A look at the Second Life Learning Centres for newcomers

The Mobile Learning Centre: general information boards

Back in June 2026, I wrote a piece on the Mobile Learning Centre, a Linden Lab created experience geared towards incoming users accessing Second Life via the Second Life Mobile app (and those existing users who are new to SL Mobile) gain familiarly with using the app and finding out more about Second life as a whole.

As there is also a broadly similar experience for new users coming into Second Life using the Desktop, I thought it only fair that I revise / replace the original piece with one covering both. Hence this new article.

The Mobile Learning Centre is one of the SL Mobile Experiences seen when logging-in to the App, and accessed by tapping the GO button.

Like most tutorial experiences current and past, the Learning Centres take a familiar route of guiding users through a series of lessons.

However, and unlike many past tutorials of this nature, these avoid trying to cover everything some might regard as “essential”, these Learning Centres focus on the absolute basics in getting started: moving, jumping, chatting, sitting, standing, teleporting. This allows them to be useful without being overwhelming because of the volume of information a new user is being asked to digest in a single pass.

As a brief overview, both experiences:

  • Present the same lessons, information and challenges in the same environment, in a manner consistent with whether the user is using the Desktop viewer or SL Mobile.
  • Take the form of a space station, with learn-by-doing lessons progressing through a number of rooms to which the user gains access by “collecting” (walk through) large stars, whilst including a “side quest” in which the user “helps” the captain of the space station.
  • Have teleport portals and boards to places like the Welcome Hub and other new user experiences to help the user increase their engagement with the platform and learn more.
  • Control additional options and challenges, offering opportunities for entertainment whilst learning.

The stars to be “collected” are colour-coded to the the rooms to which they are required in order to gain access, and form a core part of the lessons being provided in each of the learning rooms. The number of stars required to access a room is presented on the door to that room.

The arrival point for both experiences comprises informational boards on most of the above – collecting stars, the side quest, etc. Together with the first elements of the tutorial signage.

These tutorial graphics are simple, direct and easy to follow. They’ve been specifically designed to communicate necessary information without relying heavily on text, thus avoiding complications of translation, localisation, etc. They are also obviously application focused: users at the SL Mobile Learning Centre will see graphics specific to the Mobile app, and those at the Desktop Learning Centre will see graphics specific to the Desktop viewer.

Learning Centres: movement tutorial graphics for SL Mobile (left) and Desktop (right)

This does mean that in places, the Desktop Learning Centre does have more such graphics than the Mobile Learning Centre, but this is to be expected because of things like the different modes of control available in the Desktop viewer. This can be seen at the arrival point of the Desktop Learning Centre, which includes graphics on text chat range and camera manipulation (the former included not only because it is essential to understanding text chat but also because it was found new users often ask a question of a mentor within places like the Welcome Hub – and then walk out of range before a reply could be provided).

From the arrival point, and after walking through two yellow stars, users can progress down a ramp to collect the stars needed to access the next tutorial room – this one focused on avatar navigation using an elevated walkway. This is followed by a room focused on jumping / flying (placing users in an aquarium!), prior to a visit to the ship’s bridge to earn the thanks of station’s Captain.

The Mobile Learning Centre: elevated walkway

At the lower end of each experience, there is a large, galleried social space. This contains places to sit (with graphics on how to do so) and the option to collect red stars to open a floor accessway to the tar Run challenge, located underneath the area and accessible once five red stars have been collected. However, this is where the similarities between the respective areas in the two experiences end.

Within the Mobile Learning Centre, this area includes the teleport portal to the Welcome Hub, a teleport board to other experiences and instructions on how to access the Destination Guide and teleport to locations. There is also a side room with a picture gallery of locations in Second Life, together with windows looking out over what appears to be a black hole.

