Calas Galadhon: closing the park gates – temporarily

The park and wildlife regions of Calas Galadhon have long been a favourite of mine, and have appeared in these pages a few times. They are a landmark experience in SL – thirteen regions completely open to the public and offering a range of activities and events throughout the year, all maintained out of the pockets of Ty Tenk and Truck Meredith, with the welcome help of donations through the many donation boxes scattered throughout the regions.

Calas Galadhon: looking from South Farthing toward Eryn Vorn
Calas Galadhon: looking from South Farthing toward Eryn Vorn

Sadly, the challenges of real life, coupled with the overall cost of running thirteen regions, are forcing Ty and Truck to re-evaluate Calas Galadhon and look at ways and means to keep the park open, reduce to overheads (which includes the amount of time they have to spend in-world managing the regions as well as the costs involved) and continue to offer the rich and beautiful environs found within the park boundaries.

As a part of these deliberations, Ty dropped me an IM asking me if I could help spread the word that Calas Galadhon will close on Monday August 1st and remain closed through until early September. This is only a temporary closure, designed to give Ty and Truck breathing space to consider options and look to the future. Full details of the closure can be found on the Calas Galadhon website, and Ty asked me to help spread the word after the planned closure of the Park in January 2013 apparently caused a good deal of concern as many people missed the notices about it at the time.

Calas Galadhon: Dimrill Dale in winter
Calas Galadhon: Dimrill Dale in winter

Sadly, the overhaul of the regions is likely to see the loss of four of the regions from the park;  the three main water regions of the Bay of Balfalas, Belegaer & Sea of Nurnen, and also the loss of Eryn Vorn (which I’ve personally always found spectacular). One of the remaining regions may also be converted to an OpenSpace region, although as noted, options are still being considered.

If you’ve not visited the parklands, and wish to do so before any changes do get underway, now is clearly the time to do so. I really cannot over-state how beautiful all of the regions are, and how they make for a fantastic place to visit.

Yes, there are parks throughout SL, but Calas Galadhon presents an astonishing and completely contiguous landscape through which you can wander at will and feel like you are exploring an entire country, or where you feel you are truly in the wilds, far from home. On top of this, Ty and Truck take extraordinary care to present an environment where there is a lot to do, and live events occur throughout the year.

Calas Galadhon: horses gazing in Mirrormere
Calas Galadhon: horses gazing in Mirromere

This is a place you can visit and re-visit in the sure knowledge that things are always changing, evolving, showing the subtle passage of time as new features are added, others mature and evolve, all kept in balance and harmony with one another. For my part, I love all the attention to detail, especially with the wildlife, and the changing seasons through the year. I also love the fact I have the freedom to wander so far without fear of bumping into someone’s private property (there are no tenants in the regions), and can stop and sit at one of the many different campsites, panic areas, lodges, riverside shacks and so on, which are scattered around the park offering places to rest, to think and to simply observe.

There is a wonderful romance across all of the Calas parklands which is quite unique in Second Life – at least for me. Not only are there places where couples can be romantic if they so wish – there are plenty of cuddle spots and a dance locations throughout the parklands – the very names of the regions are themselves romantic, drawn as many of them are from Tolkien’s works, and there is all the romance of discovery to be enjoyed as you wander the trails, paths and cart-rutted tracks, wondering what you’ll find around the next corner or over the next bridge or in the next valley.

Calas Galadhon
Calas Galadhon

In some ways, I’m actually regretful that the park doesn’t allow a controlled number of tenants within its bounds; I’d like nothing more than to have a small cottage sitting on the edge of Calas Galadhon itself. It would be my ideal location and perfect home. However, I can well understand Ty and Truck’s desire to keep the parklands tenant-free; as mentioned, I certainly appreciate the fact they do when wandering through the parklands myself!

Calas will be re-opening during September, have no worries about that; it may be a wee bit smaller when it does, and some things may have changed, but it will be re-opening.

In the meantime, why not take a couple of hours and go and experience them to the fullest, particularly if any of those earmarked for closure hold special meaning for you. The chances are that if you do, you may well run into me doing the same. And if you haven’t discovered Galas Galadhon for yourself as yet, now is never too soon, whether or not changes are in the wind. As I said earlier in this piece, it really is exceptional. If you do, don’t forget to drop a small amount of your appreciation into one of the donation boxes :).

Calas Galadhon: Glanduin
Calas Galadhon: Glanduin

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An Untroubled time in Second Life

To celebrate the fact I’m getting settled with the new PC (and have finally caught-up on all the Windows 7 updates – I think) and again have a little more time to get in-world and peek around after some RL matters demanded my attention, I decided to pay a visit to The Untroubled Sound – possibly one of the most photographed locations in SL, and deservedly so.

