We Orange the World 2023 in Second Life

We Orange The World, November 2023

Opening on Saturday, November 25th at Artsville is We Orange The World, a 16-day arts event intended to coincide with the The United Nations Women’s 16 Days of Activism Against Gender-Based Violence, and which runs from November 25th, 2023 through to December 10th inclusive.

The physical world campaign started in 1991 at the inauguration of the Women’s Global Leadership Institute, which continues to coordinate each year’s campaign. It is used as a nexus strategy by individuals and organisations around the world to call for the prevention and elimination of violence against women and girls. Initially a civil society initiative, the campaign has – since 2008 – been supported by the UNiTE campaign,  which runs parallel events with the aim of ending violence against women by 2030.

We Orange The World, November 2023

Within We Orange the World, now in its third year, artists have been invited to submit 2D and / or 3D art to be displayed within the exhibition, related to the general theme of the beauty and empowerment of women around the world. Entrants were asked to keep pieces positive, uplifting and empowering rather than negative in nature, otherwise subject matter and presentation were left up to the artists.

Participating artists for 2023 include: Raven Arcana, Ceakay Ballyhoo, Bamboo Barnes, Bijoux, Abi Brewer, Carelyna, Mirabelle Biedermann, Melissandre Blade, Ilyra Chardi, Xia Chieng, Mareea Farrasco,  Dido Haas, Margo Hollak, Jeanie, Jessamine2108, Lizzy, Diney Mccallen, Maghda, Marvayu, Selen Minotaur, Raisa Reimse, Rhiana Rhiano, Sina, Souza, AmandaT Tamatzui, and Dakota Wind, with Artemis Greece providing 3D sculptures.

The event includes entertainment throughout the 16 days, with the schedule at the time of writing as follows (all times SLT):

Saturday, November 25

  • 12:00 Noon: DJ Pru
  • 13:00: Susie Star Twilighton
  • 14:00: Tay Tayana
Monday, December 4

  • 14:00: Maximillion Kleene
  • 15:00: Amberle Janniah
Monday, November 27

  • 13:00: Wytchwhisper Sadofsky
  • 14:00: Katia Portugal
Tuesday, December 5

  • 13:00: Open microphone poetry with Sabre and Jolie Carter
Tuesday, November 28

  • 13:00: Open microphone poetry with Sabre and Jolie Carter
Thursday, December 7

  • WOW event at the Spartan Empire (no time given)
Thursday, November 30

  • 11:30: DJ Lizzy and Tom
  • 13:00: DJ Noir Tater
Friday, December 8

  • 14:00: DJ Velvet (Women in SL)
Sunday, December 3

  • 12:00: WOW event at Arbors
Sunday, December 10

  • 11:00: Tillen Avers
  • 12:00 noon: Bsukmet
  • 13:00: DJ Carelyna
  • 14:00: DJ Streuner
  • 15:00: A-R-R-A
We Orange The World, November 2023

SLurl Details

Borkum’s Winter in Second Life

Borkum, November 2023 – click any image for full size

It was back to Yoyo Collas’ Homestead region of Borkum for me recently, on the grounds that I dropped in early on in 2023, so hopping over once more as the year draws to a close has something of a nice balance to it. Plus, I’d been informed that the region had received a winter make-over.

Drawing its name from the Lower Saxony island which forms the largest and westernmost of the East Frisian Islands as it sits alongside the border with the Netherlands, and caught between the North Sea and the Wadden Sea, Yoyo’s Borkum has always been a place that is both photogenic and a reminder of how good it is to spend time away from the bustle of life and simply be. This remains true with this winter 2023 iteration, which incorporates a couple of little  reminders from past builds to help generate a feeling of continuity through the changing seasons, whilst at the same time it presents an entirely new location to explore.

Borkum, November 2023

The first of these little reminders is the Apple Fall Old Manufactory. Still overlooking the beaches – if from a different location compared to my visit in March, it retains its feel as a place of work now converted into a place to life, with an inviting , warm interior, together with some furnishings on the deck which also serve as reminders of past builds. Behind it sits the familiar barn, this time occupied by the animals and fowl who might find the wintry weather and colder winds (the clothing pegged out on the line strung between house and barn give ample evidence that the wind is blustering its way over the landscape).