The Learning Centre: portal to the Welcome Hub and instructions on accessing experiences and the Destination Guide

By contrast, the same area within the Learning Centre makes no reference to the Destination Guide, and as the Welcome Hub teleporter is located at the arrival point (together with a portal to the Adult Hub), it is also absent. However, it does provide access to a much larger social area.

Called the Moonview Zone, it comprises group of beanbags set around low tables which are all set around a central bar. A huge viewscreen / window to one side looks out over an alien world. Facing this are two further teleport board and instructions on setting a home position and creating landmarks (but, again oddly, nothing about accessing the Destination Guide).  Also within the Moonview are the entrances to two challenges: an obstacle course to further refine walking / jumping abilities and the Ring Challenge to test flying skills. Rewards may be given on the completion of either.

Desktop viewer Moonview Zone

The Desktop Learning Centre also offer a “mid-level” area which includes links to the Second Life social media outlets; a landmark giver for various community gateways offering free items to new users; and two boards of the single-player Merge game (Darkmoon Edition), and a Group joiner for the SL Friends For Life Group.

Whilst a similar area is present in the SL Mobile Learning Centre, it is currently empty, perhaps because of the current level of SL Mobile’s capabilities.

Desktop viewer learning Centre: Ring Challenge

It’s likely that some might feel the Learning Centres don’t cover enough essentials – what about IMs? what about text chat in the Mobile app? What about inventory access? And so on. However, offset against this is the need to keep things as useful as possible in order to get users started without overwhelming them.

Take IMs as an example: do you just cover person-to-person IMs? Then what about Group IMs? If you are covering Group IMs, then surely at least the concept of groups needs explaining  (even allowing for the joiner mentioned above). And what about conference calls? And so things spiral – and the same is true for things like inventory on the Desktop.

In this, it is also worth noting that these Learning Centres don’t reside in a vacuum or are a one-stop, “That’s all folks!” form of learning. There is at least the Welcome Hub for further guidance – although I do have a small caveat here, which I’ll come to. Further, these Learning Centres have been developed using feedback gathered from users, and they have been involved in A/B testing with other new user on-boarding tutorials, and both have consistently scored well with incoming users.

The Mobile Learning Centre: finding Rilo

My one caveat mentioned above is that currently, the Welcome Hub is geared solely towards the Desktop viewer. Even with mentors present to at least explain the existence of the Desktop viewer, it struck me that this could be confusing to incoming users on SL Mobile. Perhaps a dedicated landing area for those teleporting from the Mobile Learning Centre might help alleviate this? It could even include a teleport back to the Learning Centre for those who may have accessed the portal there prematurely / in error.

Other than this, I found both experiences pleasant and easy to follow. There is potentially space to add further information / tutorial infographics if the need arises (e.g. to reflect SL Mobile’s increasing capabilities, if required). The graphics are mostly language-free, as noted, and of a size and form where they should be easy to follow regardless of nationality or eyesight; the lessons suitable for what they are trying to achieve and the Desktop viewer challenges off of the Moonview Zone reasonably engaging.

The Mobile Learning Centre lack a Moonview Zone, substituting a destinations showcase instead (albeit without location names or teleports)

If you do opt to pay a visit to either, you can follow the SLurl to the Desktop learning Centre as given below (it’s also in the Destination Guide), but for the Mobile Learning Centre, please do so via the App itself – you’ll find the Learning Centre listed in the Experiences.

Related Links

A return to Soul Deep in Second Life

Soul Deep, July 2026 – click any image for full size

I dropped in to Kaelyn Elara’s Soul Deep recently, some 16 months after my last visit. At that time the region comprised a series of islands under a summer Sun, the design by Kaelyn and Jacky Macpherson. Richly detailed and with paths and trails to wander, it was a place I found relaxing for exploring both on foot and on horseback.

For my July 2026, I found the region was now a single, roughly T-shaped island caught in that period of time when summer is vying with autumn (or fall if you prefer) for our attention.

