Space Sunday: British space ports and some female space firsts

The United Kingdom is to gain a vertical launch space port in what might at first appear to be one of the most unlikely of locations: the A’Mhoine peninsula in Sutherland, Scotland, one of the most northerly points in the UK’s mainland.

The announcement that the UK Space Agency has selected the location, sitting between the Scottish coastal villages of Tongue and Durness, was made on July 16th, 2018. The new facility will be kick-started by a new £2 million fund established to boost vertical space port development across Britain.  In addition, the Highlands and Islands Enterprise (HIE), a Scottish government agency, will be given £2.5m from the UK government to develop the space port which could be up and running by the early 2020s.

In all, the HIE claims to have secured a total of £17.3m to develop the facility: £10 million through the HIE itself, and the remainder being put forward by “other sources”. It was selected over proposed sites at Unst in Shetland, and North Uist in the Western Isles.

The UK’s first vertical launch facilities will be developed on the north coast of Scotland and serve the polar orbit market. Credit: The Guardian

Given that most launch facilities try to be as close to the equator as possible in order to gain and additional “boost” from the Earth’s rotational speed of 1,600 km/h when launching a space vehicle, siting a space port so far north might at first sound odd. However, the facilities to be built at A’Mhoine, which will initially employ around 40 people on-site and provide supply chain jobs for up to 400 more, is not designed to place payloads in near-equatorial orbits. Instead, it will offer a means to reach the highly sought-after polar orbit, so-called because the payload circles the Earth pole-to-pole.

This is an increasingly valuable orbital path as a payload in such an orbit can, over time, pass over just about every point on the surface of the Earth, thanks to both its orbit and the Earth’s own rotation. Thus, it’s an ideal orbit in which to place Earth observing satellites, weather satellites, climate observing satellites – even communications relays.

A high northern latitude launch centre is also ideal for placing satellites in Sun-synchronous orbits, which allow their solar panels to remain in permanent sunlight. Such orbits are popular again with weather and climate observing payloads and also spy and ELINT (electronic intelligence) gathering satellites.

The primary launch vehicle for use at the new site has already been selected. It will be provided by a consortium of US aerospace firm Lockheed Martin and start-up business Orbex. They plan to use the New Zealand developed Electron rocket, designed by Rocket Labs.

Newquay Airport, Cornwall, could become one of a number of horizontal launch centres in the UK, and has announced a strategic partnership with Virgin Orbit to fly 747 / LauncherOne missions out of the airport, possibly starting in 2021. Credit: Cornwall Council

In addition, the UK government is also looking to develop so-called “horizontal spaceplane operations” centres across the UK. One of the prime contenders for this type of operation is “Spaceport Cornwall”, focused on Newquay Airport. Coinciding with the Scottish launch facility announcement, it was confirmed by Cornwall Council, operators of the airport, that Virgin Orbit and the airport’s management had entered into a strategic partnership which could see the airport become a base of operations for Virgin Orbit’s LauncherOne / 747 carrier aircraft combination.

If all goes according to plan, the first 747 / LauncherOne flight from UK soil could take place in 2021. The agreement itself marks the second such arrangement Virgin Orbit has entered into with a European country – as I reported in my previous Space Sunday update, the company has also entered into an agreement with the Taranto-Grottaglie airport in southern Italy to operate flights from that airport, alongside possible tourist flights by Virgin Galactic.

Virgin Orbit could be operating its LauncherOne rocket at carrier 747 out of Newquay Airport, Cornwall, from 2021. Credit: Virgin Orbit

The UK is a leading developer and constructor of satellites and other space systems, both on its own, through the likes of Surrey Satellite Technology, BAE Systems, ADS, and so on, and through the European Space Agency.

Name Sought for ExoMars Rover

The UK is the prime contractor for the European Mars rover, due to lift-off for the Red Planet in 2020 and set to commence operations there in 2021. A part of the European Space Agency’s ExoMars campaign, the rover is within a formal name. So, to correct this, on July 20th, 2018, the UK Space Agency launched a public competition to give the rover a name.

Entries are open to all EU citizens and limited to one entry per person. Entrants must offer a name for the rover and give a 150-word explanation of why they think it should be used. Entries must be submitted no later than 23:59pm BST on October 10th, 2018, and the winner and three guests will be able to tour the Airbus facility where the rover is being built.

