June 2021 will see Second Life officially “come of age” as it were, as the platform celebrates it’s 18th anniversary of opening to public access.
Eighteen is generally acknowledged as the age of shedding minority status and of (if only in a legal sense in) reaching adulthood, as such this year’s Second Life Birthday (SLB) celebrations will likely acknowledge this in some way or ways – although we’ll have to wait to find out exactly how.
SL18B will run from Thursday, June 17th through until Thursday, July 1st, and Linden Lab officially opened exhibitor applications on Friday, March 19th. The theme for this year’s celebrations is simply given as “Hidden Worlds”, with the Lab noting:
Your exhibit does not need to stay in theme. If you are inspired by the thought of the hidden worlds around you, show us! Or, share your Second Life passions with us. Your interests. Your communities. Your worlds! Every year we celebrate because of you, the amazing and creative Residents, who have chosen to call Second Life home. What has drawn you into this world and what keeps you here? This year at the eighteenth annual Second Life Birthday, show us what fuels your Second Life and inspires you. Let’s go exploring!
Those who are interested in exhibiting at SL18B are asked to read, complete and submit the official exhibitor application form, which includes this year’s Exhibitor Rules. Note that the closing date for applications is Friday, May 28th.
Music Fest
A reminder that performers interested in participating in this year’s SLB music Fest, which will form the opener to the SL18B celebrations and take place between Thursday June 17th and Saturday June 19th inclusive, can still apply to be considered.
The Lab is seeking at least a dozen performers, both veteran Second Life musicians and those new to the scene, to provide the music for the festival, and full details on requirements / policies can be found in the Music Fest application form. But if you do plan to apply, remember, applications will close on Sunday, March 28th!
On Thursday, March 18th, 2021 Patch Linden, the Lab’s Vice President of Product Operations and a member of the company’s management team, attended the 2021 Virtual Worlds Best Practice in Education (VWBPE) conference in the first of three special events featuring representative from Linden Lab.
The following is a summary of the session covering the core topics raised. The notes provided have been taken directly from the official video of the session, which is embedded at the end of this article. Time stamps to the video are also provided to the relevant points in the video for those who wish to listen to specific comments.
Notes:
This is a summary, not a full transcript, and items have been grouped by topic, so may not be presented chronologically when compared to the video.
In places, information that is supplementary to Patch’s comments is provided in square braces (i.e. [ and ]) are used in the body text below to indicate where this is the case.
Linden Lab’s board of directors (l to r): Brad Oberwager, J. Randall Waterfield and Raj Date
New ownership team is a “joy to work with”.
Brad Oberwager is particularly active, and has the avatar name Oberwolf Linden and is described as “a lot of fun” to be around and to work with. [He is both on the board and serves as Executive Chairman on the management team.]
Brad Oberwager has joined the Lab’s management team as Executive Chairman, and his long-time colleague, Cammy Bergren serving as Chief of Staff
As Executive Chairman Brad Oberwager’s aim is to see Second life set as the “largest and best” virtual world, and has a genuine love for the platform.
Both J. Randal Waterfield and Raj Date (particularly) appear to lean more towards the Tilia Pay side of things, with Brad Oberwager more “in the middle”. However, this doesn’t mean there is a dichotomy. Tilia is a key component of Second Life (it runs the entire Linden Dollar eosystem), and Tilia’s own success and growth will benefit SL.
[Tilia is a wholly-owned subsidiary of Linden Research (Linden Lab). It’s board comprises two members of the Linden Research Board: Brad Oberwager and Raj Date), together with Aston Waldman, the Chief Financial Officer (CFO) at Linden Lab. The management team comprises: members of the the Lab’s management team: Aston Waldman, David Kim, Ray Johnson, Emily Stonehouse and Brett Attwood.]
The two entities enjoy a symbiotic relationship: Tilia is owned by Linden Research with Linden Research also a primary customer. However, day-to-day operations are carried out by two separate teams.
[48:48-49:59] The new owners are bringing a tremendous new energy to Linden Lab, and are “super enthusiastic” about growing Second Life, including its educational use. What gets to be invested in the platform will only benefit everyone.
The key question Brad Oberwager asks and prompts people to ask is, “How will it benefit the residents, and how will it benefit Second Life?”
