Poking at the new Welcome Islands

The new Welcome Islands

Update: Keira Linden indicated as well as A/B testing against the Learning / Social Islands, the Welcome Islands are also being compared with throughput via the Firestorm Community Gateway. you can find more on Keira’s comments on the Welcome Islands and the Guidebook in my July 7th Web User Group meeting summary). 

Following my recent look through the new Guidebook that now forms a part of the official Second Life viewer (and is filtering its way into TPVs), and which is aimed at helping those get started on the platform, I’ve had the opportunity to take a poke at the new Welcome Islands that are designed as an arrival point for incoming new users, and which leverage the viewer’s Guidebook.

Before getting down to some of the details, it’s worth pointing out a couple of things:

  • The new Welcome Islands and Guidebook appear to be in A/B testing alongside the existing Learning Islands / Social Islands that are in use.
  • This means that should you opt to create a new account to try-out the new Welcome Islands, you may not actually be directed to them, but are instead directed to one of the existing Learning Islands / Social Island (reviewed here).
Arrival: the Guidebook opens at the first page, and a path directs you around the island

Given this, I opted to use the Guidebook within the viewer to get me to the new Welcome Islands rather than creating a new account and relying on pot luck to get me delivered to them via the on-boarding process (when I might easily be routed to a Learning Island).On arrival, I found the Guidebook had opened itself at the first page – much as I would expect it to do for a new user on their arrival at the Welcome Islands. As with other new user experiences, Welcome Island presents a path for  arrivals are to follow, one that meanders through a park-like setting built around a water feature. The latter offers an interesting view of the Second Life grid – as a planetary globe, canted on its axis and spinning gently, its watery surface dotted by the Mainland continents, mini-continents and private estates / islands.

The Avatar picker area displays a selection of start avatars, all of which are animated in their display area

Along this path can be found the three main stations referenced within the Guidebook for interacting with objects,, changing / customising an avatar and gaining familiarity with avatar attachments, all of which sit relatively close to the landing point. Beyond them are two more large stations – a bar and a café, each with interactive food / drink givers – and a number of open-air seating areas offering the chance for social interactions – if there are sufficient new users on an island who wish to mingle.

Also to be found on the islands is a sign directing all those who wish to move on elsewhere in Second Life to use the Destinations tool bar button. However, what the sign fails to indicate is that if it is clicked, it will (via a dialogue box) offer to open the web search at the Destination Guide, which can then also be used to locate places to visit.

Two new arrivals work on avatar looks – or try to(?)

These islands are a simple in design, easy-to-explore settings with some nice touches (e.g. seats that actually offer poses, drinks and refreshments trays that attach objects to an avatar in order to help new users gain familiarity with interacting with scripted object) and sits well with the Guidebook.  However, part of me does wonder if it is a little too minimalistic in approach in order to satisfy all incoming new users.

The grid as a globe within the new Welcome Islands

Certainly, there is a strong contrast between this somewhat contextual approach and the more tutorial-oriented Learning Island / Social Island approach. There are strengths and weaknesses to both, so continuing with them on a side-by-side basis even beyond A/B testing is likely not a bad idea, so it will be interesting to see what happens down the road.

What I will say is that, whilst loitering in the Welcome Islands I was delivered to, several people dropped in as well. Those who responded to me indicated they had just signed-up (although looked like they were coming back to the “Welcome Back” Island where I was hiding, rather than being “brand new” users”), and further indicated they were finding the Guidebook useful – although this obviously didn’t stop questions! – although one who had managed to find their way into inventory did admit to getting somewhat confused and wanting more information on have to change looks without having to pick an entire new avatar, and what was the difference between WEAR and ADD.

I’m not sure we’ll be given any clear insights into how well the new Welcome Islands perform when compared to the other routes into Second Life, but hopefully it will contribute not only to getting people into SL, but also giving them the level of information they need to keep on visiting – and exploring.

In Perpetuity in Second Life

Perpetuity, July 2021 – click any image for full size

Designed by the in-world partnership of Tamara Sierota and Camis Sierota (Camis Lee), Perpetuity is a Full region presenting a refreshing pastoral setting that is open to visitors to enjoy and photograph. It offers much to see in as very natural setting that carries  something of an emphasis towards lovers and couples, as the About Land Description indicates:

A place for quiet moments & photography with areas to bring your date, lover, partner or to come alone & relax surrounded by nature in all its beauty. 
Perpetuity, July 2021

Group membership is open for those who wish to have rezzing rights, and motorbike and horseback riding are welcome along the dusty track that winds its way around the region, whist a bicycle rezzer is also available at the landing point for those who are sans horse or motorbike options, but who wish an alternative to wandering on foot. Poses for photography may also be rezzed via group membership, with the request that these are kept small and are discreetly used – and are cleaned-up afterwards.