Down below the house, the broad beach is covered in snow – as is the rest of the landscape – and so hardly a place for soaking up the Sun or splashing out into the waters lapping the shore; well not if you are sane, at least. However, this hasn’t stopped the local beach chairs resolutely turning their backs on the wind and offering places for visitors to sit, the braziers burning brightly alongside each one perhaps adding their warmth to the invitation to sit for a while.

Borkum, November 2023

Inland, across a dip in the land from the converted warehouse sits another cabin, this one offering a view over the south-eastern side portion of the region, as it sits on a rocky bluff. Like the cabin to the north, it has a welcoming and cosy interior and a deck with further seating outside for those who enjoy the brisk air. However, someone has clearly gone to a lot of trouble to get it to its hilltop post, this particular cabin having once been an iron-hulled houseboat!

Off to the north-east lies another reminder of past builds, this one taking the form of a lighthouse standing on a blunt headland – although if memory serves, this one is of a different design to the one gracing the island back in March 2023. It shares the same coastal upland as the converted factory and its barn, a rocky line separating the north and east sides of the island from the beaches below as it crooks a finger southward from the lighthouse to end as a blank-face promontory overlooking a frozen inlet which is now being used for ice-skating, and where the locals have set-up little kiosks and trailers from which warming refreshments might be had.

Borkum, November 2023

Where much of the island’s interior was open was given over to rippling seas of lavender and other plants at my last visit, now they have become suitably wooded, frost-bearded firs covering the gently hills, paths and trails cutting through them as they are watched over by a tall wind turbine, its blades tuning in the wind to provide the power for the cabins and skate-side hostelries. Deer roam these woods as might the odd sledding enthusiast or two (look for the sign board!) – although some might find the presence of a trio of dire wolves among the trees a little worrying! Also foraging through the trees and the grass poking up through the snow slopes around them are white horses, their colouring a perfect camouflage in the circumstances.

Throughout all of this are boardwalks, paths and trails to roam, places to sit awaiting discovery (some with a lean towards the holiday period in their style) and a rich mixture of animals (some obviously mentioned above) and birds throughout, all of which add life and depth to the setting as well as upping the ante for photographers.

Borkum, November 2023

Finished with an ideal environment setting and subtle soundscape, winter’s Borkum in Second Life retains its status as a relaxing and photogenic location in which to spend time.

SLurl Details

  • Borkum (Golden Place, rated Moderate)

2023 SL SUG meetings week #47 summary

Spark Project: Olympus, September 2023 – blog post

The following notes were taken from the Tuesday, November 21st Simulator User Group (SUG) meeting. They form a summary of the items discussed, and is not intended to be a full transcript. A video of the meeting is embedded at the end of this summary, my thanks as always to Pantera for recording the meeting and providing it.

Apologies for the lateness of this summary, RL is not playing nice at the moment.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • No scheduled deployments for the week, due to this being Thanksgiving week in the US, and so a No Change window is in force. Simhosts are being restarted, however.

Upcoming Simulator Deployments

  • The simulator support for glTF PBR Materials is expected to be deployed to the SLS Main channel on Tuesday, November 28th, making it grid-wide. Promotion of the glTF viewer is liable to occur in that week as well.
  • The “Fall Colours” maintenance update will likely go to RC on Wednesday, December 6th, so it can be grid-wide by Christmas. This update will not include Leviathan Linden’s work on game controller support.
  • The game controller work will now likely be included in the simulator update to follow “Fall Colours”, and which has been code-named “Gingerbread”. This will most likely be deployed in the first working week of January 2024, and will likely included the recent Feature Request to increase the available sensor counts (see: BUG-234648).

Viewer Updates

Four viewer updates at the start of the week:

  • Maintenance X RC (usability improvements), updated to version 6855926535, November 21.
  • Maintenance Y RC (My Outfits folder improvements; ability to remove entries from Landmark history), updated to version 6.6.17.6935642049, November 21.
  • Maintenance-W RC viewer, version 6.6.17.6935636398, November 21.
  • Maintenance V(ersatility) RC viewer, updated to version 6.6.17.6898288582, November 20.

