Second Life marks its 22nd anniversary in 2025, with a month of activity kicking-off on Friday, June 20th through until Sunday, July 20th. Celebrations will be taking place across the Birthday regions in Second Life, and and with previous years includes live music, DJ sets, art, shopping (via the dedicated Shop and Hop event), exhibits by Linden Lab and – particularly – exhibits by Second Life residents and communities.
The following is intended to provide a general overview of the celebrations and provide calendars, SLurls and anything else that might be useful to you when visiting the regions.
IMPORTANT NOTE: many of the builds at SL22B, particularly the stages, etc. have been built using PBR materials, and the skies are rendered as HDR. Therefore, to see the regions at their best, you should preferably be running a viewer that is “PBR enabled.”
SL22B: The Welcome Area – Portals
Theme
This theme for 2025’s celebration is Myths and Legends, which the Lab describes thus:
It reflects the Second Life experience because we are all the heroes of our own adventures! The emphasis is on the characters and stories people create in SL both personally and within their communities.
However, as has been the case over the last several birthday events, exhibitions are not confined to the theme itself, with the Lab additionally noting:
Share your Second Life passions with us. Your interests. Your communities. Your world! Every year we celebrate because of you, the amazing and creative Residents who have chosen to call Second Life home. What has drawn you into this world, and what keeps you here? These annual festivities are an opportunity to show us what fuels your Second Life. Let’s celebrate that together!
SL Birthday Calendar
The best way the stay abreast of all that’s going on is via the official calendar of events, which I’ve embedded below.
Use the Week / Month options, top right to change the calendar view.
Click on any given line item on any given day of festivities to view more information, including teleport SLurls.
As per usual, SL22B will feature a series of events featuring various members of the Lab’s management team and those from front-line teams. The sessions will be a mix of live sessions at the celebrations events and pre-recorded sessions. They will take place per the schedule below.
SL22B: Astral Athenaeum
Day (Times SLT) and Event
Featuring
Monday, June 23rd, 13:00
Meet the Product Operations team
Live performers from across Second Life and around the globe are lined-up to perform at SL22B between Friday, June 20th and Sunday July 20th. The complete schedule can be seen below.
SL22B: The Royal Keep
The Welcome Area
Never been to an SLB event before? Try starting at the Welcome Area where you’ll find lots of help, things like the SL22B Hunt HUD, teleport boards and teleport portals to key event areas, and more!
The Tapestry of Time and Gift Area.
First presented in 2018, the region-wide Tapestry of Time presents visitor with a walk-through of Second Life’s history from 2003 through to the present day using images, text and videos. True, not everything has been recorded, but there’s enough within the region to be of interest to the historically minded.
within the Tapestry of Time can be found the SL22B Gift Area, offering gifts from the Birthday exhibitors and from merchants participating in the Shop & Hop event.
Exhibitor Regions
via Linden Lab. Click for exhibitor list
As is common for SLB events, the mix of content is varied, and the representation of interests broad. Role-play groups, arts, communities, are represented across the nine regions open to exhibitors; some are static, others are interactive in nature.
Direct links to the exhibitor regions can be found in the SLurls lists at the end of this piece.
Note that teleport boards are available at the centre of all Exhibitor regions for easy of moving between them.
Adult Exhibitor Regions And Adult Shop and Hop
2025 sees the Adult content and groups exhibitor regions combined with the Adult Shop and Hop regions. Once again, the celebrations include Adult content and groups, with exhibits at the event, with the Shop and Hop taking place across four dedicated regions separate to the main exhibitor regions. I’ve also included individual region SLurls at the end of this article.
Advice on a Better Experience
The SL22B regions can get exceptionally busy. To help ease the pain for you:
If you have a high draw distance, reduce it to as low as is comfortable for your enjoyment.
Turn off shadows in your viewer if you usually have them enabled.
Go to Preferences → Graphics and reduce the slider Max # Non-Imposter Avatars to a minimum and dial-down your Complexity slider.
Remove texture-heavy HUDs to free-up more texture memory.
Remove unnecessary scripted attachments and dress lightly, avoiding accessories of high complexity.
SL22B Adult: Odin’s Bar and Grill
SLurls and Destination Guide Links
Core Event Region SLurls
The Welcome Area – teleports to the stages, Tapestry of Time, Pod Tours, Gift Area, Community Gallery and Shop and Hop, etc.