The east side of the region features a ribbon of beach that runs north-to-south. Watched over by a summer house and a small café, the sands of the beach offer several places to sit and look out over the water to the far horizon, and is spanned by a long pier that forms the landing point while also providing access to the rest of the setting  as arrivals walk its length.

Perpetuity, July 2021

The majority of the region is given over to an arable / livestock farm, with corn, sunflowers and lavender in the little fields, and cattle and sheep grazing while horses wander.

How much emphasis is put on income from farming, however, is open to interpretation: one field has been given over to a music event space and the main barn appears to be more used as a front attraction for Camis’ Apple Pie & Moonshine bar than as a home for farming implements and / or horses, the old tractor parked within it notwithstanding.

Perpetuity, July 2021

Elsewhere across the region are further signs that that farm – assuming the entire setting was once all a single farm holding – has diversified its business comes in the form of the little cabins and old chapel that have been converted into retreats for artists, and what might have once been a barn that is now a motor-cycle friendly bar as it sits across the track from the farm’s produce shop.

The farmhouse itself sets to the south-west, tucked into a corner where the track loops around a small natural bay fed by fresh water that tumbles from a stubby thumb of rock poking its head above the surrounding fields. Backed by the high mountains that cup the region within their off-sim arms, it’s a cosy house perfectly set to give itself a sense of privacy without actually being divorced from the rest of the setting.

Perpetuity, July 2021

Given this is a place intended for the romantics among us, as well as explorers and photographers, there are numerous places to sit and spend time with someone close to be found throughout, indoors and out, on the land and on the water. All are gently washed over by the local ambient sound scape that adds a little more depth to the region, and all can be found as a result of gentle exploration of the island.

Rich in detail, easy on the eye, with a welcome and encourages people to explore, Perpetuity is a delight to visit. A calm haven caught in the midst of summer for both visitors and the local animals and wildlife (keep an eye out for the black bears!).

Perpetuity, July 2021

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A visit to a Dark Tower in Second Life

Neverending: The Dark Tower, July 2021- click any image for full size

I was off back to Neverending, the Homestead designed by Jayden Mercury and Valarie (Zalindah), to see it in its latest iteration: The Dark Tower.

I’ve no idea if the region’s name is a reference to Stephen King’s series of of eight novels genre-crossing (dark fantasy, science fantasy, horror, and westerns) series of novels regarded as his magnum opus (or indeed the 2017 film they in turn inspired, or the 1952 narrative poem Childe Roland to the Dark Tower Came by Robert Browning said to have been King’s inspiration).  Nor do I know if the likes of Tolkien’s Barad-dûr may also have influenced the naming of the region in this iteration; however, there are faint echoes towards both King and Tolkien writings to be found within the setting.

Neverending: The Dark Tower

The focus of the setting is a high tower towards which we are encouraged to travel just as King’s  protagonist, Roland Deschain, is also drawn (essentially following in the footsteps – metaphorically speaking – of Browning’s Childe Roland); although in his case, the Dark Tower is both physical and metaphorical, whereas here the tower is very much physical.

Rising from a domed island, the tower within the region may not be the centre of the universe, as per the tower of the film, but it does sit as the hub around which most of the rest of the setting has been built. It is ringed by a series of stone and wood bridges that sit wheel-like around it, with stone causeways connecting them both to it like the spokes of a wheel, and which extend outward to reach other points of interest.

Neverending: The Dark Tower

One of the latter offers the Tolkien reference: a tall volcano that issues forth lava and billowing smoke just as Orodruin did as it stood apart from Mordor’s Barad-dûr. A second outlier tops a pinnacle of rock to provide a lover’s hideaway within the hollowed trunk of an aged tree, whilst a third presents a walk through rain and dancing leaves that pirouette around frozen umbrellas periodically lit by lightning, to where a grand piano sits. Beyond this, across the water and within a curtain ring of stone and trees, sits a house on its own, a private residence.