SL Short-Term and Longer Term
Priorities for the Second Life Team in the Next 12 Months
Immediate priority is to increase the Second Life active user base. This is very much being driven as a goal by Brad Oberwager, and includes:
“Drilling down into” the new user experience.
Refactoring the on-boarding process and orientation islands.
The work will include viewer-side changes that are intended to “smooth out a lot of the bumps in the road”.
The will will be built on two years of active study and A/B testing to try to determine what the on-boarding path should look like, together with learning from users returning to Second life as a a result of the SARS-CoV-2 impact.
It is hoped this work will both help LL improve user retention and also feed through to the community gateways, particularly with regards to the upcoming changes which will be made to the viewer.
No specifics provided, but the viewer changes are described as:
“New UIs”
Refreshed looks.
Easier to find information.
There is also the need to complete the work of transitioning to AWS – fixing the current issues directly related to the move and also on-going work to properly leverage the AWS environment for the benefit of the platform.
[29:24-30:00] This work includes a lot of under-the-hood simulator performance improvements that will be continuing throughout the year.
The company would like to at least double the active user population over the next 3-5 years.
This is seen as a realistic goal in light of the shift in emphasis seen within business, education, etc., from purely physical world interactions towards more digitally-based interactions / hybrid opportunities that mix various formats [e.g. digital + virtual + remote working / learning].
AWS offers the potential for regions to be geographically located around the world, potentially bringing them closer to their core audience.
This could allow educational regions, for example, to be hosted much closer to the schools / colleges / students they serve, making them more responsive.
This approach could potentially start to be used towards the end of 2021.
Further out, geolocating regions could potentially offer the ability for the Lab to offer white label grids to specific customers / groups.
[24:00-28:25] White label grids present the opportunity for the Lab to better meet specific client requests to remove features and capabilities from the viewer – and also take features an capabilities required for a specific environment and potentially make them available across the entire Second Life product.
Two examples of the latter already exists: the new extended chat range feature available to region owners, and the Chrome Embedded Framework updates that allow video to be streamed into Second Life, as originally demonstrated in the Adult Swim streaming of episodes from The Shivering Truth in May 2020.
The pandemic, particularly as a result of attempts to leverage the platform for education, business and similar use by organisations and groups, reinforced the fact that the new user experience needs to the overhauled.
It has also underlined the fact that people’s usage habits have changed.
The Land Team in particular has learned a lot about business, etc., needs of clients – the team deals directly with such requests as they come in to the Lab, and so have been dealing first-hand with understanding client requirements, determining the best for of assistance (e.g. providing one of the Lab’s turn-key solutions or brokering contact between the client and a solution provider who can meet their requirements.
Nothing on the roadmap related to pricing; land costs should remain untouched through the rest of the year.
There is the potential for AWS to allow the Lab to develop new region products; this is something that may start to be looked at 12-24 months hence.
AWS might also allow for on-demand spin-up of regions, initially building on the idea of Homestead holders being able to take a temporary upgrade to a Full region to run a specific event, then downsizing back to a Homestead.
There is no Lab-based group specifically tasked with investigation competitive platforms, but staff tend to try them out through their own interest.
Attention is paid to how other platforms adopt newer technologies and the challenges encountered in such adoptions.
There is still no real, direct competitor to Second Life in terms of size, flexibility of use, or in having an in-built content creation tool set.
LL don’t regard users as beta testers per se. However, major new features do require trialling / testing, which can involve selected users / tried at scale to determine feasibility / performance, etc. Sometimes the result is a capability has to be withdrawn as it is not performant enough (e.g. the VR headset viewer) and / or negatively impacts the user experience.
The 2021 Virtual Worlds Best Practice in Education (VWBPE) conference takes place between Thursday, March 18th and Saturday March 20th, 2019 inclusive. A grass-roots community event focusing on education in immersive virtual environments, VWBPE attracts 2200-3500 educational professionals from around the world each year. Its primary goals are to foster discussion on, and learning about educational opportunities presented through the use of such virtual spaces, a defining core values and best practices in doing so, including:
Helping to build community through extension of learning best practices to practical application of those ideas and techniques;
Providing networking opportunities for educators and the communities that help support education; and
Offering access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education.
Carrying the theme of Reconnaissance, the conference will, as usual, take place in a group of dedicated regions, and will comprise its usual engaging programme of events and activities.
