Nine years in Second Life

2015 saw me invited to build a full sim installation at the LEA in which to display my SL images. I opted to recreate my interpretation of Fallingwater, the famous Kaufmann residence, now under the care and ownership of the Western Pennsylvania Conservancy
2015 saw me invited to build a full sim installation at the LEA in which to display my SL images. I opted to recreate my interpretation of Fallingwater, the famous Kaufmann residence, now under the care and ownership of the Western Pennsylvania Conservancy

On December 5th, 2015, I reached my ninth anniversary of continuous activity in Second Life. That’s 3,287 days.  On my eighth anniversary, I was able to note a lot of significant events having occurred between it and my 7th. This year things have been a little quieter of late, although the first half of the year saw a lot going on SL-wise, which kept me busy with the blog. We’ve also seen more news emerge about the Lab’s new virtual spaces / worlds / experiences platform, including its code-name. The latter has led to understandable doubt, uncertainty and concern for many, although some of the accompanying levels of vitriol and accusations have been a tad OTT.

My own rate of blogging has also slowed somewhat when I compare 2015 with 2014. There are a fair few reasons for this, both outside and inside of my virtual worlds time. Even so, I’ve tried to keep abreast of all that’s been going on, particularly within Second Life, and I’d again like to thank everyone who takes the time to come here and read the articles, reports and reviews.

I'm honoured to be a part of the Windlight Magazine team
I’m honoured to be a part of the Windlight Magazine team

The year has seen me become more deeply immersed in virtual world art. Most notably, I was invited to become an contributing writer for Windlight Magazine, and I’ve been asked to show my SL images in a number of art events, including developing a full sim installation at the LEA.

The latter was exceptionally daunting, given it was something well outside my comfort zone; I don’t for a minute consider myself an artist or creator in any capacity. But it was also fun – and more to the point, allowed me to bring the work of CioTToLiNa Xue, through her beautiful mesh sculptures and her art, more fully into the public eye. She has tremendous talent, and I genuinely hope more galleries will seek her out.

I’ve also recently taken up the post (and challenge!) of curating art at Holly Kai Park. Again, I’m not familiar with running art exhibition spaces, so there has been a rapid learning curve for me, coupled with putting together a supporting website, as well as the need to gently re-work elements of the park and build a new venue. All of this has been keeping me fairly busy of late!

Of course, I’ve kept up with flying and boating in SL. I’ve become particularly attached to my little AD25H Little Bee tender-style speedboat, developed by Ape Piaggio, and which I personally feel is the best SL boat in its class. I’ve also become a firm fan of DSA aircraft, with three either in my inventory or moored at home. The ability to swap these ‘planes between conventional wheels and floats makes them ideal for island living.  VetronUK also does some superb materials paint kits and script options which really bring DSA aircraft to life.

I'm still having a lot of fun flying, sailing, and boating around Second Life -with the DSA G58 Baron being my latest aeroplane acquisition!
I’m still having a lot of fun flying, sailing, and boating around Second Life, with the DSA G58 Baron being my latest aeroplane acquisition!

But it is the area of friendships and relationships where 2015 has been most rewarding. I’ve met a host of people through the year, and while it is somewhat unfair to single out just one or two, I can’t write about 2015 without mentioning John, who not only offered me the opportunity to write for Windlight Magazine, but who has also been hugely encouraging and supportive through the year, and is himself a powerhouse of talent and generosity. He and his partner Emma have brought together some remarkable talent through both Windlight Magazine and Team Diabetes of SL, and I’m honoured to be a small part of things, and greatly appreciative of their friendship.

Most of all, however, I cannot let this article pass without mention of Caitlyn. The past few months have been a whirlwind of  renewed pleasure in my time in-world, and an opportunity to share time in so many special ways, be it exploring together, re-working the island and house together, loitering in galleries together or simply spending the time sitting and chatting together. I’m not sure quite when I’ve smiled so much; thank you, Caitlyn.

Looking forward to 2016!
Looking forward to 2016!

Of rocks and chapels

 

The new outdoor bath on the new level of the island, with the steps up to the house
The new outdoor bath on the new level of the island, with the steps up to the house

It’s the start of a new month, so must be time to fiddle with house and home 🙂 .