From the low-lying landing point with its warning about AFKing whilst there, its Torii gate and off-shore orca that play in the shallows, it is possible to climb to the first of the high causeways as it leads to the tower.  From either side of this causeway, the ring of stone and wooden / rope bridges spans outward from either side for those who wish to follow it (but be warned; some of these may not be as stable  as they might first appear to be!).

Neverending: The Dark Tower

In keeping with King’s novels and the film they spawned, the tower appears to be a place of mystery and power for those who dare explore (there is even a “door” that will return visitors to their beginning – or at least in this case, the landing point). A dragon guards the entrance to the tower, although it appears willing to allow visitors passage through the great gate and doors and explore within. It is not the only such creature standing guard – a point to which I will return in a moment.

While the great hall to the rear of the tower might at first appear to be little more than a place nature is attempting to reclaim, careful eyes and hands might find a secret route by which the tower might be further explored, from top of highest tower through hidden room, and more as noted above. Others might simply content themselves with finding their way to the upper room, where sits the Book of Magic.

Neverending: The Dark Tower

Not all of the regions secrets await discovery above ground, either. Those who explore carefully enough should find their way to a garden where creatures of the sea swim and play, and tunnels lead to where a water dragon awaits those wishing to sit and converse with it.

Like the iteration before it, Sakura Tales (see here for more), this version of Neverending continues a narrative that first started with Jayden Mad Wonderland build (see here): the tale of an artist, with chapters of the story awaiting discovery throughout the setting as they lie as pages waiting to be found. When discovered an clicked upon, these pages will present their part of the story to you on a private channel, and (perhaps) offer a clue as to what is to come next.

Neverending: The Dark Tower

Rich in detail (although the default EEP settings can make this difficult to appreciate – I actually opted for Bryn Oh’s Bluniverse, which comes as standard with EEP, so that I could appreciate the setting better without going too far from the intended environment), with lots of opportunities for photography, discovery and simply appreciating the creativity of Jayden and Valarie  whilst following the third instalment of Jayden’s tale, The Dark Tower is an atmospheric and engaging visit.

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The Slender Man gets arty (and more) in Bellisseria

Bellisseria Slenderman Gallery

An entry in the Destination Guide highlights for July 2nd, 2021 pique my curiosity: the Bellisseria Slenderman Gallery.

He has visited your home. Have you visited his? Come and experience the Very NICE & Very EVIL home and art gallery of the Bellisseria Slenderman. If you can find it, take a ride on “Slender: The Eight Pages” THRILL RIDE!

– From the Destination Guide

For those who may not be aware (are there any?) the Slender Man is a fictional supernatural character created by Eric Knudsen (aka “Victor Surge”) in 2009 on the Something Awful forum.  It has gone on to become an Internet “folk legend” spanning multiple narratives – as well as becoming a focus of controversy when fiction connected to the character was connected to a number of physical world acts of violence in 2014,  including the Slender Man Stabbing.

The Slender Man in the skies of Bellisseria

The character also became the inspiration for an independent  first-person survival horror video game now called Slender: The Eight Pages.

It is this game that in turn forms the inspiration for this new Second Life experience, located within the Log Homes regions of Bellisseria, and which forms a further chapter in the Slender Man’s involvement with Bellisseria, something that commenced in February 2020.

Centred on a gallery images that record the character’s visitations / appearances within Bellisseria that is spread across the three floors of the house, the Bellisseria Slenderman Gallery includes a number of interactive elements, as indicated in the information note card available at the landing point:

  • A roller coater ride, reached via a “hidden” teleport.
  • A “hidden” basement awaiting visitors.
  • A hunt based on the eight pages that are at the heart of the the game – except there’s no trying to avoid the Slender Man (unless he happens to pop-up!), but instead offers various prizes.
  • For those with a Bellisseria passport, the opportunity to have it stamped (or maybe “unstamped!”) by the Slender Man.

In addition, the experience makes uses of the parcel as a whole, with various elements indoors and out to make it more a atmospheric setting. These include a dedicated EEP setting that is well worth seeing if you don’t have your viewer set to use shared environments by default (World → Environment →  Use Shared Environment).

To be honest, locating the teleports for the roller coaster and basement isn’t that hard, but be aware that not all teleports are referenced in the introductory notes, so careful mousing is recommended.