Other viewers in the pipe remain as:

  • Release viewer: Github Actions (GHA) RC viewer, version 6.6.16.6566955269, issued October 20 (with major CEF update and number version numbering) and promoted on October 25.
  • Release channel cohorts:
  • Project viewers:

Game Controllers

  • Note the changes to code deployment changes outlined above. The work was pulled from “Fall Colours” to allow for further internal review of the code by the Lab.
  • Because of the need for further review, the code is not currently available on Aditi (the Beta grid). It is hoped the code will be re-deployed to some regions on Aditi in the week after US Thanksgiving.
  • It was noted by Signal Linden that it would be nice to have an official project viewer available when the code starts being deployed to the Main grid.

In Brief

  • Region Crossings:
    • Monty Linden is continuing to work on the updates for physical and TP region crossings, but was not available to respond to questions at this meeting.
    • However, it was suggested that, subject to his input, the update to the simulator code handling income teleports / regions crossings to a region might form a part of the “Gingerbread” simulator update.
  • A discussion on support for expanding regex support with Linkset Data keys to support case insensitive searches (see : BUG-233678) and for case insensitive regex support in general. This is being actively pondered upon within the Lab.
  • A further discussion on sensors and their potential uses, which also touched on the need for an “official” Area Search capability.
  • Please refer to the video for these, and other sundry mentions / discussions.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2023 SL viewer release summaries week #46

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, November 19th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer version 6.6.16.6566955269, formerly the Github Actions (GHA) RC viewer, version , issued October 20, promoted October 25 – No Change.
  • Release channel cohorts:
    • glTF / PBR Materials viewer, version 7.0.1.6894459864, November 17.
    • Maintenance X RC, version 6855926535, issued November 14 – usability improvements.
    • Maintenance Y, version 6.6.17.6855930358, issued November 14 – My Outfits folder improvements; ability to remove entries from landmark history.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL viewer updated to version 1.30.2.35 (Stable) and version 1.31.0.15 (Experimental) on November 11 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Lalie’s Carousels in Second Life

Kondor Art Garden, November 2023: Lalie Sorbet – Carousels

Currently mid-way through its November / December 2023 run at the Kondor Art Garden, a part of the Kondor Art Centre operated and curated by Hermes Kondor, is Carousels, a collection of animated art pieces by photographer-artist Lalie Sorbet.

The exhibition comprises some 20 animated mobiles, each one richly organic in form, and all of them floating serenely along the gravel paths circling the gardens. Each piece is formed from two elements, each bearing an image which has been set to rotate gently, one element moving clockwise and the other counter-clockwise.

Some have their parts rotating more-or-less at the same speed, others have their parts rotating at different speeds to one another; thus the sense of life and vitality is deftly imbued. But no liner notes from the artist are provided, so how we might interpret them is a matter between the eyes and the imagination of the beholder. Might they be exotic plants caught on a cushion of air? Otherworldly life-forms drifting through the gardens on an examination of their own? Objects from the sea-s depths brought forth upon the land? Something else? That is entirely for you to decide as you visit.

Kondor Art Garden, November 2023: Lalie Sorbet – Carousels

What is evident within all of the pieces is the manner in which each of them appears both tactile and delicate. On the one hand, they seem to dare us to reach out and feel the touch of what might be a veined leaf or a ripple of hair-like fibres or a gossamer-thin sphere of silk as it slides across finger tips. On the other, there is a countering sense as to what just the lightest of caresses might do to these exquisite forms of light and colour were we to try and touch them; would they respond open and positively responsive to our fingertips, or might they recoil, contract and deny us further revelations as to their form and nature?

I also found myself wondering as to their creation; were they the result of a digital freestyle approach by the artist, or might they be a continuation of her explorations in using AI software to create their component forms prior to being brought together by eye and script to gain life? This is perhaps not important in the overall scheme of things – Carousel stands “as is” as an engaging and visual collection of pieces – but having recently witnessed Lalie’s work with AI tools (see: Art, AI and Totems in Second Life), I cannot help but wonder if if Carousels is a further aspect of her use of AI as a means to extend her natural artistry.

