Space Sunday: landing humans on the Moon and an ISS taxi

First to the Moon with Artemis: could Blue Origin (left) beat SpaceX (right) in delivering a US crew to the surface of the Moon this decade – and perhaps even eliminate SpaceX from the running? Credits: Blue Origin and SpaceX; images not to scale

The latest hype cycle about Elon Musk’s Starship / Super Heavy is starting to ramp in the lead-up to the next “integrated flight test” (IFT) of the system (SpaceX stopped calling them “orbital flight tests” aft the first one spectacularly firecrackered less than 4 minutes into the flight), and the second one fared somewhat better, prior to the booster and the starship both going the same way in separate explosions. As usual, the hype is being led by Elon Musk, stating that the third attempt could come on March 14th, 2024.

The Federal Aviation Administration (FAA) investigation into that mishap – actually led by SpaceX (as tend to generally be the case) – closed at the end of 2023; however, the closure did not mean SpaceX would be granted a license for resuming launches. That was dependent upon the company completing all identified remedial / corrective actions the FAA felt required in light of the mishap report. As of the end of February, 2024, it was not clear if all such action points had been addressed. However, SpaceX have renewed preparations for the next launch from the Starbase facility at Boca Chica, Texas.

If this third flight – regardless of when it takes place – does in fact deliver a starship test vehicle to orbit, it will be the first genuine success of the launch attempts thus far (whilst SpaceX fans might have lauded the first two attempts as successes, the fact remains that if ULA, NASA or any other company had seen their vehicles similarly destroyed, their flights would have been seen as abject failures), it is merely the smallest of steps SpaceX is committed to taking if it is to meet its obligations to NASA in providing the agency with a lunar lander vehicle in a timely manner – or at all.

As a quick recap: unlike Apollo, NASA is not relying solely on “in-house” designed hardware and systems for their return to the Moon, but are utilising private sector capabilities as well, theoretically on a fix-price basis. In particular, they have turned to the private sector for the development and operation of their Human Landing Systems (HLS) – that’s lunar landers to you and me.

Originally, two major teams of companies bid for the contracts for NASA’s first HLS systems, one led by Blue Origin (with Lockheed Martin) and one by Dynetics. SpaceX jumped into the proceedings very late in the process with a very questionable proposal to use a modified version of their Starship vehicle, and not only walked off with the contract under somewhat extraordinary decision-making at NASA, actually ended up as the sole contractor, despite NASA stating two contracts would be awarded.

Whilst one element of this 2021 graphic are outdated (the SpaceX Boca Chica facility very much does exist), the overall flight outline it presents is correct in terms of the number of flights required to get a single SpaceX Starship HLS to the Moon – as confirmed by NASA in November 2023. Credit: Blue Origin

That was in 2021. Since then, SpaceX has failed to achieve every single milestone Musk has set for Starship development, leaving a lot for the company to achieve if they are to meet NASA’s goal of delivering two people to the surface of the Moon and returning them safely to the surface of the Earth by late 2026 / early 2027. In particular, they need to not only get a Starship into orbit, they must:

  • Show they can launch a starship / super heavy combination not just once, but multiple times – and show they can actually capture them again on landing at the launch site without actually having them fall short or even crash into the launch / recovery tower.
  • Demonstrate this can be done over multiple launches in a relatively short time frame (e.g. at least once a day) without incident.
  • Develop, test and prove capabilities to deliver large payloads (100 tonnes) of cryogenic propellants to orbit and transfer them between craft with minimal boil-off, and again do so up to 14 or 15 times.
  • Carry out two demonstration flights of the HLS vehicle in orbit, one uncrewed and the other crewed.

Given the company’s rate of progress thus far, a 2 to 2.5 year time frame to complete all this is, frankly, liable to be well beyond SpaceX’s capabilities; particularly when you consider that in a Twitter Spaces meeting in December 2023, SpaceX personnel engaged in the HLS development programme admitted they hadn’t even started to conceptualise the crew facilities and support systems the vehicle must carry. Add to that the fact that the only actual hardware under development are both coming in part from NASA: the elevator needed to get the crew down and up the 30 metres of spacecraft and the lunar surface and the docking mechanism to allow the Orion crew vehicle to transfer crew from itself to the lander, once in lunar orbit.