However, locating the eight pages in the hunt will take a certain amount of patience and careful camming / exploring (unless you’re using a viewer with Area Search and opt to cheat!). The prizes they offer are varied and clearly designed to appeal to a wide range of recipients. I admit to liking the Segway (and its instructions: “Say yes to any animation requests and turn your AO off so you don’t look like a big goof”!), even if it looks as if it has been designed for someone around 10 or 11 foot tall, rather than scaled more towards the “average” avatar heights commonly used nowadays.

Bellisseria Slenderman Gallery

My attempts to summon the Slender Man via the HUD failed miserably whilst initially exploring and working through the hunt.  However, when returning to the setting to take photos, he surprised me by popping up unexpectedly, and we ended up playing “let’s photograph one another”, as can be seen here and here on the Slender Man forum thread.

Meanwhile, the roller coaster makes for a smooth ride, and is best enjoyed in Mouselook. Taking it will provide hints on what to look for with the hunt’s eight pages for those who haven’t started / completed it; while those not so enamoured of hunts, etc., can wander around the back of the house and either climb to the seating platform on the roof or avail themselves of the bumper boats rezzer and mess around on the lake behind the house.

Bellisseria Slenderman Gallery

I admit, I’m not a great one for horror, and the idea of embracing a character that has in the past been controversial in inspiring acts of violence does cause a frisson of discomfort. However, what I do find fascinating about Bellisseria Slenderman Gallery is actually not so much the experience itself, but the fact it has allegedly been built by “Mouse Mysterious”.

This is a character who uses a Profile image / logo that has a certain similarity to that of a nonagenarian mouse logo used by a certain studio. I’m not aware of any link between said studio and the makers of the game from which the experience takes its inspiration, so no idea if this is purely coincidental or a possible hint of something in and of itself. Perhaps time will tell on this – or not!

Anyway, the experience is there to be discovered, and I’ll leave you to do so as the mood takes you.

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A Sun Island in Second Life

Ilha Do Sol, June 2021 – click any image for full size

Update: Syx contacted me to assure me the villa in the north region is indeed open to the public, and encourages people to pop in to witness Bryn’s interior design!  

Ilha do Sol (literally “Sun Island”) is an estate comprising three regions designed by Syx Toshi and with touches by his SL partner Bryn Toshi (Bryn Bulloch), that between them offer a touch of Mediterranean sunshine and Californian surf in a contiguous setting that runs south-to-north through the estate.

While teleporting is open, perhaps the best place to start explorations is the middle region, the home of the little town of Ilha Do Sol itself. This huddles itself around a small bay and climbs the shoulders of the hills that cup the bay’s waters. Here, visitors are placed down within the small praça that sits on the landward side of the bay, separated from the water by a narrow ribbon of grass and sand on to which have been drawn a number of rowing boats, while a couple more sit out on the water.

Ilha Do Sol, June 2021

Featuring a traditional fishing boat of times past, the praça is home to a  modest open market that is proving popular with tourists and locals alike (the familiar static NPCs that are to be increasingly found across many public regions). The majority of the buildings bordering the square and climbing into the hills of the bay are façades, although a couple do have interior décor for those who wander the waterfront.

A tunnel sits to the rear of the praça, providing a subterranean route to the southern region, of which more anon. Passing over this tunnel is the main north-south road, which ends in a small car park overlooking the south region whilst also running north into the open country beyond the town.

Ilha Do Sol, June 2021

The north side of the town sits back from this main road, and offers more to see with little houses sitting along narrow streets, one of which forms a little cycle shop where bicycles can be rezzed and used by visitors. The local church can also be found here as well, tall and slim and with it doors open to visitors. Beyond it, the paved road twists around an upland shoulder of rock and quickly turns to a dusty track that winds into the northern region of the estate. Here, just across the region boundary is a small stable and field where visitors can rez a horse and go for a ride.

This northern region is largely open – there’s the sables, a small orchard and, climbing further into the hills, the steps of a vineyard, each held in place by a tile-topped wall, the vines fed water from sprinklers also mounted atop the walls. Having petered out prior to reaching these terraces, the track resumes to curl around them and climb up to pass close to the wall of a large villa before continuing on to the edge eastern cliffs that drop away to the sea.

Ilha Do Sol, June 2021

The villa sits within its own parcel, and while there is no sign or other indication this is the case, it gives the impression of perhaps being a private residence. As such, I didn’t pass through the gates as I didn’t want to invade privacy.

