VWBPE 2021: Patch Linden – the board, Second Life, and more

VWBPE 2021

On Thursday, March 18th, 2021 Patch Linden, the Lab’s Vice President of Product Operations and a member of the company’s management team, attended the 2021 Virtual Worlds Best Practice in Education (VWBPE) conference in the first of three special events featuring representative from Linden Lab.

The following is a summary of the session covering the core topics raised. The notes provided have been taken directly from the official video of the session, which is embedded at the end of this article. Time stamps to the video are also provided to the relevant points in the video for those who wish to listen to specific comments.

Notes:

  • This is a summary, not a full transcript, and items have been grouped by topic, so may not be presented chronologically when compared to the video.
  • In places, information that is supplementary to Patch’s comments is provided in square braces (i.e. [ and ]) are used in the body text below to indicate where this is the case.

Linden Lab’s New Board

[Video: 4:04-10:55]

[For additional information on the new board members, please also see: Meet Linden Lab’s new board of directors (January 9th, 2021) and Linden Lab’s board of directors: snippets of news (February 4th, 2021).]

Linden Lab’s board of directors (l to r): Brad Oberwager, J. Randall Waterfield and Raj Date
  • New ownership team is a “joy to work with”.
  • Brad Oberwager is particularly active, and has the avatar name Oberwolf Linden  and is described as “a lot of fun” to be around and to work with. [He is both on the board and serves as Executive Chairman on the management team.]
Brad Oberwager has joined the Lab’s management team as Executive Chairman, and his long-time colleague, Cammy Bergren serving as Chief of Staff
  • As Executive Chairman Brad Oberwager’s aim is to see Second life set as the “largest and best” virtual world,  and has a genuine love for the platform.
  • Both J. Randal Waterfield and Raj Date (particularly) appear to lean more towards the Tilia Pay side of things, with Brad Oberwager more “in the middle”. However, this doesn’t mean there is a dichotomy. Tilia is a key component of Second Life (it runs the entire Linden Dollar eosystem), and Tilia’s own success and growth will benefit SL.
    • [Tilia is a wholly-owned subsidiary of Linden Research (Linden Lab). It’s board comprises two members of the Linden Research Board: Brad Oberwager and Raj Date), together with Aston Waldman, the Chief Financial Officer (CFO) at Linden Lab. The management team comprises: members of the the Lab’s management team: Aston Waldman, David Kim, Ray Johnson, Emily Stonehouse and Brett Attwood.]
    • The two entities enjoy a symbiotic relationship: Tilia is owned by Linden Research with Linden Research also a primary customer. However, day-to-day operations are carried out by two separate  teams.
  • [48:48-49:59] The new owners are bringing a tremendous new energy to Linden Lab, and are “super enthusiastic” about growing Second Life, including its educational use. What gets to be invested in the platform will only benefit everyone.
    • The key question Brad Oberwager asks and prompts people to ask is, “How will it benefit the residents, and how will it benefit Second Life?”

SL Short-Term and Longer Term

Priorities for the Second Life Team in the Next 12 Months

[Video: 10:57-16:02]

  • Immediate priority is to increase the Second Life active user base. This is very much being driven as a goal by Brad Oberwager, and includes:
    • “Drilling down into” the new user experience.
    • Refactoring the on-boarding process and orientation islands.
    • The work will include viewer-side changes that are intended to “smooth out a lot of the bumps in the road”.
    • The will will be built on two years of active study and A/B testing to try to determine what the on-boarding path should look like, together with learning from users returning to Second life as a a result of the SARS-CoV-2 impact.
    • It is hoped this work will both help LL improve user retention and also feed through to the community gateways, particularly with regards to the upcoming changes which will be made to the viewer.
    • No specifics provided, but the viewer changes are described as:
      • “New UIs”
      • Refreshed looks.
      • Easier to find information.
  • There is also the need to complete the work of transitioning to AWS – fixing the current issues directly related to the move and also on-going work to properly leverage the AWS environment for the benefit of the platform.
    • [29:24-30:00] This work includes a  lot of under-the-hood simulator performance improvements that will be continuing throughout the year.

