Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week ending Sunday, March 27th, 2022
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.
Official LL Viewers
Release viewer: version version 6.5.3.568554 – formerly the Maintenance J&K RC viewer, promoted Monday, February 28 – no change.
Release channel cohorts:
MFA RC viewer updated to version 6.5.4.569725 on March 24.
Nitroglobus Roof Gallery: Elfi Siemens – Status Menti
The April 2022 exhibition hosted in the main hall of the Nitroglobus Roof Gallery, operated by Dido Haas, features the work of Elfi Siemens within a collection she has called StatusMenti. It is a richly metaphorical examination of self, as the artist notes:
We all have those dark, sinister places inside our minds: Areas where the sun does NOT shine all the time. And oh, how hard we try to hide them from the world around us!
Status Menti / State Of Mind is an emotional trip through my personal darkness – and who knows, maybe you will find parts of your own inner twilight zone in those images painted with shadows.
– Elfi Siemens
Nitroglobus Roof Gallery: Elfi Siemens – Status Menti
Thus, through the fourteen images presented at Nitroglobus, we are invited to tour elements of Elfi’s Country of the Mind, to use a term coined in fiction by Greg Bear to describe a means of visually exploring a person’s psychology. True, Greg – notably through his novel Queen of Angels (1990) – used a form of virtual reality to allow a character to directly interact with another’s psychology / subconscious, but the fact that we are viewing Elfi’s work through a virtual medium – Second Life – does allow for a foundational link between Bear’s fiction technique and our explorations of the art present here.
More particularly, the subject matter projected through the fourteen images allows us the ability – as Elfi notes – to witness and explore the more shadowed aspects of her psyche, to join her on a journey through her thoughts and fears, reflection and projections.
What is particularly engaging about the fourteen pieces Elfi has presented is the sheer diversity of presentation and symbolism. From monochrome to colour through varying degrees of hue and tone, from the direct portrait through to framed story, in the use of surrealist through to the abstracted, each piece is unique to itself, yet retains strands of identity, self-doubt / self awareness that binds it to the rest, and the idea of exploring one’s subconscious.
Nitroglobus Roof Gallery: Elfi Siemens – Status Menti
Some of the imagery is both powerfully clear and also marvellously layered – just take Madness, Cornered, Who Am I Today? and Decisions as examples; elsewhere it is more nuanced – as with Time (complete with a subtle borrowing from Dali), for example. Then there is the use of motif, notably that of the heart (which also appears within the one 3D piece Elfi has included in the exhibition), and the layering of its use.
Of course, one might question as to had genuine a story of self we are on, by virtue of these fact that, like it or not, these are images that have been consciously constructed and thus subject to the influence of the artist’s mind rather then being pure observations of what lies beneath. However, whether this matters or not is down to the individual witnessing the pieces offered; at the end of the day, the artist set out to offer an insight into her thoughts and moods – so even if the results are influenced by conscious thought, they nevertheless still sit as windows to what lies within.
Nitroglobus Roof Gallery: Elfi Siemens – Status Menti
Thus, Status Menti sits as a valid exploration of self / self-doubt and the darker thoughts that are a necessary part of out psyche. While, for those who wish to appreciate art for its own sake, they also sit as a set of rich images to enjoy, each on its own merit.
Sometimes playing pot luck with Second Life’s Destination Guide can result in the most unexpected visits. Recently, for example, I riffled through the DG and ended up dropping into a pair of builds by Mitch Charron; both are located within the same region and both offers their own sense of history, albeit in very different ways.
The first of these is a genuine page from history and takes the form of HMS Iron Duke, the flagship of the British Grand Fleet operating out of Scapa Flow in the Scottish Orkneys during the First World War. Sporting no fewer than 10 13.5-inch guns, Iron Duke and her four sister ships were, for a short time following the outbreak of hostilities, the most powerful warships in His Majesty’s Royal Navy. In 1916, three of them participated in the Battle of Jutland, the only major clash of battleships of that war – and the last major naval engagement fought primarily by capital ships before aircraft became the main offensive weapon in naval warfare.
