A dip into Salt Water in Second Life

Salt Water; Inara Pey, March 2019, on FlickrSalt Water – click and image for full size

I recently received an invitation from region holder Kye (Kyevaiy) to visit her Homestead region of Salt Water. The initial part of the region’s description certainly piqued my interest – “The cure for anything is Salt Water — in one form or another, sweat, tears or the Salt Sea”; but it was Kye’s invitation that captured my desire to pay a visit sooner rather than later:

I asked Tippy Wingtips to help me recreate a places I had recently visited in Mexico, Belize and the Island of Roatán. I sent her several photographs of my trip and she tried to duplicate many of them in order to capture the places I love.

– Kye (Kyevaiy) describing the development of Salt Water

Salt Water; Inara Pey, March 2019, on FlickrSalt Water

Belize is one of those places in the world that has long fascinated me, and I was keen to see how elements of it had been interpreted in the region design, hence pushing a visit to the top of my list. Sadly, I can’t really speak for Mexico or Roatán – the latter was completely out of my ken until I looked it up, and my one visit to Mexico was limited to Sonora. However, what I can say is that, even without any in-depth knowledge of all the countries and locations used as inspiration for the design, Salt Water is marvellously conceived and designed.

The region presents itself as a rugged, tropical island that climbs slowly from a western bay up to high plateaus. It has also, at some point in the past, been split into two: to the north-east a narrow gorge breaks the land, spanned by a single rough bridge, looking for all the world like it has been cut over time by water action. Throughout the entire region, the attention to detail is stunning.

Salt Water; Inara Pey, March 2019, on FlickrSalt Water

“I loved doing this sim! It took me almost 3 months to get it the way I wanted it!” Tippy informed me. In spending several hours over the last couple of days exploring, I can see why.

The low-lying areas of the region to the west offer beach houses, sand, board walks over the shallow waters of the bay, open decks over both sand and water, all of which are woven together to present the most idyllic setting: the perfect vacation paradise. As the beach houses are presented for public access, there is no danger of trespass, and they offer additional places to sit and relax and become immersed in the setting as the westering Sun casts long shadows over sand and grass.

Salt Water; Inara Pey, March 2019, on FlickrSalt Water

As well as the waters of the bay, the west side of the island offers a small rock-encircled pool for bathing while the board walks continue over the sands, helping to form  – along with the bay itself – a natural boundary between the low-lying beaches and the island’s uplands.

The latter are reached via stone steps cut into the rocks  or an age-worn path, and rise in tiers, the trees slowly changing with altitude, with the palm trees gradually giving way to a small rain forest that hugs the upper reaches of the island. These tiers are cut by a the passage of water that cascades down falls and flows along rocky channels to feed the bay below.

Salt Water; Inara Pey, March 2019, on FlickrSalt Water

It is up on the highest level of the plateau, where the air is rent by lightning, the ancient Aztec ruins can be found, presided over by a large stone tablet raised onto its edge. These ruins, backed by the dense foliage of the rain forest, actually form the region’s landing point, and offer a marvellous lookout down and to the west to the beaches and the setting Sun.

Two paths – one at the foot of the steps cut into the rock of the plateau and which lead down to is first lower tier, the other running through the trees of the rain forest and then down through a rocky gorge, lead the way north to where that heavy bridge of felled (or fallen) tree trunks crosses the chasm separating the two parts of the region. Across it, more ruins await discovery while paths and steps wind down the land to the west, passing snuggle spots and look-out points until they reach the little beach of a headland.

Salt Water; Inara Pey, March 2019, on FlickrSalt Water

All of this only really scratches the surface of Salt Water. There is a wealth of detail to be discovered, from the way in which all of the snuggle spots, seating and look-out points offer views over and between trees to the ocean and the lowering Sun, to the inclusion of suitable wildfowl across the waters and in the air, to the selected sound scape.

A marvellous design, perfectly put together and well worth visiting and exploring. Photographs are welcome at the region’s Flickr group, and gratuities towards the upkeep of the region will be accepted by the monkey at the landing point.

