Stardew Meadows: [Refuge], January 2025 – click any image for full sizeUpdate, February 21st, 2025: Note the clubs mentioned below have relocated.
I recently had the pleasure of dropping into Stardew Meadows, a Full region leveraging the Land Capacity bonus. Split into four primary parcels, the region is home to a burgeoning music community, being the home of three individual venues – [Refuge], Deep Box and La Fée Verte.
While all three clubs are highly individual in look and feel, their owners – Benny Vortex of [Refuge], BookaB of Deep Box and Babe Whimsy of La Fée Verte (or absinthe, if you prefer) – share a vision of community, and music and work co-operatively to allow this to happen. During my visit, both Benny and Booka tour me on a tour of their clubs (Babe has been caught with matters in the physical world, and so wasn’t available), and answer my questions – my thanks to both for doing so.
Stardew Meadows: [Refuge], January 2025[Refuge] Offers a PBR-rich environment on two levels. On the ground it offers a swamp environment, tall swamp cypresses courtesy of Cube Republic raise an umbrella of foliage over the circular wetlands. To the east, the trees part to offer an opening to the sea whilst at the centre of the grove atop a flat plug of rock sits the lower-level [Refuge].
This takes the form of a large tropical cabin (via Cory Edo), an upper floor glass dancefloor suspended from the upper deck of the club building. Events at [Refuge] are Euro-centric in time, taking place every Saturday at 04:00 SLT (12:00 noon UK; 13:00 CET). At the time of my visit, the ground level pace was a little bare – but benny was still in the process of setting-up – while the swamp offers numerous little spots awaiting discovery, including a fine dining space within the bole of one of the trees. Do watch out for the alligators, however!
Stardew Meadows: [Refuge], January 2025Whilst visiting, Benny offered me the chance to visit the [Refuge] sky venue. This is again a PBR setting and wonderfully minimalist; the dark walls, floors and ceiling contrasted by the white fluorescent lighting. The result is chiaroscuro in effect; a place of contrasts stark in their extreme. Yes, it gives the setting a dark tone when seen using the intended shared environment, but this is entirely intentional.
I thought I would do something a little less avatar focused, because we all know people like to look at their avatars; so I hope it encourages conversations over just cam-perving folk.
– Benny Vortex, owner of [Refuge]
Stardew Meadows: [Refuge], January 2025Moving between the two settings within [Refuge] will be via teleporter; this is not currently open to all, as the sky venue does not officially open until February 9th, 2025, when Niccolo Ellisson hosts an event. However, when it is open, visitors will initially arrive in a white mist, the club revealing itself as they walk through it, and teleporting back to ground level will be by jumping into the arms of an Animesh character.
Across the bridge from [Refuge] is BookaB’s Deep Box.
Stardew Meadows: Deep Box, January 2025
Presenting a more tropical-feeling environment compared to [Refuge], this is again a venue in two parts. On the ground level and within the rotunda of a large greenhouse, the first venue presents a central dancefloor surrounded by seating areas. Some of the seats are hanging, allowing them to combine with the lush vegetation hanging from the ceiling and lighting rigs and the general décor to offer a unique ambience perfectly lit under the Shard Environment. A teleport disk located behind the DJ’s booth presents the way up to the Deep Box sky venue.
The latter continues many of the themes found in the rotunda, expanding on them to mix-in elements suggestive of rainforests, and tribal heraldry in an intoxicating mix, the eye being drawn to almost every corner. The entire feeling is less impersonal club space and more that of a shared social space: somewhere to feel comfortable and safe within; a place for sharing with friends. And friendships and community very much lies at the heart of Deep Box.
Stardew Meadows: Deep Box, January 2025
Deep Box is five years old now. We stick to our style in music and I think that’s what people like; it so special with the community here, friendly people and very good DJs. We operate every Sunday from 03.30 to 08.30 SLT within the ground venue, and every Friday 10.30 to 13.30 SLT in the Box up here.