The UK is the second largest European contributor to the ExoMars mission, behind Italy, having invested around £270 million into the programme. Airbus Defence and Space UK is leading the build of the rover, with the Mullard Space Science Laboratory at University College London, developing the rover’s major “eyes”, a high-resolution 3D camera which will be used to look at the terrain and rocks to try to detect signs of life. In addition, Leicester University and UK-based Teledyne e2v are involved in developing the Raman Spectrometer on the rover, while the Science and Technology Facilities Council’s Rutherford Appleton Laboratory will be responsible for processing the data it delivers.

British astronaut Tim Peake announces the launch of the competition to name the ExoMars rover, with a full-scale mock-up behind him. Credit: Gov.uk

Those wishing to enter the competition to name the rover can do so via the link above. The full terms and conditions for the project are available here. However, for those so inclined, “Marsy McMarsface” has already been ruled out as an option! (If you don’t get the reference see here – and I should probably note that Boaty McBoatface will sail with the Sir David Attenborough as well!)

Continue reading “Space Sunday: British space ports and some female space firsts”

Arrivals and Departures in Second Life

Erstwhile Station: the setting for Arrivals and Departures, a new Second Life machinima

Arrivals and Departures is a new machinima from CEH Productions, a collaboration between Caledonia Skytower from  Seanchai Library, Elrik Merlin of Radio Riel and Designing Worlds, and Honey Heart of Elite Equestrian.

The 15-minute film, premiered in-world at a specially constructed theatre setting on Sunday, July 22nd, 2018, takes the audience into a moment of time in the lives of two people who come together for one last, shared moment. It reveals how their individual journeys have become intertwined, and the essential role each has come to play for the other. Though the word is never uttered in the film, it essentially addresses aspects of our attitude towards death.

He has accepted the journey on which he must now embark. His last act is to pass along that which has been most important in his life to someone who is remaining behind – requesting their commitment to carry on the work. She is dropped without warning into loss, grief, and accepting his legacy with no warning or time to become accustomed to its inevitability. She must choose to be present for him in this moment, accept the commitment with which he tasks her, and be prepared to continue on – while at the same time dealing with the shock and weight of it.

– Caledonia Skytower on Arrivals and Departures

Arrivals and Departures: Him and Her (via Caledonia Skytower)

The story was inspired by, and performed in, the superbly imagined Erstwhile Station, a Steampunk-inspired space port created by leading virtual world creators Sharni Azalee and Marcus Inkpen of The looking Glass fame for Fantasy Faire 2018. The build was generously donated to the project by Sharni and Markus, with Technical Director Honey Heart re-erecting it as a film set, using path-scripting techniques within the build required to realise the film’s action. For the premiere, Honey also provided a special theatre setting based on the film set, and which remains open for further viewings of the film.

Arrival and Departures is a transatlantic production; Caledonia Skytower, as writer based in Washington State, Honey Heart, who also developed the in-world animations used within the film, is based in Michigan, and Erik Merlin, who edited the film from footage he and Caledonia shot, is based in Scotland. Both Caledonia and Erik voice the principal characters.

The story itself is beautifully told. As noted above, it is a tale of passings and also of beginnings. It also highlights the vital importance of storytelling, harking back to an earlier time when tales were woven into a verbal tradition that was handed down by word of mouth from one generation to the next. Delicately folded within it is a reminder that while those who leave us in this life may physically pass beyond our reach, we can nevertheless continue carry them within us, breathing life into their passions and ideals by inspiring and teaching, loving and caring for those around us.

The Arrivals and Departures theatre setting, while will remain in place for several days after the July 22nd Premiere of the film, and where visitors are invited to watch it in-world

Eloquent and poignant with an elegantly told story, Arrivals and Departures is an outstanding film, and not one to be missed. You can see it on-line via the following links, or if you prefer, in-world through until 16:00 SLT on Tuesday, July 24th, 2018 at the Arrivals and Departures theatre in-world (Silver Sands, rated: Adult):

In addition, and with the producers’ permission, I’ve embedded the film at the end of this article.

