A Japanese Garden in Second Life

Japanese Garden at Hope Island – click any image for full size

Located in the sky over Project Hope Island is the simply named Japanese Garden, the work of the wonderfully named Sharpy Fhang. It’s a place perfectly described by its name, sitting as it does cupped within the palm of surrounding hills above which a morning Sun is casting its rays to create an aurora-like treetop haze before falling across a Zen garden winding between the trees and through torii gates.

Walk and explore the Japanese Garden at Project Hope. Come and explore, sit and reflect, visit the music garden, or just enjoy the sounds of the waterfalls and feel the serenity at this inspirational garden of peace and happiness.

– Japanese Garden at Project Hope Destination Guide description

Japanese Garden at Hope Island, August 2026

This is a place of sublime peace and beauty, where the sound of water bubbling along little brooks and streams harmonises with the call of birdsong whilst lanterns and lamps illuminate the many paths, silent guides for visitors ready to explore the garden and all it has tucked within it.

These paths are all unhurried in the directions they take or in the time they takes to reach anywhere in particular; there is no reason to hurry; places to sit are plentiful, pools of gravel set aside of gentle dancing contrast with the large central body of water spanned by a large bridge alongside of with lanterns gently float. The land climbs gently as it moves further away from the Landing Point, flattened stone steps placed in little groups as if easing the ascent further.

Japanese Garden at Hope Island, August 2026

Fed by streams the bubble down to it through narrow channels, sometimes ducking under rocks before reappearing the central large pond reflects natural and artificial light in gentle ripples, koi carp swimming just under the its surface. The paths loop gently around it, whilst red crowned crane wads its shallows, content to share the water with the fish below rather than trying to make a meal of them.

A small hot spring borders the pond for those who feel the need to soothe tired muscles, whilst at its upper end where water from one of the garden’s streams enters it, a further sign of harmony can be found as cats and songbirds share a little plank bridge, content to sit and sleep together as the water trips over stones and rocks below them.

Japanese Garden at Hope Island, August 2026

Whichever branch of the paths visitors take from the Landing Point, they all eventually meet with one another, allowing the waters of the garden to be circumnavigated and the gentle climb up to the northern end of the gardens to be completed.

Take the path offered by the red bridge and it will pass by way of a pagoda-like bell tower and a gated entrance and a cobblestone path reaching out to a bench overlooked by a tall waterfall. Skirt the edge of the pond in the other, and you might find yourself passing little shelters, shrines and a place to enjoy steaming delicacies (just don’t disturb the cats!).

Japanese Garden at Hope Island, August 2026

The most northern end of the garden is the preserve of a large single-floored house. Open to the public, it features two large wings of two rooms apiece, a linking hallway passing over waters flowing out from the falls just behind the house.

It is here that the music retreat in the Garden’s description can be found, complete with a koto for those who wish to play it. For those who might find the hot springs a little too much like broiling themselves, there is a large cold water pool sitting between the house and the cobbled path out to the waterfall overlook.

Japanese Garden at Hope Island, August 2026

There is one little quirk within the setting which may not be immediately obvious. It sits overhead as if watching over the gardens and appears accessible to anyone visiting, although I didn’t spot any obvious means of getting up to it other than a sit TP. It’s a quirky little addition to the garden below, yet somehow it still “fits”.

With plenty of opportunities for wandering or spending time in solo contemplation or with a friend, Japanese Garden at Project Hope is a peaceful and engaging setting – an ideal spot for recharging one’s batteries.

Japanese Garden at Hope Island, August 2026

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Of Café Bar Manoaya and the Java Bean Café in Second Life

[REN] & Café Bar Manoaya, August 2026 – click any image for full size
Over the past few years I’ve enjoyed occasional visits to [REN], an engaging parcel designed and held by Noa (Noa Cloud) in western Nautilus. For much of its existence it has been curated as a tranquil haven of imagination, a place to visit and appreciate, witness art or relax within on your own or with friends.

More recently, and due to physical world commitments, Noa has had to scale back on the overall size of [REN], reducing it (for the present, at least) to some 4,350 sq metres. This is more than enough, however, for [REN] to become the home to Café Bar Manoaya and to continue to offer a quiet retreat.