– BookaB on Deep Box
The level of sharing and community found within both Deep Box and [Refuge] can be found in the fact that both Bennie and Booka hold sets at one another’s venue, and they share a vision of providing quality and engagement over trying to run events within their clubs seven days a week. This is furthered in the fact that Deep Box also leans towards euro-centric times for events: Fridays between 10:30-13:30 SLT (18:30 UK / 21:30 CET) and Sunday between 03.30-08.30 SLT (11:30 UK / 16:30 CET).
Stardew Meadows: Deep Box, January 2025
That said, the contrast between the two venues couldn’t be more apparent; where [Refuge] is marvellously minimalist; Deep Box has a sense of bric-a-brac we might associate with homeliness; the plants, the décor, the objects scattered about, all give a sense of warmth and fullness. Each has a sense of personality that is engaging in its own way. In other words – I really like the aesthetics of both.
Back on the ground, a path from the Deep Box rotunda will lead visitors up over a ridge to where a balloon-supported bridge connecting Deep Box with La Fée Verte.
Stardew Meadows: Deep Box, January 2025
At the time of my visit, La Fée Verte was caught in the midst of winter. As Babe was unavailable, I did my best to fin my way around, and I believe the venue here is just on the ground (but I’m obviously open to correction on this). The club offers two levels, the dance space on the lower floor, and a lounge above, complete with an outdoor terrace.
Surrounded by fir trees, the space outside of the club offers seating for those wishing to relax outside of the music. I’m afraid I have no idea as to when events are held at the club; as noted, Babe has been away from SL and caught with matters on the human side of the screen, so I didn’t have the opportunity to meet her during my visit. However, La Fée Verte fits well with both Deep Box and [Refuge] and the bridges mean that travelling between the three is easy, making any appreciation of all three possible in a single visit.
Stardew Meadows: La Fée Verte, January 2025
With there UK / European-centric event times, both Deep Box and [Refuge] have a clear appeal to those of us on this side of the Atlantic – but this shouldn’t prevent anyone else from visiting. Note again that the skyborne space at [Refuge] opening in February 2025.
Dirty Windows is the title Carelyna has given to her latest exhibition of work, which opened at her ArtCare gallery on January 20th, 2025.
Located on an open-sided platform, the exhibition comprises eleven monochrome / sepia-tinged studies depicting scenes looking through windows that have seen better days (as one might suspect from the title).
ArtCare Gallery: Carlyna – Dirty Windows
However, To take thing purely at face value in this way would be to miss the point; this is a tour de force of art as metaphor; each image presents a scene in which the presentation of the piece is as important as the image it presents: the grainy, almost scratched appearance suggesting a mix of age and dream-like or quality.
What “Dirty Windows” could mean: a diffuse border between reality and illusion, between lie and truth; a way to create appearances that can protect us against hard-to-bear truths; the human being caught in the drama of life, when one has to repeat to oneself that dirt feels real, but it’s not true; the dirt on the glass is fleeting, it is not our nature, and only a stain to overcome.
– Carelyna, describing Dirty Windows
In other words, these are pieces intended for direct, personal interpretation; one formed out of experience, memories – good and bad -, imagination and outlook. They encourage both introspection and reflections on the the cyclical nature of experience and growth – and the ever-present opportunities for the latter to bring us new opportunities and new horizons. They filter through the grime and necessities of the everyday like sunlight through an aging, dirty window; a reminder that it is in our nature to overcome, to thrive beyond the now, and whatever might currently weigh us down with doubt and / or regret.
ArtCare Gallery: Carlyna – Dirty Windows
Offered with a degree of interactivity, Dirty Windows does not require exposition her; it should be seen first-hand and allowed to speak to each of us. Recommended.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, January 19th, 2025
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.
Official LL Viewers
Release viewer: version 7.1.11.12363455226. formerly the ExtraFPS RC, dated December 17, promoted December 19 – No change.
Release Candidate: Forever FPS, version 7.1.12.12793544240, January 17, 2025.