About CEH Productions

  • Caledonia Skytower is an artist and storyteller with over 30 years of experience as a theatrical designer, production manager, and non-profit administrator. Since 2008 she has worked as a volunteer presenting literature live in virtual worlds, logging in over 1000 hours to benefit a variety of charities, and develop engaging experiences to promote reading and literature, as part of Seanchai Library. She continues designing for the stage, works as project specialist, a small non-profit consultant, and has self-published ten titles of fiction, poetry and reflective essays.
  • Elrik Merlin has been in Second Life for over a decade. Virtually from the beginning, he has been involved with in-world media, as a DJ, a presenter (and Technical Director) on Radio Riel, and on Designing Worlds, the popular weekly TV show on design and designers in virtual worlds, which he films and edits, and co-hosts. He is also involved in Fantasy Faire Radio and his voice can often be heard on promos and sponsor messages, and on several of the “Tales from the Fairelands” stories that are broadcast on FFR. He has frequently taken part in in-world and radio drama over the years, with groups including the Radio Riel and Fantasy Faire Players.
  • Honey Heart is the owner of two award-winning in-world companies, Ladies’ Pleasure and Elite Equestrian, where she heads a team of highly talented designers and scripters specialising in developing innovative horse avatars and accessories for equestrian enthusiasts. At the same time, she also has a design practice in real life. She originally began designing in SL because she couldn’t find tack and accessories for her and her first horse, Dancer, so she started making them herself. Then others wanted to buy what she made, and it grew from there. She finds growing a business with her partners to be the best fun in SL.

 

Testing the LS33W AirFish in Second Life

Taking a prototype LS33W AirFish out for a test. Finish and colours are not representative of the production version

As is probably clear to regular readers of this blog, I’m a fan of craft built by Ape Piaggio. I played a (minor) role in the development of her Little Bee tender-style speed boat (which you can read about here), and for the last couple of weeks I’ve been acting as a test pilot / CTD (that’s “crash test dummy” for the uninitiated 🙂 ) for Ape’s newest vehicle: the still in development LS33W AirFish.

Based on the WigetWorks AF8-001, the AirFish is  a ground effect vehicle. This is a type of craft designed to attain sustained flight over a level surface (usually water) by making use of ground effect, the aerodynamic interaction between the wings and the surface over which it is travelling. another term for this type of vehicle is wing-in-ground effect (WIG), and it is the terminology generally used when referring to the AirFish and its physical world progenitor.

An overhead view of the AirFish

I confess, when Ape first told me she was developing the AirFish, I wasn’t convinced. We have high-performance boats in SL; we have aircraft; we have hovercraft; is a WIG vehicle likely to be popular? Well, on the strengths of having been testing this vehicle and seeing first hand the way Ape is both accepting feedback to tweak and improve it, and adding new features along the way – I can say it’s a heck of a lot of fun!

I’m not going to go into specifics about the AirFish here – I’ll save that for an in-depth review when it goes on sale (which might not be for a little while yet, as there is still much work to be done). What I will say is that the AirFish offers a lot to both motor boat fans and flying enthusiasts. On the water, it handles like a conventional boat and can happily motor around using its impellers. In doing so, it’s pretty manoeuvrable but not particularly fast (on-the-water speed isn’t the point). However, switch to the two rear-facing propellers (driven in the AF8-001 by a conventional V8 car engine!), and the AirFish comes into its own  – a fast, manoeuvrable craft able to pass over water and low-lying, relatively flat terrain at speed and with ease.

Airborne over water…

Once of the nice touches Ape has added – based on my own feedback, if I might toot my own horn a little – is a configurable set of flight controls. These allow pilots / driver to either use a standard “boat” layout to keyboard controls with the arrow keys / WASD for left/right and throttle up/down and vehicle pitch set via the PAGE keys. Or, for those used to flight controls, the arrow keys can be used for left / right and pitch up / down, with the PAGE keys used for adjusting the throttle.

Nor is the AirFish restricted to the water – a retractable undercarriage can be deployed to allow it climb up (and down) seaplane ramps, although it is not designed for trying to get airborne from a runway, and the AirFish is intentionally configured to prevent this: lowering the undercarriage locks it into its “taxi” mode.