[REN] & Café Bar Manoaya, August 2026
The café sits within a Japanese summer house set little back from a beach of golden sand, a ribbon of sunflowers hydrangea and wildflowers separating the one from the other. A terrace and flagstone steps form the public connection between the beach and café, with the terrace given over to cats and rabbits rather than the more usual tables and chairs to help maintain a feeling of space to breathe.

There is a gentleness to the parcel which helps encourage that since of peace and freedom to relax. A path circles the café,  passing by way of a cluster of small waterfalls dropping gracefully into a rock pool to where tall curtains of bamboo have been pulled across the cliffs behind the café to soften their granite faces.

[REN] & Café Bar Manoaya, August 2026
There is a raised platform at the back of the café for those who prefer sitting outdoors, green tea and shaved ice fruits treats waiting to entice.

More cushions for sitting outdoors can be found tucked between the rear wings of the café, and while it is possible that some of the feline patrons might either object to a human presence there – or demand payment by fussing them in return for intrusions into their garden space. However, two of them at least appear to have found a focus for attention which might preclude their interest in any human interlocutors (although the subjects of that attention probably wish this were otherwise, and the cats in question would indeed find more interest into and humans happening to sit down here!).

[REN] & Café Bar Manoaya, August 2026
My favourite aspect of the setting, however, is the octagonal summer house on the east side of the the land and set slightly further back from the beach than the café. Within it can be found a kind of sanctum sanctorum for a multipotentialite whose interests encompass lepidopterology, national histories (notably South Africa and France) marine life, gemology and music. And there is something utterly relaxing in sitting there and listening to the cello music (whether or not you opt to try the cello yourself!).

Taken as a whole, Café Bar Manoaya and its surrounds make for a charming visit.

The Java Bean Café, August 2026

The same is true of a visit to The Java Bean Café, albeit for different reasons. Created and operated by Katie J. Ronas (Katrina Flowers), it is located on the central southern coast of Corsica, close to the waterway running up from Chopsaw to Skains. Despite the general sense of bustle to the area, it is a peaceful haven keeping itself tidily separated from any possible hubbub of boats arriving and departing the moorings just beyond its south wall.

Surrounded on three sides by waters flowing into it via a corner channel alongside those moorings, The Java Bean Café uses a curtain of maple, weeping willow and other trees as well as the noise-deflecting walls to offer a sense of cool detachment and peace from the more general goings-on beyond its boundaries.

The Java Bean Café, August 2026

A large deck extends out over the shallows of the waters to the front of the café, not as a place for small boats to come alongside (the entrance to the cove in which The Java Bean sits is guarded by a large semi-submerged rock to discourage this anyway) but to offer patrons outdoor seating and the opportunity to play table-top games or simply watch the floating lanterns drifting between the lilies guarding the waterside edges of the deck.

The café occupies a large, predominantly wooden framed and sided structure with large windows, high ceilings and skylights giving it a light, airy feel which encourages a sense of ease and desire to get comfortable with a really good coffee – particularly in the four deep armchairs ranged before the large stone fireplace (which would likely be a popular spot in winter!), whilst the back room presents a space for larger visiting parties to enjoy.

The Java Bean Café, August 2026

This a setting focused very much on the idea of a café being a social centre; a place to come to and spend time together without feeling the need to explore or to distract. True, there are the games out on the deck – but these don’t have to be be played; those who wish to to can sit at them, chat and watch the frogs hopping and round the lily pads and the dragonflies flitting around, deftly avoiding the attention of any of those frogs who might might be eyeing them as a possible snack.

Rounded-out by a summertime soundscape of singing birds (and croaking frogs!), The Java Bean is nicely presented and cosy.

The Java Bean Café, August 2026

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An Outpost Bay in Second Life

Outpost Bay, July 2026 – click any image for full size

In July, I visited The Boathouse Café, a charming setting designed by Sorcha Tyles under her Dutch Pavilion banner (see: More coffee and photos in Second Life). Well, Sorcha has been busy!

Paging through the Destination Guide I came across an entry for Outpost Bay, sitting within the region hosting The Boathouse, and which at the time of my last visit has been a private space for Sorcha. So, intrigued, I had to pop over and have a look.