HMS Iron Duke
Within Second Life, Iron Duke is offered as a WWI role-play environment, the vessel appearing to be moored within Scapa Flow. The landing point in on her main gun deck, close to the aft superstructure that mounts one of the ship’s massive twin turrets of its main armament. This superstructure provides access to the below decks areas where can be found offices, the main mess deck for ratings (complete with hammock rigged over the tables and benches), the officer’s mess with it modest comforts, etc.
Forward of the landing point, past the midships main turret, it is possible to reach the armoured steering house and the flying bridge with its charthouse that rises above the forward superstructure. Other details include the vessel’s casement-mounted secondary guns, her steam tenders and general deck details that match available drawings of the ship for the period 1914-1919, all of which make for an engaging visit.
Moonbase Alpha: Main Mission
Located high above the mists of Scapa Flow, meanwhile, sits another location risen of the history of television. Located within the magnificent desolation of the Moon’s surface over which a (rather large) gibbous Earth hangs, is the grey bulk of Moonbase Alpha, a place made famous – and most media sci-fi fans will likely know – by the 1970s live-action TV series Space: 1999, created by Gerry and Sylvia Anderson (and the last production in their partnership).
For those who aren’t familiar with it, the series focused on the plight of the inhabitants of Moonbase Alpha, a scientific research centre, after Earth’s Moon is blasted out of its orbit – and out of the solar system – on September 13th, 1999 courtesy of a massive nuclear explosion. While we now may be looking back at 1999 knowing this never happened, at the time it allowed the series to offer the 311 people stranded on the wandering Moon to partake in numerous adventures (some of them very hooky) in deep space.
Moonbase Alpha: Medical Centre
The series drew inspiration from some of the production designs seen in Stanley Kubrick’s 2001: A Space Odyssey and this is very much in evidence within Mitch’s design, presenting as it does various interior spaces of Moonbase Alpha, all of which are intended to offer a free-form role-play space for those wishing to get involved.
Those familiar with the TV series will instantly recognise what can be found here, from Main Mission, the station’s control centre dominated by the base commander’s large desk, through the plastic-walled corridors to the recreational facilities, the medical centre, the science labs, crew quarters and even a travel tube car. Corridor intersections include the show’s iconic communications posts, while out of the landing pads a (possibly more iconic) Eagle Transporter awaits lift-off.
The interior of an Eagle forms the landing point, with a loading door accessing the travel tube (and thence the rest of the station), while the computer panel to one side of the Eagle’s pod offers teleports to the ground-level sights within the region, which may well be the subject of a future visit. Other teleports will deliver people to some of the outlining facilities around the core of the base.
Moonbase Alpha: Recreation and Dining
From reading the notes (provided via the Communications Posts), I understand the station is to be extended, and custom props are to be developed and supplied to those involved in RP within the setting. The role play itself is apparently set some two years prior to the events of the TV series, meaning the station in not under the command of Martin Landau’s John Koenig, but will progress to that fateful day in September 1999. Anyone who does fancy becoming an Alphan should contact Mitch Charron directly.
I’ve no idea how much actual role-play goes on at either location, but for the historically-minded, Iron Duke makes for an interesting visit. Moonbase Alpha is a very credible reproduction of the environment from the TV series – so much so that I wouldn’t have been surprised if Nick Tate’s Alan Carter had stepped out of the cockpit of the Eagle interior landing point.
Both Moonbase and battleship make for very eclectic visits, but both offer multiple opportunities for photography, (although the battleship could perhaps benefit from the use of materials to help bring the texturing to life, land impact allowing; it also would also perhaps be nice if the ship had an information giver similar to the ones at Moonbase, but this is a minor quibble.
What it might look like: an animation of the first Starship orbital flight. Credit: C-Bass Production / Neopork
Such is the pace of development, the first orbital flight of the SpaceX Starship / Super Heavy combination will now not take place as originally planned.
It had been thought that the flight, which has been repeatedly delayed for a number of factors, including slippages in the Federal Aviation Administration being able to publish the final version of its study into the impact of SpaceX’s operations in Boca Chica on the surrounding environment, would be made by Starship No. 20 (“Ship 20”), and Super Heavy booster No 4 (Booster 4), both of which have been going through a wide range of cryogenic and static fire tests since mid-2021, the most recent of the cryogenic tests occurring just over a week and a half ago, with both vehicles stacked together on the launch platform.