And that’s not me saying it subjectively; Musk himself has stated Starship HLS will take around another 5 years to be realised. That’s 2029, and the time frame of the Artemis 5 mission. Hence why Jim Free, the man at NASA charged with overseeing the Artemis programme, is talking more and more robustly about bypassing SpaceX altogether in terms of that first crew landing. And there is a strong contender to take SpaceX’s place to take over the primary slot: Blue Origin.

Whilst smaller than the 40-tonne Blue Moon 2 crew lander, the Blue Moon 1 cargo vehicle will be capable of delivering up to 3 tonnes to the moon, and utilises the same propulsion unit (a single Blue Origin BE-7 engine as opposed to 3 on the crew lander), navigation, power systems and precision guidance and landing capabilities. Credit: Blue Origin

One of the original bidders for the first HLS contract, Blue Origin were awarded a contract to develop NASA’s “sustainable” lunar lander in May 2023 (the “sustainable” term a tacit admission by NASA that the SpaceX design, with its maximum 2 landing capability and the need for as many as 15 support launches to get it to the Moon is entirely unsustainable). Since then – and allowing for the fact they continued to develop their lander idea between 2021 and 2023 in the form of a cargo variant (“Blue Moon 1”) which shares several significant systems as the crewed lander proposal (“Blur Moon 2”), including navigation and landing systems, propulsion module / landing legs and power generation – the Blue Origin design is potentially far ahead of that of SpaceX.

Specifically, Blue Original have already delivered to NASA a walk-through mock-up on the lander’s pressurised module, allowing NASA engineers and astronauts to properly determine how the module should be laid out, workspaces and living areas be defined, and where and how all the required internal systems and services should be best installed.

In addition, the development of the cargo lander has reached a point where Blue Origin has announced it plans to send the lander to the Moon at its own expense, with the first taking place in 2025. Whilst these will deliver science payloads to the Moon, their primary goal will be to check-out those same navigation, propulsion, power and landing systems that will be used on the crewed lander, thus demonstrating their fitness for purpose (and flight readiness).

Given all this, and the pace of development at Blue Origin, it is possible their Blue Moon 2 lander system could be ready to fly in late 2027 – still outside of the NASA time frame, but likely well in advance of SpaceX’s HLS. This is something Free has openly acknowledged, expressing the point of view that if SpaceX isn’t ready, not only will they be held accountable for failing to meet their contract, the Artemis 5 mission featuring the first use of Blue Origin’s lander could be brought forward as the first Artemis crewed landing mission, and Artemis 3 shuffled back.

That said, the Blue Origin / Lockheed approach must clear some of the same hurdles as face by SpaceX in order to be able to perform crewed landing on the Moon. These include developing the means of transferring cryogenic propellants between spacecraft, and limiting propellant boil-off. However, the overall scale of operations is much smaller: Blue Origin and Locked are only dealing with tens of tonnes of propellant transferred in relatively small quantities (but stored in lunar orbit for a much longer period), rather than up to 1000-1200 tonnes for Starship HLS. This means that a Blue Origin lander only needs a single refuelling launch to see it through a number of lunar landings / lift-offs, not anything between 10 and 15 required by Starship HLS requires.

The Blue Origin / Lockheed approach to Artemis 5. Left: two New Glenn rockets place Lockheed’s cislunar transporter and a propellent carrier into LEO. After docking, the transporter pushes the carrier to a NRHO around the Moon. A third New Glenn launches the Blue Moon 2 lander (uncrewed) to NRHO, where it rendezvous with the transporter / carrier and takes on the fuel required to land on the Moon and lift off. Assuming Gateway station is operational, the lander docks there and waits a crew to arrive via Orion. Surface crew then use the lander to reach the Moon and return to Gateway (or dock directly with the Orion vehicle), returning to Earth in Orion. The lander performs an automated rendezvous with the transporter / propellant carrier and refuels, then awaits the next crew. The transporter can also return to Earth orbit to drop-off used tanks and pick up new ones. Credit: NASA / Blue Origin / Lockheed