Outpost Bay, July 2026
Listen to the gentle sound of waves and birds as you take a peaceful stroll down to the beach and relax by the vintage changing huts. When you’re ready, wander into the cosy Concept Store to pick up a fresh coffee, breakfast, and something good to read. Settle in at a table on the deck to enjoy the morning sea breeze, or head over to the lighthouse and take a boat out on the water. Outpost Bay is a warm, rustic place made for slowing down, unwinding, and living in the moment.

– Outpost Bay Destination Guide Entry

Outpost Bay, July 2026

One of the things I really appreciate with Sorcha’s designs is how she can take a relatively small space and turn it into something that is inviting and encouraging of visits.

The Boathouse Café, for example sits on 3120 sq metres; Outpost Bay is barely bigger, sitting on a 3136 sq metre parcel. Yet both are visually impressive and photogenic, carrying plenty of detail without either parcel ever feeling overcrowded.

Outpost Bay, July 2026

Given the two locations are within the same themed region (and sitting just across a water channel from one another), they share something of a similar look, both in terms of the flora and the buildings present on them.

This is not a critique: by using the same flora and similar architecture, Sorcha creates a sense of continuity flowing between the two islands – and with the rest of the estate. It also suggests that both islands were developed as little places of commerce around the same time, the buildings sharing ta wooden construction style as they were built around the same time and shared the same readily-available materials in the form of the trees growing on them.

Outpost Bay, July 2026

With Outpost Bay, the main building was once a warehouse-come-seafood market, the original signage conjuring images of fishing boats coming alongside and their catch going from boat through cleaning to sale.

Now, however, the building serves as a café-come-store (do note that the doors are phantom, rather than opening, so just walk through them). It’s a little tired inside, to be sure – perhaps a statement to its frequent use – but there is more seating outside on a wooden deck for those who prefer.

Outpost Bay, July 2026

The one exception to the dominance of wooden buildings in both settings is the tall white tower of Outpost Bay’s lighthouse. This looks out over a rocky corner of the island which might cause boats passing along the channel between it and the next island over.

With the lighthouse and café located on the east side of the island, the rest is relatively open as a wild garden which partially surrounds the cafe’s deck before giving way to a cosy beach alongside a short, rocky length of coastline.

Outpost Bay, July 2026

The sands of the beach is patrolled by godwits and watched over by ibis whilst offering humans a place to relax and enjoy the summer Sun.

There is a main path wandering through the setting, and it does so in a manner intended to reveal rather than simply lead, winding out from the cafe’s deck it gently reaches out to the lighthouse and the beach, allowing people to gently explore and discover many of the little touches Sorcha has placed around the setting.

Outpost Bay, July 2026

In all – and as I noted with The Boathouse Café – Outpost Bay is an utterly delightful setting with a lot to offer for those seeking to relax and those wishing to take photos. Individually or taken together, these are locations well worth visiting.

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Nathhimmel’s undersea world of Sula Sgeir in Second Life

Nathhimmel – Sula Sgeir, July 2026 – click any image for full size

Sula Sgeir – or Sùlaisgeir in Gaelic – is one of the most remote isles to be found in the British Isles. Less than a kilometre in length and about 200 metres across including a headland, it is marked by high cliffs, frequently inhospitable weather, and remains uninhabited by humans for most of the year.

The island is most famous for its population of gannets, and (more infamously) for the annual autumnal ‘guga’ hunt for young  gannets by men from the Isle of Lewis, 70 kilometres away, where the bird is considered a delicacy.

Nathhimmel – Sula Sgeir, July 2026

I mention all of this because Sula Sgeir is the name given to the latest Nathhimmel region build by Konrad Rune and Saskia Rieko, this time additionally assisted by Art Oluja (Artistik Oluja) who has added a fantastic soundscape to the setting.

However, rather than focusing on the actual island of Sula Sgeir and its bloody and callous hunt, Nathhimmel’s Sula Sgeir focuses on an underwater environment through which visitors can engage in their own far more pleasant adventures: diving, swimming and exploring the ocean depths either freely or aboard a 2-seat mini sub or on a “jelly(fish) ride”.

Nathhimmel – Sula Sgeir, July 2026

The Landing Point is a small deck on an outcrop of rock rising above the waves and loomed over by a gigantic Moon. While this island is small, it does contain the skeletal remnants of a great dome standing behind it – a possible hint of a waiting mystery?