I’ve been a user of the Firestorm third-party viewer (TPV) since its inception (and was a user of its precursor, Phoenix). It’s a viewer which offers a comprehensive set of capabilities – those also available in the Official Viewer; those otherwise tucked away in the debug settings and brought to light through the building of UI elements; and those developed by members of the Firestorm team and those contributing to it down the years.
True, it may not run well on all systems – indeed, it may not run as well as other viewers on the same computer; but it offers such a range of capabilities that it is practical for anything a person might want to turn their hand to in SL, from simply pootling around and having fun, to photography, building, scripting, and content creation. Hence why it has become the most widely used TPV in Second life (and, quite likely, Open Simulator worlds).
Given the large percentage of users engaged with SL through Firestorm can clearly present LL with some major headaches, particularly when it comes to matters of support and the deployment and adoption of new capabilities within Second Life. For example, in the six months or so prior to this article one of the main hold-ups in allowing LL to completely switch Second Life over to the WebRTC Voice service and finally turn-off the outdated, troublesome (and potentially costly?) Vivox service, has been the fact that many Firestorm users still use versions of the viewer without the necessary WebRTC support (although that number has been declining).
As it does have such a large percentage of the the total SL user base means it cannot simply be ignored by LL on any level. In this, I do applaud recent moves on the part of the Lab to allow staff to become more au fait with Firestorm and its capabilities, and in publicly recognising the sheer weight of user numbers Firestorm has. Not only does this potentially assist in terms of support issues, it allows Lab personnel more readily understand where people like content creators are coming from when discussing options and capabilities that may have been exposed within Firestorm but may not be so readily apparent in the Official Viewer.
However, what I don’t think is particularly fair is the for Lab to promote Firestorm to the exclusion of all other TPVs. At the June Web User Group it was stated that Firestorm would be added to the Official Viewer download page, and this was due shortly thereafter.
The updated official viewer download page with Firestorm
What I find unfair in this move is not the inclusion of Firestorm on the Official Viewer download page per se. As noted, there are good reasons for LL to acknowledge it. Rather it is in the fact that in doing so, all other TPVs are completely ignored to the point where they might as well not exist. Even the one link referencing third-party viewers goes to the Firestorm Viewer download page, not the Third Party Viewer Directory. There’s not even a statement as to what a TPV actually is.
Worse, the appearance of Firestorm alone on the Official Viewer download page can so easily be interpreted as meaning Firestorm is now “officially endorsed” by Linden Lab as “the” alternate viewer for accessing Second Life; or for those relatively new to SL, that Firestorm is the only TPV on offer.
As such, I cannot help but find this move to be demeaning towards the developers of other third-party viewers. Yes, they may well have a smaller overall percentage of users when compared to Firestorm, but this doesn’t invalidate them. What’s more – and as I’m sure the Firestorm developers will agree – many of the people behind those other viewers have contributed to the success of Firestorm and the Official Viewer through code contributions (direct and indirect). Thus, to ignore them entirely is to do them a disservice, however unintended.
The point here is that all of the above could have been easily addressed from the outset by including a section on the Official Viewer download page below the one for Firestorm, outlining what third-party viewers are, and which provides links to the TPV Directory and the TPV Policy. Nor does such a statement have to be complicated. For example:
Third-party viewers are developed by users of Second Life. They are based on the core code from the official viewer but offer additional options and capabilities to users. Third-party viewers (including Firestorm) are not endorsed or supported by Linden Lab. However, those recorded on our Third Party Directory have been self-certified for their compliance with our Third Party Viewer Policy to provide a positive and predictable experience for all Second Life Residents.
Such an inclusion would only be fair an appropriate – as I hope that if anyone from the Lab who might read this piece would agree. All TPV developers put in considerable amounts of their own time and effort into developing viewers to offer users a broader choice in the software they might opt to use. As noted, numbers of active users employing them might pale in comparison to Firestorm, but this does not make them any less deserving of a similar degree of recognition by LL.
Semina: The Interactive EP Experience, Silent Melody, April 2025 – blog post
The following notes were taken from the Tuesday, June 17th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. The notes were taken from my chat log of the meeting. No video this week.
Meeting Overview
The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Simulator Deployments
There are no planned deployments to any channels this week, only restarts.
The stall in simulators releases should be ending soon. It has largely been the result of:
Mainly a back-end move from one cloud asset store to another.
Coupled with continuing work on setting up github actions to build, store, deploy the various bits and pieces that run the SL backend services.