I’ll have much more to say about the AirFish when it is officially released. In the meantime, those wishing to try a demonstration version can do so at the FoilBourne headquarters in-world, and as a further teaser, I’ll leave you with a short video of some of my trial runs testing the craft. Note that the vehicle finish and colours in both the images here and in the video are not representative of the production version’s finish or colours.

Note: this blog post and film produced and published with Ape’s approval.

2018 Sansar Product Meeting week #29: avatars, permissions system, roadmap

Aech's Basement, Sansar; Inara Pey, March 2018, on FlickrSansar: Aech’s Basementblog post

The following notes are taken from the Sansar Product Meeting held on Friday, July 20th. These weekly Product Meetings are open to anyone to attend, are a mix of voice (primarily) and text chat. Check the Events calendar for dates and times for future meeting.

The focus for this meeting was initially on the increase in allowed experiences (see here for my thoughts) and on the July Express Yourself release, which I reviewed here.

Experience Increases and Sansar Subscriptions

The news that Linden Lab have increased the number of allowed experiences under each membership tier (Free – 20; Creator (US $9.99 per month) – 25; Super-Creator (US $29.99 per month) – 30; Professional ($99.99 per month) – 40) raised two core questions during the meeting:

  • Will this move see the Lab increase transaction fees?
  • What value is there for people on paid subscriptions to keep those subscriptions given the massive increase in allowed experiences for Free account holders?

In addressing the fees issue, Landon from the Sansar Product team indicated that the Lab does not intend to make any changes to transactions fees as a result of this change – but that future possible changes could not be ruled out as Sansar continues to develop. Eliot, the Sansar Community Manager also made it clear the increases to allowed experiences are not part of any bigger plan to increase fees or anything else.

In terms of maintaining the value of Sansar paid subscription options, Landon indicated the plan will most likely be to make them more attractive by adding further practical benefits and perks in addition to the current Marvelous Designer free trial and subscription discounts.

A side question to this was whether the limit on the number of items Free accounts can list on the Sansar Store might be re-introduced, in order to make subscription accounts more appealing. Landon indicated he would prefer not to take steps like this, that might be seen as limiting creativity, but rather work to deliver more value to subscription accounts.

Express Yourself Update

Custom Avatars

The new custom avatars option has been well received, with a number of creators making avatars for their personal use, with some also being offered on the Sansar Store.

The first Custom Avatars are now available on the Sansar Store. They can be viewed by clicking Explore in the Store’s top menu and selecting Avatars from the drop-down list, or by clicking on All and then selecting Avatars from the categories drop-down (shown above).

Note that custom avatars are a single piece wearable – they cannot be combined with other Sansar clothing or avatar accessories.

Once obtained from the Store, custom avatars are stored in the Look Book inventory and can be worn via the appearance editor panel in Look Book, as explained in the image below.

Wearing a custom avatar via the Look Book: click Customise to open the appearance editor. Click the avatar tab (arrowed at the top of the appearance editor) if it is not already open. Click on the avatar button (circled, top right. Click on one of the the avatar wearables in your inventory, which will be applied to your avatar. Click Done.   

Other points from the custom avatar discussion:

  • Blender custom avatar export issues: some people have reported problems in exporting custom avatars from Blender into Sansar. To help with this, Jeremy Linden has produced a new knowledge base article to hopefully address these problems:
  • Dynamic bones for custom avatars: this is being thought about at the Lab, but is not something that will be seen for at least a couple of months.
  • Avatars as NPCs: there are currently no plans to allow custom avatars to be used as non-player characters (NPCs) within Sansar.
    • An alternative suggestion is to allow existing avatars to be used as NPCs (presumably through additional scripting support). This is something Landon and Cara from the product team have agreed to look into.
  • Clothing on custom avatars: as noted above, it is not possible to use Sansar clothing and accessories on custom avatars. Some creators have already expressed a preference for this remaining the case, as it will eliminate the need to provide multiple sizes of clothing to fit different avatars, and the work that can involved with rigging.

Multiple Object Select / Property Application

Following on from the introduction of object multi-select, a request has been made to take this a stage further and allow the creation of an empty container into which other elements can be placed. This is something that will be coming, and will have the ability to hold tangible and non-tangible objects (such as scripts) and make them available in a scene.