However, on Saturday, March 22nd, Starship 20 was “destacked” from Booster 4 and removed from the orbital launch facilities, and 24 hours later, Booster 4 was also removed, with Elon Musk Tweeting that neither would now play a role in the first orbital flight attempt. The reason for this is simple: work on developing and enhancing the design of both the Starship vehicle and the Super Heavy booster now means that Booster 4 and Ship 20 are essentially obsolete.
March 22nd, 2022: Mechazilla on the orbital support tower lowers Starship 20 following its disconnect from Booster 4. Credit: NASA Spaceflight
The major cause for this is that – despite a scary e-mail from Musk at the end of 2021 stating SpaceX could go bankrupt if issues with the powerful Raptor 2 engine were not quickly sorted out and production ramped – the company is now solely focused on boosters and ships built to mount the much more compact Raptor 2 motors, the sea level versions of which (primarily used to power Super Heavy, but three are also used in each Starship) are considerably smaller and less complicated than their Raptor 1 cousins, and generate far more thrust (from 230 to 250 tonnes per Raptor 2 compared to a maximum 185 tonnes for a Raptor 1).
Left: a sea-level Raptor 2 engine compared to its much larger Raptor 1 equivalent. Credit: Nic Ansuni / NASA Spaceflight
The more compact size of the Raptor 2 makes it possible for SpaceX to increase the total compliment of engines on a Super Heavy from 29 to the planned 33. The reduction in their complexity also makes all of the plumbing required to feed them propellants and the electronics needed to control them a lot easier to manage. For starship vehicles, the smaller Raptor 2 motors should make it easier to increase the number of engines from 6 to the planned 9 (3 sea-level and 6 vacuum engines with their much large exhaust bells).
Booster 7 and Ship 24 are also the first of each design to incorporate other critical design changes. Some of these are to easy the fabrication and assembly process, others are to help improve performance or meet the demands of having more engines, and still other to improve aerodynamics.
In the case of the Super Heavy booster, one of the cleverest – and most visible – changes is in the number and positioning of the Composite Overwrapped Pressure Vessels (COPVs).
COPV are tanks of hydrogen used in the ignition process for the outer ring of Raptor motors on a Super Heavy. With Booster 4, four pairs of COPVs were placed equidistantly around the base of the booster, covered by steel aeroshells.
However, with the increased number of Raptor engines, Booster 7 and those that follow it require 10 COPVs each. Were the extra two COPV to be paired at the base of the rocket, they would work with the other four pairs to disrupt airflow over the tail of the booster during ascent, generating both drag and potential buffeting / vibration.
To prevent this, Booster 7 is the first Super Heavy to have the COPV stacked vertically along its sides in two sets of five. Not only does this remove the risk of additional drag / buffeting during ascent, it also simplifies the overall plumbing to supply hydrogen to the Raptors, as each set of 5 can use common feedlines down the the engines. However, what is particularly clever is that offsetting each stack of COPVs slightly from the rocket’s centreline, their aerodynamic covers can actually help generate a degree of lift around the base of the rocket during its descent back through the atmosphere, helping to both slow it and provide a greater degree of control during the descent.
The COPV changes: left, as they were on Booster 4, and as they are on Booster 7. Credit: Brendan Lewis / ChameleonCir
As it is the closest to completion, Starship 24 would appear to be the primary candidate for joining booster 7 on the orbital flight attempt (work on ships 21 through 23 having been abandoned / bypassed) – but this far from certain. Recent work on the vehicle has seen it installed with a small prototype payload bay door, suggesting it has been earmarked for a payload bay test flight, something yet to be scheduled. As such, it is possible that Ship 25, also being assembled at Boca Chica, might be selected for the first orbital attempt.
Although the switch to using more recent versions of Super Heavy and Starship means that the first orbital flight attempt is now unlikely to occur before late May 2022, when it does happen, it will allow SpaceX to gather more relevant data on vehicle performance, which should help benefit the programme overall. It also means that by the time the booster / ship combination is ready to go, the FAA’s report on its environmental review of the Boca Chica site should have been published (the release date was recently pushed back again from the end of March to the end of April), and SpaceX should be in a position to know whether or not they are to be granted a licence for their orbital launches from the site.