Second Life Project glTF Mesh Import, version 7.1.14.15361077240 June 2 – No Change.
Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 – No Change.
In Brief
Rider Linden raised the idea of shifting the Simulator User Group meeting to once every two weeks.
This was considered fine *if* there were not a lot going on – and with the exception of last few weeks and the end-of-year slow-down, this generally isn’t the case.
Most of those at the meeting expressed a desire to keep it on a weekly basis, with one suggestion that if there is not a lot to discuss during any given meeting, it is brought to a close early, rather than always trying to spin it out to an hour.
Another suggestion – from Leviathan Linden – would be to keep the meeting to once a week, but alternate the Linden chairing it (so not always Rider Linden).
A discussion on a Canny requesting the ability to trigger animations by UUID: how / good bad the idea might be; the need to respect content rights (e.g. the The animation asset and the actively playing animation needing separate UUIDs).
No conclusions were drawn at the meeting.
The above got folded into a discussion on increasing regions sizes, based on this idea, and on a further discussion on UUIDs as a means of storing outfits to “save links” in inventory, uses for “wardrobe2 systems such as CTS, etc.
LSL functions to adjust parcel settings was raised and received positive responses from meeting attendees & Lindens (with a due discission on permissions and preventing idiots maliciously using scripts to bugger with other people’s land.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.
Silent Melody, June 2025 – click any image for full size
It’s been a little under eight months since my last visit to Silent Melody, held by Celtic McDaniels (Celtic3147), and as the region recently re-opened to the public, I felt it due time I hopped over and wandered around. During my last visit, the region offered an engaging mix of settings – mostly open landscape – all perfectly put together by Semina (Semiiina), as I noted in Return to a Silent Melody in Second Life.
Semina’s hand is still present within the latest iteration of the region’s design. The setting continues to offer various open spaces, but is now dominated by a large built-up area close to its heart. The default environment setting is strongly suggestive of a misty morning near the coast, and the way the larger buildings within this built-up area – notably the hotel and theatre – loom out of the surrounding mist when exploring is particularly satisfying.
Silent Melody, June 2025
The Landing Point sits to the eastern side of the buildings, occupying a broad terrace laid out at the feet of steps providing access to the imposing bulk of a large conservatory. The latter is home to the Da Capo – an engaging fusion of café and library / reading rooms.
A signpost at the foot of the steps points the way to various locations, each with its own musical names (reflecting Semina’s musical talents as a singer-songwriter – see: To the Moon and Back: a musical experience with Semina in Second Life): Clef City, Legato Beach, Fusion Farm, Staccato Forest, Harmony Lake and Sonata pier.
Silent Melody, June 2025
Behind the terrace, an open gateway provides access to a broad pier extending over one end of Legato Beach. However, if it is the beach you wish to visit, you’ll have to follow the signpost’s directions and take the wooden steps down from near to where the covered walkway leads to a large gazebo.
The main part of the beach looks out towards a pair of little islets where houseboats have been moored. Reached by using the life ring boat rezzer on the beach, the two islands appear open to the public, while the houseboats are available for rent on a daily basis.
Silent Melody, June 2025
Following the sign for the beach will also reveal one of the two the archways marking the main access points into the built-up area of Clef City. However, the main street of the city can also be reached more directly through the Da Capo Café.
With old tram rails running down its main street, Clef City has a careworn look and feel to it. Most of the buildings are shells, including the imposing bulk of the hotel, but within some – notably the local, err, “herbal” store, the pub and the theatre – you will find décor and dressing. The theatre has window displays mindful of Semina’s musical experience noted above, and appears to be designed for indoor music events.
Silent Melody, June 2025
One thing to look for when exploring around the city, is the ladders. These provide access to (and in one case, between) rooftop spaces which have been delightfully put together, with music again part-and-parcel of the theme within some of them.
The southern end of the city is elevated above the main street, a cobbled path curling around the apartment houses here to reach another terrace with pizza might be enjoyed al fresco, with both it and a smaller terrace to one side of the footpath also including their own musical motifs. The road up to them also overlooks Fusion Farm with its meadow, scarecrow-guarded field, horses and meandering brook. For those who enjoy horse riding, the Farm offers a horse rezzer. Again, follow the sign posts to reach it from the Landing Point.
Silent Melody, June 2025
To the north, the city quickly gives way to more rural looks, complete with Harmony Lake (“lake” might be a little grandiose, but it does sound better than “pond”:) ), the entire area serving as a captivating retreat with numerous places to sit, cuddle, pass the time – or photograph!