VWBPE Gateway
Programme
As with previous VWBPE conferences, Reconnaissance includes keynote speakers, workshops, presentations, social events and more.
The best way to find out what is going on over the three days of the conference is through the VWBPE programme page, However, here are some of the highlights (note: all times SLT, and all events at the VWBPE auditorium – landing points:Auditorium, Area 52; Auditorium, Norganon; Auditorium SkywallLP – unless otherwise stated):
Thursday, March 18th
08:00-09:00 – Kick Off and Ribbon Cutting: the official opening of the conference during which the Conference Executive and Organisation Committees will share a few of the upcoming highlights at the VWBPE 2021 Gateway.
09:00-09:50 – KEYNOTE: About the History of Virtual Reality and the Meaning of VR for Education, Dr. Undine Frömming (angenblick Winkler SL); HMKW Berlin, University of Applied Science for Media, Communication and Management.
13:00-13:50 – Reconnaissance with the Lab Round Table Discussion: Patch Linden, VP of Product Operations; Brett Linden, VP of Marketing; Grumpity Linden, VP of Product; Madori Linden, Product Specialist (Land Operations). Taking place at Quadrivium.
Saturday, March 20th
09:00-05:00 – KEYNOTE: Reconnoitering higher education’s next generation – Bryan Alexander (Bryan Zelmanov SL).
If you cannot get in-world to attend any of these or the other major talks and presentations at the conference, note that you can watch them via You Tube – check the VWBPE website for the full schedule of You Tube live streams.
VWBPE Lecture A
Conference Facilities
For 2021, the conference uses the same facilities as the 2020 event. These are intended to match the stellar theme, and are largely located in the air over their respective regions. The following is a quick run-down of some of core facilities.
The VWBPE Gateway: located on the ground level, the Gateway offers a main landing point for in-coming visitors, complete with a swag bag for arrivals available through several givers.
The VWBPE Auditorium: with three access points (Auditorium, Area 52; Auditorium, Norganon; Auditorium Skywall), the auditorium is an asteroid that has a cloud of debris floating before it – just click one of the little rocks and take a seat!
The VWBPE Social Spaceport: the spaceport is the main entertainment centre for the conference, and offers rides and freebies and opportunities to relax.
The conference also includes lecture and workshop spaces and locations for presentations, all of which can be accessed via the teleport HUD.
The Teleport HUD
As noted above, the VWBPE teleport HUD is the best way of getting around the facilities. It can be obtained via the swag bag givers at the VWBPE Gateway and is delivered to inventory in a folder. Open the folder and right-click → ADD the HUD. Note that you will need to grant teleport permissions for it to work.
The VWBPE 2020 teleport HUD
By default, the teleport HUD attaches to the bottom of the viewer window. Click the Show button to reveal / hide it. When displayed, it will show the main buttons to the left:
Stations: displays buttons for all of the conference facilities except the main auditorium (shown active in the image above). click one of the buttons to be teleported to the named location.
Exhibits: displays a directory of exhibits, each numbered, and a corresponding set of numbered buttons. Again, click a button to go to the desired exhibition.
Sponsors: displays a directory of sponsors, each numbered, and a corresponding set of numbered buttons. Click a numbered button to visit the listed sponsor’s exhibit.
Special: offers a teleport button to the VWBPE Luminaria centre.
Auditorium: displays three buttons corresponding to the three landing points for the VWBPE Auditorium.
VWBPE Spaceport social area
To keep up-to date with the conference, be sure to check the VWBPE website daily.
About VWBPE
VWBPE is a global grass-roots community event focusing on education in immersive virtual environments which attracts over 2,000 educational professionals from around the world each year, who participate in 150-200 online presentations including theoretical research, application of best practices, virtual world tours, hands-on workshops, discussion panels, machinima presentations, and poster exhibits.
In the context of the conference, a “virtual world” is an on-line community through which users can interact with one another and use and create ideas irrespective of time and space. As such, typical examples include Second Life, OpenSimulator, Unity, World of Warcraft, Eve Online, and so on, as well as Facebook, LinkedIn, Twitter, Pinterest or any virtual environments characterised by an open social presence and in which the direction of the platform’s evolution is manifest in the community.
On Sunday, March 21st, Second Life will play host to SLarp Fest, a one-day celebration of live action role-play (LARP). The event is a co-production by IndieCade International Festival of Independent Games and the Playable Theatre Project, and is the latest in a series of events traditionally held in the physical world to leverage the potential of Second Life as a means to provide attendees with a unique digital experience.
