RFL 2023: it’s the Weekend to Relay in Second Life

Relay for Life of Second Life, Relay Weekend, June 10-11th, 2023

Saturday, June 10th and Sunday June 11th mark the annual Relay for Life of Second Life Relay Weekend, raising money for the American Cancer Society and their projects to help and support cancer sufferers and their families and caregivers the world over. With American Cancer Society (ACS) regions forming the anchor-point for the event, 35 regions have been combined to provide the weekend’s track, which all Second Life residents are invited to walk for a part of the weekend and show support for those who have been stricken by cancer and / or remember those in their own families / circles of friends who have been lost to the disease/ are living within its shadow.

The theme for this year is Hope Floats, and this is reflected in the multiple camps and places to visit which line the RFL walk as it loops through the regions. The event officially opens at 10:00 SLT on the morning of Saturday, June 10th, with the opening ceremony taking place on the ACS2 and ACS 3 regions. Immediately following this is the first of a continuous series of laps around the walk, which will continue through until the closing ceremony at 10:00 SLT on the morning of Sunday, June 11th.

This first lap of the track is reserved for those dealing with cancer or who have survived its impact on their health, together with their family members and caregivers. However, residents as a whole are encouraged to line the track and show their support for them as they make their way around it.  After it comes the Parade of Teams: those groups active within Second Life who are active in both supporting ACS through organising and running their own fund-raising events, and who help to make this weekend the  Relay Weekend the event it is.

Relay for Life of Second Life, Relay Weekend, June 10-11th, 2023 – learn about ACS Hope Lodges

After the Parade of teams, from 14:00 SLT onwards on June 10th, through until 09:00 SLT on June 11th, there will be a series of hourly themed walks around the track, open to anyone to join for as long as they choose. As always, participants are invited to join in with the theme, all of which are listed below (all times SLT).

Saturday, June 10th
Sunday, June 11th
11:00
Survivor/Caregiver Lap
00:00
Space Walk among the Stars
Kirk or Spock? Baltar or Six? Ground Control or Major Tom? Go sci-fi!
12:30
Parade of Teams
01:00
Mount Up and Ride
Ye-haw! – but why stop with riding horses?
14:00
Purple Power Hour
The Name sez it all!
02:00
Your Pets Want Out
Bring your pet for a walk.
15:00
Under the Sea
Are you mermaid? Merman? Grouper or Penguin? Seas creatures unite!
03:00
Small But Mighty
Dinkies and Tinies unite!
16:00
Unicorns, Fairies, Fantasy+
Come as your favourite fantasy character or dressed for your favourite genre
04:00
Wild Wild West
NOW is the time for horses, big hats and cowpokes!
17:00
Over the Rainbow & Into the Clouds
Clouds, rainbows, pride
05:00
Skate into the Morning
Make like Marty Mcfly or don those rollerskates and roll!
18:00
Ride the Wave, Dude
Surf’s up and beach parties are the order of the hour!
06:00
Fight Back Hour
ACS, Relay, or Team shirts
19:00
Relay Sock Hop
Poodle skirts, vinyl, diners
07:00
PJs, Coffee, and Curlers
For the all-nighters: wear your coffee and drink your PJs (!)
20:00
Light It Up
Torches, candles, neon lights, etc.
08:00
Making Strides
Pink, Strides (breast cancer) awareness
21:00
Luminaria Ceremony
~ Remember ~
09:00
Floating to the Finish Line
Carry (ride?) balloons around the track
22:00
Fly Your Kite
– or that of your team, if you’re a team member!
10:00
Closing Ceremony
23:00
Relay Snow Storm
Dress up warm or get those Xmas Hols glad rags out!
11:00
Dancing in the Streets
make like Martha and the Vandellas or Mick and David and dance around the track!

Luminaria Ceremony and Lanterns

At 21:00 SLT on Saturday, June 11th, the track will be in darkness and silence, with all those in the Relay Regions are asked not to engage in open text or voice chat but to walk the track in silence or stand to one side, as the names of those to be remembered are read.

It is a time for each of us to reflect on how this disease has touched us personally.  And it is a time for us to look inside ourselves with quiet reflection and find hope.  Because no matter what our experience has been with cancer, we all share the hope that we will one day live in a world where our children, and their children, will never have to hear the words “you have cancer”.