Another critical aspect of the Blue Origin lunar capabilities is to enter service this year: the New Glenn rocket. Capable of delivering 45 tonnes to low Earth orbit and smaller payload out as far as Mars, New Glenn will enter service in August of this year, its maiden flight being to launch NASA’s EscaPADE spacecraft to Mars. With the lunar missions, it will be lifting the cislunar transporter (under development by Lockheed Martin) and the fuelling / refuelling tank the mission will require, as well as the lander itself. Providing there are no issues with the August 2024 launch, New Glenn should have an established track record by the time Artemis 5 is ready to fly.

This gives rise to the possibly that NASA might, if Blue Origin and their team are ready, simply drop the SpaceX option altogether. Why have a non-sustainable, complex lander system utilising a vehicle inherently unsuited to the task, when there is a sustainable, proven vehicle already doing the work? The issue here would be one of when such a decision should be taken. NASA has already contracted SpaceX to the tune of close to US $3 billion for Starship HLS – and has precious little to show for it; given the contract negotiated between SpaceX and a former NASA deputy administrator who might be said to have been overly biased towards SpaceX (the company now employing her as a senior executive), it is hard to know what, if any, penalty / get out clauses might have been written-in.

Blue Moon 2 will stand 16 metres tall – just under one-third the height of SpaceX Starship HLS, allowing the crew to reach the lunar surface without the need for complicated external elevators, as will as a much lower centre of mass for greater stability on landing. It will also be capable of supporting up to 4 people for 30 days at a time on the Moon. Credit: Blue Origin

That said, there are those – such as NASA’s own Office of Inspector General and the federal Government Accountability Office (GAO) – who feel that the Artemis programme is inherently too costly to be sustained beyond the currently defined missions (Artemis 3 through 9), and that it might be too costly to even go beyond Artemis 5 or 6. As such, a move to cut (and perhaps reclaim) costs associated with the system that is somewhat questionable in its ability to meet the requirements placed on it, and which could be redundant by the time it is ready, might go some way towards NASA demonstrating it really is trying to manage its costs effectively.

Continue reading “Space Sunday: landing humans on the Moon and an ISS taxi”

2024 week #10: SL CCUG summary

Monkey Island, February 2024 – blog post

The following notes were taken from my audio recording and chat log transcript of the Content Creation User Group (CCUG) meeting held on Thursday, March 7th, 2024.

My apologies for the lateness of this report appearing; right now I have a lot going on in the physical world, and the blog and SL are having to take a back seat through until early April, after which things should start to (hopefully) return to normal.

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work. This meeting is held on alternate Thursdays at Hippotropolis.
  • In regards to meetings:
    • Dates and times are recorded in the SL Public Calendar.
    • Commence at 13:00 SLT on their respective dates.
    • Are conducted in a mix of Voice and text chat.
    • Are open to all with an interest in content creation.
  • The notes herein are a summary of topics discussed and are not intended to be a full transcript of the meeting.

Official Viewers Status

  • The Maintenance-W RC (bug and crash fixes) updated to version 7.1.4.8113624779, on March 6th, 2024.
  • The Maintenance Y RC ( My Outfits folder improvements; ability to remove entries from landmark history + Maint Z RC integration) updated to version 7.1.4.8114240508, March 6, 2024.

