The InVerse Orlando house in Second Life

The InVerse Orlando House – the (first?) arrival of 2022 at Isla Myvatn

So I ended up back at Novocaine Islay’s InVerse store recently, where I was supposed to be there helping her make decisions about a new house she’d been considering. But, unfortunately for you, whilst paging through one of the rezzers there, I came across a house design that piqued My curiosity. I say “unfortunately for you”, because after carrying out so checks and measuring, I realised it could be a good fit for the home island – and so here you are, wading through another house review 🙂 .

The house in question is the Orlando, modern style of house that has a certain look to it that whilst not “Scandinavian” per se, has a look that is well suited to somewhere like Second Norway. I’m not sure how long Novocaine has had it on the market, but it is currently only available via the InVerse in-world store. The living space is split over two full floors, each split into two rooms, with additional space provides by balconies and terraces, including a covered one to the side of the house that includes a swimming pool sheltered by the extended roof of the house.

The Inverse Orlando (furnished version) straight out of the rezzer

The overall footprint for the building is 26 metres wide by 22 deep, with added “tongue” to the front aspect forming a large step that brings the overall depth of the building out to almost 26 metres. Within this footprint, the interior living space is just under16.4 metres in width and some 18 metres in depth. The ground floor, served by a single front door, presents a lounge area running the full width of the front of the house and some 8.2 metres in depth, with the staircase to the upper floor to one side and large picture windows to both the front aspect and to the pool patio. Behind this sits a kitchen / dining area approximately 12 metres wide and 8 metres deep and with windows overlooking the pool to the side and to the rear aspect.

On the upper floor are two interconnected room, each approx. 8.2 metres square, and both individually served by a landing that runs to one side of them. One of these rooms has a balcony to the front aspect, and both have windows overlooking the covered pool, a large skylight in the roof over the pool allowing ambient light into both. The second room also has windows to the rear aspect, and the upper floor is completed by a side balcony also accessed from a door leading off of the front-to-back landing hallway. The entire default finish of the house is a mix of wooden framing, white brick and grey and white stucco, with a tiled and highly attractive waveform roof.

The default furnishings on the Orlando’s lounge. Note the baked light / shadows from the windows on the flooring

As with many of Novocaine’s houses, two versions are included in the exceptionally modest price of just L$349. One of these is the bare-bones house with controller, and the other comes will furnishings and additional décor. Which you option to use is a matter of choice; the furnishings supplied are acceptable enough for those looking for an out-of-the-box home, although the style is perhaps more towards low LI than the finer aesthetics of design (although this didn’t stop me from using some of the elements from the furnished version!).

The bare bones house tops-out at 83 LI (including lighting and house control system), with the furnishings increasing this by a further 77, in the process offering drapes for most of the windows, plants, a lounge suite of sofa and armchair, a galley kitchen with basic 4-place tabled and chairs, a large bath with bathroom vanity fittings, a double bed with side tables and lamps, a fireplace with scripted fire and various sideboards and with rugs, plants and picture throughout, a basic web TV, with the majority of the fittings complete with animations – including for the kitchen and even in one of the rugs!

I preferred to use mix of the supplied furniture and fittings – sideboard and fireplace in the lounge, for example – with my own furniture. Note also, the re-textured floors to avoid the baked sunlight / shadow effects

Something new to me with this design is the inclusion of an additional control element in the furnished version: a texture changer than allows the user to turn the shadows cast by the furnishings on the floors on and off. This is only practical if you don’t move the supplied furnishings around (or replace them), but it’s a novel idea. A pity it didn’t also extend to the baked sunlight / shadows on the floors as well.

What attracted me to the Orlando lay in the overall build quality, which – with the odd caveat here and there – is pretty darned good – and the fact that, like the Tarzana I picked up in October 2021 and reviewed here, it is ideal for modding and tweaking.  For example, for anyone who has a waterfront home and who may not want the included swimming pool, it and the patio area under the roof can be removed, and, with the addition of a new house base and additional support under the outer wall of the pool space, a small, covered dock can be made. I found it offers sufficient space for a pier and a boat up to the size of my Bandit 460AK cabin cruiser (reviewed here) – and I came close to actually using the house in this configuration on the waterfront of Isla Myvatn.

The floor-to-ceiling height of the Orlando, coupled with the structure’s width meant it almost perfectly fitted the space vacated by the Tarzana, and matched the elevated back garden

However, and (again) as I’ve covered in these pages, I’ve spent a far amount of time building a stepped Zen garden and elevated spots at one end of the home island, integrating them with the upper floor of whichever house I’m using, starting with Fallingwater and then continuing with the InVerse Tarzana house.

On measuring things like floor-to-ceiling space, and overall size, I realised that the Orlando would more-or-less slot right into the space that had been occupied by the Tarzana and aligned with the paths of the elevated garden. All I needed to do were a couple of minor adjustments to the lengths of walls in the garden and add an extension to the garden down one side of the house to replace the pool terrace I put together for the Tarzana. The design of the Orlando also meant it was easy to install an additional door at the back of the house to access the gardens. Such was the fit, the mods and adjustments (with some re-texturing) took less than an hour to complete – so, lucky me!

Another view of the rear of the Orlando, showing the mods I made to the top of the stairs, adding an additional door to access the back gardens

The re-texturing was largely due to me wishing to remove the baked sunlight and shadows from the floors to the front of the house, plus some roughness of some of the wall and ceiling textures. Doing so isn’t essential, it was just a personal choice and down to the niggles I have with things like “sunlight” being baked on surfaces. Use of specularity is also a  little odd in places – such as on the roof – but again, easily fixed by setting it to None on those faces that do look out-of-place.

However, given the price of the unit, dwelling on the negatives is a little churlish – we’re talking the price of a cup of coffee overall! – and the attractiveness of the design is hard to overstate. Those looking for a house that offers cosy living space with some flexibility and a pool with poses, the Orlando could be just the thing.

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3 thoughts on “The InVerse Orlando house in Second Life

  1. I love InVerse’s homes. I wish they did retail buildings because I’d love to get a new skybox store from them. The more I look at my new store the more I wish it were brighter, and I really need to get the new store open.

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  2. The first thing that occurred to me upon seeing that house design is how, if it were RL, you would have 1) waterfalls spewing from both ends of the gutter-shaped ditch in the roof each time it rains, and creating muddy holes/pools in the ground below; and 2) high risk of moisture damage in that same ‘roof ditch’ because of water constantly pooling in that low area instead of immediately running off (even with open ends). But SL doesn’t incur moisture damage!

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    1. Or. given the depth (thickness) of the roof, there is in-built drainage, as with many waveform roofs used in the physical world 😉

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