TUS-1_001
The Untroubled Sound

Modelled after the Marlborough Sounds on the South Island of New Zealand, I feel some affinity with The Untroubled Sound as somewhere deep inside me, courtesy of Dad’s side of the family, there is a little bit of New Zealand heritage.

The region has been designed and developed by Theartfullone Skytower (Arty for short) and is home to a number of his ventures, including Artful Designs, TAO audio and The Deep House Cafe.  The main part of the region is devoted to a small marina-type environment, with wooden quays for sail boats, a boatyard and the Cafe itself, with the buildings doubling-up as very subtle stores for Arty’s various businesses.

TUS-11_001
The Untroubled Sound

A sim surround helps develop the illusion that one is deep within the sea-drowned valleys of the Marlborough Sounds, and it is easy to imagine oneself boarding one of the sailboats or yachts moored here and heading out into the valleys and into bluewater for a day’s sailing before returning to the marina  once more and spending a little time chilling at the Deep House Cafe or perhaps strolling around the island to the campsite or simply to admire the flora here.

One of the great charms of The Untroubled Sound is the degree of love and passion for his native South Island Arty has poured into the place, which includes embarking on a project to re-plant the region using trees and plants native to the region in RL – many (if not all) of which have been created by Arty himself. This work is apparently – in another nice touch on Arty’s part – being undertaken by Te Papa Atawbai – the New Zealand Department of Conservation!

TUS-14_001
The Untroubled Sound

Follow the paths around the region and you’ll find information boards on the local flora which both help to give more context to the region and deepen the immersive experience, as it feels is if you are on a conservancy trail through an area of the Sounds.

This is another region which, although already stunning in its design and look, to me looks to be an ideal showcase for the use of materials. The buildings are all of wooden construction with what appear to be corrugated steel roofs, while the quays are all wood plank and wood piers and brick walls with heavy chain decoration and stone pathways  – all of which (allowing for the more complex prims and possible LI inflation) would likely look pretty amazing with materials added.

TUS-19_001
The Untroubled Sound

I’ve already mentioned that my SL has been given something of a new lease of life thanks to the new PC – I’m still twiddling with settings to determine what I’m most comfortable with – but I’m also using a pre-release of Firestorm, which offers a new set of windlights which are also somewhat O.O and which I’ve been experimenting with, as well as adding a few more to my personal preferences, all of which I hope will help me further with developing a look and style to my pictures. Not sure this actually means improving anything in my snap-taking, but it is new shiny for me to play with :).

In the meantime, if you’ve not visited The Untroubled Sound and want to enjoy a little slice of New Zealand paradise – I warmly recommend that you hop on over there and have a look for yourself, and leave you with a brief slide show with images in a decent resolution (for a change!).

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In a vampire’s garden

I’m not usually drawn to regions in SL with a vampiric theme to them but the home of the Gehena Vampire Clan is special. Designed by Clan member LouLou Teichmann, who is also Tableau Vivant’s set designer, working with the assistance of Neva Crystall, the region is beautifully constructed and presents an environment well worth visiting – and where visitors are welcomed and left free to explore on their own.

Gehena Vampire Clan
Gehena Vampire Clan

From the castle high on a rocky promontory, reached by a winding stone road, across to the tall, slender lighthouse and the stone-and-wood watchtower, the region is genuinely one of the “must see” places in SL.

Between these landmarks are a number of farmhouses set amidst a carefully sculpted landscape which mixes fields, trees and water, complete with the traditional “vampirey” elements: an old church and a couple of cemeteries.

Gehena Vampire Clan
Gehena Vampire Clan

The overall design for the region suggests it might be designed to fit the 19th century, the classic era of the vampire tale. However, take a peek behind the castle-bearing promontory and you’ll find a very modern stage area and dance floor.

A lot of vampire-themed regions are focused on role-play. Gehena Vampire Clan, however, is first and foremost a home – as the About Land floater states. I don’t think any of the farmhouses on the ground are used as homes – I get the impression clan members actually live overhead – but just in case they are, please be aware you might be approaching a private home when admiring them.

Gehena Vampire Clan
Gehena Vampire Clan

One of the things that attracted me to this region is that it is hard to escape the feeling that there are tales to be told here. The castle standing high overhead, the fires lit in the hearths as if to ward-off the coming night, the ship standing-to offshore, the church yard and cemeteries; they all encourage the imagination to take flight and weave stories about this mysterious realm and the people who live here. In fact I was very tempted to write this piece in the form of a short vignette.

Pictorially, there are stories to be told here as well. It really is one of the most photogenic regions I’ve visited. There is scarcely an angle or a camera position which doesn’t offer itself up as an opportunity for the framing of a good snap.

