PeTOu’s perfection in Second Life

PeTOu – click any image for full size

PeTOu is a place that is bound to draw me for a number of reasons. The first is the strong Oriental influence exhibited across this Full region. The second is the way the region uses Linden water throughout to naturally add ambience and harmony to the environment. And the third reason is that is another design by the immensely talented Uta (xoYUUTAox), who was responsible for bringing an ethereal beauty in one of the iterations of a favourite old haunt, Roche (which you can read about here).

With PeTOu, Uta has worked with her partner, Nagi Alekseev, to recreate some of the ethereal wonder present in her design for Roche, expanding it to encompass much more, rooting it in a much broader, but no less enchanting, environment. There are also a number of secrets to be unlocked and enjoyed for those willing to take the time.

PeTOu

A visit commences on the west side of the region at a landing point where – if you’re not careful – it is easy to miss a set of teleport boards. However, rather than taking any of them right away, I do recommend you start by letting your pedal extremities do the work and explore the region on foot. There are two obvious routes away from the landing point. The first is a calf-deep ribbon of water winding through a rich expanse of rapeseed and under the boughs of cherry blossoms; the second is a sort wade across the water to where the rapeseed climbs up over rocks and grass, and old stone steps offer the way to a footpath.

Whichever you take, you’re going to want to take your time – there is a lot to discover under the canopy of blossoms. The footpath for example, will take you up to a little traditional Japanese house sitting on a hill, a little garden to one side, complete with ponds presided over by a stately egret. A cobbled path offers a route around the garden, while on the other side of the house, a rocky path sweeps down to the water once more.

PeTOu

Before the path disappears under the water, however, visitors can turn away from it across a wooden bridge spanning a narrow channel, lanterns floating on the waters below. This leads the way to a network of bridges reaching out over an expanse of deep blue water, a pagoda sitting on the far side atop a rocky bluff. Two great golden dragons guard the waters, one of which has apparently crushed a pier under its weight.

Close by, on the nearer shore of the land, and reached by following another path from the little house on the hill or via a path leading up from the watery path through the rapeseed, is a much larger house. This overlooks the network of bridges, as well as offer much to see in and around it – do be sure to follow the stepping stones under the arc of Torii gates to the rather unusual sculptures at the far end.

PeTOu

PeTOu is truly a marvellous setting, rich in soft colours under an night-washed sky, perfect for photography and with lots of little gems to be found – keep an eye out for the white flowers which hide sitting poses within them, for example. Once you have finished your explorations, be sure to make your way back to the landing point and the waiting teleport boards.

While one of the boards – “Oriental” – will carry you to the ground level bridges and their dragons, the remaining five provide access to little vignettes in the sky. All are very different from one to another, and each has its own attraction / whimsy. The R2 Cafe, for example, has a little winter scene and a colourful teleport back to the ground (which you’ll have to look for!), while Paris Roofs presents a romantic rooftop tryst under a summer shower dropping into the street below.

PeTOu

Finished with an ambient sound scape, and matched with a piano music stream with minimal adverts, PeTOu is a marvellous environment for exploring and for simply getting away from everything, be it time spent on the ground, or up in one of the skybox locations. All told, highly  recommended – and if you do enjoy your visit as we did, do please consider making a donation via one of the tip jars so that others might also continue to enjoy the region.

SLurl Details

  • PeTOu (Everheart, rated: moderate)

Support Feed A Smile at Nautical Smile in Second Life

Friday, March 24th

Nautical Smile is a special event being held at Holly Kai Park in aid of Feed A Smile / Live and Learn Kenya.

The event marks the first major fund-raiser to be held for Feed A Smile at Holly Kai Park, which was adopted as the park’s new charity in February 2017.

Organised and hosted by Rossini Events, Nautical Smile will take place at The Pavilion, Holly Kai Park, and will feature 10 hours of music starting at 11:00 SLT, and finishing at 21:00 SLT, with one hour sets from some of Second Life’s top DJs, and live performers.

The live performances at Nautical Smile will include a “double Dutch” back-to-back paring of singers from the Netherlands, Thera D and Hedy Patrucci-Collazo, who will be appearing at 12:00 noon and 1:00pm respectively. They’ll be followed by Akilikos Singer at 2:00pm, and Sal  from 3:00pm. The entire event is sponsored by Meerkats Estates.

Event Schedule

The event schedule at the time of writing is as follows. For updates and the latest news, please follow the Nautical Smile link above. All times SLT.