Both of the above are at parity with the Emoji release viewer. The rest of the current crop of official viewers remains:

  • Release viewer: version 7.1.3.7878383867, the Emoji Viewer, issued February 15, promoted March 1st, 2024 – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • glTF PBR Materials Maintenance-2 RC viewer, version 7.1.3.7821226606, February 20, 2024.
    • Maintenance X RC (usability improvements), version 7.1.3.7721015131 , February 14, 2024.
  • Project viewers:

Graphics / glTF

  • Work continues on the GLTF Featurettes viewer, and it is hoped the release on an official project viewer is now not far off. This viewer includes:
    • Geenz Linden’s work on Mirrors, including his latest updates to the capability.
    • Cosmic Linden’s work on applying glTF materials to terrain (currently going through UI bug fixing + this is going to possibly reduce the number of texture repeats in light of 2K textures).
    • Updates which will allow the glTF / PBR swatch boxes in the Build / Edit floater display previews of the materials being selected, rather than grey boxes.
    • The first series of additional glTF extensions – Index of Refraction.
    • Initial work on 2K textures support.
    • Local high dynamic range imaging (HDRI) preview. This will allow content creators to view content in-world under the same HRDI settings as they are using in their tool of choice as a sanity check as SL environments / EEP will render them differently, leading to potential confusion and a belief that the HDRI settings are “wrong”.
    • The nightly builds version of the Featurette viewer is available on Github, but is not suitable for use as a primary viewer, and the capabilities are not supported on the Main grid. As such, this viewer should only be used by those wishing to test the capabilities.
    • The Rumpus Room 2048 region (and neighbours) on Aditi provides back-end support for the Featurettes viewer.
  • With reference to 2K textures, it was noted that while the viewer will have the ability to upload them, the actual ability to do so will be under the control of the simulator code; so just having the viewer-side update does not necessarily mean 2K textures can be uploaded grid-wide.
  • glTF terrain texturing: the focus has been on bug fixing and improving usability.

In Brief

  • Materials support for Bakes on Mesh: this has frequently been requested, and while it has a placeholder in the the Lab’s plans for possible implementation, it is is not currently scheduled to be worked on.
  • It was reiterated that blend shapes will be part of the work to support glTF scene import.
    • glTF scene import will allow and entire glTF scene file (scripts, node hierarchy, etc.) to be imported to SL and essentially “hung off” of a single object in-world.
    • Exactly how this will work, what limitations it will have, etc., in order to avoid “breaking” SL or opening griefing vectors, etc., has yet to be decided.
    • Similarly, glTF scene support will have its own Land Impact calculations, which are currently still TBD within the Lab.
    • Currently, glTF is due to start-up as a major project after the glTF featurette viewer has reached release status.
  • Splat Maps have been requested in the past with terrain painting. These are described as “in the early phase of consideration”, and if taken on, might be a “PBR Terrain Phase II” feature.
  • The subject of separating head and body shapes was raised – this has been the subject of a feature request, which has been accepted (Tracked). As always, “accepted” does not necessarily equate to it being quickly implemented.
  • Land Impact:
    • An update to the Land Impact is due to be deployed on the simulator side, in the Hearts and Flowers release (due to start deployment on March 13th, 2024).
    • This does not change the total Land Capacity (“prims”) for a region; but it does reduce the download weight calculated for meshes
    • This equates to a “15% discount” on mesh object Land Impact (all mesh with the exception of Animesh, not just mesh items downloaded after the update is deployed).
  • Reference was made to the upcoming shift of object inventory messaging moving to HTTP.
    • This should result in the contents of objects rezzed in-world loading “many time faster” than is currently the case.
    • The update will be deployed to the simulator code first, and then be subject to a viewer-side update.
  • With the switch to Github / Canny, LL is trying to be more transparent in terms of planning, projects, issues, etc., looking to have as much public as possible (except things like security issues, which need to be limited in who can view them for obvious reasons). However, while this will allow users to see more of what is in the works / being considered, it also means that projects and work can appear to sit apparently dormant for periods even longer than on Jira
  • How (viewer) feature requests are prioritised (in short):
    • Those which are accepted and form small, relatively stand-alone requests will be directed towards “featurette viewers” of the kind like the glTF featurette viewer mentioned above. The hope is that this will allow devs to pick them up and work on theme in between larger projects or when larger projects are stalled for whatever reason, allowing more of this type of request to filter through the the viewer more readily.
      • In addition, if this works and a Canny Board of such requests can be built-up, it might allow LL to open it to open-source developers to pick items they’d like to work on and then contribute the code to LL.
    • Larger-scale feature requests (such as adding materials support to BOM) will be subject to more extensive investigation / evaluation and internal prioritisation against other large-scale / high-value work, by LL.

Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.

March 2024 SL Web User Group summary

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday March 6th, 2024. They form a summary of the items discussed and is not intended to be a full transcript. A video of the meeting, recorded by Pantera Północy, is embedded at the end of this summary – my thanks as always to Pantera for recording it and making it available.

Meeting Overview

  • The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), the forums.
  • As a rule, these meetings are conducted:
    • On the first Wednesday of the month and 14:00 SLT.
    • In both Voice and / or text.
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Marketplace

  • The Marketing Team has been working on back end and infrastructure work to upgrade the Marketplace. The updates should be released in the coming days.
  • There were some outages when deploying some updates in the past week, which resulted in issues such as ANS not appearing in Marketplace. This has been corrected, and ANS should be back and working as normal.
  • Once these infrastructure updates are deployed, it clears the way for some new features and UI updates LL has been planning.
    • In terms of UI updates, LL is planning improvements to the viewing products and checking out the Marketplace via the viewer, improving the display size when the floater is changed, and moving the MP so it will display decently on mobile or tablet devices.
    • The feature updates once again have a focus on search. These will include updates based on user feedback / requests, but details of what these will be and the likely time frame for deployment is still being finalised, so details to come. However, “some updates will come faster than others” in terms of information relating to them.

General Discussion / Requests for Marketplace

  • A discussion on making the shopping cart / wish list more flexible.
    • This included requests for more carts for different functions (e.g. a shopping cart specifically for holding items to be purchased as such; carts which could be used to save items for later purchase, separate to the one used for check out, etc.).
    • The latter was particularly popular, either as a cart or a “Save for Later” list (a-la Amazon).
    • Making the wish list function more robust / flexible  / visible (e.g. being able to have more than one wish list).
  • The above spilled into a discussion with the Buy Now button, with some wanting it to include the ability to buy and send gifts directly, rather than having to go through the shopping cart / checkout; some wanting a better distinction between Buy Now and Buy as Gift, as they believe people hit Buy Now mistaking it for Buy as Gift.
  • Both of the above will be looked into.
  • Coupons and vouchers: the ability for merchants to offer coupons and voucher for use on the MP is on the roadmap, but not currently being worked on.
    •  This spilled into the idea of “affiliate” linking – e.g. a person puts together an Flickr image of a look they have created and includes links to the items on the MP – when someone clicks on any of the links and makes a purchase, the originator of the photo gets a referral fee paid to them.
  • There is interest at LL in developing a “You Might Also Like” function / “Also Bought” (again a-la Amazon), wherein items similar to the one being looked at are listed or items other have frequent bought together with the item being looked at are listed (rather than the current merchant-generated “related products” list). But again, not on the current roadmap.

Marketplace Styles

  • Marketplace Styles (allowing things like different colour variants for a product in a single listing) had been given as a capability LL were hoping to deploy before the end of 2022 or early 2023 (see November 2022 Web User Group: new “Plus” subscription level).
  • It is has now been confirmed as something LL has “got designs for” and “would like to get to”. So, as per my January summary comment, if you are a Merchant who has been looking forward to this capability, it is probably best not to hold your breath for its arrival unless you’re especially fond of blue as a facial colour.