Second Life in Five Years Time

[Video: 16:04-19:33]

  • The company would like to at least double the active user population over the next 3-5 years.
  • This is seen as a realistic goal in light of the shift in emphasis seen within business, education, etc., from purely physical world interactions towards more digitally-based interactions / hybrid opportunities that mix various formats [e.g. digital + virtual + remote working / learning].
  • AWS offers the potential for regions to be geographically located around the world, potentially bringing them closer to their core audience.
    • This could allow educational regions, for example, to be hosted much closer to the schools / colleges / students they serve, making them more responsive.
    • This approach could potentially start to be used towards the end of 2021.
  • Further out, geolocating regions could potentially offer the ability for the Lab to offer white label grids to specific customers / groups.
  • [24:00-28:25] White label grids present the opportunity for the Lab to better meet specific client requests to remove features and capabilities from the viewer – and also take features an capabilities required for a specific environment and potentially make them available across the entire Second Life product.
    • Two examples of the latter already exists: the new extended chat range feature available to region owners, and the Chrome Embedded Framework updates that allow video to be streamed into Second Life, as originally demonstrated in the Adult Swim streaming of episodes from The Shivering Truth in May 2020.

What Lessons has LL Learned due to the Pandemic?

[Video: 20:31-24:00]

  • The pandemic, particularly as a result of attempts to leverage the platform for education, business and similar use by organisations and groups, reinforced the fact that the new user experience needs to the overhauled.
  • It has also underlined the fact that people’s usage habits have changed.
  • The Land Team in particular has learned a lot about business, etc., needs of clients – the team deals directly with such requests as they come in to the Lab, and so have been dealing first-hand with understanding client requirements, determining the best for of assistance (e.g. providing one of the Lab’s turn-key solutions or brokering contact between the client and a solution provider who can meet their requirements.

Pricing and Options

[Video: 30:27-34:17]

  • Nothing on the roadmap related to pricing; land costs should remain untouched through the rest of the year.
  • There is the potential for AWS to allow the Lab to develop new region products; this is something that may start to be looked at 12-24 months hence.
  • AWS might also allow for on-demand spin-up of regions, initially building on the idea of Homestead holders being able to take a temporary upgrade to a Full region to run a specific event, then downsizing back to a Homestead.

Competition and Experimentation

[Video: 34:39-45:58]

  • Competition helps drive innovation.
  • There is no Lab-based group specifically tasked with investigation competitive platforms, but staff tend to try them out through their own interest.
  • Attention is paid to how other platforms adopt newer technologies and the challenges encountered in such adoptions.
  • There is still no real, direct competitor to Second Life in terms of size, flexibility of use, or in having an in-built content creation tool set.
  • LL don’t regard users as beta testers per se. However, major new features do require trialling / testing, which can involve selected users / tried at scale to determine feasibility / performance, etc. Sometimes the result is a capability has to be withdrawn as it is not performant enough (e.g. the VR headset viewer) and / or negatively impacts the user experience.

Oz Linden’s Departure

[Video: 46:09-46:56]

  • Oz was a fabulous colleague to work with. His retirement leaves a “gaping chasm” at the Lab.

Patch Linden talks Linden Homes and more

Patch linden appeared at a Home and Garden presentation session,on Wednesday, March 10th, 2021

On Wednesday, March 10th, 2021 Patch Linden attended the home and Garden Expo to talk about his role, Linden homes and other aspects of SL  and Linden Lab, and to answer questions from the audience.

The following is a summary of the session covering the core topics raised. The notes provided have been taken directly from the official video of the session, which is embedded at the end of this article. Time stamps to the video are also provided for ease of reference.

Notes:

  • This is a summary, not a full transcript, and items have been grouped by topic, so may not be presented chronologically when compared to the video.
  • The last 20+ minutes of the session is a general Q&A session where Patch was addressing questions and comments put into local chat, which is not visible in the video. Some of these are highly specific questions based on an individual’s experience, other more generic – please refer to the video directly for this part of the session (commencing at 56:50).
  • In places, information that is supplementary to Patch’s comments is provided in square braces (.i.e. [ and ]) are used in the body text below to indicate where this is the case.

About Patch

  • Originally a Second Life resident and business owner who joined the platform in 2004, and became a Linden in 2007.
  • Initially worked as a support agent and then as a support liaison. From there he moved to the Concierge team, eventually becoming that team’s manager. From there he took on the role of Operations Support Manager for a year, then moved to the Product group, the team responsible for defining the features, etc., found within Second Life.
  • In 2019 he was promoted to Vice President, Product Operations, and joined the Lab’s management team (see: Linden Lab’s management team expands: congrats to Grumpity, Patch and Oz).
  • In this role, he has two major departments reporting into him: those of Support and Product Operations, the latter of which comprises the Lab’s internal content creation team (which includes the Moles of the Linden Department of Public Works) and the Land Operations team, which he originally established whilst working within the Product group. Together, these make up the largest teams at Linden Lab.
  • Together with Grumpity Linden, who is Vice President of Product and Acting Vice President of Engineering since Oz Linden retired, he oversees Second Life’s continued development.
  • He is based in Atlanta, Georgia, and was responsible for establishing the Lab’s support office there.