Salt Water; Inara Pey, March 2019, on FlickrSalt Water

SLurl Details

VWBPE 2019: keynote speakers announced

via: VWBPE

The 2019  Virtual Worlds Best Practice in Education (VWBPE) conference will be taking place between Thursday, April 4th and Saturday April 6th, 2019 inclusive. A grass-roots community event focusing on education in immersive virtual environments, VWBPE attracts 2200-3500 educational professionals from around the world each year.

On Saturday, March 2nd, 2019, the organisers of the event announced their list of keynote speakers – one for each day of the event.

Thursday, April 4th Tom Boellstorff: (Tom Bukowski in SL), a professor of anthropology at the University of California, Irvine. His interests have included the anthropology of sexuality, the anthropology of globalization, the anthropology of virtual worlds, Southeast Asian studies, the anthropology of HIV/AIDS, and linguistic anthropology.

The winner of the 2009 Dorothy Lee Award for Outstanding Scholarship in Ecology of Culture, Media Ecology Association, his has authored several books, including Coming of Age in Second Life: An Anthropologist Explores the Virtually Human, (Princeton University Press, 2008), the result of two years fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He has also co-authored Ethnography and Virtual Worlds: A Handbook of Method (Princeton University Press, 2012) a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study on-line virtual worlds, including both game and non-game environments.

Tom is perhaps best known for his joint study with Donna Z. Davis, Disability and Virtual Worlds: New Frontiers of Appropriation, which I first wrote about in 2016, and which is the subject of the film Our Digital Selves: My Avatar is me!

VWBPE 2019 keynote speakers: Tom Boellstorff, Tuncer Can and Jonathon Richter

Friday, April 5th Tuncer Can: Tuncer is no stranger to the vLanguages community, a VWBPE 2019 partner. His most recent collaboration with vLanguages is GUINEVERE, an EU Commission funded language learning project. An exploration of the GUINEVERE project in OpenSim will be offered as an Immersive Experience after the conference.

Saturday, April 6th Dr. Jonathon Richter: a long-time friend of virtual and immersive environments, Jonathon Richter is the co-founder and Executive Director of the Immersive Learning Research Network (iLRN). Jonathon will explore with us what works in immersive XR (VR/AR/MR).

Call for Volunteers

VWBPE would not be possible without the dedicated service and support of its volunteers. If you would like to help at the upcoming conference, please sign up today!

Copyright, the EU and user-generated content

Update: There is still time to sign the petition / wrte to MEPs, the Parliamentary vote on the Directive is now set for between March 25th and March 29th, 2019.

There has been a lot written over the last few months about the upcoming European Union Directive on Copyright in the Digital Single Market. It’s a controversial topic. Within it, the Directive is an attempt to reshape EU copyright law for the internet age, and the relationship between copyright holders and on-line platforms.

In short, the core issues with the Directive  – which has been under consideration by the EU for the last two years – come in three of its key elements, or Articles:

  • Article 3, relating to text and data mining, which could adversely hit genuine research organisations and things like tech start-ups in Europe (see Why The Copyright Directive Lacks (Artificial) Intelligence as an example).
  • Article 11, (colloquially referred to as “the link tax”) which could severely restrict how we can share links, and information found on European on-line sites.
  • Article 13 (the so-called “meme tax”, although its scope is far greater), which has drawn the heaviest criticism, and is the Article I’m focusing on here.

Driven largely out of the wants and needs of big media rights holding corporations concerns about re-use of the media (be it music, film, television, whatever), Article 13 sees a fundamental shift in rights management on the Internet. Whereas currently, the onus is on the rights holders to content to protect their rights, Article 13 seeks to make content platforms responsible for ensuring anything uploaded to their services is not in violation of any IP / copyright – or face severe financial penalties.

Aimed at the likes of Google (including YouTube), Facebook and the like, Article 13 could fundamentally impact any platform playing host to user-generated content (UGC), including Second Life, Sansar and other virtual worlds.

Under the Article, all such services are expected to pro-actively prevent any content that might violate the Directive from being uploaded. They are to do so through the use of “proportionate content recognition technologies” – that is, automated content filtering, designed to block anything that might by in violation of copyright. However, such systems a) may not be affordable to those required to implement them, and b) don’t actually work as advertised (as is the case with Google’s multi-million-dollar ContentID system, which has been shown to be far from successful).