Back in August, I wrote about re-arranging things at home to make use of some of the bits and bobs purchased for the Impressions installation at LEA 6. particular making use of the Fanatik Rocky Island. At that time I noted a minor niggle with the texturing of the rock, which suffers from blurred / stretched textures which become particularly noticeable if the rock is resized even a little. Due to its design, it doesn’t take too well to being re-textured, either.

While of itself a small niggle, this is the kind of thing which can easily grow into a nag once noticed. And that’s what happened when we moved things around to made space for the Skye Beach House. Something Had To Be Done.

The house, ramp and expanded beach
The house, ramp and expanded beach, and new chapel ruins

So, it was off back to Fanatik to pick up their Cliff Cover Mountain set of rocks, which were used to replace the Rocky Island.  This gave us some immediate benefits: more room for the house itself, an additional level in the design of the island, and a bigger beach area, which can still be reach via a rocky ramp from the house. Most importantly of all though, were the reclaimed LI gained; at 118LI, the Rocky Island can eat into a budget, and replacing it gave us over half the LI back.

The additional capacity has allowed us to add to the “old ruins” feel to the place. On the new middle part of the island, for example, we now have section of wall and a tower overlooking the waterfalls and offering a sheltered place for an outdoor rustic bath courtesy of Cory Edo. I’ve always loved the idea of outdoor baths and showers since my time in Sri Lanka, so sort-of replicating something of that in-world has been a delight.

The chapel - offering something a little different to broken walls for the ruins
The chapel – offering something a little different to broken walls for the ruins

to further add to the ruins, a medieval chapel has now been added to  the lower section of the island, replacing one of the larger wall sections and a tower. At 26 LI, this partial mesh build is not heavy, but it is big; fortunately, it’s also Mod, so resizing and re-texturing it was simple enough; with a quick shearing away of unnecessary parts, the LI came down to 12 without losing any character, and it fitted it nicely. By rights, the windows should perhaps be turned inwards rather than looking out over the sea, but we’re happy with the look and the chapel makes for a nice snuggle, particularly as it is lit by one of CioTToLiNa Xue’s beautiful sculptures.

So, that’s it for another month – or possibly longer! We’re happy with the way things look now,  so it’s unlikely too much will be changing in the future 🙂 .

 

Holly Kai Park: the gardens

The Garden at Holly Kai Park
The Garden at Holly Kai Park

The last few days have been a tad busy for me, hence the slow-down in blog posts. When in-world, I’ve been pushing ahead with the Holly Kai project in order to get more things finished and ready for the re-launch in December.

I’ve already written about the work in the park itself – there’s still some more to be completed with this; notably the live voice area for readings, etc. However, I decided to get the garden area laid-out as well, rather than dragging the project out. This may not open to art exhibitions until the New Year, but the work is now mostly complete, and the gardens are open for visitors.

The Garden at Holly Kai Park: studio gallery
The Garden at Holly Kai Park: studio gallery

Located in the north-east corner of Holly Kai, the garden area has a formal layout to contrast with the wilderness look of the park. It includes  its own mooring slip for boats, located on the north side of the parcel. From this, visitors can access the gardens directly, or via the refreshments terrace, which offer seating and suchlike.

Within the garden are two further terraces, which are intended for artists applying to display in the garden and sit across from the gallery studio, which will be the home for the Artist in Residence. With Mediterranean Cypress trees, hedgerows and flowerbeds laid out around the garden, and with cobbled paths, seating and a koi pond, we hope the garden will be a suitably relaxing place to visit. Getting between it and the park also couldn’t be easier; a path in the south-west corner of the garden links the two, and can be reached via the park trail behind the pavilion for those coming to the garden from the park.

The Garden at Holly Kai Park: link path from park to Garden
The Garden at Holly Kai Park: link path from park to Garden

There will inevitably be the nips and tucks over the coming week or so, such as adding more ambient sounds, seating places in the park, etc., but by-and-large the core work should now be finished. Next up is the park blog, which will be used to carry news of exhibitions, in both the park and the garden, and live events at the pavilion and at Caitinara Bar, as well as carrying news in general about Holly Kai Park.

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From a forest cabin to a beach house in Second Life

The Skye Beach House - superb accommodation for Second Life
The Skye Beach House – superb accommodation for Second Life

It’s no secret that I’m an admirer of Alex Bader’s creations in Second Life. I’ve loved his castles since I first encountered one by chance during my travels, and I have a fair few of his landscape and texture sets stuffed into my purse (aka inventory) as well as making a fair amount of use of them on the home island.