Linden Homes And Bellisseria

Linden Homes

[Video: 6:38-23:06]

  • The “new” Linden Homes, as launched in 2019, came about in part because of the Premium “free” tier being upgraded from 512 sq m or 1024 sq m. They were also driven by the “ageing” design of the original Homes themselves (i.e. using older capabilities, being non-mesh, etc), together with their relatively high density tending to make them less appealing over time.
  • Developing the new Homes has been both a learning process and an exercise in incorporating additional capabilities within the different themes.
  • The release of the Silt Homes (see: Linden Stilt Homes released in Second Life), the first release to be made following the move to AWS services, did bring with it a number of issues (e.g. the infamous “blue window” issue), but most of these have now been resolved or have fixes in the works.
  • The release of the “Alpine” – or fachwerkhaus, as Patch would prefer them to be called – theme is now “just around the corner”, and may be occurring in the “next couple of weeks”.
    • Preparations for the release have seen an large extensive in Linden Home regions to the north-east of Bellisseria beyond the Silt Home / Houseboat regions, such that the estate now almost reaches Satori.
    • While the regions containing the fachwerkhaus theme will have hilly / mountainous areas, they will not be “snowy”. The Lab has learned through various channels that predominantly snow-covered regions tend to be polarising: people either love them or hate them, so prefer keep it seasonal.
    • However, were there a demand to make such regions “snowy” in theme, it may be something the Lab could look at doing in the future.
The fachwerkhaus theme of Linden Homes could be released within the next 2-3 weeks
  • Right now the overall drive with Linden Homes is to get all the planned themes – fachwerkhaus and beyond – released by the end of 2021.
  • Once this has been achieved, it is likely that the retirement of the “old” Linden Homes will commence.
  • There are currently no plans to directly replicated the themes found in the “old” Linden Homes beyond what has been seen (e.g. the Log Homes offering a similar environment to the Tahoe theme).
    • This is something that might be contemplated some time after all the currently planned themes have been released, but no guarantees.
    • In terms of the “old” styles, only one – the Meadowbrook (the “suburban” style 1- and 2-storey homes) – proved to be particularly popular, beating the other three styles by “leaps and bounds”.
  • There have been requests to allow groups of people to select Linden Homes that are located close to one another, so that they might establish little communities of friends, etc. This is actually difficult to achieve, but might be something that could be looked at some time after the roll-out of Home themes has been completed.
  • [33:20-34:55] The next NEW theme for Linden Homes (to follow the fachwerkhaus theme) will be previewed at SL18B in June.
    • It is promised that it will “Blow your socks off” and be the “most impressive theme released to date”.
    • It will have “unique” capabilities not previously seen in Linden Homes
    • It is unlikely the theme will actually be released during the SLB event, but will likely be available some time afterwards.

Bellisseria and Community

[Video: 23:15-32:49]

  • It was anticipated that some form of community would develop around Bellisseria,  if only going by lessons learned from Bay City. However, the speed with which it developed and grew has been surprising to Patch.
  • Has been watching the growth of the many sub-communities with the continent, which now cover all interests and social aspects – boating, flying, merfolk, LGBTQ+ – even Adult.
  • While it was not with a specific aim of building “community”, having public spaces to visit and explore within Bellisseria and venues that could be used was key part of planning the estate.
  • These remain a focal point of effort through seasonal events and activities – such as those in Millbank such as the Halloween build there.
  • There is a dynamic between the community and the Lab – the latter listen to the former, may adopt ideas from the former, and the former may take ideas and facilities from the Lab and run with them (as with the use of the Bellisseria Fairgrounds), etc.
    • An example of this is the adoption by the Lab of the house number system introduced by the community.
    • Also, the Bellisseria Bureau of Bureaucracy “passport” system will be adopted, with the Lab providing their own kiosks within the various locations within Bellisseria they maintain, allowing visitors to have their passports uniquely stamped.
  • There are no plans to name roads in Bellisseria – it is hard enough to come up with fresh region names [although I admit to having an amused groan over the likes of Salmon and Gillfunkel, OccupenSea (together the neighbouring xxxSea regions), Lone Shark, Miniature Gulf and so on!].