Gehena Vampire Clan
Gehena Vampire Clan

I opted to keep to a windlight setting which (to me) matched the theme of the region, using the Bristol setting with a few minor tweaks to try to evoke the latter part of the day, and to provide a what I hope is a slightly brooding air in keeping with the theme of the region. However, it’s worthwhile experimenting with settings, as the region really does lend itself to a variety of lighting conditions, as I hope the last of the pictures on this page shows :).

If you’ve not dropped-in on the region before, I would suggest you add it to your list of places to visit; the clan are very visitor-friendly and do not intrude unless the region guidelines are being broken. You’ll certainly find it worth your while to take time out to visit, whether or not you’re into vampires and bats. It really is that good. Oh, and make sure you have sound on should you visit.

Gehena Vampire Clan
Gehena Vampire Clan

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Dining out in Second Life

The Grove Country Club Estates is an upmarket residential estate in SL covering (at the time of writing) some ten regions which have all been painstakingly landscaped and which mix residential parcels with parks, roads and waterways. To the north of the estate is Patch Thibaud’s clifftop house of Majesterium, which is also open to the public.

As a residential estate, this is not my usual choice for a destination review per se, and this article isn’t intended to be such. However, I have to admit I do find the estate attractive and do like to occasionally walk the parks and wander along the roads, always taking care to observe the privacy of the residents (you can actually hire a bicycle from the welcome area when visiting).

del Vino
del Vino

One part of the estate to which I’m particularly drawn in Casablanca Bay South. Mostly water, this region has a hook-like sandy prominence jutting out into the sea, upon which sits the most attractive tapas and wine bar I’ve come across in SL.

If I’m honest, I’m not actually a great one for the idea of dining in any form in SL, and none of my homes in-world have every had a kitchen or dining area. However, as a means of providing a social venus where friends (and strangers) can meet and sit and chat, restaurants in SL offer perhaps a preferable venue to pitching-up at a club, etc. In fact, I met one of my longest-known in-world acquaintances at a restaurant, many years ago, and I can still remember simply sitting and chatting with him to the point where the wee small hours of the morning were fast on their way towards growing up…

del Vino
del Vino

Del Vino, designed by Coralie Bilasimo has a certain chic and a Mediterranean charm about it which makes it and instant delight – and probably a place that, where it to exist in real life, I’d be dining at quite regularly (and my waistline resenting me even more as a result…).

The Mediterranean touch is not by accident; the entire estate is intended to evoke a Mediterranean feel, and incorporates both Tuscan and Andalusian elements, and as one of the community’s builders, Coralie has had a hand in shaping the overall theme and bringing it to the fore through works such as del Vino.

del Vino
del Vino

Downstairs is a vaulted room offering party dining space around a simple wooden table, while upstairs is a more intimate dining area, with smaller tables for up to four and a banquet table out on the verandah overlooking the beach. The interior design is by Emery Milneaux, one of the estate’s co-owners, and fits the style and design of the building perfectly.

This is an exquisite build, where charm, chic, landscaping and an eye for detail and interior design come together to produce a truly memorable location within SL. I’m also pretty sure it’s one the images here do less than justice. If you are into SL building design and architecture – or simply want a marvellous place to meet with a friend or two and sit and chat, del Vino is absolutely worth the visit. And for those with a romantic bent, why not take a stroll along the beach afterwards, or perhaps along the jetties of the marina just to the north?

Casablanca Bay
Casablanca Bay

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Getting Derailed in Second Life

Derailed, located on the region of Crash Boat, is another of those places happily found by chance. Still under construction and the home of HISpose/El Patio Inc, attention to detail and an eye for landscaping already combine to present a place ready to be explored and enjoyed – and which makes full use of the ground space available.

Crash Boat / Derailed
Crash Boat / Derailed

As well as the HISpose/El Patio store, there are beaches, a watchtower, paths to walk, a stream to follow, waterfalls, woodland, a ranch and even an old railway station and tracks apparently long-abandoned and overgrown / half-buried, even though old diesel engines and rolling-stock are present.

The ranch looks like it might be a private house, although I think the residents all live up in the sky. There is a sign at the gate warning you to beware of the dog, so keep an eye out in case ;). Otherwise the place has an open invitation to visitors to roam as they will.

Crash Boat / Derailed
Crash Boat / Derailed

Going from the flags which can be seen, this is clearly a rural  / coastal area of the USA: the Star and Stripes is proudly on display for the 4th July, and rightly so. A further hint as to where we might be can be found on the bench of the railway station, for the keen-eyed.