Soul Deep, July 2026

It’s a setting that comes with an almost poetic description by Kaelyn:

Where the salt wind carries whispers of Autumn. Wander weathered beaches, follow winding paths through golden grasses, and rest beneath trees that lean toward the sea. 
Here, hammocks sway, campfires glow, and gulls wheel above an ocean that feels endless. This is a place for slow breaths, long looks, and soul-deep moments, where hope drifts in like the tide and stays a while.

– Kaelyn Elara on Soul Deep

Soul Deep, July 2026

The Landing Point sits close to the northern coastline of the “bar” to the island’s “T”, sitting on a rough path running west-to-east and between two of the three buildings to be found here. One of these, off to the east, is a café space while the one to the west is a cosy cabin. Both have a little camp site close by.

The island is low-lying; a mix of scrub grass, sand and trees, the ground broken here and there by groups of rocks. Off to the south, at the end of the second arm of the island sits a large wooden house (the Piper Hideaway by Cory Edo), this one with a little camp fire outside. Another trail meanders down to it from the north end of the island                                    .

Soul Deep, July 2026

There are two Teegle horse rezzing hitching posts with this setting. When touch, these will offer a selection of horses of various breeds and sizes -turn of your AO and then right-click the horse to mount / sit. The mostly open nature of the island makes riding easy (just mind the beach fencing!).

The beaches offer places to sit and relax as gulls circle overhead (or keep watch on things from local signs!) and sailboats lie offshore. it’s a genuinely relaxing setting, rich in local sounds.

Soul Deep, July 2026

What I love about Soul Deep is the continued simplicity Kaelyn and Jacky place in their designs; the settings are always entirely natural in look and feel, never overcrowded; just rich in details and small touches.

Just take the way the cabin and the house are furnished – both are open to the public – or the way the café and its seating are laid out; they all offer a sense of life and presence, but never of any artificiality or sense of being props.

Soul Deep, July 2026

The same is true for the landscaping and the the items and objects to be found around the island – the rowing boats, the signs – everything has a simple, binding beauty.

Photogenic and peaceful, Soul Deep continues to present the perfect getaway setting to soothe the mind.

Soul Deep, July 2026

SLurl Details

A Notable Art Gallery and more in Second Life

Notable Art Gallery, July 2026 – click any image for full size

The delightfully named Perspective Doodles is a Full private region leveraging the Land Capacity available to those regions to present a Group-held setting with multiple elements from ancient ruins through a town-like commercial district and a games-focused spa, and an art gallery.

It was the latter – the Notable Art Gallery – which drew me to the region. The work of Nyte Vargas Siegel Setner (Nyte Vargas), the gallery is designed to offer a rich mix of Second Life and physical world art and photography, poetry and special exhibitions and challenges. And it is extremely well organised and presented.

Notable Art Gallery, July 2026

Sitting within its own garden space, the gallery occupies an imposing conservatory comprising six major rooms all connected by glass spaces and built around two ornate fish ponds. Five of the main rooms and the linking glass-enclosed walks present art, with the foremost room forming the Gallery’s foyer.

The gallery’s programme is a mix of collections by the artists in residence, together with themed exhibitions and and art-related challenges. A schedule on the latter two can be obtained from the desk to the left side of the foyer when entering, along with a Group joiner for those wishing to be kept appraised of future events, challenges and activities. To the right of the foyer is an second desk promoting the artists in residence, all of whom have their collections displayed through most of the rest of the conservatory.

Notable Art Gallery, July 2026

To the rear of the gallery is a lawned garden with some seating space, together with a wall area to one side of the main building which I assume is for outdoor displays – perhaps seeing use during the themed exhibitions and art challenges. I also gather there will be a further exhibition space for child avatars as well.

Beyond the gallery, the region offers several more areas which might be explored, including a town-like commercial distract and the spa mentioned above, the building of both the spa and the town having a Tudor look to them. The spa has a mix of table-top and playable games within it, but being honest, I didn’t really spend too much time at the spa (or the town) – other than to make may way down from the spa to the beach tucked away below it and to spot the 7 Seas Fishing tucked away below the commercial area.