One of my favourite items obtained from Alex earlier in the year was his Luxury Forest Cabin, which has been my home since April 2015. It’s an outstanding and stylish design presenting a spacious 2-room living space, fully furnished and packed with detail (and animations) for a land impact of just 55, and a tidy footprint of 23.5 x 21.5 metres. However, as is the way of things in Second Life, it has now been retired to make way for a new house. And guess what? It’s again from Alex.

The Sky Beach House (steps by the pool my addition, using a copy of the original steps supplied)
The Skye Beach House (steps by the pool my addition, using a copy of the original steps supplied)

Truth be told, I’ve been quite taken by the Skye Beach House for a while now, but haven’t had reason to invest in it as I have been very comfortable with the Forest Cabin. However, As a recent encounter has come to be something rather more, the desire to have a new home has grown.

This is a contemporary design with a similar footprint to the Luxury Cabin (24 x 19.5 metres), but benefiting an upper floor to provide a third room. Fully furnished and complete with a swimming pool, the house has an overall land impact of 61, and offers a lot of living space in a compact layout.

Plenty of interior space (sofa, cat and piano not supplied!)
Plenty of interior space (sofa, cat and piano not supplied!)

To cater for beach locations, where the terrain can be uneven, the house and its deck are raised up on legs. This can leave the pool, located at the front of the house, looking like a bit of a brick, but overall, the approach works well and certainly overcame the unevenness of the rock-top location on our little island. Access is via a set of steps leading up to the deck, which has glass railings to two sides and offers a fair amount of space for additional outdoor seating.

Indoors, there is a large lounge which is pre-furnished with armchairs, tables, a dining table and 4 chairs, paintings on the walls, etc. Alongside of this, and up a set of three steps is the second ground floor room which is nominally the bedroom and opens-out onto the pool patio. The third room sits over the lounge and by default comes with armchairs, table and telescope. There are lots of other touches – lighting, picture frames (just drag and drop your own photos), books, etc., which make this a complete out-of-the-rezzer home, while allowing anything to be swapped out as required. A pose system allows for various poses (single and couple) to be used on the deck and on and in the pool

The house atop the island, replacing the Skye Luxury Forest Cabin
The house atop the island, replacing the Skye Luxury Forest Cabin

The house is copy / modify, making any necessary small changes relatively simple. For me, that meant a slight resizing of the pool and the addition of an extra set of steps alongside it to make access to the house easier. Convenience of use also meant shifting the bedroom upstairs, where the balcony also gives a great views of the setting sun :).

As with all of Alex’s work, the attention to detail is exemplary, and the use of materials exquisite; one of the most attractive things about both the Beach House and Forest Cabin is the manner in which the windows naturally “reflect” light, be it sunlight or from a scripted source.

Home sweet home (and note the sunlight reflected in the upper floor windows... I do so like that!)
Home sweet home (and note the sunlight reflected in the upper floor windows… I do so like that!)

All told, this is another fabulous product from Alex Bader, and one we have absolutely no hesitation in recommending.

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A new role in Second Life

Holly Kai Park
Holly Kai Park

I’m taking on a new role in Second Life, and I have to admit to being both excited and a little terrified at the prospect. I’m taking over curating art displays at Holly Kai Park in Second Life.

This is a pretty big step for me, moving from art reviewer to outright curator, and I’m also stepping into some pretty big shoes: the arts displays at Holly Kai have been the work of Autumn (AutumnxRain), who worked closely with Nber Medici, the owner of the Holly Kai Estate where the park is located, to bring the art exhibits to the Park, but who has been forced to step aside from Second Life to focus on matters in the physical world. I’m also very flattered that Nber places her trust in me to carry Autumn’s work forward, and to help grow the Park as an arts venue.

Holly Kai Park
Holly Kai Park

Things won’t be happening all at once, however. With Nber’s permission, I hope to make one or two small changes to the Park with the aim of bringing forth the art on display, and am currently in the process of contacting  artists who might be interested in exhibiting at the Park – and there will be more details on this coming soon.