– Relay for Life of Second Life event web page

Along the sides of the relay track are the Luminaria lanterns that can be used to commemorate and / or honour someone you know who has succumbed to or survived cancer. Lanterns can be lit for a minimum donation of L$50 (all proceeds to Relay for Life of Second Life). Donations can can be made by clicking  a lantern and then either selecting a set amount or typing in an amount of your choice. You can also optionally enter whether you are lighting the lantern in memory or in honour of someone, and also add their name and / or a message.

Relay for Life of Second Life, Relay Weekend, June 10-11th, 2023

So, get ready to join the fun and help raise money for a very worthy cause!

SLurl Details

  • American Cancer Society (American Cancer Society, rated General)
  • ACS2 (opening / Closing ceremony, rated General)
  • ACs3 (opening / Closing ceremony, rated General)

2023 SL Puppetry project week #23 summary

Puppetry demonstration via Linden Lab – see below.  Demos video with the LL comment “We have some basic things working with a webcam and Second Life but there’s more to do before it’s as animated as we want.”

The following notes have been taken from chat logs and audio recording of the Thursday, June 8th, 2023 Puppetry Project meetings. Notes in these summaries are not intended to be a full transcript of every meeting, but to highlight project progress / major topics of discussion.

Meeting And Project Overview

  • The Puppetry User Group exists to provide an opportunity for discussion about the development of, and feature for, the upcoming Second Life Puppetry project(see below for details), bugs, and feature ideas.
  • These meetings are conducted (as a rule):
    • On Aditi (the Beta grid) at the Castelet Puppetry Theatre, commencing at 13:00 SLT.
    • Those encountering issues in logging-in to Aditi should contact Second Life support for assistance.
    • Generally on alternate Thursdays to the Content Creation meetings.
    • Comprise a mix of text and voice – attendees can use text only, if preferred, but should enable to hear comments / responses given in voice.
  • These meetings are open to anyone with a concern / interest in the Puppetry project, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab. Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

General Project Description as Originally Conceived

LL’s renewed interest in puppetry was primarily instigated by Philip joining LL as official advisor, and so it really was about streaming mocap. That is what Philip was interested in and why we started looking at it again. However since Puppetry’s announcement what I’ve been hearing from many SL Residents is: what they really want from “puppetry” is more physicality of the avatar in-world: picking up objects, holding hands, higher fidelity collisions. 
As a result, that is what I’ve been contemplating: how to improve the control and physicality of the avatar. Can that be the new improved direction of the Puppetry project? How to do it?

Leviathan Linden

  • Previously referred to as “avatar expressiveness”, Puppetry is intended to provide a means by which avatars can mimic physical world actions by their owners (e.g. head, hand, arm movements) through tools such as a webcam and using technologies like inverse kinematics (IK) and the  LLSD Event API Plug-in (LEAP) system.
    • Note that facial expressions and finger movements are not currently enabled.
    • Most movement is in the 2D plain (e.g., hand movements from side-to-side but not forward / back), due to limitations with things like depth of field tracking through a webcam, which has yet to be addressed.
  • The back-end support for the capability is only available on Aditi (the Beta grid) and within the following regions: Bunraku, Marionette, and Castelet.
  • Puppetry requires the use of a dedicated viewer, the Project Puppetry viewer, available through the official Second Life Alternate Viewers page.
  • No other special needs beyond the project viewer are required to “see” Puppetry animations. However, to use the capability to animate your own avatar and broadcast the results, requires additional work – refer to the links below.
  • There is a Puppetry Discord channel – those wishing to join it should contact members of LL’s puppetry team, e.g. Aura Linden, Simon Linden, Rider Linden, Leviathan Linden (not a full list of names at this time – my apologies to those involved whom I have missed).