Notable Art Gallery, July 2026

This is because I was somewhat more attracted by the land separating the gallery from the town and spa, together with the ruins to the north-west of the region.

The former comprises both open grazing and a fenced paddock, the open area given over to horses some cattle and a wandering stag saddled for riding, while the fenced paddock is home to more cattle and quietly grazing sheep. Although the saddled stag cannot be ridden, the small stable to one side of the field does offer a horse rezzer for those who would like to take a ride, and there is a bubble rezzer sitting alongside the stable if those wishing to float around the region.

Perspective Doodles: paddock, July 2026

However, the most interesting feature of the open field is the gathering of four glowing portals around a central raised plinth with a spiralling blue light. While the portals may not be actual teleports, they add a sense of mystical intrigue to the setting; why are they here? who might have placed them so, and for what reason?

Meanwhile, the ruins – which can be reached directly from the Gallery’s garden via an archway on their west side – have their own mystery. They are called the Ruins of Eiralith, although I have no idea if this is an intentional reference to The Beginning after the End or not.

Ruins of Eiralith, July 2026

Aged, some with their facing weathered away, guarded by dry stone walls and standing in their own grounds, the ruins have been repurposed into an open-air cathedral for hosting weddings. Wisteria is draped over walls and beams giving the ruins a romantic feel, and I particularly liked the lone arch sitting at the head of steps leading up from the main ruins, standing as if it is the last remnant of a great bell tower.

The mystery of the ruins comes in the form of strange, luminous fungi growing in corners. The growths cast a soft, otherworldly light over their immediate surroundings and their presence adds an otherworldliness to the ruins. Close by, a group of standing stones gives a further sense of antiquity to this part of the region.

Ruins of Eiralith, July 2026

If I’m totally honest, I couldn’t help be feel that the commercial area was perhaps a little at odds with the rest of the region, largely because of the great expanse of the cobbled base on which it stands.

To be fair, I’ve no idea if it is still a work-in-progress, but my impression was that it could do with more to break-up the expanse of cobbles: maybe planters and young trees growing within tree grates and some seating. But that is a personal view; the position of the commercial area is such that it doesn’t overpower the rest of the setting to the point of distraction.

Notable Art Gallery, July 2026

Overall, and as noted above, the gallery is excellently presented with the art rich and varied. The care put into the schedule of exhibitions and events should hopefully encourage repeat visits, and I hope such activities will also be advertised through the likes of the .:SLArt:. Group – something I would most certainly recommend if this is not already the case.

Similarly, the Ruins of Eiralith offer a focal point for photography and quiet, gentle exploration, with a particularly charming place to sit on the very edge of the northern cliffs and offering a view down to the remote beach below. Both the gallery and the ruins make for an engaging visit to Perspective Doodles, with the pastoral feel of the fields and livestock add their own touch to the region.

Notable Art Gallery, July 2026

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Travelling through Binnancumb and a visit to Bellefleurs in Second Life

Binnancumb Village, July 2026 – click any image for full size

In 2018, I visited Bellefleurs, an Elizabethan-styled grand manor house which at that time occupied a Homestead region (see here for more). As I noted in writing about it, it caught my eye when first seeing in the Destination Guide as it immediately put me in mind of Somerset’s Montacute House, a spectacular Elizabethan Renaissance house now operated by the National Trust.

A lot has happened since then. For one thing, Bellefleurs has relocated and, whilst still occupying a Homestead region, it now adjoins a Full private region, the home to the engaging village of Binnancumb.

Bellefleurs and Binnancumb Village, July 2026

The estate and village are the work of India Canning, a woman clearly from my part of the world, and who has an admirable sense of humour going on her Profile (I particularly like the take on a line of Elizabeth I’s Tilbury Address of either August 9 or August 19 –  depending on whether you are using Old Style or New Style calendar references – 1588). Combined, they offer a mix of public and private spaces reproducing the very best of England’s Green and Pleasant Lands.