What fascinates me about ritual is its primal essence, reaching way back to a culture’s birth. They may be highly decorative or stylized versions of cherished concepts. These inflexible portraits of a culture are meant to endure the tests of time.
– Haveit Neox, Golden Light
With these words Haveit Neox introduces Golden Light, a small-scale installation that opened on March 19th, 2022 within the Ribong Artspace 2336, curated by San (Santoshima). While the scale might be comparatively small, this is an installation that offers a personally stylised and richly layered exploration of the subject of ritual, with symbolism that may well reach beyond what might first be apparent.
The core installation takes the form of a large bowl set beneath a dome of stars (whilst not expressly required, I set my viewer’s time to Midnight as the stars suggest – like many rituals – this is one undertaken after the Sun has set). The walls of the bowl bear four large paintings whilst its floor is largely given over to a vast pit, dark and foreboding and crossed by a single tightrope. It is a setting that can be best summed up using Haveit’s own words:
Draped chairs of giants stand among the plant life. The plants have yet to bloom; the seats have yet to be occupied. The landscape is portrayed entirely in 2D, except for the tightrope apparatus suspended over the deep pit. A supplicant brings a pinecone offering from the real world. Perched precariously on a tightrope over a deep, dark pit, perfect balance must be maintained for the ceremony to succeed.
– Haveit Neox, Golden Light
Ribong Artspace: Haveit Neox – Golden Light
All of this is plain from looking at the installation, marking it as a statement on ritual; however, it is what is presented rather than what is going on that brings forth the richness of the piece.
Take how the tightrope is held across the pit by a pair of stags. Whilst perhaps superseded in some respects by the likes of bears, boars, great cats, raptors etc., as the totemic animals of deities across Indo-European cultures and civilisations, the stag nevertheless was of importance to the Scythians and the Kurgans, associated with strength and fertility; concepts that were carried westward, embraced by paganism. Similarly, across the Atlantic, the stag was seen as totemic of numerous tribal gods, and a harbinger of fertility. Additionally, white stags have oft been seen as symbolic of protectors watching over the land, the tribe, etc., and thus venerated.
Similarly, the pine cone, with its natural Fibonacci sequence has, throughout multiple civilisations from Ancient Egypt and Assyria on one side of the world, the Mayans and Incas on the other, and all the way through to modern paganism, been seen as both a symbol of fertility and of enlightenment; And I need hardly mention the physical and symbolic importance of trees to many cultures. Meanwhile the four paintings are placed at the cardinal points, so-called because they are the chief – or true – directions, whilst the reference to gold enfolds the idea of purity (of both ritual and self).
Ribong Artspace: Haveit Neox – Golden Light
Thus, by including these specific elements, Haveit encompasses symbolise that have played a role in humanity’s cultures down civilisations down through the halls of time – and which continue to be a part of our cultures, rituals and religions to this day, even if we don’t always recognise them as such.
For example, we are all familiar with the role of trees within the Christian religions: humanity’s separation from God started with a tree (Eden’s tree of the knowledge of good and evil), with the path to redemption marked by a tree (the cross upon which Christ was nailed). However, what might not be so well recognised is that both the pine cone and the stag also have their places in Christian religions; the stag for example, is seen as representative of Christ, standing in opposition to the snake’s totem in representing Satan, with the white stag symbolic of God’s protection.
This continuing need for (/appropriation of) rituals and symbols down the ages is further marked by the fact the supplicant within the installation carries not an actual pine cone across the tightrope, but the image of a pine cone. It is symbolic of all that has happened down the ages, and which still happens in various ways and forms today, allowing it to stand as a symbol for future ritual, whatever form it might take (and in this, I was stuck by the way the paint itself resembles a tablet, something that has both ancient and modern connotations for ritual!).
Ribong Artspace: Haveit Neox – Golden Light
Simple in style, complex is interpretation, Golden Light is another wonderful mix of art, metaphor and meaning from Haveit.