Also on the north-east side of the region, but down on the coast, is another open venue for music and dancing. It sits beneath the raised finger of a lighthouse and can be reached via several means, and I’ll let you discover them.
Silent Melody, June 2025
All of this is bound together by paths and trails and the Staccato Forest, which wraps around the west side of the region from north to south, embracing in its arc a path allowing visitors to completely circumnavigate the setting. It’s a route I thoroughly recommend taking, as it brings to the eye even more of the region’s beauty, and Semina’s attention to detail, including plants, flowers, critters, wildlife, statues, and more.
As with my past visits to Silent Melody, this latest iteration is an absolute delight.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, June 15th, 2025
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.
Second Life Project glTF Mesh Import, version 7.1.14.15361077240 June 2 – No Change.
This is an early Alpha release with some of the rough edges and already resolved many bugs and crashes, although more are to be found, together with general feedback from the community. Please read the release notes if you intend to test this viewer.
Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 – No Change.
The (currently unnamed) Crew Dragon vehicle – the latest in the fleet – sitting atop its Falcon 9 booster awaiting an opportunity to launch to the ISS with the Axiom Ax-4 crew, a full Moon rising behind it. Credit: SpaceX
Axiom Space, one of the leading contenders to take over low-Earth orbit space station operations for the United States once the International Space Station (ISS) ends its career, has been encountering frustrations as it tries to get its fourth crew to the ISS.
Axiom Mission 4 (Ax‑4), comprising a four-person crew, had originally been scheduled to lift-off on a 2-3 week mission to the ISS in early spring, using the Crew Dragon Endurance. That launch target was pushed back when SpaceX admitted they would not have their newest Crew Dragon ready for the planned launch of the Crew 10/Expedition 72 mission to the ISS – the so-called “rescue” mission (which it wasn’t) for astronauts Barry Wilmore and Sunita Williams.
Because of this, result Endurance had to be swapped into the Crew 10 mission to avoid the latter slipping (ironic, given the SpaceX CEO was at the time screaming that President Biden was responsible for no “rescue” having been launched). With the two Crew Dragon vehicles swapped, May was targeted for Ax-4, utilising the new Crew Dragon vehicle. That date was pushed back to June 8th, when it was realised final check-outs of the new vehicle weren’t going to be completed on time – only for the weather to intervene, it being too poor over the recovery area on the 8th to enable a safe recovery of the capsule in the event of an ascent abort.
June 11th was finally targeted as the launch date, only for NASA to cancel it after it came to light that SpaceX had been playing down a propellant leak identified during a June 8th static fire test of the booster’s Merlin engines (such pre-launch tests are standard feature of Falcon 9 launches). After revealing the leak after the test, SpaceX insisted it would not impede any launch – only to then state on June 10th that they needed a launch delay in order to correct the issue.
The crew of Axiom Space’s Ax-4 mission to the International Space Station. From left to right: mission specialist Tibor Kapu; pilot Shubhanshu Shukla, commander Peggy Whitson, and mission specialist Sławosz Uznański-Wiśniewski. Credit: SpaceX / Axiom
The leak – within the booster’s liquid oxygen feeds – had been noted during the booster’s previous flight in April 2025, but had not been properly resolved during the rocket’s refurbishment following that flight. As a result, Ax-4’s launch was pushed back to June 12th.
Then, if all the above weren’t enough, a long-running issue of pressure leaks within the Russian modules of the space station reared its head once more, initially causing NASA to inform Axiom that it was postponing any launch clearance for the mission “indefinitely”.
As I’ve previously noted numerous times in these pages, all of the major elements of the Russian portion of the ISS are “out of warranty”; that is: they are now exceeding their planned operational life span. Even the Nauka (“Science”) module, which arrived at the ISS in 2021, was originally laid down in the early 1990, and 70% complete by the end of that decade – meaning much of it is now exceeding its 30-year life span.
