2025 week #16: SL SUG meeting

Simurg, February 2025 – blog post

The following notes were taken from the Tuesday, April 15th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log of the meeting and Pantera’s video, embedded at the end of this piece.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • This week will see all channel restarted without and deployments.

Upcoming Deployment – Recap

This next simulator update will be called Elderberry. Among other things, this should include:

  • A new option to llDerezObject – DEREZ_TO_INVENTORY, which returns the targeted object to inventory and saves its current state (e.g. has the same behaviour as Build → Object → Save Back to Object Contents.
  • llIsLinkGLTFMaterial  – which can can determine if a face on a linked prim is PBR.
  • REZFLAG_DIE_ON_NO_REZZER – which will cause a rezzed prim to die if its rezzer is no longer present in the region.
  • Updates to llSetAlpha will have a caveat: if alpha  is set to >0.85, it will switch the overrides to opaque; setting under that value sets them to blend. This is because there seem to be some serious rendering issues with blend mode and an alpha near 1, per this image.
  • llSetGLTFOverrides, rather than changes to llSetColor and llSetAlpha to work with PBR, as changing the latter was “starting to lead down some very scary paths WRT ‘What is the right thing to do'”.

SL Viewer Updates

  • Default viewer: 2025.03 version 7.1.13.14343205944, dated April 9th, 2025, promoted April 15th, 2025.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Second Life Project Lua Editor Alpha, version 7.1.12.13907344519, April 2nd.

In Brief

Please refer to the the video for details on the following.

  • A general discussion llDerezObject and whether an object being taken back by an object has been renamed will result in a copy being generated, or the original still replaced (answer: still replaced).
    • As a result, a DEREZ_TO_INVENTORY_COPY parameter has been requested, and could be suppled in the simulator update after Elderberry.
    • Rider Linden also noted he may need to disallow a reclaim on coalesced inventory objects, as once in-world, acoalesced object becomes a grouping on independent objects, with not connection between them or any means to re-group them.
    • Discussion around this functionally and iiDerezObject continued through most of the meeting.
  • Progress on SLua is described as being “good”, but as per the pervious meetings (SUG and TPVD), there is more back-end work to be done before the SLua project moves to a “beta” on Aditi.
  • Following the discussion on World → Show → Land Owners has been broken since the release of PBR such that all owners, regardless of type are only shown as red, rather than in different colours based on ownership (see Land owners colour),  it was noted that a fix for the issue should be in the next RC viewer update – 2025.04.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

A look at the Aspen Ridge Linden Homes theme in Second Life

Aspen Ridge Linden Homes: Highpoint (front right) and Elkridge (front left)

The newest Linden Homes theme – this one again for Premium and Premium Plus subscribers – was launched on Tuesday, April 15th, 2025. Entitled Aspen Ridge, it has something of the Log Homes combined with the Newbrooke Homes vibe about it in terms of the general appearance of the six styles of Home offered in the theme.

With a stone base and partial stone walls mixed with wood, the theme is described as a “new chapter” in Linden Homes, and the designs appear to leverage PBR materials. The six styles within the theme comprise:

  • Parkstone – a large, lodge-style home, with a grans L-shaped main room with front and rear access, a centre-rear dogleg stairway and a small rear box room with a window to the rear aspect. Exposed beams support the ceiling, with a large, single open-plan upper floor with two under-eaves balconies to the front aspect, large windows to the rear and skylight windows.
  • Ridgeway – similar to the Parkstone, but with the upper floor divided into three areas: a large landing / hall with a balcony to the rear aspect, a small box room with balcony to the front right, and a large room to the front left with roof extension with panoramic window.
Aspen Ridge Linden Homes: Parkstone
  • Highpoint – an A-frame unit with a large main lower floor room with front access and a smaller rectangular room with view to the front and rear opening off of it. Dogleg stairs provide access to a large, open-plan upper floor.
  • Summitview – a split-level lodge-style home with the upper gallery space overlooking the main front room with panoramic windows to the front and rear aspect. Two small rooms are located under the gallery floor, both access via a short hall.
Aspen Ridge Linden Homes: Summitview
  • Elkridge – a cabin-style house with a square main room and smaller box room to the front. Stairs front the main room rise to a single rectangular upper floor room.
  • Crestwood – a single-storey cabin-style home with a awkwardly-shaped main room complete with two front entrances, with two rectangular rooms opening off of it, one to the rea and one to the front right aspect.