AWS Migration

[Video: 37:07-48:22]

[Note: details on several of the issues relating to the AWS migration and the on-going follow-up work on it can be found in my weekly Simulator User Group meeting summaries and on my notes from the February Lab Gab AWS update.]

  • The move to using AWS services that was completed at the end of 2020 was just that: relocating services to AWS without making significant changes to them, unless absolutely essentially to their smooth running [what Oz Linden and his teams referred to as “lift and shift”].
  • Unfortunately, this met that certain services (e.g. the Map tile generation and the Land Store) did break.
    • [The major cause of these breakages was down to the code having certain assumptions about the operating environment “baked in”, which are no longer true within the AWS environment.]
    • The Land store issue is now fixed, and the Map tile issues are well on their way to being fixed [there are still issues around the “stitching” and rendering process when zooming out from the Map].
  • With the migration work completed, the emphasis is not on performance tuning and on bug fixing.
  • Broader issues – such as Search  (notably People search) are also problematic, and these issues are also on a priority list for fixing.
  • As always, if people come across a specific technical issue (particularly if it can be reproduced using the official viewer, please raise a bug report.

SL, the Lab and the Pandemic

[Video: 46:28-56:50]

  • SL has seen numerous examples of increased activity during the SARS-CoV-2 pandemic. In particular, merchants across markets are seeing increased sales; charity events are seeing increased fund-raising, etc.
  • The Lab remains sensitive to the issue, particularly around issues of people who may have lost loved ones or are struggling with increased financial hardship as a result of the pandemic.
  • Obviously, the Lab is pleased that Second Life has provided a positive outlet for people, and they have noted upticks in “old” users returning to the platform an in “new” new user accounts being created.
    • The latter is particularly being noted through the use of the platform by the likes of the education, business and non-profit sectors, which has in turns spurred renewed media interest in the platform.
  • Patch [and others at the Lab?] appreciate the greater freedom using Second Life gives them over other other business tools they use – Zoom, Google Meet,  etc. – simply because it offers the chance to have a change of surroundings and relax into their avatars.

Lab Gab Feb 26 summary: AWS update and a farewell to Oz

via Linden Lab

On Friday February 26th, Lab Gab, the live streamed chat show hosted by Strawberry Linden on all things Second Life, returned with a show of two halves.

Featuring guests Grumpity Linden, the Lab’s Vice President of Product and Oz Linden, the Lab’s Vice President of Engineering, the first part of the show took a look at the latest of the work to migrate Second Life and all its services to running on Amazon Web Services (AWS) hardware and infrastructure and attempted to address questions forwarded to the Lab by Second life users.

Table of Contents

The show was also an opportunity to say “farewell” to one of the leading lights at the Lab – Oz himself, who is retiring from the company and from full-time work as a whole – after more than 11 years with the company.

The official video of the segment is available via You Tube, and is embedded at the end of this article. The following is a summary of the key topics discussed and responses to questions asked.

Please be aware that as some topics were touched on more than once during the conversation, the notes blow collect references together, rather than presenting them in chronological order. However, where relevant, time-stamps are provided.

Strawberry linden (l), Oz Linden and Grumpity linden (wearing an Oz ‘tache and goatee in his honour)

On the Status of the AWS Migration and the Future

Current Status

[1:43-2:50]

  • All of the services related to Second Life were transitioned to running on AWS hardware and infrastructure by the end of December 2020.
  • The last aspect of the core work was the removal of all of the Lab’s own hardware and equipment from the Arizona co-location facility that had been hosting Second Life, which included the shredding of 10,588 hard and solid state drives to ensure data security.
  • The majority of the work went a lot more smoothly than had been thought might be the case, however, there are some services that have given rise to some problems that are still being resolved.
  • Chief among the latter is the Land Store, which was once again turned on ready for use on Thursday, February 24th.
  • Map title generation has also been a issue sine the migration, but work is progressing on fixing this.
    • [9:09-11:34] A core issue with the Map tile generation failure lay in the fact that the code had not been touched in a “long, long time” – so long, in fact, that the code isn’t geared to rendering mesh objects, hence why they can look so abstracted on a map tile.
    • In terms of the current problems, the code made a lot of assumptions about the architectural environment in what it was running, assumptions that are no longer true with the move to AWS.
    • The current work is focused purely on getting the service to generate Map tiles one more, without making any additional changes to the code to account for things like rendering mesh objects correctly  or addressing other bugs.
    • Most of this work is now thought to be complete and Map tiles are now being generated as they should. however, there is some work to be completed on stitching tile images together when a user zooms out on the Map.
    • There is a project to improve the overall appearance of Map tiles, but this was put aside in the focus of migrating to AWS, but will hopefully be picked up again at some point in the future.

