Witnessing Anyas Awakening in Second Life

Anyas Awakening, April 2022 – click any image for full size
A labour of love that was created during a time of healing and personal growth. It symbolizes new beginnings and hopes for a better future. The destination is open for all to enjoy and is the perfect place to relax alone or with a loved one.

– SL Destination Guide entry for Anyas Awakening

I was led to Anyas Awakening after reading the above description within the Destination Guide recently; it struck me as so heartfelt that I had to pay a visit – and found a setting that is utterly engaging in its mix of natural beauty, mystique and fantasy.

Anyas Awakening, April 2022

Occupying a Homestead region, Anyas Awakening appears to sit under a night-time setting (or at least, that’s how I found it during separate visits each lasting a couple of hours apiece, promoting me to use my preferred daytime setting for the photos seen here). The landing point lies to the north of the region where a large gazebo sits within a forest glade. A note card giver lies between it and the archway leading to the rest of the setting, although at the time of my visits, it was not responding to being touched.

The trees around the landing point give the first hint as to the wooded nature of the rest of the region. A path runs down under the arch of the landing point to where it joins a trail crossing the region in a north-east / south-west orientation. Across this trail from the landing zone’s path there rise a set of steps leading up to a raised glade sitting at the base of high cliffs.

Anyas Awakening, April 2022

Running due south, the glade ends in another set of steps offering the way to where the ruins of a church stand, and aged courtyard to one side and a paved path that turns east to where a bridge spans the waters at the edge of the main island to reach a smaller one that serenely floats above the water, another place of worship or celebration that carries a unique human / elven mix that makes it an attractive destination.

Whilst it may once have been a place of worship, the church now looks to be used as a place of calm retreat and music; a garden of peace and calm where doves and deer have gathered. A piano sits within the ruins as a haven for butterflies, while candles reflect their light in a polished mirror.

Anyas Awakening, April 2022

More ruins lie within the mid-level glade below the old church and also atop a rise at the north-east end of the main trail, where they can be reached by a further set of steps.

These latter ruins also contain a sense of peace and retreat, a swing hanging from one of the stone arches facing the carved figure for the forest goddess. Her form can also be found at the south-west of the trail, where she stands over the waters of a pool fed from falls that drop from a horseshoe curtain of cliffs.

Anyas Awakening, April 2022

Within this simple description there is much more waiting to be found; from swings to seats to walks among the trees, while statues and carved figures, together with lights strung within the branches of shrubs and trees add to the setting’s mystique. Wherever one roams, the woods are rich in the sound of bird song, while deer keep an eye on all the comings and goings and the sound of piano music drifts on the breeze from the church (five options are available from the piano, but perhaps the most well suited piece in Beethoven’s Moonlight Sonata).

I’ve no idea quite what Anya experienced that led her to create Anyas Awakening – and I’m not about to pry; knowing isn’t important. What matters is the fact that the setting she has created offers a most serene and refreshing retreat, rich in detail and form, with opportunities for photography aplenty. For those wanting to spend time in quiet contemplation, reflection or simply regathering their wits, I can think of no better place in which to do so.

Anyas Awakening, April 2022

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2022 SUG meetings week #15: summary

Long Feng and Akuma – Akuma, blog post

The following summary notes were taken from the Tuesday, April 12th, 2022 Simulator User Group (SUG) meeting. It forms a summary of the items discussed, and a video of the entire meeting is embedded at the end of the article – my thanks to Pantera for recording it.

Server Deployments

  • There was no deployment to the Main SLS channel on Tuesday 12th, April.
  • Wednesday, April 13th should see the completion of the RC deployment of server release 570305, which was suspended last week. This comprises:
    •  Fixes issues with llRequestAgentData and llRequestSimulatorData sometimes failing after they’ve been called repeatedly.
    • A couple of crash fixes.
    • Additional logging around simulator start-up.

Upcoming Server Releases

There are a number simulator releases in the works, including:

  • One contains some reworking of a few of the internal subsystems, which are now suitable for update now that the tool uplift is completed.
  • One that contains some long requested additions to llGetObjectDetails and llGetEnv as well as a new LSL function.
    • llGetObjectDetails will gain a series of new constants: OBJECT_MATERIAL; OBJECT_MASS; OBJECT_TEXT; OBJECT_REZ_TIME (a timestamp); OBJECT_LINK_NUMBER and OBJECT_SCALE.
    • llGetEnv will gain:
      • “region_agent_limit”: Current maximum population for this region.
      • “region_agent_limit_max”: Maximum population setting possible.
      • “region_agent_unreserved”: Current limit on unreserved population.
      • “region_agent_reserved”: Current number of spaces reserved for premium.
      • Further options may be added prior to release.
  • Two further updates that respectively repairing offline friendship and group offers.