Flaws contained within Articles 3, 11, and 13 have generated global concern from politicians across Europe, government organisations such as the Electronic Frontier Foundation, businesses Internet experts such as America’s Cory Doctorow and the UK’s Glyn Moody and more.

Tim Burners-Lee, the father of the World Wide Web has been a critic of the proposed new EU Copyright Directive

Even German politician Julia Rada, who in 2014 was appointed rapporteur of the EU’s Parliament’s review of the 2001 Copyright Directive, and whose initial report Cory Doctorow described as “amazingly sensible”, has become a fierce critic of the new Directive.

However, such concerns – and suggestions for improvements to the Directive – have been largely brushed aside by the Directive’s chief proponents, the right-of-centre EPP, which has been vitriolic in its response to public concerns, dismissing them as the actions of “bots”, etc. Despite this, efforts to get the Directive reformed did prevent it being passed in votes held during 2018, and for a time at the end of the year, it appeared that saner heads would prevail, and both Article 11 and Article 13 would be revised.

Unfortunately, this has proved not to be the case. Due to the way in which the EU works, a final log-jam in the wording was cleared at the start of February 2019 when France and Germany – two nations strongly in favour of the Article 13 – reached an agreement. This leaves Articles 3, 11 and 13 fully retained, with Article 13 somewhat worse than previously worded, as Julia Reda explained:

In the Franco-German deal [PDF]Upload filters must be installed by everyone except those services which fit all three of the following extremely narrow criteria:

  1. Available to the public for less than 3 years [and]
  2. Annual turnover below €10 million [and]
  3. Fewer than 5 million unique monthly visitors.

Countless apps and sites that do not meet all these criteria would need to install upload filters, burdening their users and operators, even when copyright infringement is not at all currently a problem for them.

– Julia Reda, February 5th, 2019

The potential implications of this are huge – and not just for EU-based services. Any service hosting content potentially covered by the Directive is liable to face significant issues, both in terms of trying to implement suitable content filtering and in potential penalties if they are considered to be in breach of copyright. Again, as Julia notes:

Even the smallest and newest platforms, which do meet all three criteria, must still demonstrate they have undertaken “best efforts” to obtain licenses from rights holders such as record labels, book publishers and stock photo databases for anything their users might possibly post or upload – an impossible task.

– Julia Reda, February 5th, 2019

Nor does it end there. There are significant ambiguities in Article 13 that potentially make the upload of content from EU nations problematic for platforms / hosting services:

  • What happens to content before a platform receives notice from a rights holder over its use?
  • How does a platform provider go about seeking this information?
  • The role of rights holders in producing the required information needed by content platforms to identify their content.
  • The kind of content that will require a license.
  • Whether or not there are added legal responsibilities for creators.
  • There is no “fair use” provisioning (although the concept of “fair use” has never actually been enshrined in any EU law).

The first two bullet points above could result in content having to be blocked simply on the basis that it might be in violation of IP or copyright, while the third essentially puts all the cards in the hands of rights holders – theoretically a good thing, but one fraught with even greater potential for misuse by those rights holders that enjoy significant power.

The issue of the kind of content that will require a license, combined with the first two bullet points above it is particularly problematic where something like SL is concerned. What happens, for example to all the in-world models based on European vehicle, boat and aircraft designs? And what about images uploaded as textures or uploaded audio files, the playing of videos in-world? Such questions barely scratch at the surface of things.

Such are the remaining concerns that already, five EU nations have publicly opposed the current version of the Directive – the Netherlands, Luxembourg, Poland, Italy, and Finland.

The end-result on copyright is a step back for the digital single market. It [the EU Copyright Directive] fails to strike a balance between protecting right holders and the interests of individual citizens. This is why the Netherlands, Luxembourg, Poland, Italy and Finland don’t support the final package.

– Joint statement by the EU nations opposing the Copyright Directive,
as seen on the Kingdom of the Netherlands website

However, five nations are not enough to prevent the Directive becoming law.