What is Next?

[2:54-5:45]

  • While the physical migration of Second Life services from a proprietary environment to AWS is complete, the Uplift Project work is not, and so will continue to be a focus of engineering efforts.
  • In  particular, the immediate focus is on optimisation work, which encompasses:
    • Optimising the performance of the various series on the new hardware / infrastructure.
    • Optimising (for the Lab) the cost involved in running within an AWS environment.
    • Fine tuning systems and operations within the new environment.
    • Working to leverage the new hardware options and infrastructure presented by AWS to favour Second Life as a product running in that environment.
  • In this it should be remembered at the initial migration work of getting Second Life transitioned to AWS was devoted purely to taking all of the SL services – front-end simulators, back-end services, middleware, web properties and services, supporting tools, etc., – from the proprietary environment in which they had always run and just getting them running on AWS in what was called a “lift and shift” operation, whilst making as few changes to any of the services as possible.
  • With the “lift and shift” aspect of the work completed, the engineering team has turned its attention to gathering data on exactly how the various services are running in the new environment and understanding where opportunities for making the improvements noted above may lie, and how they might best achieve them.
  • In this, the Lab now has much improved service monitoring tools at their disposal, and these are now allowing the initial work on tuning performance on key services to be made.
  • Two practical benefits of the move are:
    • Regions running on AWS can run more scripts / script events in the same amount of time than can be achieved on non-AWS regions.
    • The way in which simulators are now managed mean that LL can more directly obtain logs for a specific region, filter logs by criteria to find information, etc., and the entire process is far less manually intensive.

Will the Migration Mean lower Prices for Users?

[5:46-9:02]

  • Sort answer for the foreseeable future: no.
  • There has been an idea circulating among users that running SL on AWS is “dramatically cheaper” for Linden Lab; but this is actually not accurate.
  • Prior to the migration, all of SL and its services had been running on LL’s own hardware  for which there had been no capital expenditure for years, and which had completely depreciated.
  • The move to AWS represents something of a new capex spend, increasing the Lab’s costs [although it is not unfair to say that the capex involved is liable to be significantly less over time than repeatedly buying-in new server clusters to allow SL to run on more modern systems].
  • Rather than presenting LL with reduced costs, the move to AWS is designed to:
    • Present the company with far broader options for delivering a more performant and capable service to users – although as noted above, it will take time for all of this to be delivered.
    • Improve the overall longevity of the Second Life service through the noted performance improvements and access to better hardware and infrastructure services.

Second Life Mobile App  Status

[19:20-20:39]

  • Mobile has taken longer than expected to bring forth, for two primary reasons:
  • The first is that while the initial release will be more of a communications tool, considerable foundational work has been put into ensuring the app can be encompass a lot more functionality than that in the future.
  • The second has been that as a result of testing by Apple, the Lab has been forced to make changes to the way in which chat works.
    • These changes will, in time, be filtering through into the viewer as well.
    • They should actually make chat more reliable in the future.
  • No commitment as to when the app may be more widely available.

Other Technical  Questions

  • [11:38-17:47] There have been numerous niggling issues of late: further issues with search (e.g. avatars failing to show in search), profile issues, etc). When are these likely to be addressed? Should users report bugs then find?
    • Whilst the majority of the migration process did go smoothly, there have been glitches, and the Lab is working to address them alongside of working on the performance, etc., work mentioned above.
    • There are a lot of aspects of SL built on old technology, so there is an expectation that, over time, and as things can be looked at, not only will niggles go away, but software and capabilities as a  whole can be made a lot more stable and resilient.
    • Bugs should most definitely be reported using the SL Jira. Information on how to file bug reports (and feature requests) can be found here:
  • [17:55-19:18] Will capabilities that were being worked on some time ago (e.g. 360 snapshot viewer) ever be completed?
    • The migration work has demonstrated what can be achieved with a tightly defined set of goals and teams focused solely on those goals.
    • This is an approach Grumpity would like to carry forward, with a commitment to review current and past projects to determine what might be required to bring them to completion (input, time, resources, etc), and then make decisions from there.