Spectacular Bellefleurs Great Lodge is the former hunting estate of the Duchesses of Ominum and Demnoncia. This Elizabethan great house offers a curated Renaissance art collection, a Salon Music series, dances, En Garde, and other events.

Bellefleurs description

Bellefleurs, The Great Lodge, July 2026

At the time of my first visit, the grand house – which in part was indeed inspired by Montacute House – was the hereditary seat of the Canning Family and home of the Duchesses of Ominum, and came with a fascinating backstory which marvellously wove the Cannings into the fabric of English history. The region on which the house sat at that time was also home to the House Sakura Companion Guild.

In its current form, the Canning Family seem to have faded into history, and House Sakura appears to be no longer active. This leaves the house under the care and oversight of the Duchesses of Ominum and Demnoncia, as noted in its description above, whose largesse allows us to continues to enjoy and appreciate it.

Bellefleurs, The Great Lodge, July 2026

Nevertheless, none of the historical care put into the house has been lost. Rooms are exquisitely furnished in the manner of such a stately home surviving down the centuries. Fine tapestries hang from panelled walls, each one a reproduction of an actually tapestry from the 15th and 16th centuries, while chandeliers hang from ceilings.

This is very much a museum of art from the Renaissance period, the upper floor of the house particularly rich in carefully scaled and presented pieces, although there are some to be found on the ground floor along hallways and within some rooms.

Bellefleurs and Binnancumb Village, July 2026

Events within the Music Salon are advertised as being held every Sunday at 19:00 SLT, and there are regular En Garde (fencing) activities with the grounds behind the house, where eight pistes (including one for training) can be found.

Also to be found at the rear of the house is a beautifully garden and manicured lawns, with trimmed boxwood hedging providing boundaries to the immediate grounds of the house on either side. Just outside of the eastern most of there, where one of the two roads to Binnancumb Village might be found (the other being at the front of the estate at the landing Point), where steps also lead down to a small cove-like beach.

Binnancumb Village, July 2026

The walk (or ride for those making use of the horse rezzer at the Bellefleurs’ Landing Point – perhaps one might also be put on the western road?) to the village travels first past farmlands. These provide a mix of crops and open grazing for sheep and cattle, the fields neatly marked out by low walls.

Binnancumb village itself is again a perfect representation of England’s heart, buildings of age and independent styling blending together in a community space mixing private residences (very clearly marked to avoid trespass) with public destinations readily accessible to visitors. Chief among the latter is the Abbey of St. Hild (currently under restoration, but available on a limited basis for weddings), the tithe barn just across the road (available on a limited basis for events), and the local pub.

Binnancumb Village, July 2026

The pub, the Lion & Bear is a grand Tudor-style building dating to 1487. It sits at the northern end of the east road up from Bellefleurs, just before it starts to loop around part of the village to meet the west road. On offer at the pub are events, films, dancing, chess and more fencing. A spur road from here leads down to a little port, house to the main rental office.

I generally try not to take direct photos of private residences within regions open to the public so as not to encourage trespass (although sometimes, the layout of a location means they might creep into the background of images). However, there are time when they fit the theme so ideally, they are hard to ignore, so a couple of pictures of the houses in the village do appear here.

Binnancumb Village, July 2026

Bellefleurs and Binnancumb Village are excellently conceived and executed. Neither is intended as a role-play region nor should they be taken as such. They are places to explore and enjoy, the natural beauty of the design highly photogenic.

Slurl Details

Of New Santorini and Lost Gardens in Second Life

New Santorini, July 2026 – click any image for full size

Santorini is the largest island of an archipelago in the southern Aegean Sea. Officially called Thira (Thera in classic Greek), the island is world-renowned for the brilliant, white-washed walls of its buildings – perhaps most keenly exemplified by photographs of the principal city, Fira.