Kondor Art Garden, November 2023: Lalie Sorbet – Carousels

Vital, rich in colour, subtle in form  – and perhaps carrying a hint of the hypnotic through the motion mere still images cannot convey – Carousels is a relaxing and engaging exhibition of animated art, with pieces available for purchase by those who would like to have a piece at home – floating in the garden, perhaps, as a peregrine visitor to their own garden.

SLurl Details

Space Sunday: Starship Integrated flight Test 2

Lift off: 5 seconds after the ignition of its 33 Raptor engines, the SpaceX Integrated Flight Test (IFT-2) of a Starship / Super Heavy gets underway, December 18th, 2023. Credit: SpaceX

Saturday, November 18th, 2023 saw SpaceX attempt the second flight test of the Starship / Super Heavy behemoth out of their Starbase Boca Chica facility near Brownsville, Texas, in what is called the Integrated Flight Test 2 (IFT-2), featuring Booster 9 and Ship 25.

Regulars to the column will likely remember that the first such test of this launch combination on April 20th (and then called Orbital Flight Test 1), didn’t go that well; the launch stack was totally lost four minutes into the ascent, whilst the 31 operating engines on the booster spent the 5+ seconds between ignition and launch excavating the ground under the launch stand (see: Space Sunday: Starship orbital flight test).

The failure of that flight came as no surprise: the vehicle wasn’t fit for purpose (by Elon Musk’s own admission), and the launch infrastructure, as many (myself included) was not fit for purposes as long as it lacked a sound suppression system / water deluge system. In this regard, the April 20th attempt – which was more about boosting Musk’s ego on the so-called “Elon Musk Day” than anything practical – proved us right, the booster’s engines excavating the ground under the launch stand and throwing enough debris into themselves as to cripple the flight before it even left the launch stand.

So, how did the second flight go? Well – spoiler alert – both vehicles were again lost; the booster within the first 3.5 minutes of flight and the Starship around 4.5 minutes later. However, even this allows the flight to be recorded as a qualified success in that it will have yielded a fair amount of usable data and it did potentially succeed in meeting its two critical milestones.

Booter 9 / Ship 25 around a minute into the flight. Credit: Future / Josh Dinner

In all the flight might be summarised as:

  • T -02:00:00 hours: fast sequence propellant loading commenced, pumping around 4,536 tonnes into the tanks of both vehicles, less than the 4,800 tonnes full load required for an orbital flight.
  • T -00:00:05 seconds: the newly-installed and novel sound suppression system below the launch pad starts up, delivering a “cushion” of water under the launch stand in its first active launch test and the first critical milestone for the launch.
  • T-00:00:00: ignition of Booster 9’s 33 Raptor engines.
  • T +00:00:5 (approx 13:02:53 UTC): lift-off.
  • T +00:00:10 the vehicle stack clears the tower.
  • T +00:01:12 at 15km altitude and travelling at 1,500 km /h, the stack passes through Max Q, the period when it is exposed to the maximum dynamic pressure as it punches through the denser atmosphere.
  • T +00:02:40 main engine cut-off (MECO) commences, with the raptors on Booster 9 shutting down sequentially from the outer ring of 20 and progressing inwards to leave just three running.
A series of images showing the sequential shut-down of Booster 9’s engines, progressing from all 33 firing (l) through incremental shut-downs starting with the outer ring of 20 and commencing inwards, to leave just three firing (r). Credit: screen caps via the SpaceX live feed.
  • T + 00:02:48: Ship 25 ignites its engines in a “hot staging” process – second critical milestone for the flight.
  • T +00:02:49: Ship 25 separates from Booster 7, which fires upper and mid-point thrusters to tip itself away from Ship 25’s line of flight, using the thrust from its 3 remaining Raptor motors to increase its separation. Livestream graphic incorrectly shows 12 Raptors on the booster firing.
  • T +00:02:57: Booster 9 uses its small thrusters to flip itself over (so the top of the booster is pointing back towards the launch facility) ready to commence a “boost back” burn. Graphic continues to show incorrect number of engines firing.
  • T + 00:03:11: attempt to re-start the 10 motors of the inner ring to join the core 3 in firing for the “boost back” burn.
  • T +00:03:15: one or two engines flare briefly, following by attitude thrusters firing to correct, or some form of propellant venting.
  • T+00:03:17: further attempt at engine start-up, graphic now shows all 13 inner engines have shut down. Vehicle appears to be venting heavily from one side of the engine skirt.
  • T +00:03:20: one or more engines appear to explode. A fraction of a second late, the midsection explodes and vehicle is destroyed.
  • T +00:07:57: at an altitude between 140 and 148 km, and travelling at 23,350 km/h, Ship 25 appears to suffer an engine anomaly.
  • T +00:08:04: all flight telemetry seizes, showing the vehicle travelling at a flat trajectory at 149 km altitude.
  • T +00:08:08: Ship 25 is destroyed, – although mission control appear to be under the impression engine cut-off (scheduled for 8m 33s into the flight) had occurred prematurely and that the vehicle was still coasting in flight, publicly acknowledging it loss at 11m 23s after launch.
This image, taken within the first 90 seconds of launch, clearly shows the Starship vehicle to have lost numerous tiles from its thermal protection system (the white lines and dots on the black), making its ability to survive re-entry into the atmosphere – if it got that far – unlikely. Credit: SpaceX

