may result in a complete overhaul / update of Zindra (at least in terms of the core builds by the LDPW).
    • Is it possible to order Private regions attached to Zindra or the Adult Horizons regions? – Yes, but with a caveat:
      • LL operate the Community Land Partnership Programme (CLPP), and requests for Private regions to join with LL continents as a whole (including Zindra and Horizons) must comply with the requirements of this programme.
  • [Video: 47:47-49:50] Can users consult with LL directly over issues of ToS, copyright, and other policies?
    • The best route for general enquiries / questions on matter of TOS and other SL policies as enforced by LL is via Support, who can generally answer general questions and provide assistance with navigating the policies to gain a clearer understanding.
    • However, Support (and user-facing LL staff in general) cannot consult on legal matters or provide any form of legal advice or recommendations, although very specific questions might be escalated to the Legal Dept for feedback.
    • Where matters of TOS / Community Standards  / violations are concerned, users should file these via the Abuse Report mechanism.
  • [Video: 54:55-58:34] The SL20B Sweepstakes:
  • [Video: 58:46-1:03:39] Demographics over the years:
    • There have been shifts in demographics over the years, some of which are clearly visible in-world, thanks to the changing face of content creation (e.g. from hobbyists happy to bang prims together to semi-professional mesh creators).
    • There have also been other shifts that have been visible – from the technically curious and engaged to the more socially-seeking users (in terms of making connections, seeking social events, etc.).
    • Demographics and changing patterns as a whole are something the Lab tracks as a part of efforts to try to encourage more people to enter SL and become engaged with it.
    • This will continue in the future as LL continue to seek to engage and draw and keep SL vibrant and active as a platform. It may include casting back to older initiatives and trying them again (hence the recent informal Twitter poll by Alexa Linden on Teen Grid and perhaps bringing that back), if it is believed they might work – not that a return of Teen Grid is currently in the works.

SL20B Sweepstakes in Second Life offer impressive prizes

via Linden Lab

So, around 30 minutes after I publish my unofficial guide to SL20B, an e-mail arrives announcing the SL20B Sweepstakes  – something which I admit I’d missed when visiting the event’s Welcome Area.

Why is this newsworthy? Because the prizes  – particularly for those in the United States – are pretty impressive, including as they do:

  • A physical world Chevrolet Bolt EV car (US residents only).
  • A physical world Asus high-end gaming laptop (US Residents only).
  • A Second Life Lifetime Premium membership.
  • A 1 Year Premium Plus membership.
  • DAILY 1 Year Premium membership.

No purchases are necessary to enter the sweepstakes, just a visit to the SL20B Welcome Area during the festivities, and click on one (or both, in the case of US residents) Sweepstakes kiosks.

The National (US residents only) and Global (US residents + rest of the world) Sweepstakes kiosks at the SL20B Welcome Area

There are also a couple of official web pages providing more information and rules, and which run a clock giving the time remaining to enter:

A screen cap of part of the official Global Sweepstakes website for SL20B

So why not give it a go – the Daily Premium prizes are worth a visit on their own, to say nothing of the rest. Just expect the Welcome Area to be busy!

SL20B: your completely unofficial pocket guide to the celebrations

via Linden Lab

Update: SL20B includes National and Global Sweepstakes with some impressive physical world and Second Life prizes – read more here!

Second Life marks its 20th anniversary in 2022 with 11 days of celebrations and exhibitions across multiple Birthday regions in Second Life. As with previous years, the event folds into in, live music, DJ sets, art, shopping (via the dedicated Shop and Hop event), exhibits by Linden Lab and – particularly exhibit by Second Life residents and communities.

The following is intended to provide a general overview of the celebrations and highlight some of the key aspects, although as there was (again) no preview opportunity (or even any announcement through the SLB Press Corps group, which makes me wonder what we’ve collectively done to be shunned by the Lab), this has in part been put together in a bit of a rush in order to still be relevant around the time of the opening ceremony.

SL20B: The Arboretum

Dates and Theme

This year the SLB festivities will open on Thursday, June 22nd, through until Sunday, July 2nd. Thing will launch on June 22nd with the start of the 3-day Music Fest, with the rest of the festivities and events running from June 25th.