Additional Work Not Originally In-Scope

  • Direct avatar / object / avatar-avatar interactions (“picking up” an apple; high-fives. etc.).
  • Animations streaming: allowing one viewer to run animations and have them sent via the simulator to all receiving viewers without any further processing of the animations by those viewers.
  • Enhanced LSL integration for animation control.
  • Adoption of better animation standards – possibly glTF.
  • Given the project is incorporating a lot of additional ideas, it is likely to evolve into a rolling development, with immediate targets for development / implementation decided as they are agreed upon, to be followed by future enhancements. As such, much of what goes into the meetings at present is general discussion and recommendations for consideration, rather than confirmed lines o development.

Bugs, Feature Requests and Code Submissions

  • For those experimenting with Puppetry, Jiras (bug reports / fixes or feature requests) should be filed with “[Puppetry]” at the start of the Jira title.
  • There is also a public facing Kanban board with public issues.
  • Those wishing to submit code (plug-ins or other) or who wish to offer a specific feature that might be used with Puppetry should:

Resources

Meeting Notes

  • The viewer remains at  version 6.6.12.579958, issued on Thursday, May 11th.
    • This update includes access to Rider Linden’s experimental attachment point tracking & forwarding to the server feature.
    • It also includes various incremental improvements to handling puppetry, such as support for parsing binary LEAP data from the LEAP script.
  • Work has slowed a little due to Linden staff being out-of-office recently (hence why no meeting since May 11th), and personnel on the Puppetry project also working on other simulator projects.
    • This has notably impacted Leviathan Linden’s work on Inverse Kinetics (IK), which has had a knock-on impact slowing Rider Linden’s work on LSL support for driving puppetry.
    • However, progress has resumed on the IK work and while described as currently “not stable”, and problems are still to be solved in situations where a target position is too far away for a joint in the skeleton to reach, or where multiple joints (e.g. 5 or 6) are involved.
    • One issue that is proving difficult to handle is the default avatar mesh joint weighting is incorrect along the forearm and wrist. What is required is two distinct joints at the forearm to do mesh bending correctly: a hinge at the elbow and also a twist constraint along the forearm bone, toward the wrist, rather than (as is currently the case) treating the wrist as a ball joint. This may be the subject of further internal discussion at LL as Leviathan gets more of the IK work nailed down.
  • WRT IK:
    • Leviathan is looking to solve the targeting issues first, then work back to ensure that there are no collisions between a limb and avatar body (e.g. reaching across the avatar’s body to pick something up, and the avatar’s elbow / part of the arm appears to go through the body).
    • Forward And Backward Reaching Inverse Kinematics (FABRIK) – which is the fundamental algorithm for suggesting new joint positions in a range of applications, including 3D modelling – is the route of choice of the Lab; however, adopting to FABRIK is taking some trial and error.

Additional Notes

  • Aura Linden is here but she is working on the Animation importer project which has been split off from the Puppetry project. Currently, the status is animations can be import import animations from some tools/formats, but others aren’t working yet.
    • It was noted at the last meeting, that for animation import, LL is looking towards using / supporting Assimp (github: https://github.com/assimp/assimp), which supports some 30-40 animation formats, converting them to it ownformat for ease of import to multiple platforms. Notably, it supports .FBX and glTF, so it fits with the Lab’s goal of utilising glTF for materials, mesh imports, etc.

Date of Next Meeting

  • Thursday, June 22nd, 2023, 13:00 SLT.

A Summer’s return to Missing Melody in Second Life

Missing Melody, June 2023 – click any image for full size

For those of us in the northern hemisphere, summer is rolling around again with its promise of sunny skies, green fields and lazy walks along riverbanks, idling under the shade offered by the outstretched boughs of a tree, enjoying an afternoon tea or coffee in an easy-going café and more.

More particularly for me, this time of year marks the passing of almost 12 months since the last time I dropped into to Missing Melody, making it high time for a revisit.

Missing Melody, June 2023

Missing Melody is, alongside of the equally eye-catching Longing Melody, presented by Bambi (NorahBrent) as a place of comfort, retreat and relaxation; a place which is never far from thoughts and where a welcome is always waiting. Or to use Bambi’s words, as they are so apt:

What is a Missing Melody? It’s that song in your head that you can’t get out but not sure how it really goes. It’s that temptation you want to have in your life so you can fight to resist. It’s that place in your heart that is always waiting to be filled.