In terms of being a “new chapter”, this seems to reference the fact that the homes appear to use PBR materials as noted, and, in an interesting move, the fact that the ground on which they sit changes to match the northern hemisphere (North American?) seasons – this being spring at the time of writing. This is certainly a new tweak to Linden Homes, and it will be interesting to see if anything is done to retrospectively update past theme to offer the same – if possible.

Aspen Ridge Linden Homes: Crestwood

As far as the overall design, I’ll be honest, I found them a mixed bag. If I were to go for one of them, it would most likely be the Parkstone or Ridgeway, whilst the Crestwood strikes me as a missed opportunity. But that said, the use of PBR and the magic of changing seasons likely aren’t enough to crowbar me out of my Log Home. I also had to (again) question what it is about Linden Homes and back doors – or the lack thereof in many of the styles.

It’s a question I’ve often pondered, and it came to mind again in looking at the Aspen Ridge, of which only two have doors to the rear (and they are, ironically, the two with perhaps the largest footprint for any 1024 sq m parcel Linden Home – limiting the garden space front and rear). It’s not exactly a big thing, but if your house happens to be in a position so as to encourage having both a front and rear garden, having styles that require traipsing around to the back garden from the front door tends to get … old.

And with that off my chest, I’ll note that the Aspen Ridge theme can be previewed at the BelliHub Linden Home Demo area and at the demo area within the Second Life Welcome Hub.

Aspen Ridge Linden Homes: Ridgeway

Retirement of “Old” Linden Homes Announced

The release of the Aspen Ridge homes brought with in confirmation that the original 2010 Linden Homes (now referred to as “legacy Linden Homes”) and their mini-continents are to start to finally be retired. This had been indicated back in 2019, when the current Linden Homes launched with the Traditional and Houseboat themes, but the actual retirement was repeatedly delayed as the older Homes appeared to remain fairly popular among those disinterested in moving.

With the confirmation the legacy Homes are now to be retired, those still holding one are strongly advised to upgrade via the Linden Homes page.

Additional Information

Linden Lab announces AI Town Hall with Philip Rosedale

The Town Hall meeting space

During the March 2025 Community Round Table / Town Hall meeting (which I have summarised here, complete with the official video of the event†), there was a peaceful demonstration by some Second Life users on the use of AI / generative AI within the platform. Such concerns have also been formulated elsewhere, such as this document outlining objections to AI on the Feedback Portal.

At the time of that meeting, Lab CTO, Philip Rosedale stated the company would look to hold an open Town Hall meeting to discuss concerns about AI, together with the opportunities it might present, and on community values around the use / presentation of AI in Second Life.

On Monday, April 14th, 2025, the Lab officially announced the event, now entitled Second Life Town Hall on AI & the Future of Our Virtual Community.

Meeting Date, Time and Location

Meeting Purpose

To quote from the official blog post:

As Artificial Intelligence (AI) becomes increasingly present in both our physical and virtual worlds, the Second Life community is coming together for a Special Town Hall event to explore its evolving role and impact within our shared metaverse.
This special event will include an open and interactive conversation focused on the opportunities, concerns, and community values surrounding AI in Second Life. We’ll be diving into topics that matter deeply to residents—from identity and authenticity to economic impact, creative ownership, and the future of social interaction.
This event will be hosted by Second Life founder Philip Rosedale, who will facilitate a lively discussion with the community on all-things-AI.

Topics under consideration for discussion are listed as:

  • How AI-generated avatars may affect identity and trust in social spaces
  • Generative AI and the Second Life creative economy.
  • Emotional manipulation, consent, and transparency with AI-driven characters
  • Use of AI in customer support and other non-in-world services
  • Balancing creative opportunities and responsible use of emerging AI tools

Participation

The meeting is open to all Second Life users and will  – I presume, as there was no direct mention of this in the official announcement when I read it – be livestreamed. Direct participation in the event is being offered in one of two ways:

  • Those who have questions / comments / thoughts on the potential / current use of AI in Second Life can submit such questions or comments for consideration during the event via this form.
  •  Those wishing to make an initial brief presentation or give prepared comments on the subject should submit a request via this form.
via Linden Lab

†While they are not officially representative of the Lab or these meetings, please note that I attempt to provide summaries of meeting such as these, and for a number of user group session within these pages.

2025 SL viewer release summaries week #15

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, April 13th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Default viewer: 7.1.12.13550888671, formerly the ForeverFPS, dated March 1, 2025, promoted March 5th – No change.
    • Numerous crash and performance fixes.
    • Water exclusion surfaces.
    • Water improvements.
  • Second Life Release Candidate viewer 2025.03 version 7.1.13.14343205944, April 9th – NEW.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Second Life Project Lua Editor Alpha, version 7.1.12.14175675593, April 2nd, 2025 – no change.