Interaction Physics

Express Yourself sees many of the physics related to avatar / object interactions moved client-side. On the one hand, this should allow for more accurate interactions, such as bouncing a ball off of a bat. On the other, its has resulted in some functional breakages within experiences where scripts expert the server to run physics interactions in a specific order, which can no longer be guaranteed with running some of them on the client.

Continue reading “2018 Sansar Product Meeting week #29: avatars, permissions system, roadmap”

Files from Poirot and Dresden, tales of the future and the past

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Sunday, July 22nd 13:30: Tea-Time on the Orient Express

Join Seanchai Library and friends aboard one of the most luxurious means of rail travel, the Orient Express, as they continue their investigations into the most disagreeable events that have occurred en route to Paris.

Having been required to return to London from Istanbul post-haste, Hercule Poirot sought passage aboard the most famous train, gaining seat initially in second class, only to be “upgraded” to first class by his friend – and member of the board of directors for Compagnie Internationale des Wagons-Lits, the operators of the service – M Bouc. Prior to his “upgrade”, Poirot is accosted by one Samuel Ratchett, an American also travelling on the train, who demands the detective’s aide as he believes his life is in danger. However, Poirot refuses, on account of finding the American a distasteful individual.

The locomotive trapped in a snow bank; a passenger murdered; a mystery for Poirot! Murder on the Orient Express

Then, on the night after his upgrade to the sleeping berth next to Ratchett’s, he is woken by two events: the first is that the train has become stranded in snow not far from the city of Vinkovci in Yugoslavia. The second is the discovery that Ratchett’s fears about his safety were correct: his has been murdered in his cabin. But who is responsible?

With nowhere to go until assistance for the stricken locomotive arrives, Poirot sets out to discover – did someone board the train in secret to put an end to Ratchett, or was one of his fellow passengers in fact the murderer? And what of Ratchett himself? Was he really all he seemed?

Offered in a special setting, Murder on the Orient Express, one of Agatha Christie’s most popular stories, continues into its second weekend reading!

Monday, July 23rd 19:00: The Drowning World

They call it the Drowning World; Fluva, a planet on the fringes of the Commonwealth where the rain is – but for one month in the year – maddeningly torrential. For Chief Administrator Lauren Matthias, it is a new posting; one which comes with a major requirement: keeping the indigenous and warlike Sakuntala and immigrant and hard-working Deyzara, from annihilating one another.

But when the vessel used by bio-prospector Shadrach Hasselemoga crashes in Viisiiviisii, an immense, mostly unexplored jungle, and the wettest place on the planet, Matthias must dispatch a team made up of one Sakuntala and one Deyzara on a rescue mission. Can the two form an alliance long enough to both rescue Hasselemoga and survive the deadly jungle?

But as the mission unfolds, Matthias realises something much bigger and darker is occurring on Fluva. A mysterious presence is at work, manipulating events, one which not only puts the lives of the rescue mission at risk, but also her own – and which could ultimately threaten the Commonwealth itself!

Join Gyro Muggins as he reads story #21 in Alan Dean Foster’s Humanx Commonwealth series.

Tuesday, July 24th 1900: Brief Cases

Corwyn Allen dives into Jim Butcher’s 2018 collection of several of his excellent short stories and novellas from the universe of Harry Dresden.

The tales presented here not only offer excellent short narratives that dabble between the scenes of the other novels in the Dresden Universe series, they even encompass what might be Dresden’s greatest challenge…

….Becoming a father.

Wednesday, July 25th 19:00: Mythos

The Greek myths are the greatest stories ever told, passed down through millennia and inspiring writers and artists as varied as Shakespeare, Michelangelo, James Joyce and Walt Disney.

They are embedded deeply in the traditions, tales and cultural DNA of the West. In Stephen Fry’s hands the stories of the titans and gods become a brilliantly entertaining account of ribaldry and revelry, warfare and worship, debauchery, love affairs and life lessons, slayings and suicides, triumphs and tragedies.

Through them, you’ll once again fall in love with Zeus, marvel at the birth of Athena, wince at Cronus and Gaia’s revenge on Ouranos, weep with King Midas and hunt with the beautiful and ferocious Artemis.