Available Official Viewers

All official viewer pipelines remain as follows:

  • Release viewer: version version 6.5.3.568554 – formerly the Maintenance J&K RC viewer, promoted Monday, February 28 – No Change
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • MFA RC viewer, update to version 6.5.4.569725, on March 24.
    • Performance Improvements RC viewer version 6.6.0.569349, dated March 14.
    • Lao-Lao Maintenance RC viewer, version 6.5.4.569191, issued on March 11.
  • Project viewers:
    • Performance Floater project viewer, version 6.5.4.569531, March 18.
    • Mesh Optimizer project viewer, version 6.5.2.566858, dated January 5, issued after January 10.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

In Brief

  • Monday, April 11th saw the SL log-in servers updated. Those running scripted agents may need to check their bots to make sure they are accessing SL correctly.
  • There were some requests for things like avatar height to be added to llGOD. After looking into it, Rider Linden feels it does not make sense put it there.
    • Instead, he is adding llGetVisualParams, which will give access to any of the visual parameters that are sent to simulator from the viewer. These will be accessible either by their ID number or the parameter name.
    • These are the parameters found within avatar_lad.xml.
    • It was noted that these parameters could be used to auto-size scripted clothing/attachments.
  • There has been a request made to allow Experience owners who build games using a specific EEP environment to be able to check whether or not all players are using the environment and not “cheating” by using a more advantageous EEP.
    • Note the request was not to determine what EEP settings a player is using, just as simple “yes / no” on whether or not they are using the game’s EEP settings.
    • This drew an over-reaction from some that doing so would be a means to “spy” on other users; a statement that at best seems to be a stretch, given the functionality and the fact it would be opt-in.
    • However, it was also acknowledged by LL that given the viewer is open, there’s a risk things degenerate between attempts to present cheating and finding way to cheat.
  • The above lead to a broader discussion on games and capabilities within SL, and some of the issues that can be encountered: latency over the Internet, general message handling, etc.

Blip’s Exaggerations in Second Life

Andante Gallery: Blip Mumfuzz – Exaggerations

I received an invitation from Blip Mumfuzz to visit her latest exhibition, Exaggerations which opened on April 8th at Andante Gallery, operated by Jules Catlyn and Iris Okiddo (IrisSweet), and which will remain available through until May 8th.

Blip is an artist whose work I’ve come to admire for its richness of colour and depth, and this is very much celebrated within Exaggerations, a series of images taken around Second Life in which one or more colours have been exaggerated and / or a colour filter has been overlaid.

 

The result is a series of images that are both stunning and subtle. In some, landscapes have become alien worlds and plants turned into strange new life forms. Others she shrubs turned into pieces of modern abstract art and / or play with abstract expressionism; still others are more subtle in touch: gentle highlight that allow a scene to remain “natural” whilst drawing the eye to certain features: the blush of lipstick or the topping of a pizza or the heat of a barbecue, and so on.    

Andante Gallery: Blip Mumfuzz – Exaggerations

Nor are the images confined to the gallery building and its little courtyard. Blip has placed a quartet of large format pieces outside of the gallery, within its grounds so that they might be viewed through the gallery’s windows. These give the exhibition a unique additional perspective, making it appear as if we’re are viewing the exhibition from within itself.

Expressive and full of colour and life, Exaggerations is another eye-catching and engaging exhibition from Blip.

Andante Gallery: Blip Mumfuzz – Exaggerations

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The week with Seanchai Library – April 11th-15th

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, April 11th, 19:00: When They Saw

Having graduated from the juvenile education system, Ana Mia decides to join her sister as a part of Fort Hope’s Midnight Guard. Fort Hope is a stronghold, protecting its inhabitants from Earth’s alien invaders; and the Midnight Guard forms the eyes, ears and guardians of the stronghold’s Wall.

Without the Guard and without the Wall of the stronghold, the aliens would be free to harvest humanity, using their ships and the Coyotes who form their eyes and ears in opposition to the Midnight Guard.

But now things have changed. Now Ana is something more, as she notes herself:

I never expected to be abducted. But here I am, standing onboard Their ship, facing Them down for the first time in my life, seeing the true face of the Earth’s invaders from another world.
My task is simple: to act as Earth’s emissary and negotiate peace. But it is far more complicated than it seems. I know nothing of politics, and even little of persuasion, but I have no choice. I must do this to keep my friends, and my world, safe. I cannot afford to fail humanity.

Join Gyro Muggins as he reads the second volume of Kody Boye’s When They… saga.

Tuesday, April 12th

12:00 Noon: Russell Eponym

With music, and poetry in Ceiluradh Glen.

19:00: Randomness with R. Dismantled

Friend of the Library R. Dismantled shares random selections from his 100 Word Stories website and podcast.

Wednesday, April 13th: Dark

No readings.