– Bambi (NorahBrent)

Missing Melody, June 2023

For this iteration, Bambi offers a setting which reflects all of my descriptions of summertime above: a rural location rich in the delights of summer, from a stream bubbling and tumbling from a pond high on a hill to follow the curve of the land as it steps down the slope in a series of rocky drops to finally vanish within a culvert, through to the cattle content to stroll the broad grasslands, mingling with horses who also appreciate the rich grazing, even if the local sheep are a little stand-offish!

As a regular supply of fresh water, the pond and stream have attracted much of the local flora over the years, such that the pond is now guarded by the weeping heads of willows and a curtain-like surround of shrubs and bushes which seem determined to protect the secrets of the ducks and geese happy to splash about in the water, and offer the local deer a private place to drink. However, it is a secret that has been penetrated, as the gabled boardwalk reaching out over the pond (but not reaching its opposite number on the far bank) shows.

Missing Melody, June 2023

This gabled boardwalk reaches the pond from a small gathering of garden outhouses sitting alongside a well. Looking a little careworn but still with potted plants being tended, even if the porch swing could do with a little TLC, this little garden space seems to also be a place of play for youngsters going by the tricycle and scooter waiting the return of their owners. How long they’ve been here is hard to say, but the presence of goslings playing in a tub of water, a cat happily sleeping in the sun and a deer and fawn close by, suggests the erstwhile owners of these wheeled means of transport have been gone some time.

Across a bridge spanning the tumbling stream, a path leads down form this little hideaway to reach the Oh Deer Café where refreshments and “sweet yummy moments” await, either indoors or served on the terrace overlooking the sloping growth of wild flowers washing upslope from the stream to counter the neatly-growth flowers in their planters along the edges of the terrace.

Missing Melody, June 2023

The café and the little hidden garden corner aren’t the only places of retreat / refreshment here.  Cross the stream and take a walk over the shoulder of the hill and past the grazing cows and horses, and you’ll spy brick walls and a small out sitting up on the flank of the setting’s uplands. The route to it will take you back past the pond, allowing you to join with another path that links it with the red brickwork. Within the high walls and shaded by trees still wearing their springtime blossom sits a fountained pond dominated by a flower-draped statue. Here, as koi swim in the clear waters, a couple might find a place to sit and sample a glass of burdock and wildflower wine.

For those who prefer to remain close to the babbling chatter of the stream, there is a tree house waiting at the end of a pair of rope ladders. With a bench seat / swing (I’d perhaps not try swinging it too far!), it allows a peaceful watch to be kept over the horses and cows below.

Missing Melody, June 2023

Finished with a pleasing sound scape (albeit one in which the café can sound like the Lunchtime Hordes have descended upon it), it really doesn’t need to be said that Missing Melody is, as ever, highly photogenic and makes for a genuinely easy-going visit … even if I just go a say it anyway 🙂 .

SLurl Details

2023 SL SUG meetings week #23 summary

Sunnmøre, April 2023 – blog post

The following notes were taken from the Tuesday, June 6th Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Server Deployments

  • On Tuesday, June 6th, the SLS Main channel servers were restarted without any user-facing changes. Those regions within the channel which still supported LSL XML-RPC functionality had that capability switched off.
  • On Wednesday, June 7th the RC channels should be updated with a simulator release providing support for the new inventory thumbnails viewer capability soon to be forthcoming. See my recent TPVD meeting summaries for more on this capability.
    • This project – or at least the simulator element – is apparently known as “Manicure” internally at the Lab!).

Viewer Updates

No changes to the crop of official viewers for the start of the week, leaving the list as:

In Brief

  • The long-requested Linkset Data (LSD) functions llLinksetDataDeleteFound and llLinksetDataCountFound should be going to LL’s QA team for testing in the upcoming week, and so could be appearing in a maintenance simulator update Soon™. Although it will first go to Aditi for testing.
  • BUG-233832 “llCreateLink LSL function sleep time might be excessive” is due to be addressed in a simulator update due to go to RC in week 24.
  • BUG-202560 “Allow us to pass list data between links to vastly reduce script time” is currently under consideration. Rider Linden’s thinking is that, rather than send the 3 predefined int, string, and key data items, it would be possible to send an arbitrary list.
    • He also noted that at some point he “would love” to add JSON as a first class datatype. Ding so would vastly reduce the time spent parsing and the memory usage, as it would remove the need to keep playing with strings and substrings.
  • The latter pert of the meeting includes a discussion on sensors (and sensing avatars), which touches on BUG-233784 “Add sensor type LOW_SCRIPTED as an option”, and BUG-4329 “Feature Request: New sensor functions that are not bound to a prim’s position & rotation plus inclusion of an Owner filter”. Refer to the video below for details.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Through Their Eyes in Second Life