EUCD Petition

One of the final phases of this process is a vote on the current wording of the Directive by all 751 MEPs. This had originally been scheduled for March 23rd, 2019. However, in a cynical move aimed at preventing objections from the public being made and considered by MEPs, the EPP has pushed for the vote to be brought forward to March 12th.

This is why it is now vital for anyone in the EU concerned about the potential impact of Article 13 (and the Directive as a whole) to make your feelings known to your MEPs and to the European Parliament. there are two key ways to do this:

  • By visiting https://saveyourinternet.eu/act/ and using it to e-mail those MEPs from your country who have been in favour of, or have no opinion on, the Directive as it stands.
    • Because of the accusations that e-mails being received by MEPs voicing concern for about the Directive, it is very important you do not simply cut / paste text into e-mails “as is”, but you take the time to write a personal letter. However:
      • Glyn Moody’s has provided a blog post which might help in formulating your own blog post.
      • My own e-mail (sent earlier this year) can be found here – again, please do not simply cut and paste, but use it as a potential guideline for your own e-mail.
  • By signing a petition.

When I last spoke to Linden Lab on the subject, they indicated that they were following the progress of the Directive and would review matters once the Directive was approaching legal status. Those of us in the EU, can – and noted – make our voices heard; so please do make sure you take the time before March 12th to e-sign the petition, locate your country’s MEPs and send an e-mail.

2019 viewer release summaries week #9

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, March 3rd

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.1.0.524670, formerly the BugSplat RC viewer February 13, promoted February 28. NEW.
  • Release channel cohorts:
    • EEP Release Candidate viewer version 6.0.2.524683 released on February 27th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5/V6-style

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

No Man Is An Island in Second Life

DaphneArts: No Man Is An Island

No man is an island is the opening line from a poem by English poet and cleric John Donne which perhaps is more often referenced via quotations of its final lines,  And therefore never send to know for whom the bell tolls; It tolls for thee.

However, this poem actually originated as a passage  of greater length and written in prose as Meditation 17, from Donne’s Devotions Upon Emergent Occasions. Originally written in late 1623 (and published the following year), Devotions was written whilst Donne was recovering from a but unknown illness (possibly relapsing fever or typhus), and forms a reflection of death, rebirth and the Elizabethan concept of sickness as a visit from God, reflecting sinfulness, with each of the 23 devotions within it a meditation on a single day of Donne’s illness.

DaphneArts: No Man Is An Island

I mention this because No Man Is An Island is also the title of the latest immersive installation by Angelika Corral and Sheldon Bergman, artist curators of DaphneArts, with the installation itself marking the reopening of the gallery at a new location in Second Life.

Taking its lead from Devotions, the installation offers the opportunity to reflect on Donne’s words as they came to be written in the poem, using a visual setting, music and the spoken word. Full instructions are provided at the landing point – and if you are using the Firestorm viewer, then you should automatically receive the required windlight environment setting. You should also accept the HUD that is offered on arrival. This will attach itself to your world view to present you with a “letterboxed” style view of your surrounding. If, by chance, you’re not using Firestorm and / or the HUD doesn’t attach (or you accidentally reject its request to attach), instructions and an option to obtain the HUD can be found on the wall of the arrival area.

DaphneArts: No Man Is An Island

The main setting for the installation and the poem’s recital is very atmospheric – and made more so by the music (played as local sounds, not via any audio stream). Across a windswept stretch of sand stands the silhouette of a lighthouse drawn against the heavy sky, a hut below it lit from within.  A candle-lit bridge, with more candles scattered over sand and rocks despite the rain, beckon you forward to hut and lighthouse.

As you approach the hut, the light from within is revealed as a fire, burning brightly in the single room and consuming pages of manuscripts together with a shroud-like blanket. More candles  light the way up the lighthouse and its single door. Inside lies the opportunity to listen to a recital of the poem, and contemplate the sculptures that sit within the lighthouse walls.