Many were quick to hail the test as a huge win for SpaceX; others were equally quick to call it a further failure. The truth actually lies somewhere in between, as I noted earlier.

On the one hand, the flight was a success in that it clearly demonstrated the hot staging concept works, and the new sound suppression system may well protect vehicle and launch facilities at lift-off; the flight was also sufficiently long enough for a lot of data to be gathered.

On the other, the ways in which Booster 9 and Ship 25 were lost indicating there is a lot still to be done. Those claiming this flight to have failed also point to the fact that Ship 25 never got to coast on a sub-orbital hop to re-enter the atmosphere over the Pacific Ocean to splash-down near Hawaii.

However, while this was the supposed primary goal of April’s flight, for IFT-2, it was very much a tertiary objective; one a good distance behind hot staging and proving the sound suppression system. As such to call IFT-2 a failure based on this criteria is not entirely fair.

Of the two cited objectives, it is not unfair to say the jury is still out on the overall effectiveness of the sound suppression system. This is because – at the time of writing – we do not know its overall condition, as SpaceX has not released any post-launch images.

While there are various amateur videos of the launch stand and facilities post-flight, they are shot from a distance where it is impossible to judge the condition of the actual sound suppression system; therefore – and despite claims to the contrary made on their basis – we cannot tell how well it stood up to the blast from Booster 9’s engines.

All that can be positively determine from these videos is that the concrete on the launch stand withstood the blast considerably better than it did in April 2023, which show them to be in very good condition compared to the April 20th attempt, which might be indicative of the effectiveness of the sound suppression system – but that doesn’t mean it survived unscathed itself.

A further point here is that even if images do reveal the system to be relatively undamaged, that does not automatically mean it is fit for purpose; for one thing, this was an atypical launch: the stack was some 360 tonne lighter than it would be fully fuelled and with a payload – which likely reduced the degree of exposure the sound suppression system had to the fury of 33 Raptors operating at maximum thrust. Thus, it’s going to take a few more launches to really find out if the system is up to snuff or not.

Meanwhile, hot staging refers to igniting the motors of one stage of a rocket while it is still attached to a lower stage, rather than separating them first and then igniting the engine. When done right, it imparts an extra kick of velocity into the ascending stage which can be translated into a larger payload capability. Russia has been using hot staging in vehicles like Soyuz for decades, so the idea is not new; however, their rockets are built with it in mind; Super Heavy is effectively being retro-fitted with the capability, so there was a lot riding on this flight.

A diagram of the Soyuz FG variant, showing the hot staging structure between the core stage (called “Stage II” as the Russians refer to the strap-on boosters as “Stage I”) and the vehicle’s Stage III, allowing the motor on Stage III to fire before it separates from the core stage. Credit: as per the image

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