
Deception is a Full private region designed by Ashaki Hunt (who also appears to be a fan of Cica Ghost 🙂 ) with the assistance of Angelique Haven and Dandy Warhlol (terry Fotherington) on behalf of region holder NiaMarie Simons.
Come enjoy a walk through the Redwoods of Deception. It’s all about relaxing, enjoying nature, and visiting with friends. Stop by the Inn for a game of Cheesy! All are welcome. From the Inn, you can catch the Train to the Valley of Stones and visit the castle ruins.
– Deception Destination Guide entry

This sounds nice and relaxing – almost ordinary. However, Deception is anything but ordinary; there is an eclectic randomness about it that makes it just that little bit different. Not strange or bad or anything like that; quite the reverse in fact. A clue as to why this feeling of quirkiness might make itself known perhaps lies in the region’s About Land description:
A home for those oddities who think friendship, laughter and joy are important necessities in life. Wander around and enjoy a day lost in Deception.
– Deception About Land Description

Fairly rural in styling – there is what might be regarded as a little hamlet to the north-east of the region – the region folds into itself a potpourri of architectural styles from ancient to modern; so much so that it is nigh impossible to pin down when – or where – Deception might be.
Turn one way, and it appears as if the setting might be in France; turn another and it might be in the wilds of the North of England or in Scotland at a time when noblemen held sway and lived in great castles. Meanwhile, a (mostly) single track railway line runs around the edge of the region, around which a little diesel car might travel.

Then there’s the fact that within Deception, Jack Sparrow metaphorically rubs shoulders with electric cabs and powered tricycles (by Cica Ghost), where it is possible to run into strange creatures in the woods and huge crows looking ever so slightly worried about – something and a Nessie-like creature swims the waters while Neolithic standing stones bear African masks. Everything seems to be a melting pot of ideas and elements.
And yet it all works – and quite charmingly so.

Tall mountains surround the setting, adding to the feeling that this is a place cut-off from the world at large, where time flows differently, allowing all of its different facets to exist together and its quirks and oddities to manifest peacefully.
Which is not to say there is no normality to be found – all of the buildings, despite their different geographical styles, are naturally furnished; between the various points of habitation / history within the setting, the landscape unfolds as would many others. Trees give shade to open fields where horse roam, rowing boats bob gently on inland bodies of water; paths offer routes of exploration, gardens offer places of retreat, horses peacefully graze, and so on.

The region is a home role-playing on Saturdays at 13:00 SLT. I didn’t come across specifics of what form this might take during my travels across the region, outside of a book providing information on non-player characters at Greystone Manor, but given the overall eclectic mix of ideas and subjects within Deception, it could be an interesting and fun experience.
As noted above, games tables are to be found at ground level (as is a playable game of garden chess). More are to be found via a neatly hidden-without-being-hidden teleport trapdoor. Also awaiting discovery is the “invisible rope climb” – where it goes (or not) is up to you to discover 🙂 . Just look for it very close to the Landing Point.

In all, Deception is – and pardon the play on words – deceptively engaging. It offers something slightly different in tone and design without going overboard in the name of being “different” and without losing any of its photogenic nature.
Slurl Details
- Deception (rated General)



