The deck includes givers for a swimming HUD, the “jelly ride” (which is a wearable vehicle by Art), and a rezzer for the mini sub. The latter is of Konrad’s design, and a neat little 2-seaters for sharing with someone or simply enjoying on your own.

Nathhimmel – Sula Sgeir, July 2026

Beneath the waves is a strange and haunting world, one in which it is very easy to take on the spirit of Jacques Cousteau when exploring its depths.

However you opt to go, once you are underwater it is essential you have local sounds enabled to add to the sense of immersion as you move amidst fields of tall seaweed, forests of twisted corals, and over an almost alien landscape of strange luminant aquatic plant life.

Nathhimmel – Sula Sgeir, July 2026: “We cruised on, slowly descending to leave most sunlight behind, our headlamps spearing the darkness. At first there was nothing, then, slowly out of the watery haze, giant and majestic figures emerged…”

In the shallower waters, sunlight attempts to probes the water, shafts of light spearing down. Elsewhere it is possible to spot the red glow of ocean floor vents and the now quiet mouths of fumaroles gaping wide, the heat that may have once caused them to once belch clouds of mineral-rich gases long since moved on.

As visitors skirt jellyfish and schools of fish, the flickering, hazy light will eventually reveal the giant denizens of this world. A trio of giant manta rays appear to holding a council session; humpback whales slowly emerge through veils of shimmering, fading sunlight, whilst the ghostly forms of blue whales appear from within the forests of seaweed and kelp-like growths.

Nathhimmel – Sula Sgeir, July 2026: “as we slowly circled the motionless leviathans, we realised they were not alone. To figures floated listlessly, victims of some catastrophe we had yet to understand, and the whales remained, bodies inclined with heads down, as if mourning this tragic passing…”

This is a place holding secrets as well. The humpback whales have their great heads dipped as if in mourning, the lifeless forms of two divers in deep sea gear with airlines detached and the visors of their helmets glowing eerily, floating before them, caught in a state of neutral buoyancy before they could reach the surface. What happened to these poor souls is open the question – perhaps they are connected to the secret hidden in deeper waters.

Then there are the glowing fronds and planets and the strange blue veins to be found in some of the rocks. What do they signify?

Nathhimmel – Sula Sgeir, July 2026

It is to the north and west where this ocean’s secret lays. Here, the the sea floor falls away sharply and sunlight is left behind. At first it appears to be an abyssal deep where not even the whales stray, leaving only the tall fonds and watery growths. But then, from between the growths comes a dance of light, a flash which demands attention.

Close on this lone point of light and it will reveal itself as an abandoned deep ocean structure, its domed roof mindful of the wrecked dome at the region’s Landing Point. Pipes run into it from the surrounding seabed, but what might it be? And what is it lying within, expanding and contracting slowly as if in respiration?  Those are questions to be answered by your own imagination.

Nathhimmel – Sula Sgeir, July 2026: “Our descent into this strange world continued, slowly approaching the limits of our dive capabilities. We were about to come to a halt and start an ascent when something loomed up from the sea floor, something which should have been impossible: a structure apparently made by human hands…” 

For my part, I will only suggest that getting down to this strange structure is possibly best done using one of Konrad’s mini subs. Whilst a little choppy on the controls, they handle well enough, and going down into the depths of the setting in one definitely heightens the sense of mystery and deep-diving adventure.

My only other observations would be to make sure you obtain introductory notecard at the Landing Point – it contains a backstory touching on the mysterious nature of Sula Sgeir. Also, as if it needs mentioning, do make sure you use Nathhimmel’s Shared Environment when visiting, and for the best immersion, make sure you are running a PBR capable viewer.

Nathhimmel – Sula Sgeir, July 2026

I have never failed to be impressed by the designs Konrad and Saskia create for Nathhimmel, and this remains the case with Sula Sgeir. Fascinating, and engaging, it is a genuinely captivating aquatic environment given additional life by Art’s soundscape, and definitely not a destination to be missed.