Coda Haze, January 2025 – click any image for full size
Aisling Shade invited me to visit the new home of Coda Haze and the Coda music venues ahead of its official opening on Monday, January 20th, 2025.
Occupying half a Full private region leveraging the Land Capacity Bonus, the new iteration of Coda Haze, offers an expansion on its former quarter-region, with some redesign work put in around the town space and which includes the Myrdin Motel, which Aisling describes as “a nod to Lynchland”, the former artistic setting depicting the works of David Lynch; a particularly poignant inclusion, given the sad news of his recent passing.
Coda Haze, January 2025
Four of the major music venues within the setting comprise the Park, which at the time of my visit was set as the Landing Point (not enforced) and the eastern beach alongside the park and reached by a bridge spanning the local stream. There’s also Code Red and Coda Black, occupying the large building in the centre of the local town.
Coda Haze is an alternative to the busy, competitive and sometimes confusing club culture in SL. We provide the venue, good music and happy vibes, but really this is about you… on your terms. We respect all of your free time and there’s never any obligation to support us. We won’t use gimmicks or high pressure tactics to increase traffic. Come because you want to be here.
– Aisling Slade on the music and culture at Coda Haze
Coda Haze, January 2025
However, before going any further, I should note that Coda Haze has been rebuilt using PBR materials, and while Aisling has tried to provide fallback Blinn-Phong (“legacy”) materials, this has not been possible throughout the setting; therefore it is best experienced using a PBR-enabled viewer. I would also recommend using the Shared Environment whist exploring, although admittedly I did play with the position of the Sun is a couple of images here.
To ease getting around, a teleport network is provided, with stations available at all major points of interest; however, it is easy enough (and more pleasant) to wander on foot from place to face and full appreciate all Coda Haze has to offer (that said, you will need the teleporter system to reach the skyborne Cosmic Factory tavern). There’s also a hover bike rezzer located on the edge of town alongside the steps up from the park and outside the Tea Room. This will carry you around all of the ground-level areas on the setting on a guided tour.
Coda Haze, January 2025
As well as the club venues and motel mentioned above, the setting offers two large swimming pool / spa locations, one overlooking the the beach to the east side beach and its music venue, the other (indoor) pool to the west, standing with its back to one of the two private areas within the setting: the western beach. The other private area is the large town house alongside the swimming pool’s greenhouse-like structure.
Alongside the private beach on the west side of the region is a rocky lagoon that is open to the public and linked to the rest of the public areas in the setting by a couple of rocky tunnels. It forms a neat little hang-out with a neat sense of isolation from the rest of the setting whilst still being a part of it, and offers the setting’s final music venue.
Coda Haze, January 2025
The first sets – and opening – of Coda Haze will commence at 18:00 SLT on Monday, January 20th, 2025, and will feature DJs Kaylee Wickentower (through to 19:00 SLT), followed by DJ Aisling Shade, both of whom will provide a mix of music genres, including psychedelic and dance. After the opening, weekly events will be held as follows:
18:00-20:00 SLT, Mondays, and Wednesday through Friday.
10:00-12:00 noon, Sundays.
Coda Haze, January 2025
Mixing music with places to see and venues for general socialising, the new Coda Haze makes for an engaging visit – and I’ll leave it to you to find the hidden bunker 😉 .
It’s been a while since I have had the pleasure to review an art exhibition by Melusina Parkin. There are several reasons for this, both as a result of the physical world keeping Melu occupied and constraints on my own time. Hence why, when she passed me a personal invitation to see her latest collection, I was keen to find time and hop over.
Dreamscapes is a collection of 64 landscape images captured by Melu from around Second Life and displayed within her Minimal Gallery. Presented in Melu’s sharply-focused, minimalist style, all offer in a mix of soft tones and monochrome. Spread across the gallery’s two levels, it is a captivating display of images.