11:00 am
DJ Valeri
12:00 Noon
Thera D – live
1:00 pm
Hedy Patrucci-Collazo – live
2:00 pm
Akilikos Singer – live
3:00 pm
Sal
4:00 pm
DJ Joy
5:00 pm
DJ Evan
6:00 pm
DJ Jaxssin
7:00 pm
DJ Lauren
8:00 pm
DJ Noel

“Nautical Smile follows up on our hugely successful events in January and February for the same wonderful charity,” Michael said. “This month we have been given the use of a terrific location, courtesy of Hollywood Real Estates, right on the Blake Sea. So it will be possible to sail there as well as the more conventional teleport.”

Nautical Smile at The Pavilion, Friday March 24th, 2017

About Feed A Smile

Feed A Smile is a programme run by Live and Learn Kenya (LLK) to provide nutritious warm lunches for over 400 children every day, paid for entirely from donations to the project. It is part of a broader programme managed by LLK, which includes finding sponsors to finance the education of children in Kenya, helping to provide them with everything they need: uniforms, shoes, text books, school supplies, etc., and even building a school in Nakuru, Kenya.

In addition, the organisation also provides medical and dental care for children, including check-ups and vaccinations. 100% of the donations received by LLK are transferred directly to Kenya to care for children, provide education, medicine, food, shelter and foster care. Nothing is lost to salaries, fees or administrative costs at LLK.

About Rossini Events

Rossini Events was established in July 2016 – a collaboration between MichaelJ Rossini and Valeri Carissa organising private and public events in Second Life. Rossini Events especially prides itself on charity fund-raising, with monthly events supporting Feed a Smile, Relay for Life and Making Strides. To date, Rossini Events has raised L$240,000 for these charities. Everyone involved in Rossini Events donates their time free of charge, and every penny raised goes directly to the charity concerned. For further information, please contact MichaelJ Rossini in-world, or email to michaeljrossini-at-gmail.com.

SLurl and Links

VWBPE 2017: Above the Book and taking a peek

Image courtesy of VWBPE

The 2017  Virtual Worlds Best Practice in Education (VWBPE) conference will be taking place between Wednesday, March 29th and Saturday April 1st, 2017 inclusive. A grass-roots community event focusing on education in immersive virtual environments, VWBPE attracts 2200-3500 educational professionals from around the world each year.

A press day for the event was held on Sunday, March 19th, but due to physical world things, I ended up unable to attend. Therefore, this little sneak peek at things is coming a little late – although you can have a little explore around the conference regions yourself, as they are now open through until Sunday, March 26th.

VWBPE 2017

The full calendar for the conference has been published, and it includes a new segment Above The Book, which will feature two one-hour interviews with individuals who “have been noteworthy and have, in one way or another, helped build a legacy in virtual environments: for educators, researchers, advocacy groups, communities of practice, content creators.

For VWBPE 2017, the two interviewees will be Linden Lab CEO, Ebbe Altberg and noted documentarian, Draxtor Despres. The interviews will be conducted around topics they have suggested, and will feature questions submitted by Second Life residents and which have been selected on the basis on relevance and appropriateness to the goals of the conference, and its  legacy theme.

The interviews will take place as follows:

  • Ebbe Altberg – Wednesday, March 29th at 13:00 SLT, on the topic of A Conversation about Education and Second Life
  • Draxtor Despres – Saturday, April 1st at 15:00 SLT, on the topic Will VR Matter in Education? Lessons Learned from a Second Life Documentarian’s 10 Year Life.

Now, if you want to attend either or both of these sessions, there is a catch: you must submit a question for consideration in the interview.

You can find out more – including the application form for submitting a question – by visiting the VWBPE 2017 Above The Book information page. Not that the deadline for question to be submitted has been extended until 23:59 SLT on Sunday, March 26th.

VWBPE 2017 – part of the undersea social area

Ahead of the conference there are a number of special activities open to all in both Second Life and OpenSim, such as Spanish Language Learning on Friday, March 24th (OpenSim) and  Lizards of ARS on Sunday, March 26th (Second Life).  And don’t forget the  VWBPE 2017 Passport to the Metaverse Web Quest: https://vwbpe.org/conference/vwbpe-2017-passport-registration.

If you wish to bring a colleague or friend in-world to tour the conference regions and attended VWBPE, the Rockcliffe Registration Portal is now open for people to register new avatars and find out more about the VWBPE conference in-world. Just point them towards https://urockcliffe.com/reg/second-life/ where they’ll be able to follow easy instructions to get started. It’s recommended that you get them to register at least a day or two ahead of the conference proper, so they can get oriented and not miss any of the events and activities.