Within Second Life, New Santorini is renowned for being a part of the Calas Galadhon estate, operated by Tymus Tenk and Truck Meredith and a team of talented supporters. Inspired by the physical world’s Santorini, it is a place I last visited in 2019, just after its return to Second Life after an absence of around 3.5 years.

New Santorini, July 2026

At that time, Ty and Truck were still debating how to further develop the regions – Eriador and Erebor – in which Santorini and the Lost Gardens are located. As such, and with the passage of a further seven years(!), I felt it was high time I dropped back in to see what has happened.

New Santorini sits at the eastern extreme of the Calas Galadhon estate – itself a favourite location of mine, oft covered in this blog. It can be reached via direct teleport to a Landing Point sitting a brief walk away from the town, or via one of two routes linking both New Santorini and the Lost Gardens of Thera with the rest of the Calas Estate.

New Santorini, July 2026

One of these links is a causeway running out along the north side of the Bay of Bel, whilst the second take the form of a bridge connecting the Gulf of Lune, and thence up the southern island of the Bay of Bel. Both routes can be travelled on foot or horseback – they are both a part of the Calas Galadhon horse trail, and if you’ve never been horse riding in Calas Galadhon, it is an absolute must, again as I’ve written about in the past. You can either use your own horse or one from the many rezzers available throughout the parklands.

Along both of the routes out to New Santorini are villas which are open to the public, with the more southern from the Gulf of Lune passing by way of the Villa Eirini with its hilltop Zen garden, whilst also offering a teasing glimpse of some of the submerged ruins of the Lost Gardens of Thera.

New Santorini, July 2026
Like its physical word inspiration, New Santorini sits atop a tall escarpment rising from the sea. Whether this is part of a caldera wall or not is entirely up to you to decide; either way, the whitewashed houses rise up from the rocks rich in vegetation, steps offer the way up to the buildings from a waterside plaza where balloon and underwater tours might be taken, with the steps pausing first at the local church.

It is here that I should mention that all of the buildings within New Santorini are fully furnished and decorated, all in a style fully in keeping with the location, and all are open to the public. There are no private rentals within the setting, so buildings can be explored as much as New Santorini’s alleys and footways.

New Santorini, July 2026

The latter pass around, between and in front of the houses and buildings as they sit clustered together. Alleyways form canyons of whitewashed walls and blue-tiled steps which rise and fall to provide access to more and more of this engaging little town.

Many of the houses have balconies before them offering views out over the surrounding waters and across to the rest of Calas Galadhon. There are also two large terraces. One is located towards the middle of the town where it extends out over the roofs of the houses below. Backed by a small café it has plenty of outdoors seating and room for dancing whilst offering a grand view out over the bay below.

New Santorini, July 2026

The second terrace is located at the eastern end of the houses and forms another rooftop space. Reached via a spiral stair, it forms a delightful retreat, complete with a small roof garden centre on a statue of a satyr and his female lover.

This terrace is quite my favourite spot, rich in the colours of summer, watched over by a trio of friendly French Bulldogs and with a big, cosy sofa which can be shared with friends.

New Santorini, July 2026

Below the town and running across the front of the escarpment on which New Santorini sits, is a long bridge reach around to a western headland. The later points a sandy finger south to the Phoenix stage as it looks back towards New Santorini. Watched over by a large statue of Poseidon, the Phoenix is home to many of the events organised and presented by the Calas team, and a teleport up to another venue – the 1950s-style Calas Skate-o-Rama – can be found toward the end of the walk leading to it.

The western end of New Santorini’s island used to be an area of ancient ruins, perhaps destroyed by an earthquake only to leave parts of arched walls, some standing, some partially collapsed. Some still remain, but a portion of this area has been reclaimed and built upon to become home to a couple of enterprising businesses presumably catering to the beach below them.