The Destination Guide offers several teleport points – the default central 128, 128 for the region, one for the beach, and the one I’m using here, which delivers you to the custom-made mesh railway station which is a delight to the eye.

Crash Boat / Derailed
Crash Boat / Derailed

From here you can roam freely around the region, visiting the store, following the paths, walking the boardwalks down to the beach – take your pick. I particularly like the walk through the wooded area to the west of the region; this is very mindful of a number of my favourite regions in SL, and very much gives me a feeling of being “at home” when exploring Derailed, even more so as the trees are by Alex Bader, as are a number of other notable landmarks and elements (such as the aforementioned boardwalks) in the region.

There are a number of lookout points around the region which offer good vantage points for those wanting to take photos, including the watchtower / lighthouse on the west side of the island – although the path up to it can be a little tricky to climb; I found myself getting thumped sideways a few times due to collisions. A rain coat, brolly and boots is also recommended for another climb as well – it’s a little wet at the top, although there is a weather shelter provided!

For those who need a break from their wanderings, there are places to sit down and relax – the woods have a hammock for the really tired, while the beach areas off sand, sitting and a chance to soak the UVs.

Crash Boat / Derailed
Crash Boat / Derailed

I’m not sure what else is planned for the region, although the main store itself is still undergoing some work – beware the Under Construction warning signs! As it is, it offers a very pleasant and photogenic environment, and it’s hard to see what else it needs given the balance which has already been achieved.

All told, a superb build, beautifully executed and well worth a visit – don’t forget to sign the guest book in the railway station when you do!

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When your curiosity is piqued in Second Life

Update November 22nd 2013: Taka no Sakaru has relocated. My review of the new build is available here.

Every so often you can stumble upon a region quite by chance which immediately captivates you. Whether you’re out shopping in-world or flipping through Destination Guide categories or simply happen to come across an interesting name somewhere, you can never tell when or how it’s going to happen.

Taka no Sakura
Taka no Sakura

Such is the case with my discovery of The Krull Empire. I came across the name entirely by chance and, while I could think of nothing other than the fantasy adventure film Krull which I saw when I was a lot younger than I am now, I felt my curiosity piqued and decided to go take a look. I’m glad I did.

Far from being a fantasy sim, The Krull Empire is home to Taka no Sakura, a Japanese Edo period village created by the Taka no Sakura team led by Misaki Yoko. And it is, in a word, exquisite.

Taka no Sakura
Taka no Sakura

Those who know me know I have a strong affinity with the far east, notably Hong Kong, Singapore and Sri Lanka. While I am no expert in its history or culture, ancient Japan also holds a fascination for me, so it was with a real sense of delight that I set about exploring the region.

The arrival point is to the south of the village itself, with an open market area. From here you can wander into the village – please do be aware that some of the buildings are private homes and respect people’s privacy. At the north end of the village, separated from it by a narrow channel of water spanned by a bridge, is a walled royal household (which I believe is open the to public) and which includes a small, walled flower garden. Alongside the royal house, but outside of its walls is a large pavilion, built out over the water on wooden piers.

Taka no Sakura
Taka no Sakura

Go west from the village, again crossing a channel of water, and you’ll come to formal Zen gardens and beyond them a smaller pavilion again standing over the water, and another formal garden similar in style to one to be found in the royal house grounds. The remainder of the region is landscaped into open spaces which perfectly complement the buildings.

I’m not sure if some of the buildings in the village are intended to be stores – several have that look about them, although they are currently empty. If so, all I can say that they are attractively designed. I’m also not clear on whether the region is intended to be used for role-play; if so, I’d say it’s not set to period, as there is a little boat with an outboard motor available for pootling around the waterways of the region, and the little vending wagon with a wood-burning stove had decidedly un-period setting bicycle wheels and tyres :). These, to me, mean that the village is one which has survived to see modern times.

Taka no Sakaru
Taka no Sakura

Whatever the period, this is a fabulous region for anyone who appreciates builds which present an immersive feel and / or who enjoy SL photography. The attention to detail is very good, and the mix of built-up and open areas, together with the considered use of water makes it a pleasant place to simply wander around. The default windlight for the region is Bristol, and I’d venture to say it is perfect for the build. If you have it included in your viewer-side windlights, you can flip over to local windlight and adjust the sun position for a range of lighting options without losing anything of the look and feel of the place in terms of how the Taka no Sakura team intended it to be seen.

To me, this is one of the regions which would really showcase materials. There is already a rich and complementary mix of textures here  – wood, plaster, stone – that it is already eye-catching. Add normal an specular maps to some of the surfaces and I can’t help but feel the “wow” factor would be  sky-high.

Nevertheless, even without materials, this is a picturesque and balanced region which is well worth the time to visit.

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