For those unfamiliar with it, IndieCade is the only standalone festival for independent games in the United States. It was founded in 2005, and held its first showcase event at the annual Electronic Entertainment Expo (E3) in 2007, with its first festival following in 2008. Between 2009 and 2015 the festival took place in Culver City, California, moving to Santa Monica City College in 2018. A “sister” event, IndieCade Europe was held in the UK between 2007 and 2009, before being rebooted in 2016 as the IndieCade Conference and Expo, held France.
Regarded as “the video game industry’s Sundance“, IndieCade gives invited independent video game developers the opportunity to showcase their work alongside of a conference track featuring classes, panels, workshops and keynotes related to games development. In doing so, it has become a major attraction for independent game developers and others in the industry.
As with so many events the world over, the SARS-CoV-2 situation forced the IndieCade organisers to “go digital” in 2020, hosting events and activities through various on-line mediums. As a part of this IndieCade 2020 Anywhere and Everywhere festival, a presence was established in Second Life: IndieCade Oasis, which for 2021 will play host to SLarp Fest.
Part of IndieCade Oasis – the in-world venue for SLarp Fest 2021
Conceived by IndieCade and the Playable Theatre Project, SLarp Fest is an experiment in adapting live action role-playing games – a long-standing part of IndieCade’s repertoire – to a digital format, the idea being to allow experienced and novice role-players alike to join is a series of specially-adapted live action role-play scenarios, and to participate in a number of other activities.
A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters and enact a plot of the game. The players pursue goals within a fictional setting represented by the real world environments while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.
– Live action role-play definition, via Wikipedia
SLarp Fest is curated by Celia Pearce (Artemesia Sandgrain in Second Life), one of the co-founders of both IndieCade and the Playable Theatre Project. She is also the author of a number of books and papers on viral worlds, including Communities of Play (MIT Press 2009). Working with IndieCade Oasis region designer Jenn Frank (Nova Conundrum in Second Life) – herself a long-term Second Life resident through her main account and a writer focused on games and technology – Celia has sought to provide an environment that is more interactive and immersive than can be achieved through the more “traditional” approaches to digital engagement, such as Zoom.
I was growing increasingly frustrated by the limitations of the Zoom proscenium, so I invited some of my favourite LARP designers to experiment with avatar embodiment to see if we could adapt their work for a virtual world. Jenn and I worked with the creators to take advantage of the capabilities of the Second Life, along with the massive amount user-created content, to build something truly unique and immersive. Our play testing thus far has indicated that the experiment is working!
– Celia Pierce (SL: Artemesia Sandgrain) on the origins of SLarp Fest
SLarp Fest will feature four live action role-play scenarios attendees can play, including Angel Falls, developed specifically for Second Life and the eventCommencing at 09:00 SLT on Sunday, March 21st, SLarp Fest is open to anyone who wishes to attend. Throughout the day the festival will present a range of activities for attendees, including card games, a carnival, pirate ships, the chance to play MadPea’s Escape Room and, of course, the opportunity to participate any of the four live action role-play scenarios that are the focus of the festival. These are:
09:00-11:00 – First Impressions (aka D&D Speed Dating): find your fantasy character their own adventuring group in a speed-dating-style event! A fast, zany take on conventional fantasy tropes. Game by Marc Majcher, Adapted for Second Life by Evan Torner (UC Game Lab).
11:00-13:00 – Angel Falls: players attend a funeral as conflicted humans and comforting but flawed angels in a scenario about seeking resolutions when it is already too late to resolve anything. Developed specifically for Second Life and SLarp Fest by Celia Pearce, Jenn Frank and Annika Waern, and inspired by the film Wings of Desire.
13:30-15:30 – Romancing Jan: a racial, orientation and gender inclusive take on a Regency era matchmaking game, played in full costume at a fancy outdoor tea dance in a period pavilion. Game by Athena Peters, who also adapted it for Second Life.
16:00-19:00 – The Sleepover: play as adolescents learning and sharing knowledge about sex, sexuality, and gender identity at a sleepover party during summer camp” From the IndieCade 2021 Finalist anthology Honey & Hot Wax by Julia B. Ellingboe and Kat Jones (Candyland Games), and adapted for Second Life by the authors.