New Santorini, July 2026

The open-end oval of the bay caught within the sweep of New Santorini and the Phoenix headland forms the first part of the extensive Lost Gardens of Thera, an absolute must-see for any visit.

The Gardens can be enjoyed in many ways – merfolk are especially welcome, but swimmers and scuba divers can also freely explore, whilst ancient steps just off the causeway leading out from the Landing Point allow those on foot easy access to the gardens (and allow those who take the submarine tour with a way to climb back up to dry land at the end of the tour). Note that scuba gear can be obtained from a free vendor towards the bottom end of these steps.

New Santorini, July 2026

The submarine tour is really the best way to gain a good view of the entire Lost Gardens and the sea floor beyond them. It can be found just below the terrace in front of the steps leading up to New Santorini. Tours take around 20 minutes and are really worthwhile.

Capable of sitting individuals or couples, the submarine is a very Steampunkian-come-wind-up take on the Disney Nautilus from 20,000 Leagues Under the Sea. To use it, simply sit on board, set your desired pose(s) then touch the hull to get started (you will likely have to adjust the position of your camera as well).  It might take a few seconds before the submarine starts moving; presumably it is winding itself up – the key to its propulsion system sticks out the back and serve as the propeller!

New Santorini, July 2026

The 20-minute balloon tour, meanwhile will carry passengers around New Santorini and beyond. Once seated in a balloon, touch the top of the envelope to get started. After circling New Santorini and the Lost Garden it will take passengers further over the parklands, eventually depositing them in the heart of Calas Galadhon – so if you specifically want to see New Santorini after TPing / riding there but are also interested in the balloon tour, be sure to take the latter after you’ve wandered the town and explored the Lost Gardens!

Calas Galadhon is a joy to visit wherever you choose to set down. It is possibly the longest-running, privately held public park in Second Life, providing no fewer than 14 publicly-accessible regions to explore, none of them restricted by private residences or similar, as well as providing a range of weekly music events. And, of course, there are also the special Calas seasonal regions for Halloween and Christmas.

New Santorini, July 2026

Calas Galadhon continues to exist through the generosity of visitors to the parklands; so if you enjoy visiting New Santorini or any other part of the parklands, please do consider making a donation towards the estate’s continued presence in SL.

SLurls and Links

A Blue Finch summer in Second Life

Blue Finch, July 2026 – click any image for full size
It has been a couple of years since my last visit to Blue Finch, the Full region held and designed by Dianna (Dianna Harmony), and which has once again been featured in the Destination Guide.

In previous iterations of the location – some of which you can read about here – I’ve found it to be richly diverse, attractive and highly photogenic. This very much remains true of the current iteration, although I have to admit that at times I felt there was perhaps a little too much going on, particularly around the Land Point, where a lot is packed in.

Blue Finch, July 2026

The flipside to this is that for those who like to have things to do when visiting a location, Blue Finch certain delivers:  there are boat tours through the waterways running through the region; a land-based tour on the back of an owl bear; mini-golf; and bicycles to ride. Plus the fact that the events space, cave dining and mini-golf have all been gathered together means that they don’t intrude into the rest of the region’s very natural beauty.

Excellent use is made of trees and foliage throughout the region, which combine with the rugged uplands and hills and curtain walls of cliffs to naturally break-up the landscape and separate the various areas, the paths and trail winding through, over, under and between these giving a sense of space to the entire setting and quickly overcoming the initial sense of “busy-ness” that might be felt around the Landing point and its immediate surrounds.

Blue Finch, July 2026
Welcome to Blue Finch, a charming coastal town with stunning waterfront views and relaxing activities. Tour the region aboard the Cuddly Owl Bear, explore by bicycle, enjoy a boat ride, play mini golf, visit cosy cafés, swim, relax on a floating raft, or unwind on the beach. Whether seeking adventure, friendship, or quiet moments, Blue Finch offers a perfect escape filled with beauty, comfort, and discovery.