We are pleased to announce our Birthday theme for this year: Our Fantastic Future. The cornerstone of this idea is what we would define as eco-futurism including sustainability, a focus on our environment, and the next generation of our world. Some might call this science fiction, but what is science fiction except a dream for a possible future? In Second Life we build worlds. Our worlds, our way. For SL20B, we invite you to show us your worlds of the future!

– From the official SL20B announcement

SL Birthday Calendar and Magazine

The best way the stay abreast of all that’s going on is via the official calendar of events, which I’ve embedded below.

  • Use the Week / Month options, top right to change the calendar view.
  • Click on any given line item on any given day of festivities to view more information, including teleport SLurls.

SL20B Guide Magazine

Published to coincide with the celebrations is the SL20B Official Guide Magazine. This not only provides a guide to all of the SL20B regions, it includes interviews with members of the Lab’s board and management team, it charts the history of Second Life, with input on the subject from both Lindens and a cross-section of residents (apparently including someone called “Pey”, for some reason who wibbles at some point within it).

The magazine is again a new venture for the Lab where SL Birthday events are concerned, and allows residents and also ISSSU users to find out more about the platform and its attractiveness, with articles tracking some of the popular activities within SL: fashion, content creation, and home décor. There is also a potted history of Second Life from 2003 through to 2023, which appears to be modelled on the (now) staple of SLB event: The Tapestry of Time exhibit, which appears within the SL20 Birthday regions.

For those interested in finding out what is where within the Exhibit regions, Pages 84 through  105 provide an alphabetical breakdown of the exhibitor regions and the exhibits to be found within them.

 

Key Events

Grand Opening

Patch Linden will be formally opening SL18B at 12:00 SLT at the Mandala Stage, which will also be streamed as a You Tube Lab Gab special, in which Strawberry Linden will afterwards host a tour of the SL19B regions.

Music Fest and Shop and Hop

As has become the tradition, the Birthday will kick-off with a 3-day Music Fest taking place at the Mandala Stage and featuring many of Second Life’s top vocalists and musicians. The full schedule (at the time of publication can be found in my SL20B: Music Fest, Lab Gab, Shop and Hop post, and in this official post post.

The SL20B Shop And Hop event is taking place across 20 regions, and features 480 creators and merchants. The best way to find out about this event is via the Shop and Hop Destination Guide entry and via the SL20B Shop and Hop Participating Merchants list.

SL20B: The community Walkway Gallery with the Welcome Area beyond

Lab Gab Linden Talk Shows

As per usual, SL20B will feature a series of Talk shows featuring various members of the Lab’s Board, management team and advisors. These will be a mix of live and pre-recorded sessions, and whilst also already covered in the Music Fest, etc., blog post mentioned above, I’m including the schedule here for completeness, and further information can be found in this official blog post.

Event SLurls: Arboretum 1Arboretum 2Arboretum 3

Day (Times SLT) Featured Guest(s)
Monday 26th June, 13:30
Patch Linden, Vice President of Product Operations (Live)
Tuesday 27th June, 13:30 Grumpity Linden, Vice President of Second Life Product and Mojo Linden, Vice President of Engineering (Pre-recorded)
Wednesday 28th, June, 13:30 Linden Lab Executive Chair Brad Oberwager and Founder Philip Rosedale (Live)
Thursday 29th June, 13:30 Chief Marketing Officer StyFy Linden and VP of Marketing Brett Linden (Pre-recorded)
Friday 30th June, 13:30 Meet the Moles. The Moles are builders, scripters, and content creators employed by Linden Lab to work in the Linden Department of Public Works (Live)

The Welcome Area

Never been to an SLB event before – try starting at the Welcome Area where you’ll find lost of help, things like the SL20B Hunt HUD, and more!

The Tapestry of Time and Gift Area.

First presented in 2018, the region-wide Tapestry of Time presents visitor with a walk-through of Second Life’s history from 2003 through to the present day using images, text and videos. True, not everything has been recorded, but there’s enough within the region to be of interest to the historically minded.

within the Tapestry of Time can be found the SL20B Gift Area, offering gifts from the Birthday exhibitors and from merchants participating in the Shop & Hop event.

The Community Gallery Walkway

For 20 years, Second Life has offered us a virtual space to create, define and explore, bringing people from around the world together to create, share, discover new interests and make new friends, participate in games and adventures, to learn and discuss, and simply have fun.