DaphneArts: No Man Is An Island

Perhaps disarmingly simple in appearance, No Man Is An Island is actually nuanced and layered in presentation. Within Meditation 17, Donne is considering the nature of death (his own), and its impact (on him, if it is fact claiming another and not him), noting:

No man is an Iland, intire of it selfe; every man is a peece of the Continent, a part of the maine; if a Clod bee washed away by the Sea, Europe is the lesse …. any mans death diminishes me, because I am involved in Mankinde;  

Thus, within the hut with have the fire and the burning of manuscripts, many of the pages painstakingly written and illustrated by hand. They represent the idea that a loss does not just impact the one or the few, but lessens the whole; in their burning, the pages are not just lost to whomever set them ablaze, but are lost also to all who might otherwise have read them. Similarly, the blanket with its edge caught within the flames might be taken as a death shroud, symbolising, Donne’s view that any mans death diminishes me, because I am involved in Mankinde

DaphneArts: No Man Is An Island

In addition, the presence of the lighthouse offers reference to life and death, presenting a balance of views that reflects Donne’s thoughts. On the one hand, it was once perhaps the loneliest job on Earth, undertaken in isolation, would his passing of a lighthouse keeper really be missed by the world? But on the other, the role by its very nature was to protect the lives of those at sea, steering them away from the risk of death through the loss of the vessel beneath them – so yes, the loss of a lighthouse man could be sorely missed by the rest of us.

Other references are more obvious – the island-like setting, the rain (the curtained veil of death) – even our place in the cosmos (or what Donne might have regarded as God) is brought into focus, both visually and through the eternal questions repeatedly asked at the landing point.

SLurl Detail

Space Sunday: capsules, moles and underground water

Lift-off: the SpaceX Crew Dragon DM1 rises from Launch Complex 39A at Kennedy Space Centre at 07:29 UT on March 2nd, 2019. Credit: Craig Vander Galien

The last time America had a capability to launch humans into space from US soil was back when the space shuttle – more formally the Space Transportation System – was still flying. However, the last shuttle flight was concluded on July 21st, 2011, when the shuttle Atlantis, with a career spanning 25 years and 33 flights into space that clocked-up 306 days, 14 hours, 12 minutes, 43 seconds in orbit, touched down at the shuttle Landing Facility at Kennedy Space Centre, Florida.

At that time, it was expected there would be just a four-year pause between the end of STS-135, the 135th shuttle flight, and the inception of a new generation of human-rated launch systems: the Boeing CST-100 Starliner, the SpaceX Crew Dragon and NASA’s own Orion system. However, development of these vehicles has been such that almost double that amount of time has passed.

But on Saturday, March 2nd, 2019, the United States did take a major step in it trek to resume a home-grown capability to launch people into space, with the successful first orbital launch of Crew Dragon.

Crew Dragon is a human-rated, reusable capsule system developed from the highly successful SpaceX Dragon cargo capsule currently used to fly supplies and equipment to and from the International Space Station (ISS). Officially designated Crew Dragon 2, it is designed to launch atop the Falcon 9 Block 5 launcher, and will operate alongside the Cargo Dragon 2, as the backbone of SpaceX’s involvement in ISS support activities. In addition, there are plans in hand to use Crew Dragon in commercial flights to the planned Bigelow Commercial Space Station, should that come to pass.

The Crew Dragon DM-1 vehicle, designated C201 and its service module, sitting within the SpaceX Horizontal Integration Facility at Kennedy Space Centre’s Launch Complex 39A, awaiting mating to its launch vehicle, December 18th, 2018. Credit: SpaceX / NASA

Once operational. it will be capable of flying up to seven crew into space, although for ISS flights, Crew Dragon will likely fly with a maximum of four crew, as NASA would like to use the added payload mass and volume ability to carry pressurised cargo to / from the ISS. Also, NASA initially do not want to use the Crew Dragon’s Super Draco motors for anything else but a propulsive assist right before final touchdown, otherwise relying on parachutes for the majority of the descent post-mission, limiting the all-up mass the capsule can bring back.

The “high-tech” zero-gee indicator installed aboard the Dragon vehicle: a plushy toy resembling the Earth, which would float free when the vehicle reached free-fall in orbit. Credit: Elon Musk

For the first orbital flight of the system – referred to as demonstration flight 1 (DM1), the Dragon 2 launched without a human crew – although it does carry an instrumented mannequin named “Ripley” after the iconic character played by Sigourney Weaver in the Alien(s) film franchise. Also on board is a small payload from NASA which the vehicle will deliver to the ISS, and a “high-tech” zero-gee indicator intended to show people watching the launch live stream the moment the vehicle achieved orbit.