In Brief

  • Web Search (viewer):
    • LL are considering a re-working of the current web search page presented in the viewer.
    • The current layout might become “relegated” to being an “advanced search” capability, with tabs being added to the top of the page to make searching easier (e.g. by category – People, Places, Events – rather than having to specifically uncheck or check these on a per search basis.
  • It’s been noted that the use of the word “Resident” when used as part of an account name is inconsistent (e.g. in some searches / actions, only the user’s first name needed to be entered, the “resident” is automatically appended; in others “resident” must be explicitly typed in as a part of the name. LL would like to address this, but no work going forward at present.
  • A discussion on L$1 items, gifting and a “biasing” of top selling item lists., and the idea of limited L$0 items being gifted only to friends of the person using the item as a gift.
  • Further requests to make demo(s) a dedicated category on the MP, or to make a Demo checkbox within listing creation to ensure the metadata indicates an item is a demo, this improving searches wishing to include / exclude demo items without having to rely on keywords.
  • A general conversation on the MP and merchant’s perceptions on how people use the Marketplace.
  • A suggestion to have a Marketplace button in the Profile floater for merchants who have a Marketplace presence – or configurable buttons that people can use to point to their MP store, their Flickr presence, etc. This led to a discussion on Profiles.
  • The WUG meetings are “very close” to becoming biweekly.
  • Note: the video extends beyond the end of the meeting. As this is use chat, rather than specific put to LL, it is not summarised here – please refer to the video.

Next Meeting

  • Wednesday, April 3rd, 2024.

2024 SL SUG meetings week #10 summary

Woodland Café and Library, February 2024 – blog post

The following notes were taken from the Tuesday, March 5th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log and the video embedded below, recorded by Pantera – my thanks as always for her work.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

Upcoming Simulator Release

  • The simulator update to follow Gingerbread remains  Hearts & Flowers, which will likely be deployed in the next couple of weeks. This mostly comprises internal (non-user visible) updates, together with these user-visible additions:
    • llSetLinkSitFlags/llGetLinkSitFlags – allow you to adjust the sit flags for a prim. It supports the existing two SIT_FLAG_ALLOW_UNSIT and SCRIPT_ONLY.
      • At some future point, SIT_FLAG_HIDE_AVATAR should also be added, so you don’t need to play an animation that squishes the avatar so they aren’t visible in something like a very small vehicle.
    • A feature for estate managers that will allow them to schedule automatic region restarts (see below).
    • A new constant in llSPP PRIM_SIT_FLAGS it will contain all the sit flag information, (including ALLOW_UNSIT and SCRIPTED_ONLY (the two older constants will still be available).
    • A new capability to load item inventory lists via HTTP (so items with large contents will load faster when accessed, although this will require a viewer update as well).
  • The next update after that will likely be called Spring Break. This might include notecard searches.

Schedule Region Restarts

Once fully deployed as a part of the Heart & Flowers simulator update (see above) this:

  • Will allow region and estate owners / managers schedule region restarts via the region console in the viewer (when updated).
  • Allows schedules to be set on a Daily or Weekly basis (e.g. every day at 06:00 SLT; Monday & Thursday at 17:00, etc.)
  • Has “vaccination” period of +/- 5 minutes of the selected restart time, so that all regions in an estate don’t suddenly restart at exactly the same time.
  • Allows any scheduled restart to be cancelled in the same manner as existing manual restarts.

Viewer Updates

No changes at the start of the week:

  • Release viewer: version 7.1.3.7878383867, the Emoji Viewer, issued February 15, promoted March 1st, 2024.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance-W RC (bug and crash fixes), version 7.1.3.7983616888, February 22, 2024.
    • glTF PBR Materials Maintenance-2 RC viewer, version 7.1.3.7821226606, February 20, 2024.
    • Maintenance X RC (usability improvements), version 7.1.3.7721015131 , February 14, 2024.
    • Maintenance Y RC ( My Outfits folder improvements; ability to remove entries from landmark history), version 7.1.3.7790341084, February 9, 2024.
  • Project viewers:

Game Controller Update

  • Leviathan Linden has produced a new GameControl viewer.
  • This has new logic that detects the game controller device and produces the GameControl data, and can be used to drive a Flycam around.
  • The viewer leaves SpaceMouse and other 3Dconnexion devices unchanged, but disables the old game controller logic to drive X-Box style game controllers.

Combat User Group Update

  • It appears that after yours truly wibbled about the Combat committee User Group sharing the same acronym as the Content Creation User Group (CCUG), which could cause confusion, it has apparently been agreed the combat User Group will henceforth be know as the RTSS – the Rooty Tooty Shooty Society – which gets a two thumbs-up from me 😀 .
  • Rider has established two regions on Aditi (the Beta grid) – Gallipoli and Thermopylae (both being appropriate names) – with combat support so people can start getting a feel for the new features as he gets them written, and provide feedback at the meetings (the next being on Thursday, March 14th, 2024).