SLarp Fest will include a range of activities, including the LARP sessions, arcade games, MadPea’s Escape Room, a carnival and more
Those wishing to attend the event should register their intent to allow the organisers to get a feel for the potential number of attendees. In addition, registration will provide access to the sign-up forms for the LARP scenarios. Note that registrations will close at 23:59 SLT on Thursday, March 18th.
Further details on SLarp Fest and IndieCade can be found via the links below, and I’ll have more on the event, including the SLurl, ahead for the opening.
It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.
Sunday, March 14th,19:00: The Quiet Man
Released in 1952, John Ford’s The Quiet Man is regarded as a classic Irish-American romantic comedy / drama. Starring John Wayne, Maureen O’Hara (and assorted members of their RL families!) and Barry Fitzgerald, it is a popular choice among critics and film-lovers.
The screenplay for the film was drawn in a large part from a short story of the same name originally published in 1933 in the Saturday Evening Post, and penned by Irish author, Maurice Welsh. Together with a number of other short stories by Walsh, The Quiet Man was gathered into a single volume of his short stories, The Quiet Man and Other Stories, which dealt with many recurring characters living in rural Ireland of the 1920s, and set against the backdrop of the civil unrest which affected the country at that time, while examining the complexities and occasional intrigues of life, love and Irish traditions.
Join Caledonia Skytower as she reads Walsh’s original tale of The Quiet Man, Paddy Bawn Enright to mark the upcoming 2021 St. Patrick’s Day.
Monday, March 15th: 19:00 Leviathan
In 1914, the world is divided into Darwinists and Clankers. The Darwinists have evolved genetics to make animals more useful to humans. The Clankers have built their society on machinery technology.
Prince Aleksandar Ferdinand, the would-be heir to the Austro-Hungarian throne and part of the Clankers, has spent his life facing an uncertain future: because his mother was of common blood, he has been barred from taking his father’s title in the fullness of time.
But when his father and mother survive Gavrilo Princip’s assassination attempt in Sarajevo only to be poisoned later the same day, Aleksandar finds himself the centre of intrigue. Despite the fact that he has no legitimate claim to the throne, the Germans are intent on neutralising him, fearful that he might nevertheless unite the people behind him, possibly fracturing the alliance of nations forming the Clankers.
Forced on the run aboard a battletorn war machine crewed by a handful of men loyal to his late father, Aleks encounters Deryn Sharp, a young woman who has disguised herself as a boy to serve aboard British Air Service Leviathan, a living whale flying ship.
Despite their differences, and with the inevitability of war darkening every horizon, Aleks and Deryn embark on a fantastical, around-the-world adventure that will change both their lives forever.
Join Gyro Muggins as he dives into Scott Westerfield’s 2009 novel of an alternate past.
It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.
A continuing experiment in poetry, music, and communal dances with Ktadhn Vesuvin.
Wednesday, March 10th, 19:00: The Guns of Avalon
Across the worlds of Shadow, Corwin, prince of blood royal, heir to the throne of Amber, gathers his forces for an assault that will yield up to him the crown that is rightfully his. But, a growing darkness of his own doing threatens his plans, an evil that stretches to the heart of the perfect kingdom itself where the demonic forces of Chaos mass to annihilate Amber and all who would rule there.
One of the most revered names in sf and fantasy, the incomparable Roger Zelazny was honoured with numerous prizes—including six Hugo and three Nebula Awards—over the course of his legendary career. Among his more than fifty books, arguably Zelazny’s most popular literary creations were his extraordinary Amber novels. The Guns of Avalon is the second book of The Chronicles of Amber.
With Corwyn Allen.
Thursday, March 11th:
19:00: Star Wars a New Hope
The story that started a saga with the immortal words:
A long time ago, in a galaxy far, far, away…
Join Sandon Loring and Caledonia Skytower as they bring us the story of Luke, Leia, Han, Chewbacca and two certain ‘droids as they fight for the Rebellion against the tyranny of the Galactic Empire. Also in Kitely! Find teleport from the main Seanchai World grid.kitely.com:8002:SEANCHAI.
21:00 Seanchai Late Night
Finn Zeddmore presents contemporary Sci-Fi-Fantasy from such on-line sources as Light Speed, Escape Pod, Clarkesworld Magazine, and more.