– Blue Finch Destination Guide entry

Blue Finch, July 2026

That Landing Point sits to the south-east of the region, located on a high terrace at the mouth of a dramatic gorge cutting through the region. The terrace is home to a parade of shops, with a welcoming information board to one end of them, together with teleport links to key locations across the region, together with the bicycle rezzer for those wishing to ride around the setting.

The teleport board obviously offers the quickest means of getting somewhere from the landing landing, but I like the fact that boards aren’t scattered around at every point of interest. While the latter can be handy, they also can encourage simply hopping form point-to-point without necessarily visiting / exploring. Here, whilst it is possible to reach one major part of the region with a teleport hop, you’re then on Shanks’s pony (aka walking) or one of the tours to get around, thus letting the region naturally unfold before you.

Blue Finch, July 2026

On the subject of the tours, the boat ride through the waters sits at the feet of stone steps leading down the side of the gorge from the shops and alongside the bridge reaching across it to the outdoor events area. To start the boat tour, sit in the boat (and accept the oars if you want), select whether you want to row or just sit (pause), then click the boat to get things started.

The ride will take around 7 minutes before returning you to the wharf on the opposite side of the gorge to where you boarded it, taking you a little way around the coast and then inland to appreciate the detailing evident along the water’s edge as you glide along the waterways.

Blue Finch, July 2026

The owl bear is reached by following the signs along one of the paths leading away from the landing point – signage through the region is very well done, so the major point of interest things are hard to miss as you wander.

This tour lasts some 5 minutes and carries you past places like the swimming pony, the outdoor library, one of the lighthouses and one of the entrances to the cave dining area, before depositing you (perhaps a little abruptly) in a little meadow alongside a covered café-bridge spanning the gorge and giving excellent views of the waters below.

Blue Finch, July 2026

However, it is when exploring on foot that the magic of Blue Finch really takes hold. From waterside places to sit hidden romantic gardens hidden within the tall wall and stonework of ancient ruins, the region is literally brim-full of places to delight, even to the point of corners-within-corners waiting their opportunity to surprise.

As noted, individual locations have been designed so they can be appreciated in their own right and with a sense of privacy, but the whole of the landscape to the north and west flows beautifully along paths, trails, steps and waterways to blend as a whole.

Blue Finch, July 2026

Colour – through plants, flowers, blossoms and hanging fronds of luminescence – bring a vivid life to the region, aided by the presence of waterfowl, birds, foxes and deer. Along the coastline to the north and west lay a quiet sub-tropical sandy beach neatly separated from a more rugged section of coastline with piers, raised decks extending over the water and a boardwalk running out over the rocky shallows to where a café sits as the land turns to the west.

Here the coastal path passes over the waters flowing out from the region’s interior via an old railway carriage body pressed into service as a bridge. This north-western area of the sitting has a feeling of decrepit age to is, like a seaside resort well past its prime.

Blue Finch, July 2026

When I first wandered it, I felt it to be a little jarring compared to what lay behind it, although it has admittedly since grown on me – although I couldn’t help be feel the off-region surround perhaps draws up a little too close the region’s edge, and the north side of the setting in particular might benefit from more in the way of open water to help the ebb and flow of the surf to look more natural.

But it is those little corners and corners-within-corners that caused, for me, the greatest delight; the geodesic domes tucked under the shade of trees; the way the quiet settings can be located practically side-by-side and yet feel as if they exist each in their own world. Even the mini-golf it tucked away above the event space is surround by trees, such that it only takes a walk of a few metres and it becomes hidden from view.

Blue Finch, July 2026

Back during my 2024 visit, I noted that those seeking an immersive location bringing together assorted themes and ideas and which offers huge scope for photography, relaxing, having a little fun or romantic interlude would appreciate Blue Finch. This, despite my little niggles, continues to holds true in July 2026.

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