LL Viewer Resources

Third-party Viewers

V7-style

  • No release updates.

V1-style

  • No release updates.

Mobile / Other Clients

  • No release updates.

Additional TPV Resources

Related Links

Pususaari: romance and kisses in Second Life

Pususaari, April 2025 – click any image for full size

Recently added to the Second Life Destination Guide is a Homestead region setting by SL couple Lu and Leelou Von Perkle (Lu Carrillo and LeeLou Graves respectively). Called simply Pususaari, its engaging description was enough to have me hopping over to take a look:

Pususaari is a little island made for kisses and quiet smiles. Wander through meadows, chase the sunset, whisper secrets by the sea, get lost in a moment, discover, cuddle, or dance under open skies. For lovers, dreamers, and quiet explorers.

– Pususaari Destination Guide entry.

Pususaari, April 2025

I have no idea as to the inspiration behind the setting – whether it simply draws its name from Pususaari (roughly “Pusus island”) on lake Puruvesi, Findland, or has been so-named in memory of a visit to that tiny island, or the similarities in the naming of both islands is just coincidental.

On the one hand, Lu’s physical-world time zone suggests he might hail from Finland and thus aware of the physical world location, and there is something of a similarly between the two islands in as much as they both have their greatest length running along a south-east / north-west line. However, whether there is any strand of a link between the two is rendered largely immaterial by the rugged beauty and sense of peace to be found within Pususaari in Second Life.

Pususaari, April 2025

It is towards the south-eastern end of the island that the Landing Point is to be found. It sits on a deck built out over the coastal waters and alongside the island’s southern headland. The latter rises behind the café occupying a good portion of the deck, perhaps offering it shelter from any harsher weather that may pass over the island. A broad arc of beach stretches north and west, its southern extent not quite reaching out to the deck and the café,  so a wander along a raised boardwalk is required to reach the sands with dry feet.

From this beach, the island might be split into six distinct area suitable for exploration. Directly east of the boardwalk steps, the sands lap at the foot of a grassy slope deeply scored by water run-off channels rises to the top of the southern headland’s large plateau. It thus offers a way up over the plateau to the eastern shoreline or, for those fancying a further climb, up the summit-topping lighthouse sitting at the tallest part of the island.

Pususaari, April 2025

Separated from this plateau by a deep cut of an inlet lies another east coat highland area. Rivalling the lighthouse summit in terms of its highest point, it is reached by leaving the beach and striking out across the meadow that forms the central lowlands of the island.

The path upwards here is via another grassy slope with signs of heavy rain water run-off over the years, and which reaches up between two bony shoulders of rock to reach a rough path. This winds through a wooded area atop the hills before it splits, one arm dropping down to the north-east coast occupied by a cosy little holiday shack, the other pointing to a further grassy climb running up to the spine of these uplands, forming the route up to the high tree.

Pususaari, April 2025

Across the meadow to the west, the land is equally divided, stony, rocky lowlands to the south sitting under two further shoulders of rock. Water drops from one of these shoulders to a pool of water below, while atop the other, and reached via a further sleep slope between them, sits a large windmill. Finally, to the north across the meadow to the north is a further ribbon of beach running from the north-eastern highlands to the lee of those to the west, where a Tuscan-style villa sitting within their lee.

Throughout all of these areas are places to sit an spend time, be it within little shacks hugging the east coast, wooden chairs sitting on the rough-and-tumble lowlands beneath the waterfalls, little spots on the beaches or up up among the hills or in and around the villa and / or the café. All of them present a variety of views and encourage visitors to stay and let the time pass without worry, with some requiring a bit of a climb – as with the bench under the gnarled tree mentioned above, or the ruined clock tower sitting high above the villa; all of them offer their own destination within the various parts of the landscape.

Pususaari, April 2025

Rich in detail large and small, indoors and out – including local animal life (wild and domesticated), Pususaari  lives up to its description fully: a place caught under an ideal shared environment, offering plenty of opportunities for photography, romance and simply wandering pleasure; even the default region name – Bisous – is perfect.

SLurl Details

To the Moon and Back: a musical experience with Semina in Second Life

Semina: The Interactive EP Experience, Silent Melody, April 2025 – click any image for full size

I’ve written about Silent Melody and Silent Melody 2, the richly picturesque and engaging region designs by the SL partnership of Celtic McDaniels (Celtic3147) and Semina (Semiiina) a couple of times in these pages (see: Attuned to a Silent Melody in Second Life from 2020, and more recently Return to a Silent Melody in Second Life). As such, a return visit was more than expected at some point. However, my recent return in April 2025 was not prompted by any new iteration of the region’s ground level setting, but to immerse myself in a new interactive experience in the skies over it.