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Farewell to Grauland in Second Life

Grauland / Primary Colors, September 2024 – click any image for full size

MorganaCarter, who is one of multiple people who have pointed me to various regions and parcels over the years, dropped me an IM directing me to Jim Garand’s Grauland Flickr group, and specifically to an image and message simple in form, but very saddening:

Grauland Is Gone.
Say Good Night
The Party Is Over
Grauland: Spires of Sector 7, June 2026

Many people in SL have regarded Grauland as a favourite location; a place to visit and enjoy, each new iteration bringing something special to our digital world.

For more than seven years I’ve routinely visited it to appreciate Jim’s work and to blog about it. And while I didn’t managed to captures every single version of the region which arose in that time, I did cover 30 – and I will genuinely miss being able to visit it and see what else has come forth from Jim’s fertile imagination.

Grauland, March 2019

The builds Jim has presented with Grauland were always unique, although there were certain themes to which he would return – sci-fi, urban, minimalist, industrial -, but no single design ever re-tread exactly the same path as any previous design.

My first visit was in March 2019; I think that was to the first region build Jim had opened to the public – but I could well be wrong on that. At that time, the region was leaning heavily into a landscape-as-gallery, featuring things like an arrangement of great concrete blocks (a geometric motif which would oft appear in Jim’s designs in various guises), an indoor galley and outdoor 3D displays.

Grauland, July 2020

Art always remained a part of Grauland, be it front-and-centre, as in March 2020 with Grauland Castle and Art Park and again in July of that year in which an ancient henge, modern architecture and statuary all combined with the landscape, or with June 2021’s Grauland Falls; sometimes it was more subtle, as with October 2021’s Grauland’s Lights, where geometrics forms and a cityscape served to highlight the use of lighting in Second Life; sometime it even appeared to be a natural part of the architecture or urban space – a graffiti-marked statue here, wall paintings there…

Grauland / Corsair Island, July 2024

As well as offering unique designs, Grauland could also present places inspired by locations in the the physical world – tropical islands, deserts, urban centres and industrial outlands and more. Iceland in particular became the focus of two designs (both favourites of mine, as I’ve always loved the times I’ve spent in that country) – July 2023’s Grauvik and February 2025’s Grauvik 2 – both of which were set on a fictional island just off the Icelandic coast.

Grauland, January 2023

As noted earlier, Grauland also took us to places far away from Earth. Some of these carried with them the opportunity for visitors to create a back story to account for the mystery which might be implied within them (November 2023’s  Grauland / The Deity Machine) or engage their their sense of adventure, as with January 2023’s visit to a space station and a Mars-like planet, together with The Grauland Cluster (September 2025) and June 2026’s visit to the Spires of Sector 7.

One – The Last Trees, from April 2024 – might be seen as gentle warning about the perils of unchecked global warming here on Earth, whilst Arrakis / Fremen Home in May 2025 offered a take on Frank Herbert’s Dune.

Grauland, January 2020

One of my favourite industrial designs Jim produced was Grauland / Primary Colors (September 2024), a marvellous setting in which primary colours were very much part and parcel of the build, often in the most subtle of ways (just look at the use of red on the locomotive), and which very cleverly gave a hint as to where it might reside were it in the physical world thanks to an advertising board.

Grauland, January 2022

Grauland is going to be missed by many, and there is so much more that might be written about it, but I’ll close here with the words I left for Jim on the Grauland Flickr group – if you’re also a fan of his work, I hope you’ll leave some words of appreciation as well -, and a couple more images.

Will always appreciate the work you put into Grauland, Jim, and in being able to visit and blog. Many, many, thanks for all the time and effort and consistently building special places for us all to enjoy.
Grauland Grauvik, July 2023

The Grauland Cluster, September 2025

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Gazing into The Looking Glass in Second Life

The Looking Glass, July 2026 – click any image for full size

It has been a decade(!) since I last visited The Looking Glass, the stunning region that is home to creative genius of Marcus Inkpen and Sharni Azalee, supported by ColeMarie Soleil.

It’s been a place which has captured imaginations time and again down the years, and has been on my list of places to revisit for a fair while, particularly since the more recent graphical and performance improvements made to the viewer.

The Looking Glass, July 2026

For those who may not be familiar with the work of Marcus (aka artist, musician, writer and actor J. Matthew Root) and Sharni, they are two long-time Second Life creators with a focus on fantasy designs.