For SL20B, the Community Gallery walkway, extending to / from the Welcome Area, has been created to offer a place where visitors can share their memories of their times and adventures, memories that turned a virtual world into a community of Residents.

SL20B The Tapestry of Time and Gift Area

Exhibitor Regions

As is common for SLB events, the mix of content is varied, and the representation of interests broad. Role-play groups, arts, communities, are represented across the nine regions open to exhibitors; some are static, others are interactive in nature.

  • Direct links to the exhibitor regions can be found in the SLurls lists at the end of this piece.
  • Information / SLurls for individual exhibitors can be found in the SL20B Exhibitor Showcase.

Note that teleport boards are available at the centre of all Exhibitor regions for easy of moving between them.

Adult Exhibitor Regions

for the first time at SLB, Adult content and groups are permitted to exhibit at the event, with four dedicated regions  – separate to the main exhibitor regions – open to visit. These have a dedicated Teleport Hub sitting kitty-corner admits the four regions, and I’ve also included individual region SLurls at the end of this article.

Advice on a Better Experience

The SL19B regions – celebratory and Shop & Hop can get exceptionally busy. To help ease the pain for you:

  • If you have a high draw distance, reduce it to  as low as is comfortable for your enjoyment.
  • Turn off shadows in your viewer if you usually have them enabled.
  • Go to Preferences → Graphics and reduce the slider Max # Non-Imposter Avatars to a minimum and dial-down your Complexity slider.
  • Remove texture-heavy HUDs to free-up more texture memory.
  • To assist the simulator, remove unnecessary scripted attachments.
  • Dress lightly, avoid accessories of high complexity.

SLurls and Destination Guide Links

Core Event Region SLurls

General Rated Exhibitor Region SLurls

SLB Beguile SLB Blissful SLB Breathtaking SLB Captivate SLB Celebrate SLB Delightful
SLB Electrify SLB Enchant SLB Fabulous SLB Fantasy SLB Glamorous SLB Incredible
SLB Marvelous SLB Outgoing SLB Sparkle SLB Spectacular SLB Stupendous SLB Triumphant

Adult Rated Regions

Adult Exhibitors teleport Hub SLB Alluring SLB Daring SLB Euphoric SLB Irresistible

Destination Guide and Other Links

SL20B: Music Fest, Lab Gab, Shop and Hop

via Linden Lab

The Second Life 20th Birthday celebrations are almost upon us, with the regions opening on Thursday, June 22nd, and will remain open through until until Sunday, July 2nd.

The following is a summary of the Music Fest and the Lab Gab sessions with will take place throughout the event. Please note that where SLurls are given, they will not be available for public use prior to the event opening.

Music Fest

As with more recent(ish!) years, festivities will kick-off immediately following the opening on Thursday, June 22nd with the Music Fest, a 3-day celebration of live music in Second Life, and on Monday, June 19th, Linden Lab published the line-up for the event. This year, the festival will be taking place at a dedicated 4-region venue (which presumably will be used for other entertainment as well), comprising the four SLB regions of Amaze, Astound (primary landing point), Astonish (alternate landing point) and Imagination (alternate landing point).

At the time of writing, the scheduled line-up comprised:

Time (SLT) June 22nd June 23rd June 24th
10:00 Gates Open AnLaik
11:00 Fly Kugin
Noon Opening Ceremony¹ Made in SL: the Movie¹ Mimi Carpenter
13:00 SEMINA Tia Rungray TEMPIO Breil
14:00 Marqs DeSade DorianKash Tally Mercury
15:00 Justin Elias Anatra Randy De Lucia Jordan Lively
16:00 Holly Giles Joaquin Gustav Slade S. Simunyé
17:00 Ruvi Gatchie ryeshure spiritLed
18;00 Frogg Marlowe & Jaycatt Nico (Effinjay) Oblee Cosmic Cat
19:00 Grace Loudon FrankLee Ras Solaris | Waverino
20:00 Angelikus Deo Maximillion Kleene Gabriel da Silva
21:00 John Rocky
  1. At the time of writing, the Second Life Birthday calendar gave the SLurls for the Opening Ceremony and the film festival as those of the Music Fest. However, it appears that:
    • According to the official Talk Show blog post, the Opening Ceremony will in fact take place at the Mandala Stage (no SLurl available at the time of writing).
    • According to the Destination Guide, the film premiere will take place within the Exhilarate region of the SLB Arboretum.