Thursday, July 26th

14:00: Fireside Tales

This week featuring folktales with Dubhna Rhiadra

19:00: The Last Thunder Horse West of the Mississippi

A tale of the Wilder West with Shandon Loring, also presented in Kitely (hop://grid.kitely.com:8002/Seanchai/144/129/29).

21:00: Seanchai Late Night

Contemporary science Fiction with Finn Zeddmore.

 


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

The current charity is Feed a Smile.

Ravenwold’s mystical beauty in Second life

Ravenwold; Inara Pey, July 2018, on FlickrRavenwold

Update: Ravenwold has closed.

“Wold” in England tends to mean a piece of high, open uncultivated land or moor, so when encountering it in the name of a region, I tend to find myself expecting such open landscapes; places with swathes of grass, perhaps undulating, possibly with copses here and there, together with tors or other features. However, take things too literally, and you can find yourself surprised.

Take Ravenwold for example, the Full region held by the partnership of DaveOSaurus and Damoira and designed by Damoira. Far from having broad open spaces, it is presented as a richly wooded landscape, and so taking more of a Germanic root, filled with an enchanting and eclectic mix of features stirred together to produce a magical and mystical setting that really does deserve careful and thorough exploration.

Ravenwold; Inara Pey, July 2018, on FlickrRavenwold

Follow the trails through ancient forests to discover a land of beauty and intrigue. Ravenwold is as much a place of exploration as it is entertainment, with venues offering Live Acts and DJ’s as well as a fully stocked gaming area open for all to enjoy. 

– Ravenwold About Land description

This may at first appear to be a region in two parts, split by the high curtain wall of cliffs running east-to-west across it. However, it is all part of the one landscape, the two halves linked by a connecting tunnel. Both sides of the region offer a setting full of whimsy and the unexpected, dotted here and there with buildings, but largely given over to woodlands dotted with various clearings and rocky areas where the treasures of the land might be found.

Ravenwold; Inara Pey, July 2018, on FlickrRavenwold

The north side of the region features one of the music venues: an impressive building called Obsidian, sitting on a large paved plaza and looking like it is suited to live performances. Across the region to the east is the gaming area located under the boughs of trees. Between these two are paths winding through the trees, offering opportunities to find shaded glades rich with characters suggestive of magic and fantasy, and places to sit and to dance.

Ancient ruins are to be found here, adding to the fantasy / ethereal feel of the region, and – in one case at least – offer the chance for a little whimsy as a cast of characters from Alice’s Adventures in Wonderland appear before a ruin, together with a few friends. This part of Ravenwold also includes an outdoor folk performance area and a coastal bar, while a teleport portal offers the way up to another games area up in the sky.

Ravenwold; Inara Pey, July 2018, on FlickrRavenwold

Follow one of the brick paths to the tunnel running under the curtain of cliffs to connect the two halves of the region, and you’re find a further world to explore. Once again, trees raise a green canopy over the paths and trails that branch here and there to cross streams and climb rocky outcrops. More building – these with a definite fantasy lean – can be found here, sitting on plateaus, whilst down in the glades are more places to sit or dance, watched over by exotic and colourful plants. For those seeking a little piece and quiet, stairs up to one plateau point the way to where crystals guard a circle of stone arches surrounding what might be a storyteller’s circle.

These upland areas are particularly to be found on the southern side of the region, which also includes an ancient henge sitting in a box-like canyon. Among the stones and rocks here sits Excalibur, as if awaiting those who feel they might be up to the challenge of drawing it from its rocky scabbard. Not far from this, Also to be found here is the hidden entrance to another of the venue’s music venues, nicely hidden away.

Ravenwold; Inara Pey, July 2018, on FlickrRavenwold

Caught under a twilight sky (although I opted for a little more mystical windlight, courtesy of Stevie Davros), Ravenwold is beautifully put together, and beautifully photogenic. Even the 10-pin bowling lane is tucked into the region without being obtrusive or appearing out-of-place. The number of paths winding their way through the region, branching and joining, cross streams and climbing hills and rocks, all serve to give the feeling this is a realm much bigger than its 256 metres on a side.

Should you enjoy a visit and wish to show your appreciation do consider a donation towards the region’s upkeep – if you can’t find one elsewhere, there is a tip cauldron inside the Obsidian venue, close to the landing point.

Ravenwold; Inara Pey, July 2018, on FlickrRavenwold