About the Lab’s New Owners

[20:50-24:06]

Looking Back at Oz’s Time at the Lab

[24:20-46:20]

The latter half of the programme looks back over Oz’s time at the Lab and provides him with the opportunity to discuss what attracted him to Linden Lab, the nature of his work, why he regards his time with LL as potentially the best job he’s ever had, and to discuss his post-retirement plans and answers various questions.

Rather than offer a summary of this part of the show, I encourage people to listen to it in full, as it really is informative and enlightening, particularly if you’re not familiar with Oz’s work, his teams, or the Lab as a whole.

Lindens say “farewell” to Oz

[46:23-end]

The end of the show sees Strawberry teleport Oz to s special in-world retirement party, where the teams reporting into him and other LL staff have gathered to wish him well. This again a touching and moving tribute that says so much about Oz and the high regard in which he is rightfully held, and should be seen without input from the likes of myself.

For my part – and because Oz has been both a direct and indirect influence in my SL time – I’d like to just repeat what I wrote a few days ago on reading of his upcoming retirement:

For my part, I cannot claim to know Oz as well as I would like to – but I’ve always found find his enthusiasm for Second Life never to be anything less than totally honest and infectious, and his high regard for users utterly genuine and sincere.
As such … I’d like to take this opportunity to offer him a personal and public “thank you” for all the times he’s provided me with insight and / or encouraged me to get involved in various projects, all of it has been greatly appreciated. I am, and will be, genuinely saddened to see him leave the Lab; we are all losing something in his departure, and the void left will not be easy for the management team to fill.

Oz Linden announces his forthcoming departure from Linden Lab

Oz Linden, circa 2014

On Tuesday, February 16th, 2021, and in a surprise to Second Life users, Linden Lab’s Vice President of Engineering, Oz Linden (aka Scott Lawrence in the physical world) announced his forthcoming departure from the Lab.

Oz joined Linden Lab in 2010, taking on the role of Director of Open Development. At that time, the viewer was in something of a state of flux; the “new” Viewer 2 had not long been launched, the development of which had largely excluded the user community and, particularly, developers who had long been associated with viewer development through the submission of code contributions.

As a result of this and other factors, users and developers alike were at the time feeling alienated and disenfranchised – facts that Oz immediately recognised and sought to address.

In the first instance this was done by replacing the open-source viewer Snowglobe project with a new Snowstorm project, intended to bring as much of the viewer development out into the open as possible – an approach Oz continued to push for throughout his time at the Lab, thus bringing order and surety out of a time that might be best described as having been “chaotic”.

The most obvious areas in which this was demonstrated was his adoption of weekly Open Source Meetings, initially held on Mondays before moving to their current Wednesday slot. These meetings continued alongside other technical in-world meetings such as the Server and Scripter meeting(now the weekly Simulator User Group), which took place even during the drought of other office hours meetings. He also implement the fortnightly Third Party Viewer Development meetings, allow Third Party Viewer developers to discuss all matters relating to the viewer directly with him and members of the Lab’s viewer engineering team.

In 2013, Oz oversaw the complete overhaul of the Lab’s internal viewer develop process, officially called the Viewer Integration and Release Process, which greatly simplified viewer update and viewer feature development. This project also brought me into my first direct contact with Oz when I offered a summary of the new process.  It marked the start of a long and informative acquaintance that I’ve continued to appreciate over the years.

As well as direct contributions to the viewer, Oz also helped open the door to user-led projects aimed at providing broader capabilities for the viewer. While constraints on what could / could not be accepted would always have to be enforced, this approach nevertheless resulted in the adoption of materials in Second Life, and helped to encourage project-based contributions to the viewer that have included capabilities such as the hover height slider, and graphics and camera presets. This approach also included major lab-led projects such as Project Bento also encompass direct user involvement pretty much from their outset.

While it has always been the Lab’s policy to try to recruit personnel from the ranks of users as and when there is a suitable “fit”, in his time at the Lab, Oz has become perhaps one of the most enthusiastic proponents of this approach, frequently seeking – and often succeeding – to recruit qualified users into technical positions under his management.

Oz in his human form. Credit: Linden Lab

As the Lab opted to start work on Project Sansar, Oz decided to pro-actively campaign to take on the work in continuing to develop Second Life, drawing to him those within the Lab who also wished to stay engaged in working on the platform. It is not unfair to say this resulted in one of the most intense periods of Second Life development we have seen, interrupted only be the need to focus on the work of transitioning all of Second Life and its services to run on AWS.