Region Crossings

  • Monty Linden’s update comprises: “We can now throw avatars into the sea twice as fast as before [so] Developer testing continues 😦 “.

In Brief

  • A request was made for functions that could be used to actively detect forces being applied (e.g. in vehicle racing communities its hard to police cheaters using the push or force functions they have in attachments/HUDs). The request was not to change the force/push functions, but detect their usage by another script.
    • This led to an extended discussion on how best to approach this, options, limitations, etc., running through the meeting for around 20 minutes, from the 20:19 SLT time point to the 20:41 SLT time point.
  • A further discussion of llHealth and Damage from around the 20:41 SLT point through to close to the end of the meeting.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL viewer release summaries week #9

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, March 3rd, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.3.7878383867, the Emoji Viewer, issued February 15, promoted March 1st, 2024 – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL viewer updated to 1.32.0.12 (PBR), March 2, 2024 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Noa Cloud: Master of Landscapes in Second Life

Maison de la Chouette, March-April 2024: Noa Cloud

Maison de la Chouette is a new art venue – at least for me – operated by the veritable Owl Dragonash, a superb patron of the arts herself, and also a talented Second Life photographer. A further gallery nestled within the Corsica South Coasters area, it joins the likes of NovaOwl and the galleries at Port Emyniad (and locations in between) in presenting the opportunity for visitors to explore the local landscape and trails and appreciating a rich variety of SL art (see: Art and a walk in Southern Corsica in Second Life).

I was drawn to Maison de la Chouette specifically because it is, throughout March and April, hosting an exhibition of art by Noa Cloud. The holder and creator of [REN] (of Noa is perhaps best known amongst SL explorers as the holder and creator of [REN], which I last visited in May 2023 (see: The idyllic beauty of REN in Second Life). Noa is a gifted writer, a musician and actor, and himself an explorer of Second Life. He is also a talented photographer-artist ([REN] is also home to his own gallery) with a focus on SL landscape and avatar studies.

Maison de la Chouette, March-April 2024: Noa Cloud

At Owl’s Maison, he is presenting fifteen images showcasing his landscape work, and they are both beautifully rendered and carry a depth of artistic express which mark them as instantly purchasable for display in anyone’s SL home. Several of the pieces offer images of SL’s wildlife and animals, generally casting them in the most delightful way of telling a little stories of love, companionship, childhood and fun, utilising characters he discovered on his journeys around SL.

The images are present in both panoramic and square formats, with the latter offering a patterned border around them. This reminded me of the old postage stamps with there “crenelated” edges resulting from being torn off of their printed sheets along the perforations surrounding them. This patterning adds to the sense of these images belonging to a special collectable set.

Maison de la Chouette, March-April 2024: Noa Cloud

Noa’s gift in his photography is to combine a skilled eye for framing and cropping with an equally keen eye for spotting both detail and the opportunity to offer a story with his work. The result is that there is a certain visual poetry imbued in the finished pieces; a suggestion that if they haven’t had a story or poem written about them, then one is due. Just take Solitary as an example of this or, on a more humorous and enchanting level, Beby Bird (which also stands as testament to the creativity of whoever is responsible for this pairing of birds).

Not that these are pieces that need to be dissected to be appreciated; they can be enjoyed very much in and of themselves, and the setting within Maison de la Chouette’s gentle Tuscan flair of villa and terrace (the is displayed both indoors (both floors) and out) demonstrate how perfectly Noa’s images lend themselves for display at home.

Maison de la Chouette, March-April 2024: Noa Cloud

I understand that the “opening” party for the exhibition – in reality, a mid-point celebration – is to be held on March 19th, 2024, commencing at 13:00 SLT with live music by Grace Loudon, followed by a DJ set from 14:00 SLT. Might see you there!

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