2022 SUG meetings week #40 summary

Wild Branch Brewing Co, August 2022 – blog post

The following notes were taken from the Tuesday, October 4th, 2022 Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Server Deployments

At  the time of writing, there was no published deployment plan for the week.

  • On Tuesday, October 4th, the Main SLS channel were restarted with no deployment, leaving them on simulator release 574921.
  • On Wednesday, October 5th, the simhosts on the RC channels should receive simulator release 575421, which did not have an release notes available at the time of writing
    • This is the release from week #39, which was ultimately postponed as a result of an 11th hour bug showing up in QA testing.
    • These release should contain two new functions llGetObjectLinkKey (specified under llGetLinkKey) and llSHA256String.

Available Official Viewers

The Performance Floater / Auto-FPS project viewer updated to version, on October 4th.

The rest of the current crop of official viewers remains as:

  • Release viewer: version – hotfix for Crash at ~LLModalDialog() – promoted September 15 – no change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance 3 RC viewer, version, September 23.
    • Maintenance P (Preferences, Position and Paste) RC viewer version September 19.
  • Project viewers:
    • Puppetry project viewer, version,  issued on August 30.
    • Love Me Render (LMR) 6 graphics improvements project viewer, July 21.

Experience KVP Change

Rider Linden offered a heads-up on a forthcoming change to Experience Key Value Pairs (KVP), which can be used to store large amounts of data related to an experience in-world, and make them accessible anywhere, any time, within the experience. Rider described the changes thus:

We are doing some work on the Experience KVP. The new tech that we are using doesn’t let us easily monitor the number of bytes that have been used be any particular experience. SO the proposal that is on the table is that we change the limit to a number of keys [and]:
    • A field would be tacked on to the end of llCountKeysKeyValue() that would be the allotted number of keys.
    • llDataSizeKeyValue would be changed to return the number_of_keys*4096 (which is the maximum size of the value that a key can store.

– Rider Linden

This sparked a discussion, and those who use experiences – or use the KVP table in an experience for any form of data storage, should refer to the video [29:21-end] in order to gain the full context of the proposed change and the discussion.

In Brief

  • BUG-232037 – “Avatar Online / Offline Status Not Correctly Updating” has been a bone of contention for many for the last few months, Commenting on the issue, Rider linden there are at least a couple of points in back-end communications where the problem might occur, but it will take time to properly diagnose.
  • Viewer-side: as noted in recent TPV Developer meeting summaries, there is a lot of work going on on the viewer build side of things (move to github for repositories, tool and library updates, etc. Whilst not strictly a part of the SUG meeting, Signal Linden wanted to get a couple of points out for viewer devs to note. One of these points relates to 3rd party code contributions to LL, the other on a library location under the new github structure:
So, some minor early notes wrt to opensource development. We are reviewing our contributor license agreement (CLA) and the process for collecting signatures. Ideally, I’d like for the CLA to be able to be signed in PRs on github. This will take some work with legal, and I don’t have anything definitive yet 🙂
Also, if you are not on the opensource-dev mailing list, the llsd python serialization library has been moved to its own repository; https://github.com/secondlife/python-llsd We are also starting to finally get the PyPI packages updated for autobuild.

– Signal Linden


Pumpkins and things with Cica in Second Life

Cica Ghost, October 2022 – Pumpkins and Things

So, October has rolled around for 2022 (why do the years seem to speed up the older you get?), and with it, inevitably, comes Halloween and thoughts of ghosts, monsters, hauntings, and more, together with their familiars in the form of pumpkins and black cats, bats and spiders.

It’s a time of year when it is hard to avoid such things in Second Life, where the Americanisation of Halloween has very deep roots. Call me a humbug or grumpy so-and-so, but by-and-large I tend to find all that goes on around October 31st largely a bit tiresome and repetitive – although there are exceptions that get me to park my case of grumps at the door and go with the flow – such as the Calas Halloween build (which will be popping up in these pages very soon) and, for 2022 Cica Ghost’s Pumpkins and Things.

Cica Ghost, October 2022 – Pumpkins and Things

Just as with Cica’s September installation of Pink Fairytale took a light-hearted look at fairy tales and childhood stories (see: Cica’s Pink Fairytale in Second Life), so Pumpkins and Things offers an easy-going look at the Halloween period, and the aforementioned creatures, witches and so on – albeit with a little warning from the Master of Macabre himself, Edgar Allen Poe.

Caught under a pumpkins sky (do make sure your viewer is set to Use Shared Environment, this is a setting where black flowers offer toothy, maniacal grins, and large worms slither (some with very human-like arms, hands and faces) as they tower over a landscape of twig-like trees, pumpkin flowers, large pumpkin houses, a blocky little town and the toothy flowers – some of which resemble spiders sitting on sticks, whilst Cica’s black cats are to be found throughout (together with some of Cica’s trademark sit points and dances!).

Cica Ghost, October 2022 – Pumpkins and Things

Again, like Pink Fairytale, this is an installation to be seen and enjoyed, rather than described or shown in still shots. Monsters they may be, but it’s hard to believe any of the characters sitting within Pumpkins and Things would actually do anyone any harm – hence, perhaps the little warning from Mr. Poe, as used by Cica for the installation:

Believe nothing you hear, and only one half that you see

Used in a short story by Poe in 1845, the quote became very closely associated with the California gold rush at the end of the 1840s, when it stood as a admonishment against believe everything said or written about concerning the ease with which the gold rush lead to riches. Here, as well as possibly underlining the idea that for all their looks and teeth and strangest, the characters in Pumpkins and Things really mean no harm, the words might be taken as a little poke to remind us that no-one should really take the Halloween period too seriously, and simply have fun!

Cica Ghost, October 2022 – Pumpkins and Things

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