In 2019, Oz – together with Grumpity and Patch Linden – officially joined the Lab’s management team, taking on the role of Vice President of Engineering and putting an official seal on what Grumpity refers to as the Troika: the three of them being largely responsible for determining much of the product and feature direction for Second Life.

In announcing his departure, which sees his last day with the Lab being Friday, February 26th, 2021, Oz states that it has been something he’s been considering for a while:

Some time ago, I reached the point that I could afford to think about retiring but decided to stay to finish moving SL to its new cloud platform. I can’t imagine a better last act in my working life than ensuring that Second Life has this better platform for its future growth. Now that project is done (well, except for a few loose ends), and it’s time for me to move on to the next phase of my life.

He also emphasises – hopefully to prevent the rumour mill turning its wheels – that his decision to leave the Lab is not in any way connected to the company recently being acquired by new investors:

I want to emphasise in the strongest possible terms: my decision has nothing at all to do with the change in ownership of the Lab; the timing really is a coincidence. If anything, I regret that I have overlapped with them for only a few weeks; in that time (and in the time leading up to the change) I have come to respect and appreciate the skills and energy they bring to the company.

For my part, I cannot claim to know Oz as well as I would like to – but I’ve always found find his enthusiasm for Second Life never to be anything less than totally honest and infectious, and his high regard for users utterly genuine and sincere.

As such – and while his actual departure from the Lab is still more than a week away,  – I’d like to take this opportunity to offer him a personal and public “thank you” for all the times he’s provided me with insight and / or encouraged me to get involved in various projects, all of it has been greatly appreciated. I am, and will be, genuinely saddened to see him leave the Lab; we are all losing something in his departure, and the void left will not be easy for the management team to fill.

Linden Lab’s board of directors: snippets of news

Linden Lab’s new board of directors (l to r): Brad Oberwager, J. Randall Waterfield and Raj Date

Back in January, I provided a piece on the Lab’s new owners / board of directors, including their biographical notes as posted by the Lab (see: Meet Linden Lab’s new board of directors).

Since then, user interest in the new owners has remained fairly high in some areas, with questions being asked on social media, in-world, during user group meetings (the most recent being the Web User Group), etc.

Some of the more common questions that have been answered by Lab staff (and that I’m aware of) comprise:

  • Have they been in-world? – Yes, they were in-world prior to the deal being finalised, and still hop in as needed.
  • Do they understand SL? – Yes, they are enthusiastic about the platform and have already been contributing thoughts / ideas.
  • Have they seen any Adult regions? – Yes, they have.
  • Will they be talking directly with users (e.g. via a Town Hall)? – There have been no direct discussions as yet about this.
  • Do they have specific aspirations regarding SL / LL? – None that have been directly discussed; it’s been more a case of gaining a deeper familiarity with the platform and its potential.

For my part whilst writing Meet Linden Lab’s new board of directors I ruminated on Raj Date possibly being involved in Tilia Inc, the Lab’s micro-currency transaction management service, commenting:

His background with consumer affairs, finances, and his post-CFPB founding of Fenway Summer would appear to help lend significant weight to Linden Lab’s wholly-owned subsidiary, Tilia inc; while he is not currently listed as a member of Tilia’s board, his background and expertise could be used in an advisory capability, and his name certainly brings a further level of gravitas to Tilia.

Since then things have moved forward.

In particular, Tilia’s Meet the Team page has been updated to reveal that both Raj Date and Brad Oberwager have joined the board, whilst former “non-Linden” (so to speak) board member Ben Duranske is not longer listed as being directly involved in the company. Both Mr. Date and Mr. Oberwager now hold seats on the board alongside of the Lab’s Chief Financial Officer, Anton Waldman, who has held both the position of Tilia Inc., CEO and Director and Treasurer on the board since taking over as the Lab’s CFO some time ago.

This is a move that makes a lot of sense, as it ensures a continuity of board oversight across both Linden Research and Tilia  Inc., potentially helping with the growth of both entities.

Meet Linden Lab’s new board of directors

Linden Lab’s new board of directors (l to r): Brad Oberwager, J. Randall Waterfield and Raj Date

Following confirmation early this month that the the acquisition of Linden Research Inc., (to give Linden Lab its formal name) has been completed (see the second half of 2021 Update: Life in the Cloud from the Lab and also my own Linden Lab gives cloud migration update & new ownership announcement (updated)), the Lab has updated the Board of Directors section of the About page on the official Linden Research website.