Melusina Parkin, Dreamscapes – January 2025
Mixing both old and new pieces, all with minimal (or no) post-processing, instead reliant on the image capabilities within the viewer itself, Dreamscapes takes the visitor on a tour of Second Life by revealing not the whole, but merely a part; a tree, a ruined lighthouse, a cabin on the sand, a broken fence, the corner of a motel or industrial building and its parking lot, and so on. In doing so, each opens the first page of a story – or perhaps the foreword to a dream.
What that story might be is personal to each of us; each picture given us just enough to set the imagination rolling. It’s a technique used by Melusina to great effect in her work, and here it serves a double purpose: it both prompts us to create narratives around what we see, and it demonstrates that Second Life itself is a place of the imagination; of dreams made real, the places we as creators would like to live within or visit. That it is, if I might borrow from Edgar Allan Poe as Melu borrows from Shakespeare, “a dream within a dream”.
Melusina Parkin, Dreamscapes – January 2025
In keeping with Melu’s more recent activities in respect to her exhibitions, Dreamscapes is also offered as a catalogue of prints presented under her Melubooks brand and costing L$100. I personally love this approach to additional presenting art in Second Life; we all only have so much space in-world in which to place images and presenting collections in this way offers a unique way be ways we can share them over and again at leisure.
As always, I thoroughly recommend Dreamscapes and Melusina’s art for your enjoyment.
New Glenn NG-1 rises from SLC-36, Canaveral Space Force Station, Florida, on the morning of January 16th, marking the start of the vehicle’s maiden flight. Credit: Blue Origin
This past week marked several space launch events and announcements, including India’s first successful on-orbit rendezvous and docking between two of its satellites, However, for this edition of Space Sunday, I’m focusing on the two “biggies” of the week.
New Glenn NG-1: Primary Goal Met, even with Booster Lost
On Thursday, January 16th, 2025, Blue Origin’s New Glenn rocket finally lifted off on its maiden flight after multiple delays over a 4-year period.
Originally targeting 2020/21 for a first launch, New Glenn was delayed numerous times both as a result of changes to the vehicle’s overall design (some coming as late at 2018), technical issues in development, external forces such as the COVID-2 pandemic, and as one Blue Origin executive put it in 2018, “we study a little too much and do too little.”
Such was the delay that the company lost the chance to debut New Glenn with a high-profile launch – that of NASA’s EscaPADE mission to Mars. In late summer of 2024, the US space agency became concerned enough over Blue Origin’s ability to meet the required November 2024 launch window for the mission, the decision was made to push back EscaPADE to a spring 2025 launch date. Instead, the first New Glenn flight – NG-1 – took place with a prototype / demonstrator payload of another of the company’s vehicles, Blue Ring. This is a spacecraft platform designed to support spacecraft operation, under development by Blue Origin. The platform is to be capable of refuelling, transporting, and hosting satellites.
An artist’s impression of a Blue Ring vehicle in Earth orbit with its pair of 22-metre solar arrays deployed to provide electrical power and propulsion. Credit: Blue Origin
With a payload capacity of up to three tonnes and fully able to be refuelled itself, Blue Ring is capable of performing the role of a space tug, moving payload between orbits and itself capable operating in geostationary orbit, lunar orbit, cislunar space and within the Earth-Moon Lagrange points. This makes it a highly flexible vehicle, something added to by its mix of electric and chemical propulsion systems and its ability to be carried by a range of launch vehicles as well as New Glenn.
This first flight on Blue Ring did not see the vehicle detach from the rocket’s upper stage; instead, the launch was to test of whether New Glenn could accurately deliver it to an assigned orbit with a high level of accuracy and whether the vehicle’s own flight and data-gathering systems operated correctly. Both of these are key to both New Glenn and Blue Ring gaining certification to carry out US National Security Space Launch (NSSL) operations.