That said, one of the things I hope to achieve is to get Holly Kai Park more widely recognised as an arts venue / destination, so don’t be surprised if I do tend to make mention of it in this blog from time to time 🙂 .

Holly Kai Park - events area
Holly Kai Park – events area

In the meantime, Holly Kai Park is still open to visitors, and any changes made hopefully won’t disrupt things should people opt to drop-in and have a look around. As well as the art currently on display, the park has woodland walks, a sandy cove area, seating area for visitors, moorings for boats (60 minutes for auto-return), and an events area which may also see further use as exhibitions in the Park resume under my stewardship.

If all goes according to plan, I’ll have more news in mid-November; but if I seem at all nervous or distracted in the meantime, now you know why! 🙂 .

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A Baron comes to the castle

The DSA G58 Baron sans floats - my latest light aircraft
The DSA G58 Baron sans floats – my latest light aircraft

So, I’m a bit of an SL aviator, as I’ve blogged in the past. Over the course of the last 12+ months in particular, I’ve become quite partial to DSA aircraft, having both the C90 King Air GTx and the C33 Debonair. I particularly like this make due to the ability to swap between wheel and floats for the landing gear without having to swap the plane in and out of inventory.

As a result of various things, I found myself at the weekend debating whether to add another DSA ‘plane to my collection – and if so, which one. I was caught between the Model 17 Staggerwing biplane, the Spitfire and the G58 Baron. In the end, on Sunday, the latter won out – although the Staggerwing could well be a future acquisition!

No. 1 on the runway at Juneau, about to start rolling ...
No. 1 on the runway at Juneau, about to start rolling …

The G58 is another twin-engined plane, sitting between the Debonair and King Air in size, offering seating for up to 5 avatars + the pilot. It’s a smart-looking, clear design which hasn’t really aged over the decades, and comes supplied in DSA’s usual offering of the default black / red / white Beechcraft colours. Having converted to using VetronUK’s paint and scripting options my ‘planes, I also grabbed a paint pack and Vetron’s float rocking and enhanced lighting scripts for the Baron.

Vetron paint kits are simple to use; drop a script into the plane, wear the HUD, click a button to add the paint scheme, then use the Advanced option to add materials to various surfaces, and add any other options supplied with the kit (the Debonair paint kits, for example, allow you to re-texture the cockpit dash with a new set of controls, while the King Air’s kit allows you to switch between the C90 and C90 GTx variants). A full set of maps are supplied full perm with each kit, making customising them easy.

The cabin obviously isn't as expansive or plush as the King Air, but seats up to four in the back
The cabin obviously isn’t as expansive or plush as the King Air, but seats up to four in the back

For the Baron’s paint scheme, I didn’t stray too far from that supplied by the kit: just some small tweaks, the addition of my own registration and familiar monogram, plus a little work on the floats so that they better matched the rest of the ‘plane.

The enhanced lights and rocking scripts (L$25 each) simply drop into the ‘plane (make sure you purchase the scripts designed for your aircraft). The lighting script greatly enhances the aircraft’s nav, strobe and landing lights, while the rocking script is Linden Water sensing, and when on water with the floats deployed, adds a rocking motion to the aircraft as well as the sound of water lapping against the floats, etc. When on land, the rocking ceases (although I’ve found the sound continues to loop).

If you’ve flown any DSA ‘plane, you’ll know how the Baron handles: very well. The HUD is the usual DSA offering and works exactly as expected. In addition, the Baron share’s the Debonair / Bonanza engine sounds (and, indeed, paint templates). Once in the air and trimmed, with the yoke set to wide, the Baron is again great fun and graceful. It handles region crossings with the usual DSA aplomb and accepts aerobatics well, if you’re so inclined, and perhaps with a little more grace than the King Air.

The Baron (front) and the King Air in their "matching outfits") largely based on VetronUK paint kits
The Baron (front) and the King Air in their “matching outfits” utilising VetronUK paint kits

In buying the Baron, I had it in mind to maybe swap it with the King Air as my main twin-engined ‘plane, and then perhaps swapping the Deb for the Staggerwing. However, with only 7 LI difference between the Deb (39) and the Baron (46), I ended up retiring the Deb to inventory instead. Plus, I simply adore the King Air, so I also gave it a new Vetron paint finish, again with my own small touches, so it and the Baron share similar designs. Sort of her-and-her outfits, you might say 🙂 .

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