The acquisition, sees three new board members replacing Jed Smith, Bill Gurley, Dina L. Evan and Bing Gordon. Two of them have been previously mentioned: Brad Oberwager and J. Randall (Randy) Waterfield (you can read my own notes on these two gentleman here: Linden Lab announces it is to be acquired). However, what may come as news is that there is a third member of the Lab’s new board: Raj Date.

The following are the biographies for all three as found on the Lab’s About web page:

Brad Oberwager

Brad Oberwager has spent his entire career in technology and consumer focused companies as an entrepreneur and board member.
Currently, he sits on the board of two public companies, Asure Software (NASDAQ: ASUR) and Better World (NASDAQ: BWACU). He is the chairman of two companies he founded, Jyve and Sundia and is also on the board of TEGSCO (aka AutoReturn). He owned Bare Snacks, acquired by PepsiCo in 2018.
Brad was Vice-chair of YPO International, a global organization of 25,000 CEOs.
Brad received his BS from Georgetown University, his MBA from the Wharton School and lives in San Francisco. 

J. Randall (Randy) Waterfield

Mr. J. Randall (Randy) Waterfield, is the Chairman of Waterfield Holdings, which traces its origins to 1928. After selling the largest private mortgage company in the US and largest Indiana based bank in 2006 and 2007 respectively, he diversified into technology, manufacturing and other industries.
Randy holds the Chartered Financial Analyst designation and is a graduate of Harvard University. He currently serves on the Board of Directors of Red Oak Partners, Waterfield Technologies, Linden Research, Inc. and has previously served on the boards of YPO (and was the 2017-2018 Chairman of YPO), Asure Software ( NASDAQ: ASUR), SMTC Corporation (NASDAQ: SMTX), RF Industries (NASDAQ: RFIL), among others. He is also the Co-Chairman of Missouri Cobalt, LLC, the largest cobalt mine in North America.
Randy supports various education, environmental and community development charitable causes through the nonprofit Waterfield Foundation and J. Randall Waterfield Foundation.

Raj Date

Raj Date was the first-ever Deputy Director of the U.S. Consumer Financial Protection Bureau (CFPB). As the Bureau’s second-ranking official, he helped steward the CFPB’s strategy, its operations, and its policy agenda. He also served on the senior staff committee of the Financial Stability Oversight Council, and as a statutory deputy to the FDIC Board.
Before being appointed Deputy Director, Raj acted as the interim leader of the new agency, serving as the Special Advisor to the Secretary of the Treasury. He led the CFPB for most of the first six months after its launch.
Currently, Raj is the Managing Partner of Fenway Summer, an advisory and investment firm focused on financial services and financial technology. In that capacity, he chairs the investment committee of Fenway Summer Ventures, a fintech venture capital fund, and works with clients of FS Vector, the fintech advisory firm. He also serves as a Director for a number of innovative firms in financial services: Prosper, the marketplace lender; Green Dot, the bank holding company; Circle, the digital asset firm; Grasshopper, a de novo bank; and College Ave, a private student lender.
He is a graduate of the College of Engineering at the University of California at Berkeley (highest honors) and the Harvard Law School (magna cum laude).

Without wishing to take anything away from Mr. Oberwager and Mr. Waterfield, Raj Date’s credentials are especially impressive for a relatively small company like Linden Research; having joined the CFPB in February 2011, on what he thought would be a 2-3 month tenure, he was asked by Elizabeth Warren, who oversaw the establishment of the CFPB as a Special Advisor to the Secretary of the Treasury, to lead “the guts of the policy apparatus” within the Bureau. When Warren sought to (successfully) run for the U.S. Senate later in 2011,  Date was nominated to succeed her as the CFPB’s Special Advisor to Treasury, and (as the Lab notes), its first Deputy Director, under Richard Cordray.

His background with consumer affairs, finances, and his post-CFPB founding of Fenway Summer would appear to help lend significant weight to Linden Lab’s wholly-owned subsidiary, Tilia inc; while he is not currently listed as a member of Tilia’s board, his background and expertise could be used in an advisory capability, and his name certainly brings a further level of gravitas to Tilia.

Thus far, the acquisition and arrival of the new board has been handled in a relatively low-key manner. While some might be tempted to see the negative in this, it’s likely more a case of the Lab wishing to demonstrate that, from their perspective and that of the incoming board, things are very much “business as usual” rather than being indicative of any kind of radical change.