Lift-off occurred precisely on time at 07:29 GMT – there was no extended window, so a failure to meet the launch time would have seen the flight postponed until March 5th, 2019. The first stage carried the vehicle through the denser part of the atmosphere, rapidly accelerating it.

Just over 2 minutes following launch, the nine first stage Merlin engines shut down, allowing the stage to separate. This continued to cost upwards as the single, vacuum-adjusted Merlin on the second stage fired, pushing it and the attached Crew Dragon on up towards orbit.

Reaching the termination point of its flight, the Falcon’s first stage carried out a series of manoeuvres that allowed it to re-ignite three of its motors in what is referred to as the “burn back” manoeuvres, designed to orient the stage for re-entry into the denser part of the atmosphere and cushion it through that re-entry phase.

These manoeuvres are a common part of Falcon 9 flights when the first stage is to be recovered post-flight. Such was the case here when, some 10 minutes after launch, the first stage made a successful landing on the SpaceX Autonomous Drone Landing Ship Of Course I Still Love You. Minutes later, the motor on the Falcon’s upper stage shut down, and the Crew Dragon separated from the stage.

Left: the Falcon 1st stage on Of Course I Still Love You, post landing. Right: a slim crescent against the blackness on the left of the image marks where Crew Dragon has separated from the Falcon’s second stage. Credit: SpaceX

Once in orbit, the Crew Dragon tested its Draco thrusters and opened its nose cone to reveal the forward docking port as it commenced a gentle “chase” to catch the ISS, gradually raising its altitude in the process.

Docking with the station began at 10:51 GMT on Sunday, March 3rd, more than 400 km (248 mi) above the Earth’s surface north of New Zealand, 27 hours after launch. The spacecraft made an initial “soft capture” with the docking port on the station’s Harmony module, the docking mechanisms then pulled Dragon into a firm “hard capture” with the station about 10 minutes later.

The Crew Dragon approaches the International Docking Adapter on one of the airlocks at the Harmony module of the ISS, March 3rd, 2019. Note the open nose cone and exposed docking port Credit: NASA.

Prior to docking the Crew Dragon closed to a distance of 150m from the station before halting its forward motion and then backing away again to 180m, testing its ability to move away from the station in the event of a problem. Once docked, a further series of checks were performed to “safe” the vehicle, prior to the hatches between it and the ISS being opened at 13:30 GMT. As a further precaution, Russian cosmonaut Oleg Kononenko and Canadian David Saint-Jacques wore gas masks to guard against any internal leaks of gas in the capsule when they first entered. After they had carried out atmospheric readings, NASA astronaut Anne McClain joined Saint-Jacques in starting to unload more than 180 kg of cargo included in the flight.

During the unloading, Saint-Jacques knocked the “high-tech” zero gee plushy, sending it carooming around the capsule, prompting mission control to observe, “Can you tell we’re in microgravity?”

The “zero-g indicator” gets a bump from CSA astronaut David Saint-Jacques that sends it tumbling around the Crew Dragon. Credit: NASA / SpaceX

The Dragon will remain docked with the ISS through until Friday, March  8th, after which it will depart for a return to Earth, bringing a small amount of cargo with it. The capsule should splash down in the Atlantic Ocean at around 13:45 GMT that day, after a parachute descent through the atmosphere.

If all goes according to plan, the capsule used in this test (C201), will make a second uncrewed flight in June 2019, when it will be used to conduct an in-flight abort test, using its Draco motors to push it free of its Falcon 9 launcher to simulate what would happen in the event of a real booster malfunction. Following that flight, and assuming there are no further issues, the second demonstration flight (DM2) should take place in July 2019, when NASA astronauts Bob Behnken and Doug Hurley, both veterans of the space shuttle, will fly to the ISS aboard Crew Dragon C203, where they will remain for 2 weeks before making a return to Earth.

Assuming that flight (Demonstration Mission 2) is successful, Crew Dragon should then be cleared to start flying crews to and from the ISS at the end of 2019.

Continue reading “Space Sunday: capsules, moles and underground water”