Nitroglobus Roof Gallery, June 2023: Caly Applewhyte – Through Their Eyes

Now open at Nitroglobus Roof Gallery, curated and operated by Dido Haas, is an exhibition by Caly Applewhyte (Calypso Applewhyte). Entitled Through Their Eyes, it opened of June 5th and is the second exhibition I’ve visited of late (the first being Yes Her, which I reviewed for both itself and a possible wider context here) seeking to make a valid statement about women in society, and the unfair bias all too often demonstrated concerning our right simply to be who we want to be in societies – including, increasingly, even within so-called liberalised nations in the west – and not to be subject to uneven demands / expectations.

As Caly offers her own very clear and concise description of the focus of Through Their Eyes, I won’t bore you with my own subjective ramblings; instead, I’ll quote Caly directly.

Women have long been an integral part of society, but their experiences and perspectives are often ignored or undervalued. When we look at the world through women’s eyes, we see a complex and multifaceted reality.
In many societies, women are expected to conform to certain standards of behaviour and appearance, which can be restrictive and limiting. These societal expectations can have an impact on women’s self-esteem, confidence and sense of worth. Women often face a double standard, where they are judged more harshly than men for the same behaviours or actions. Despite these challenges, women have shown incredible resilience and strength, and have made significant contributions to society in a variety of fields.

– Caly Applewhyte, on Through their Eyes

Nitroglobus Roof Gallery, June 2023: Caly Applewhyte – Through Their Eyes
Through women’s eyes we can better understand the challenges they face, the unique perspectives they bring and the importance of promoting gender equality. By recognizing and addressing these challenges, and promoting women’s unique perspectives and contributions, we can work towards a more just and equitable society for all.

– Caly Applewhyte, on Through their Eyes

Thus, the exhibition presents a series of individual studies representing women of many ethnicities and backgrounds, even one a focused head-and-shoulders portrait in which the colour of skin, style of hair, mode of dress (where visible), is not intended to be the primary focus (although they clearly have a role to play in reminding us that women are global citizens who come from many backgrounds and social groups and who aspire to many things – just like the male of our species). What is important in these images are the subject’s eyes.

Nitroglobus Roof Gallery, June 2023: Caly Applewhyte – Through Their Eyes

Whether looking directly at the camera or focused on something unseen from the perspective of the camera’s lens, the eyes of the women Caly has created / drawn together for this series all speak to matters of intelligence, vitality, hope, strength, desire; the emotions and drives that play such a key role in the lives of men, often to high levels of peer praise and adulation, but when shown by women are discounted – or worse, derided or subjected to passive-aggressive responses that (truth be told) perhaps speak to the fragility of the male ego than anything else.

These are eyes that speak of a wish to be free to express, to strive, to achieve; they present each individual in these portraits as an individual. At the same time, they offer a window by which the the world might be seen as women are too often forced to regard it: as a place of struggle simply to be accepted as an individual with needs, wants, drive and desires. In considering the world the eyes in these portraits are looking out upon, some might be encouraged to better understand the constant uphill struggle women face to simply gain a foothold of equitable respect within societies which are still the world over, driven by a patriarchal expectation of position and privilege rather than equality and openness.

Nitroglobus Roof Gallery, June 2023: Caly Applewhyte – Through Their Eyes

SLurl Details

2023 SL viewer release summaries week #22

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, June 4th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Maintenance S RC viewer, version 6.6.12.579987, dated May 11, promoted May 16.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • No updates.
  • Project viewers:

LL Viewer Resources

Third-party Viewers

V6-style

  • Kokua updated to version 6.6.12.50745 (no RLV) and 6.6.12.54169 (RLV variants) June 3 – release notes.

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links