New Glenn on the launch stand at SLC-36, as seen from the just off the Florida coast. Note the large black object alongside the rocket is the Launch Table, a platform used to hold the rocket in both its horizontal orientation when being rolled-out from the integration building to the pad, and provide launch-tower like support when the vehicle is upright. Credit: Blue Origin
Lift-off for NG-1 came at 07:03 UTC on January 16th, the 98 metre tall two-stage vehicle rising from Space Launch Complex 36 at Canaveral Space Force Station. All seven BE-4 liquid oxygen / liquid methane engines on the first stage worked flawlessly, successfully pushing the vehicle up to a stage separation some 21 km above the Earth. The upper stage then lifted the Blue Ring pathfinder into an elliptical medium Earth orbit (MEO) with an apogee of 19,300 km and a perigee of 2,400 km at a 30-degree inclination (and not a “low Earth orbit” as some outlets reported) some 13 minutes after launch.
While the payload did not separate from the New Glenn upper stage, its on-board systems did power-up, allowing it to provide detailed telemetry as to its position and orbit – confirming it had deviated less than 1% from its optimal orbital track. Over a 6-hour period the pathfinder vehicle completed all assigned tasks, and the New Glenn was “safed” (all remaining propellants and any potentially hazardous elements such as batteries, vented / jettisoned).
All of this marked a highly successful maiden flight for New Glenn – which already has a fairly full launch manifest. However, there was one hiccup: Like SpaceX’s Falcon family, New Glenn’s first stage is designed to be recovered and re-used; and while ambitious, Blue Origin hoped to achieve what it admitted was “secondary goal” on the flight, and one unlikely to happen, a successful recovery of the NG-1 first stage aboard the Landing Platform Vessel Jacklyn, station-keeping some 1,000 km off the Florida coast.
However, following second stage separation, the first stage of the booster entered into a re-entry burn using three of its main engines, and at T+ 7:55, telemetry froze at the planned end of that burn, indicating the stage had been lost at an attitude of approximately 26.5 km while travelling at some 6,900 km/h.
Exactly what happened is unclear – the stage loss is now subject to a Federal Aviation Administration (FAA) Mishap Investigation which, following standard FAA practice, will be led by Blue Origin as the launch vehicle operator, and subject to FAA oversight. It is not clear at present in this investigation will impact on upcoming New Glenn launches; that will depend on what is identified as the cause of the loss.
Starship IFT-7: Booster Caught, but Exposed the Risks
Almost on January 16th, 2025, SpaceX attempted the seventh integrated flight teat (IFT) of their Starship / Super Heavy (S/SH) launch system. The launch featured Booster 14 (a Block 1 – i.e. “original version”- vehicle) and a Ship 33, a Block 2 craft said to feature multiple updates and improvements to increase “reliability, capability and safety”.
Chief among the changes to the Block 2 series of Starship vehicles and their predecessors are:
An increase in hull length by 3.1 metres.
Redesigned forward aeroflaps, which are smaller and thinner than Block 1, thinner, and positioned both further forward and more leeward (further “up” the hull relative to the heat shield in an attempt to reduce their exposure to plasma flow heating during re-entry).
A 25% increase in overall propellant load.
Redesigned flight avionics, improvements to the interstage venting.
Additionally, Block 2 vehicles are specifically designed to fly with the upcoming Raptor 3 engine, which is an even lighter variant of the motor (1.525 tonnes), wither greater maximum thrust (280-300 tonne-force (tf) at sea level compared to Raptor 2’s 230 tf). However, Ship 33 flew with Raptor 2 motors. The Block 2 vehicle is also the first variant of Starship reportedly designed to lift 100 tonnes of payload to LEO.
IFT-7 was to be a further proving flight for S/SH, with a number of core milestones:
Vehicle launch with booster recovery.
Starship sub-orbital insertion & on-orbit re-light of engines.
Starship deployment of a dummy Starlink payload via a “pez dispenser” hatch.
Starship re-entry test and possible splashdown.