Thursday, April 14th 19:00: More Scary Stories for Sleepovers

With Shandon Loring.

2022 viewer release summaries week #14

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, April 10th, 2022

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version version 6.5.3.568554 – formerly the Maintenance J&K RC viewer, promoted Monday, February 28 – no change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

Hera’s Goatswood returns to Second Life

Goatswood, April 2022 – click any image for full size

My first introduction to the work of Hera (zee9 – then known as Kora) came getting on for a decade ago, when I first visited Venexia and Goatswood, two separate builds developed for role-play. At the time, both were popular spots for visitors, with Goatswood possibly the more popular by virtue of its more general setting.  However, both departed Second Life in 2015 and while Venexia has reappeared from time to time since then, I think I’m right in saying Goatswood has largely been absent the grid. At least until now.

As pointed out to me by Cube Republic, Goatswood is now back (for a time at least), sharing Hera’s region with an updated version of her Whitby build (which I wrote about in October 2021 (see Visiting Dracula’s Whitby in Second Life), which I hope to get to in the next few days; for now I want to focus on Goatswood.

Goatswood, April 2022
Welcome to Goatswood
Well it is that time again when I get the call of the wild and must return to Goatswood 🙂 . It is a virtual Victorian Gothic novel [and] was always my favourite region of all the ones we created for RP 10 or so years ago. For me it had a real heart and soul that the others lacked; many people passed through it and made homes there. The role play was IMHO as good as it gets. This version is very different as there is no game set up, but I feel that for me this version is better in many ways I hope you like what you find.

Hera (zee9)

Set in the period 1860 – 1900, Hera describes the village as being somewhere in the Midlands of England – although I always felt it to be closer to the Cotswolds, something perhaps referenced in the fact that Hera modelled the basic design of Goatswood on Castle Combe, Wiltshire. It was developed specific for easy-going role-play set within that era, and while that may not be central to this current iteration, there is little doubt that Goatswood very much retains the heart and soul of the original.

Goatswood, April 2022

As is common with Hera’s recent builds, Whitby and Goatwood share a common landing point, both being on the same region. However, for this iteration of the builds, the landing point has also undergone a change, now having about it a touch of Harry Potter, presented as it is as a railway station with two steam trains are drawn up to the platforms. The red train to the right (when looking at them) offers a journey to Whitby, while the green train calls at Goatswood. Just click on the carriage through the open door to be transferred to the required destination.

Those who recall the original Goatswood may well recognise elements of this version – the railway station, the Roebuck Coach House, the church – but these have some subtle difference within them. The Roebuck, for example, now has a grand carving of a stag above the main door, while the church no longer has a steeple atop its tower. These, together with other changes to the setting that allow this iteration of Goatswood to stand apart from its namesake as a quiet independent setting, rather than an mere copy.

One of the major attractions of the original Goatswood was the care with which it had been built; there was a real sense of place in the way the village and its surroundings had been put together. This is also present within the new iteration. Anyone familiar with the Cotswolds or, more broadly, the counties of Oxfordshire,  Worcestershire, or Warwickshire as a whole will realise the beauty of Hera’s build richly replicates the beauty of the countryside through those counties.

Exploring the region is something for which a good deal of time should be apportioned. While many of the houses may be shells, there is nevertheless a richness of detail awaiting discovery along the paths of the village and along the gardens. Those buildings – such as a Roebuck Coach House, the church and manor house, plus a couple of places outside of the village itself (which I’ll leave to you to find 😉 ) – do have interiors waiting discovery.

Goatswood, April 2022

The setting also retains much of the mystery of the role-play that formed a part of it – including a couple of places I confess I don’t remember, which is not to say they weren’t present back in 2013/14, when I made my original visit. While these may not be present to encourage role-play this time around (Hera requests anyone wanting to more than explore and take photos contact her first), they nevertheless further help bring the overall mystique of the village to life once more.

Goatswood is the story I never got around to writing, about a place that never existed, where I would have loved to have lived. It is a world full of haunted places, Gothic folk tales and shadowy occult mysteries. It is set in a time when attitudes were just beginning to change due to advances in science and technology. And yet this advance caused a counter reaction in many, who tried to revive older folk traditions and beliefs in Magic.
In the countryside most people still carried on as they had done for hundreds of years. They still retained a strong belief in natural magic, folk tales and herbal remedies, and yet they had their feet planted firmly in the reality of a hard working life on the land. A really great example of this can be seen in the recent television miniseries “The Living and the dead”.

– Hera (zee9)

Goatswood, April 2022

Now I am an acknowledged “Hera fan” and so am obviously naturally drawn to her work. However, if you have never seen one of her regions before, or if you have never had the opportunity to appreciate Goatswood, then I urge you to take the opportunity to do so now. It is one of the great classics of Second Life.

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