Semina: The Interactive EP Experience is a celebration and exploration of Semina’s music and song writing – specifically her new EP To the Moon and Back (which can be enjoyed in full via Spotify) presented as an immersive environment taking you on a journey through a series of interlinked rooms, each one offering a track from the EP in a setting reflective of its mood and meaning.

Semina: The Interactive EP Experience – La Belle Époque, Silent Melody, April 2025

The Landing Point for the experience provides the core information on how to proceed and appreciate the rooms and the songs they contain. They are self-explanatory, and all I’ll say here is please note that each room may contain clickable items that provide information in local chat, the rooms as a whole have be carefully crafted to reflect their songs, so do take time in each looking around at all the details, and do make sure you are using the local Shared Environment.

The first room represents the album’s current single, La Belle Époque, the beautiful era, which in this case is used to reference what tends to become – as we grow older, at least – the most beautiful collective time of our lives: childhood, and the importance of holding on to the wonderful delight and playfulness it gives to us in the form of our inner child and the sense of forward looking adventure we should try to keep with us through life.

Semina: The Interactive EP Experience, Silent Melody, April 2025 – Dirty Minds

La Belle Époque is reached via a short hallway from the Landing Point. With ivy hanging from walls, chandeliers from high ceilings and glazed archways to either side as one walks along it, it is the first of several such ambient hallways, but is is perhaps what is on the other side of the glazed arches that is worth noting, as each contains a scene and / or item perhaps pertaining to the upcoming song. With La Belle Époque, for example, we see a fairy tale castle perhaps from a children’s story book, signs mindful of that child-like sense of adventure (Follow that Dream; You are not lost – You are here), etc.

All of the remaining rooms are accessed in this manner, the halls leading to them branching to the left and right of a single main corridor which appears to end in a blank wall. This main hall features the Moon along its length, reflective of the EP’s title, with the hallways branching from it bearing the tiles of the remaining songs on the EP. The songs themselves have a focus on love and relationships from the simple human need and desire (Dirty Minds), through the swirling, uncertain, obsessive nature of infatuation and its kinship to addiction (Limerence); to the deeper melancholia, regret, loneliness and loss that comes with the ending of a relationship once so deep (To the Moon and Back).

Semina: The Interactive EP Experience, Silent Melody, April 2025

The imagery presented within each room perfectly underlines the theme and lyrics of the song offered by the room, sometimes very clearly – the storm-tossed sea of To the Moon and Back, with its flashes of lightning, sense of drowning / loss of all that was once held dear, for example; whilst elsewhere it is more subtle – as with Limerence, where the bedside table perfectly portrays the kinship between infatuation and addiction in the form of love letter, a bottle of whiskey and two little labelled containers.

It is in regards to these smaller details that time should be taken in each room looking around and mousing over items. As noted, some items might be clickable and interactive (although some can be difficult to actually touch due to intervening ambient effects), but even those that aren’t have something to add to the story being told in support of the song being listened to. How personal these items are to Semina herself is, for the most part, yours to decide; they might well be born of direct personal experience – but like a storyteller, a song-writer can weave tales which do not necessarily have their roots some firmly bedded in such experience, but from the richness of imagination.

Semina: The Interactive EP Experience, Silent Melody, April 2025 – Golden

That said, there is one song within the collection that is deeply personal to Semina – Golden. It comes with a well-written and caring warning ahead of accessing the room, and includes a story written by Semina, The Morning After I Killed Myself. The subject here is removed in theme and tone from the other songs in the EP (although it could perhaps have sinews connecting it to deeper, darker moments of loss as expressed in To the Moon and Back and / or the more harmful outcomes of infatuation and unrequited love / need as might be experienced beyond Limerence): that of self harm.

Golden  – both song and setting – is immensely powerful and honest. It is offered as a means of holding out a hand to those who have experienced cruelty (intentional or otherwise) from friends / family during a time of deep stress and saying softly, you are not alone.

Semina: The Interactive EP Experience, Silent Melody, April 2025

And that blank wall at the end of the corridor offering four of the five songs on the EP? It’s not a dead end – when approached it will reveal an atmospheric setting for live performances by Semina, with the promise that To the Moon and BackThe Live Show is coming soon.

With the opportunity to participate in photo competition focused on itself, Semina: The Interactive Experience is a genuinely marvellous way to immerse oneself in the music, lyrics, voice, and physical creativity of one of Second Life’s most diverse and engaging creator-artists.

SLurl Details