Lab Gab: Linden Specials

SL20B will feature a series of  Linden Specials, featuring a mix of pre-recorded and live interviews with members of the the Lab’s board and management team. These can be attended in-world and will also be streamed via the Second Life You Tube channel. For those wishing to view the events in-world, the SLurl are as follows:

Arboretum 1Arboretum 2Arboretum 3

Day (Times SLT) Featured Guest(s)
Monday 26th June, 13:30
Patch Linden, Vice President of Product Operations (Live)
Tuesday 27th June, 13:30 Grumpity Linden, Vice President of Second Life Product and Mojo Linden, Vice President of Engineering (Pre-recorded)
Wednesday 28th, June, 13:30 Linden Lab Executive Chair Brad Oberwager and Founder Philip Rosedale (Live)
Thursday 29th June, 13:30 Chief Marketing Officer StyFy Linden and VP of Marketing Brett Linden (Pre-recorded)
Friday 30th June, 13:30 Meet the Moles. The Moles are builders, scripters, and content creators employed by Linden Lab to work in the Linden Department of Public Works (Live)

Shop and Hop

Coinciding with the Birthday celebrations is another Shop and Hop event, this one on a vast scale: 20 regions and 480 merchants! Find out more via the SL20B Shop and Hop Destination Guide category, or check out the list of participating merchants (with SLurls).

Second Life Birthday Calendar

The provides a full breakdown of events -note again that all times are SLT. Click here to open it in a separate browser tab.

Destination Guide links

Note: some of these may not be available until Thursday, June 22nd:

SL20B: Volunteer, exhibitor applications open

via Linden Lab

June 2023 will mark the 20th anniversary of Second Life opening to public access on Thursday, June 22nd, and running through until Sunday, July 2nd; and as we’ve all come to expect, a portion of the month will be given over to celebrations at the Second Life Birthday (SLB). On Monday, April 3rd, the Lab opened applications for exhibitors and volunteers, and both will remain open through until Sunday, May 14th, 2023, alongside of the currently open applications for the SL20B Music Fest and Performer applications.

The theme for the event is Our Fantastic Future, which the Lab describes thus:

The cornerstone of this idea is what we would define as eco-futurism including sustainability, a focus on our environment, and the next generation of our world. Some might call this science fiction, but what is science fiction except a dream for a possible future? In Second Life we build worlds. Our worlds, our way. For SL20B, we invite you to show us your worlds of the future! 

SL20B Exhibitors – Notes and Changes

In terms of Exhibitor applications, and as with recent SLB events, the Lab notes:

Your exhibit does not need to stay in theme. Share your Second Life passions with us. Your interests. Your communities. Your world! Every year we celebrate because of you, the amazing and creative Residents who have chosen to call Second Life home. What has drawn you into this world, and what keeps you here? These annual festivities are an opportunity to show us what fuels your Second Life. Let’s celebrate that together! 

This year will see a number of changes to the Birthday for exhibitors, including:

  • There will be both General and Adult rated regions available to exhibitors.
  • Exhibitor parcels will be 4096 sq m in size, with a Land Capacity of 1872 LI.
  • Exhibitors can use there parcels for more than one exhibit, with the Lab suggesting those who wish to can re-display exhibits they have created for past Birthday events if they have them available, and there will be a Birthday Reboots category at SL20B in support of this.
  • There will also be a Second Life History category for those exhibits specifically celebrating SL’s past 20 years.

There are also the usual Exhibitor rules for applicants, and these can be found on the SL20B Exhibitor Application form.

Volunteers

Volunteers for SL20B are also being sought to help with the event and festivities. In particular LL are looking for: Stage Crew to help with the performances and entertainment; Stage Hosts to help manage and maintain the flow of performances; Stage Crew Technicians to be available on an on-call basis to help with stream management / issues; and Greeters working to help welcome those visiting the Birthday and answer any questions they might have, etc.

All volunteers will be expected to attend training sessions and to commit to completing at least two hour shifts at a time, and be available for more than just one or two days during the week of festivities.

Full guidelines and requirements can be found in the SL20B Volunteer Application form.

Related Links