Those who participate in the annual Fantasy Faire will likely be more than familiar with their work; between them they have over a decade and more, produced marvellous regions for that event.

The Looking Glass, July 2026

For his part, Marcus specialises on architecture, while Sharni creates everything from furnishings and décor items to plants and flora to mystical and fantasy elements, many of which are used to bring life to their designs, as is amply demonstrated in the Fantasy Faire worlds and within The Looking Glass.

Both are incredibly talented artists, and I’ve had the pleasure of witnessing their work in the past as both a reviewer and judge of University of Western Australia art events (now sadly gone from SL), in which Sharni’s work has been justifiably the recipient of multiple awards.

The Looking Glass, July 2026

The Looking Glass offers a truly marvellous means of immersion into their combined work. Almost everything within the region has been created by either Sharni or Marcus, and can be found in The Looking Glass (TLG) store, which is perfectly blended into the setting, residing as it does within a number of buildings.

However, the region isn’t merely a showcase of designs; it is a world to be explored from its waterfront Landing Point through to the islands serenely floating in the sky. Within it can be found places of romance such as the ballroom, places to share in the company of someone close, gardens of fae and magical delights, places for celebrating dance and music, corners of mystical goings-on – there is even a hidden crystal chamber awaiting discovery (among other hidden places).

The Looking Glass, July 2026

And, of course, there is the citadel climbing nigh-on 200 metres into a sky slowly brightening in response to a rising Sun.

With hundreds of windows lit from within and staring all around, the citadel alone is a place of wonder in its design and size and as a place of exploration and discovery. Not only does it feature the core of The Looking Glass store (with more to be found within the Basilica and the Feed your Head store close by), it houses an art gallery recalling Fantasy Faire Builds by Marcus and Sharni from times past, together with an exhibition of Marcus.

The Looking Glass, July 2026

To help people find their way around, there are teleport stations, but for initial explorations, I really recommend stating on foot; the stations are plentiful enough to be easily found during on-foot explorations.

That said, there are areas within the region which do require the teleport system to reach them. Chief among these are the upper reaches of the citadel, which include a Library with an outdoor space and neighbouring room However, the teleports do not connect to all the points of interest; some, such as the floating islands and upper reaches of the citadel (which I believe are open to the public) appear to require flying to reach them.

The Looking Glass, July 2026

Stretching out from the citadel tower and diagonally across the region is a great bridge, its arches taller than any of the buildings clustered to either side of it. Easily spanning woodland at water channels, the bridge extends out to the events amphitheatre whilst  offering a magnificent, lantern-lit look back at the great tower.

With its own dome of stars twinkling under the lavender-tinged sky and cross which blazing meteors arc, this is another magical place. As well a offer a stunning view at the citadel, the bridge offers an excellent vantage point to look out over the town and lands below, providing a marvellous view of the great open-air ballroom in its ring of ruins.

The Looking Glass, July 2026

A ramp curls around the tor on which the amphitheatre stands, providing access both to and from the ground. I do suggest walking up (or down, if you come to the amphitheatre from the citadel) it and through its tunnel.

Keep your eyes peeled as you do, and you might find the entrance to one of the hidden secrets of The Looking Glass. Another is to be found here as well, just be prepared to get a little wet when accessing it J .

The Looking Glass, July 2026

The Looking Glass is a place of great beauty and a huge attention to detail. Tucked away throughout are corners presenting places of retreats along with the floating islands. There are also touches of whimsy to be found as well – who knew hobbits drove VW Beetle convertibles, for example!

There are also more semi-hidden places to steal away to, some of which add a certain sense of character and life to the setting. Several of the buildings, far from being mere display pieces are furnished, with one or two heightening the sense of mysticism present throughout.

The Looking Glass, July 2026

Even some of those which are not furnished have been set to enhance the feeling that this is a place where times and life passes: lights shining from windows, fires visible in hearths – even a bureau tucked into the small bay of a house, topped by an ornate Moroccan tea set and softly lit by a lamp, gives the impression someone is at home.

To summarise – a genuine work of art from the tallest tower to the most hidden of chambers. Timeless, it sits as a song to the creative potential of Second Life.

The Looking Glass, July 2026

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