A 2021 rendering of the ISS showing the vehicles docked at that time. Note the Russian segment of the station – particularly the large Zarya, Zvezda and Nauka modules, note of which are less than 30 years old. The problematic PrK “vestibule” is contained within the tan area of Zvezda, directly where the arrow is pointing. Credit: NASA
Nauka is mated with the Zvezda module, the core segment of the Russian portion of the ISS, and this has a history going back to the 1980s. At one end of Zvezda is a small transfer tunnel, or “vestibule”, which connects directly to the module’s aft docking port. This port is generally used by Russian Progress resupply vehicles when delivering materiel to the ISS, and so sees a lot of use. Since 2019, the vestibule – referred to as PrK in Russian parlance – has suffered ongoing pressure leaks. By April 2024 the leaks had in NASA’s eyes reached a critical threshold: 1.7 kg per day of atmospheric loss. Whilst Roscosmos disagreed with NASA’s assessment that the leaks pointed to a potential catastrophic failure with PrK, it was agreed to keep the inner (Zvezda-side) hatch on the tunnel shut at all times other than when in active use.
Although this reduced the overall amount of daily pressure loss, the leaks within PrK have remained a concern. This was heightened recently when the pressure loss started to rise again, suggesting the seals on the hatch between Zvezda proper and PrK might be failing, and this is what caused NASA to place the AX-4 mission on “indefinite” hold while Roscosmos acted to fix the issue.
A cutaway of the Zvezda module. The Prk “vestibule” is the brown / grey internal element between the labelled treadmill and the after docking port. Credit: NASA
On June 13th, Roscosmos indicated the further micro-cracks within PrK’s inner walls had been sealed, and the cosmonauts on the station would be carrying out regular pressure checks. They made no mention of NASA’s concerns over the state of the seals on the hatch itself. After two days of monitoring, NASA agreed the leaks had once again been stabilised, and on that basis provisionally cleared the AX-4 mission for a potential launch as soon as June 19th, providing the leaks in the PrK did not resume.
When it does eventually launch, Ax-4 is set to spend up to three weeks at the ISS, with the crew carrying out a range of science experiments and research. The crew is commanded by former NASA astronaut Peggy Whitson, one of the most experienced people to have flown is space, clocking up a total of 675 days in orbit and an impressive 60 hours and 21 minutes of EVA time. She also served as NASA’s Chief of the Astronaut Office for three years between active duty stints as an astronaut. In 2018 she retired from NASA to join Axiom as Director of Human Spaceflight.
ISRO’s official image of Shubhanshu Shukla, taken at the Vikram Sarabhai Space centre (VSSC), during the announcement of India’s first astronauts selected to fly in their domestic human spaceflight programme. Credit: ISRO
Joining Whitson are Shubhanshu Shukla of the Indian Space Research organisation, Sławosz Uznański-Wiśniewski, an ESA astronaut hailing from Poland and Tibor Kapu of the Hungarian Space Organisation, all of whom are making their first trips to orbit. The international mix of the crew is intended to underscore Axiom’s (and NASA’s) desire to maintain the levels of international co-operation in orbital activities beyond the ISS.
In this, Shukla’s presence is seen as particularly important: an Indian Air Force test pilot, he was selected in 2024 as one of the first four astronauts to fly the first crewed mission aboard India’s Gaganyaan crew-capable spacecraft. This flight is currently targeting a 2027 launch (allowing for three uncrewed test flights in 2025/2026). Flying AX-4 as mission Pilot will give Shukla invaluable experience ahead of the Gaganyaan-4 mission.
It is not currently clear if his back-up, Prasanth Nair – who has already been named the Commander of Gaganyaan-4 – will have a similar opportunity to experience spaceflight ahead of that flight; The Ax-5 mission is due to fly to the ISS in May/June 2026, but the crew for that mission has yet to be announced as appears to be subject to some degree of competition between nations.
China Prepares for On-Orbit Satellite Replenishment
If it hasn’t already happened, China could be about to undertake its first automated satellite refuelling test in geostationary Earth orbit (GEO), roughly 35,786 km above the surface of Earth. The mission is part of a broader programme as China develops capabilities to dispose of defunct satellites and refuel / service others to extend their lifespan.
The project was initiated in 2016, with the launch of Shijian-17 (SJ-17). “Shijian” is a name China uses to describe various satellites intended to test capabilities and technologies that may be used in future space activities; as such it can be translated as “practice”. Since the 1970s, Shijian vehicles have been used to test systems and capabilities related to Earth observation, signals intelligence, communications, space environment monitoring, space-based agriculture, optical imaging, ICBM launch monitoring, etc.