You can find out more about this year’s anniversary conference via the VWBPE website.

Filling the Cauldron: photo contest in Second Life

Filling the Cauldron

Filling the Cauldron is launching a special photo contest open to everyone and with some very special prizes.

Elicio’s store, Cerridwen’s Cauldron, offers a marvellous, magical setting both in the air and on the ground. All we’re asking you to do is visit Cerridwen’s Cauldron and capture some of that magic. It doesn’t matter if you select a part of the skyborne store or the ground-level landscape. Simply capture all or part of the region in a way that captures its beauty and magic.

Cerridwen's Cauldron; Inara Pey, January 2016, on Flickr Ground level – Cerridwen’s Cauldron

In return, the following prizes are up for grabs:

  • 3rd place: items from Cerridwen’s Cauldron worth up to L$750
  • 2nd place: items from Cerridwen’s Cauldron worth up to L$1,000
  • 1st place: an original piece of real world art by Elicio himself, delivered to you in-world and to your home.

Cerridwen's Cauldron; Inara Pey, January 2016, on Flickr Ground level – Cerridwen’s Cauldron

There are a few simple rules for the competition:

  • No more than two submissions per entrant
  • The goal is to take a photo of Cerridwen’s Cauldron. It can be of the store areas or the ground level areas
  • Avatars are permitted in photos, but should not be the focus of an image
  • Entries must be posted on the Filling The Cauldron Photo Contest Flickr group, no later than 23:59 on Monday, April 3rd, 2017. Flickr timestamps will be used to determine time of submission
  • All entries must be in keeping with the Second life Terms of Service and Community Standards governing Moderate regions. Nudity and adult themes are not permitted
  • All submissions should be new and original, but can be submitted to other groups
  • Editing within external software is permitted prior to submission
  • Judging will be on a basis of 50% popular vote on Flickr, and 50% by a panel of judges
  • Please do not contact Elicio Ember in regards to this contest. All enquiries should be directed to Inara Pey or Saffia Widdershins.

So, Don’t delay, hop over to Cerridwen’s cauldron today, grab your snaps and join the fun!

SL project updates 2017 12/1: server, viewer, Aditi testing

Field of Dreams; Inara Pey, March 2017, on FlickrField of Dreams / L’intangible – blog post

Server Deployments

As always, please refer to the server deployment thread for the latest information.

  • On Tuesday, March 21st, the Main (SLS) channel received receive the same server maintenance package previously deployed to the three RC channels, comprising new internal logging output and changes to increase stability and security
  • There is no planned deployment for the RC channels on Wednesday, March 22nd. As all three were restarted as a part of the week #11 deployment, they will not be restarted.

SL Viewer

Maintenance RC Viewer

A new Maintenance RC viewer, version 5.0.4.324646 was released on Thursday March 16th.  This update includes a range of bug fixes (please refer to the release notes) and improvements as per my overview of the release. However, the updates to Avatar Complexity recorded in the release note appear to be absent the viewer / not working correctly. There are:

  • “We will now remember your choices of whether to render or not render certain avatars. You can set this by right-clicking on someone in-world and choosing Render avatar -> Default / Always / Never” – avatars still revert to Render Normally following a re-log
  • Your selections can be seen (and changed) in Preferences -> Graphics -> “Exceptions…” (under) Maximum Complexity – this “Exceptions” option does not appear to be in the viewer
  • We’ve also added a setting to always render your friends, regardless of complexity – also does not appear to be in the viewer.

A bug report has been filed on this.

Voice RC Viewer

The new Voice release candidate viewer, version 5.0.4.324770, arrived on Monday, March 20th. This viewer offers a number of improvements to voice:

  • Fixes the apparent position of voices in local voice
  • Improves retry behaviour when there are problems connecting or during temporary connection problems
  • Logs more detailed information to the Lab for quantifying connection issues
  • Improves security of the communication between the viewer and SLVoice

Alex Ivy 64-bit Viewer

The 64-bit viewer for Windows and Mac was updated to version on Friday, March 17th.  This update should include the following:

  • An open-source wrapper for CEF called Dullahan (link for those who are curious about the etymology of Lab project names) which will replace llCEF, making it easier to render web content through the viewer
  • The same versions of Dullahan / CEF and libVLC (audio handling) on both the Windows and Mac builds.

In addition, the 64-bit Mac build now uses MacOS Sierra, and will be backwards compatible as far as OSX 10.9 (Xcode 8). The 64-bit Windows build still uses Visual Studio 2013, and will support Windows 10, 8 and 7. Vista support is TBC.