Cherishville, March 2022 – click any image for full size
Back in late 2021, I revisited Lam Erin’s Cherishville, which at the time was dressed for winter. Unfortunately I didn’t blog about it at following my visit for assorted reasons, and by the time I did hop back to refresh my memory, I knew I’d be better holding off until the region had been redressed for 2022. So when Lam re-opened for spring 2022, I made sure to hop over at the earliest opportunity, and this time make sure I completed a write-up, even though by doing so, I was leaving almost exactly a year between covering Cherishville in these pages.
At that time of my 2021 visit, Cherishville presented a coastal setting that perhaps leaned towards being somewhere in North America more than, say, northern Europe (although it could perhaps have been part of the latter). For this year’s spring, the setting shares some of that past life; it again has a waterfront area, this a little more established than in 2021 in terms of the working buildings that back the wharves, although at least a couple of the the boats also offer a link back to that former build.
Cherishville, March 2022
However, this time I’d say that we I to hazard a guess as to where this iteration of Cherishville might be were it to exist in the physical world, I’d likely point more to Europe and perhaps the Baltic coastlines of the northern European counties, simply because of the overall styling on buildings, landscape and vehicles. Although that said, there are elements that suggest we could be in North America, perhaps somewhere around the great lakes, rather than on the coast.
To the south of the region a single-track road loops around a small town nestled on the upland to the region, the upper reaches dominated by a chapel with what appears to be a rather extensive manse sitting alongside it, the tall tower of an ancient stone gatehouse sitting just across the intervening passage of the road. Down slope from these, the houses and shops are partially furnished to give them a sense of depth and life from the roadside, but the chapel and the buildings around it that share the hilltops are shells, their presence also giving depth to the setting but without burdening viewer with yet more to render.
Cherishville, March 2022
The land to the north of the town is largely flat and broken by the passage of waters that drop from just below the town to cut a broad, rocky path north and west until they meet a substantial opponent in the form of a humped rise of land which forces them to branch west and north in order to reach more open waters, which a further, narrower channel even tracking back eastwards.
This narrower streams splits the region’s northlands into an island on their own, home to large, wood-build house that sits upon it as a further empty shell reached by a single, frail-looking bridge. The L of the house are positioned so the wings look west to the low, stubborn hill that forces the river’s waters to split, and the windmill that sits upon it, sails turning lazily. Reaching this windmill most directly is best achieved going via the wharves on the region’s west side. However, at some point in the past, it appears some started putting together a very makeshift bridge to cross the rocky waters between house and hill, leaving it unfinished and apparently abandoned.
Cherishville, March 2022
Extending northwards and bounded on one side by the broader passage of the river whilst end at the banks of the east flowing stream, is a tongue of land, a branch of the single-track road winding into it. Here, guarded by the dropping arms of weeping willows and the hunched forms of aged trees, is a place given over to festivities lights having been strung from a central raised post to a ring of posts surrounding it. Caravans and makeshift shacks have been circled here, tables and benches of food and drink scattered between them in readiness for music and dancing. All that is missing are the revellers themselves, frolicking through the knee-high grass – although even without them, the imagination conjures the sounds of bows and penny whistles giving life to a happy tune.
This is a setting that has been put together with the photographer in mind – hardly surprising, given Lam is himself an accomplished landscape photographer – with details large and small awaiting discovery and lending themselves to lens, angle and lighting, all set under a spring sky with clouds lit by the Sun. For those who love photographing SL architecture, there is particularly a lot to appreciate within this version of Cherishville, as I hope the images here show!
Cherishville, March 2022
That said, the very fact there is so much detail packed into the region means there is a lot for the viewer to tackle, particularly if you’re running with settings at the high-end for photography and are not on a high-end system. At the time of my visit, there were also some rough edges that could do with some smoothing as well – some elements floating in the air, some prims / mesh elements with overlapping textures (the stone courtyard around the chapel, and part of the waterfront area), a car sitting somewhat sunken in the road; but these can be ignored with suitable camera angles (if noticed at all), leaving the region ready to be appreciated.
With thanks to Shawn Shakespeare for the reminder.