The launch of a Long March 3B from Xichang, carrying the Shijian-25 vehicle on its way to orbit, January. 6th, 2025 (see below). Credit: CCTV
At the time of its launch, SJ-17 caused concern in some quarters as it carried a robotic arm, which some in the west suggested could be used to grapple satellites belonging to other nations and drag them off-orbit – or worse, be used as a kinetic force to physically damage them. China’s eventual statement that the vehicle was intended for “space debris remediation” at geostationary orbit altitudes did little to quell the rumours; nor did SJ-17 behaviour following launch. Over multiple months, the vehicle moved between widely varying orbits, often coming to with 55 km of other satellites – not all of them Chinese – and spending multiple days “shadowing” them. Eventually it settled into a parking orbit, where it remains, still operational.
In October 2021, China followed-up SJ-17 with Shijian-21. This again caused concerns in the West as its launch was far more secretive than most, and about a month after it entered orbit, a secondary vehicle appeared to separate from it, and the two proceeded to orbit in very close proximity to one another, with China saying nothing, other than SJ-21 was designed to remove defunct satellites from orbit. They demonstrated this in 2022, when SJ-21 left its unidentified companion to rendezvous and dock with the expended Beidou G2 (Compass G2) navigation satellite, before hauling it to a much higher “graveyard” orbit, leaving room for another satellite to take its place. After depositing Beidou G2, SJ-21 returned a geostationary orbit where it has remained up until earlier this year.
In January 2025, China launched SJ-25, defined as a satellite refuelling and life extension vehicle. After SJ-25 entered its own geosync orbit, it was noticed that SJ-21 had apparently woken up and had commenced manoeuvring. Over several months, SJ-21 altered its trajectory and track to bring it into a more-or-less similar orbit to SJ-25.
At the start of June 2025, SJ-25 commenced refining its position, slowly closing on SJ-21. By June 9th, the vehicles were in absolute lockstep, SJ-25 trailing SJ-21 by some 1,500 km, and closing its orbit by some 1.5° per day. Given SJ-25’s slightly faster velocity, it was anticipated that the two could be in a position to rendezvous and dock any time after June 12th, allowing time for SJ-25 to slow itself sufficiently and gently to achieve such a goal.
As of writing this piece, there have been no reports to confirm any such rendezvous. However, if they do, and the intent is to transfer propellants from SJ-25 to SJ-21, it would be a major achievement for China in developing the ability to extended the lifespan of many of their more expensive and complex satellites.
Just how beneficial this could be has already been demonstrated by the American-built Mission Extension Vehicle-1 (MEV-1), which coincidentally saw the end of its first mission in April 2025.
Northrop Grumman’s MEV-1 in its launch configuration prior to shipping to the launch site. Credit: Northrop Grumman
Initiated as a start-up private venture in 2010, the Mission Extension Vehicle programme is now owned and managed by Northrop Grumman, with MEV-1 the programme’s first demonstrator / operational vehicle, launched in 2019 (MEV-2 was launched in August 2020). Following its arrival in geostationary orbit, MEV-1 gradually adjusted its orbital track and altitude to rendezvous with communications satellite Intelsat 901 (or IS-901).
Originally launched in 2001, with a planned operational life of 13 years, IS-901 was still fully functional in 2019. However, its orbital slot was required by the newer and more capable Intelsat 37e satellite. To this end, and some 5 years over its planned lifespan, IS-901 had been commanded to move itself out of its slot and into a higher “graveyard” orbit. However, rather than being decommissioned, it was placed in hibernation.
Left: a view of IS-901 as seen by MEV-1 during its final approach in February 2020. The vehicles are some 20 metres apart, with the Earth forming a partial backdrop. Note the central engine bell on IS-901, intended to be MEV-1’s first point of contact. Right: an image of MEV-1’s retractable capture arm extended into IS-901’s engine bell, allowing MEV-1 to draw them together and achieve a hard dock. Credit: Northrop Grumman
This allowed MEV-1 to reach it in February 2020 and make a successful docking. Mev-1 was then used to carry out remote checks on the communications satellite to ensure it was still functional despite its hibernating status. With a confirmation IS-901 could be fully revived, MEV-1 towed it to a new geostationary orbit, where it remained mated to the satellite to provide orbital correctional capabilities and additional power. This allowed Intelsat to bring IS-901 fully back on-line and operate it for an agreed further five years from April 2020 to April 2025.
In April, IS-901 was moved back to its “graveyard” orbit where it was decommissioned. Separating from it MEV-1 commence manoeuvring to rendezvous with its next target, the Australian GEO communications satellite Optus D3, launched in 2009. Once mated, MEV-1 is expected to allow Optus D3 to remain operational for a further 5-7 years.