New Simulator Build

DRTSIM-323 is the channel on Aditi (the beta grid) which is carrying the a new version of the simulator code using the Lab’s latest build of the server operating system. In includes the regions: Fire Ants, Bug Island and Mauve (again, these are on the beta grid).

HTTP Asset Fetching

This is another project on Aditi only at present. As previously noted, it will eventually see the move of the remaining Second Life inventory assets  – landmarks, gestures, animations, shapes, sounds and wearables (system layer clothing and body shapes) – to delivery over HTTP and via the Content Delivery Network(s), rather than via UDP through the simulator.  Testing is still progressing, and an initially project viewer repository has been offered, but is not currently listed in the Alternate viewer page, as the server-side of the new code is only available on Aditi, as noted.

If you want to test the new capabilities (uploading new assets – particularly sounds and animations and then running them – you can obtain the project viewer (for the time being) from the Server Beta Group meeting agenda page on the SL wiki. Note the links are liable to vanish as the agenda page is updated, and that this viewer will only currently work in testing the new fetching capabilities when logged-in to Aditi.

Other Items

  • A new feature that aims to improve landowner experience and help premium members in also in the early stages of testing. no details as yet on what it is, but it has previously been hinted at in recent TPV Developer meetings. More details to come, as they become available
  • There is a general capabilities failure issue which can occur when connecting to region on on Aditi, which prevents users entering the region. It is under investigation, but JIRA reports if you persistent encounter the problem in respect of one more more regions on Aditi would be welcomed.

A return to Storybrooke Gardens in Second Life

Storybrooke Gardens – click any image for full size

Lauren Bentham’s Storybrooke Gardens has long been a favourite of mine, particularly when it is dressed for winter (see here and here for more). With spring now upon us, Lauren has remade and expanded Storybrooke, so Caitlyn and I recently hopped over to have a look.

The new design means that there is now even more to see and enjoy, including part of the space retaining the snowy looks of the Gardens in winter – of which more anon. Winding past the landing point with its bright little tent, the familiar springtime trail still wind through the trees, lanterns hang from posts and branches, inviting visitors to follow. It meanders past little vignettes of charm and past cottages and houses available to rent, gathered here and there in little hamlet-like groups, sheep and deer grazing around them, foxes roaming nearby.

Storybrooke Gardens

This is a place of story-time fancy, so don’t be surprised when you bump into some familiar characters as you explore – both indoors and out (although again, do please be aware some of the houses may be privately rented when considering venturing inside anywhere). Humpty Dumpty, for example sits (a little headless) alongside the trail at one point, while gingerbread men peep and wave around the base of a tree at another and little fae folk hover and play. Those who are regulars to Fantasy Faire may also recognise little touches from popular FF creators adding to the magic of this realm.

Opportunities for photographs lie around every corner and along every path; for those looking for romance and a place to share a cuddle or two will find much to please them here, both under the trees and up in tall towers of varying descriptions. Camp sites, benches, blankets, even a bicycle suspended beneath dozens of colourful balloons, offer places to rest and enjoy. And, as noted above, those seeking a last touch of winter also won’t be disappointed.

Storybrooke Gardens – A Winter’s Tale

A short distance from the landing point is the entrance to A Winter’s Tale. This is a place where the snow lies heavy on the ground, frost wraps itself around bark and bough, and quaint little cottages, roofs laden under heavy white blankets, huddle close to the imposing bulk of a great castle. Above the two imposing guardians of the path leading up to the castle’s great doors, circles a magical boat held aloft by two translucent balloons, its deck offering a vantage point from which to observe the lands below.

Not far from the castle the single spire of a wizard’s tower points to the sky rises from the snowy landscape, a winding path curled around its rocky base leading to its front door. Children skate on the frozen pond at the foot of the tower, while reindeer keep an eye on all who climb the path to find out why lies inside.

Storybrooke Gardens

Towers are very much a part of this landscape – both winter and spring – as are windmills. They variously rise above tree-tops or swing their sails lazily in the breeze, adding yet more story-time feel to the land. Beneath all of them, the local folk sit and read or play, wave greetings to passing visitors, and go about their own little tasks, adding a further depth to all the scenes to be found through the Gardens.

Lauren has always had a gift for expression with her region builds, but sitting in the sky (not always the easiest place to create something with a truly natural look and feel), Storybrooke Gardens is perhaps one of her most magical environments. One we were delighted to once again visit and explore.

Storybrooke Gardens

SLurl Details