Winter Solstice is another region that offers a mix of public spaces and private residential parcels that I recently had occasion to visit. As a Full region, it offers to the north and south – the later separated from the rest of the region by a body of water that cuts deep into the landscape, leaving the centre of the region open as a public spaces built at the foot of a tall mountain.
Held and designed by JasmineSnow (jasminesnow333), it is the home for her estate’s main rental office, but offers a lot of opportunities for photography throughout the public spaces whilst also containing a subtle nod towards Christmas through the presence of a Santa or two, whilst a number of static mannequins give further level of life to the setting.
Most of this can be found along the region’s “main street” that runs south-to-south along the foot of the central mountain, with shops, places to grab a hot drink and even a small stables where horses can be found. Behind the street, the mountain rises, from which a single track railway track emerges to mark the edge of the water that cuts into the region to the south, before running up to the north and then back to around to re-enter the mountain, marking an informal boundary between the public spaces and the rental properties along north side of the region.
There are also opportunities for activities such as ice skating an horse riding to be found within the region – again, allowing for the private residences. As well as the main street, the eastern end of the region provides plenty of open space for wandering, sitting, whilst to the west there is a music and event space.
Beyond this, there is not a lot more to say – simply because the region, simply because it genuinely speaks for itself. It is photogenic, both thing the built-up area and in the open spaces. And with this in mind, rather than prattle on, I’ll leave you with further images and encourage you take a visit.
- Winter Solstice (Real, rated Moderate)
2 thoughts on “A Winter Solstice in Second Life”
It’s like trying to walk a minefield. You don’t dare move until everything loads, because the private parcels are not clearly marked. I stumbled into one before the textures loaded, I got a warning to leave, I hit back immediately to leave and before I could move, I was teleported home.
The warning said it was a 5 second orb, unfortunately, the sim is so laggy, it takes 2 or 3 seconds for the warning to pop up and you are screwed.
It’s always a good idea to wait until your immediate surroundings load to avoid the unexpected. I’m sorry you experienced issues; for my part, I wandered around the public spaces (once the scene had loaded) without incident or warnings being encountered.
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