It’s important to note that whether or not Ship 33 survived re-entry was to be questionable. Ship 33 had a reduction in the area of its hull covered by thermal protection system tiles in an attempt to reduce vehicle mass and complexity, and intentionally had a number of tiles removed from various points to test the ability of the steel used in the vehicle to withstand heating (the areas devoid of tiles will eventually mount the “catch pins” required during launch tower recovery operations.). Therefore, the loss of this vehicle during re-entry was considered likely, even if everything else went smoothly.
Ship 33 and Booster 14 lift-off from Boca Chica, Texas at the start of IFT-7, January 16th, 2025
IFT-7 launched from the SpaceX facilities at Boca Chica, Texas, at 22:37 UTC, and the initial ascent proceeded smoothly. At 2:32 into the flight and at around 60 km altitude, the booster shut down all but its central three directional motors ready for “hot staging” – the ignition of Ship 33’s six motors and its separation from the booster. This took place at T+ 2:46, the booster immediately re-lighting all but one of its inner ring of 10 fixed motors at the start of the boost-back manoeuvre designed to stop its ascent and push it back towards the launch point.
Boost-back lasted some 42 seconds before the inner ring of motors on the booster shut down again, immediately followed by the jettisoning of the hot stage (the ring mounted between the booster and the starship and used to deflect the latter’s exhaust flames away from the former during the hot staging sequence. At this point the booster was in an aerodynamic fall / glide back towards Boca Chica, the fall becoming increasingly vertical as it closed on the launch point.
Just over 3 minutes after shutting-down from boost-back, all 10 motors on the booster’s inner ring re-lit at approximately 1.2 km altitude, slowing its decent, before shutting down a final time 8 seconds later, allowing the three directional motors to both continue to slow the boosters descent to a hover and guide it between the “chopstick” arms of the launch tower’s “Mechazilla” mechanism for a successful “catch”, marking a successful conclusion to the initial two milestones for the flight.
Meanwhile, Ship 33 continued its ascent towards a sub-orbital trajectory. Then, at 7:39 into the flight and at an altitude of 141 km, telemetry indicated one of Ship 33’s inner three inner sea-level Raptor motors prematurely shut down. Fourteen seconds later, livestream camera footage appeared to show flames from an internal fire passing over the exposed hinge mechanism of an aft flap. This is followed by telemetry indicating the loss of a second sea-level Raptor, together with one of the outer three vacuum-optimised Raptors, likely resulting in an off-centre thrust from the three remaining motors (only one of which – the central sea-level motor – could be gimballed to provide directional thrust to counter the thrust bias from the two fixed outer motors.
At 8:19 into the flight, and at altitude of 145 km, telemetry indicates the last of the remaining central motors and one of the two outer motors were no longer functioning. Seven seconds later, telemetry freezes, suggesting at this point the vehicle was breaking up. As has been seen from numerous videos released over social media, it appears the vehicle exploded (euphemistically called “a rapid unscheduled disassembly” by SpaceX, a term making light of the potential harm such an event can cause).
A close-up of a still from the IFT-1 livestream showing one of the hinge mechanisms on a aft flap of Ship 33 – flames are just visible passing through the aperture. Credit: SpaceX
SpaceX founder Elon Musk made light of the event, stating SpaceX had already likely identified the cause – a propellant leak resulting in a fire within the aft section of Ship 33 – and the next flight, planned for February will not be affected.
Whether this is the case or not remains to be seen; like it or not, the FAA have called for a mishap investigation; there’s also the fact the break-up of Ship 33 highlights the potential risk of flights out of Boca Chica. These carry ascending vehicles directly over over the Caribbean and close to many of the islands and archipelagos forming the Greater Antilles (including the Bahamas, Cuba, the Turks and Caicos, Hispaniola, Puerto Rico and the Virgin islands) – thus presenting a high risk of debris falling on populated areas.
As it is, debris from this flight has been reported as striking the Turks and Caicos Islands (fortunately without injury), and the spread of debris required the delay and diversion of numerous flights from and into the region (whilst passengers in some already in the area witness the aftermath of the vehicle’s destruction). These points alone warrant a review of the risks involved in launches out of Boca Chica.