Returning to the southernmost region of the estate, this takes the form of a sweeping sandy bay facing open waters where whitecaps periodically roll into the shallows, offering the opportunity for surfing and swimming. The beach itself is home to a surf school that has its own lounge and swimming pool, while on its eastern side the sand runs between the blue waters and a number of private residences in the form of RVs, trailers and tents that sit along the edge of the region.

Ilha Do Sol, June 2021

Rezzing here is open, allowing people to use their own surfing and swimming gear, while for those who don’t have any surfing kit, board rezzers are also available. I confess that I didn’t ride the waves during my visit – but I did use the open sands to take my horse for a good gallop around the bay! Those who enjoy their surfing experiences might like to climb the sandy slope at the back of the beach to Syx’s shop as it sits with a commanding view over the bay and connects back to the town’s car park via a board walk.

There are many attractions to be found around Ilha Do Sol, and it lends itself well to photography, particularly if you take the time to try different EEP settings. However, for me, what really makes this as a setting is the time Syx has taken in order to blend traversable region with off-region surrounds to create a natural landscape. This rises from the sea to slow hills and scrubby plains and then to grass-topped foothills that join with the surrounding mountains that gives the setting a depth of design that is eye-catching.

Ilha Do Sol, June 2021

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A Cloven Forest in Second life

Cloven Forest, June 2021 – click any image for full size
A quiet calm and stillness will comfort your soul as you wander beneath a canopy of trees and explore the spellbound forest at Cloven. Enjoy photography, horseback riding, the stone circle, hot springs and more.

So reads the description of Cloven Forest, the Full region design by Nova Murray that lies surrounded by mountains and offers a wooded landscape suggestive of great age, and where feet (and hooves can wander freely.

Naturally set beneath a night sky – I’ve opted to use daylight settings in the images here – the region may include the LI bonus available to Full private region, but the setting doesn’t in any way feel overloaded. Instead, it presents a landscape that undulates gently beneath that canopy of trees, shadowed avenues passing beneath their cover.

Cloven Forest, June 2021

These avenues are largely natural in nature, broad swathes of grass unburdened by track or paved surface. Periodically lit by by flower-shaped lanterns, these natural trails are easy to follow on foot and ideal for riding if you have a wearable horse.

Towards the centre of the region there rises a gentle hill, crowned by mature oak trees, and from which the two streams that cut through the land issue, presumably sourced by an underground aquifer. Whilst spanned by bridges, neither of these fast-flowing streams presents a real hazard to navigation, although the splashing waters of one has attracted a small family of black bears, a small sample of the wildlife scattered throughout the forest.

Cloven Forest, June 2021

The sense of age to be found here is not only offered by the great height and maturity of many of the trees, but also in the ruins to be found as one explores. These range from the remnants of what might have been a fortification crowning the flattened top of a hill to the west and what is left of an  old church and grave yard occupying the lowlands below, to an inner garden where the trees have been draped in lights, and a stone conservatory and fountain stand, both carrying a hint of fantasy to them that contrasts nicely with the more medieval look to the ruins.

Marked by a drystone wall with a single circular entrance guarded by two aged trees, this garden is just one of a number of places within the forest offering places to pass the time. Another such space come with pagan elements in the form of tree trunks craved into the form of a couple joining in matrimony, the fire and circle of seats nearby bracketed by barrels of wine or mead to one side and a small natural alter to the old gods on the other.

Cloven Forest, June 2021

Other places to sit lay scattered throughout, with one of them carrying a more modern vibe to it: a small camp site that almost borders on glamping, sitting on a table of rock rising from alongside the aforementioned garden space.

The one path that is to be found within the region runs alongside the north side of the island, passing through an area of younger woodland (going by the height of the trees) among which is hidden a wooden watch tower that overlooks the waters beyond the region. Passing beyond the tower, the path eventually branches, its two ends eventually delivering those who follow them to the old church ruins.

Cloven Forest, June 2021

With the landing point tucked into the north-east corner of the setting, balanced by a ring of standing stones in the south-east corner, Cloven Forest has a lot for visitors to discover throughout, both inland and along the shorelines. To the west, a stone bridge spans a channel of water into a second region – Clovenhearth, a homestead – but as the sign at the bridge notes, that region is a private residence, so explorations should be curtailed without crossing over the water and intruding on privacy.

Atmospheric under its night-time sky and highly photogenic by almost any daytime EEP setting, Cloven Forest makes for a relaxing visit and opportunity for exploring.

Cloven Forest, June 2021

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