Family curses, tales of time, magic, and the old west

It’s time to kick-off a week of story-telling in voice, brought to our virtual lives by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s Second Life home at Bradley University, unless otherwise indicated.

Sunday, September 4th, 13:30: Tea Time at Baker Street

Tea-time at Baker Street returns for the summer, featuring a new location – 221B Baker Street at the University of Washington iSchool in Second Life. Caledonia Skytower, John Morland and Kayden Oconnell invite you to join them as they return to what is quite possibly the most famous of Sir Arthur Conan Doyle’s works, and present their fourth reading from The Hound of the Baskervilles.

Baskervilles-1902The third full-length novel written about Sherlock Holmes, this is likely to be the one Holmesian story which – at least in outline – known to most, whether or not they have actually read any of Holmes’ adventures.

But how many of us know the story as it was originally written? Over the decades it has been adapted for film and television more than 20 times, starting as early as 1914/15 with the 4-part series, Der Hund von Baskerville, and continuing on through to Paul McGuigan’s The Hounds of Baskerville, featured in the BBC’s brilliant Sherlock series.

All of these adaptations have offered their own take on the tale. Some – such as McGuigan’s, have simply taken the title of the story and used it to weave a unique tale of their own; others have stayed true to the basics of the story whilst also adding their own twists and turns quite outside of Conan Doyle’s plot in order to keep their offering fresh and exciting to an audience.

So why not join Cale, John and Kayden as they read from the 1902 original, and discover just how Sir Arthur Conan Doyle unfolded this apparently supernatural tale of giant hounds and murder, and the pivotal role played by John Watson himself?

Monday September 5th, 19:00: The Crucible of Time

crucibleGyro Muggin’s takes his audience into the fix-up by John Brunner. First published as two-part story which appeared in Isaac Asimov’s Science Fiction Magazine, it’s an ambitious tale of alien intelligence which grew to a series of six linked tales pushed as a single novel in 1983.

Far off in space is an alien race which is so much like us, yet so un-alike. From the birth of their earliest civilisation through to their attainment of star flight as their star system passes through the galaxy, we follow their development through the ages.

Aquatic by nature, this race presents some significant challenges well outside the realms of anything encountered by humanity. But they are also driven by all too familiar hopes, fears, desires, needs, wants, prejudices, impact of religious ideologies, and the quest for knowledge we have experienced in the growth of our own civilisation.

Charting six periods of time, each a thousand years after the previous, the six stories focus on the efforts of a group of individuals in each era as they face one or more challenges, their success in overcoming these challenges inevitably leading them towards a greater understanding of their planet’s plight, and ultimately, the ability to deal with that plight and the survival of their civilisation.

Tuesday September 6th, 19:00: The Old Country

The Old Country“So this is what it’s like to have fingers,” the girl laughed, and pointed the bow at Gisella. “How does the world look from the other side of the crossbow?”

And so it is that Gisella  learns the truth in the warning never look too long into the eyes of a fox, as she finds herself trapped in the fox’s body, as the fox makes off with her own. But such is the way of things in the Old Country, where “all the fairy tales come from, where there was magic – and there was war.”

Now she must cross a country torn by war, encountering magic, bloodshed and more as she seeks to find her own body and stare once again into the eyes of the fox possessing it, and so reclaim it. But such are her experiences in crossing the ravaged land, that once she finds her body, she faces a surprising  revelation and choice about her own nature.

Join Faerie Maven-Pralou as she takes her audience through the enchanting pages of Mordecai Gerstein‘s 2005 novel.

Wednesday September 7th, 19:00: A Monstrous Regiment of Women (Mary Russell #2)

MonstrousReturn to 221B Baker Street at the University of Washington’s iSchool, Second Life, for the latter-day adventures of Mr. Sherlock Holmes (retired) and his young orphaned protégé, Mary Russell, originally from the United States, as written by Laurie R. King.

Taking a trip to London, Mary encounters Veronica Beaconsfield, a friend from Oxford, who in turn introduces her to the charismatic and enigmatic Margery Childe, leader of something called “The New Temple of God.”

Sect-like, and seemingly involved with the suffrage movement, the New Temple and its leader offer both curiosity and intrigue for Mary, who is not convinced either are entirely above-board.

Her suspicions appear to be correct when several of the Temple’s wealthy young female volunteers and financial contributors are murdered. With Holmes keeping a watchful eye in the background, Mary turns her curiosity into an investigation; in doing so, she faces her greatest danger yet.

Thursday, September 8th

19:00: A Gent from Bear Creek

Gent from Bear CreekRobert E. Howard is perhaps best known as the creator of Conan the Barbarian and Solomon Kane. However, in A Gent from Bear Creek, he presents a series of western stories narrated by Breckenridge “Breck” Elkins, his protagonist.

A native of the fictional Bear Creek in Nevada, Elkins is “mighty in stature, small in brain” – that is, a man given to brawn over brain. He is known throughout the west, together with his equally ferocious horse, Cap’n Kidd, for having something of a temper and for being extremely skilled with his fists.

Each of the stories in the book is self-contained, all told through the character of Elkins in the manner of “top rail” bullshippin’, and some in the west referred to very tall tales (so tall, they required the narrator sit on the top rail of the bull pen fence).

A Gent from Bear Creek actually formed Howard’s longest running series. They were initially strung together in an attempt to form a novel but Howard and his publisher, John Kline, shortly before Howard’s death in 1936. While the novel did gain publication in 1937 in the United Kingdom, it didn’t reach print in the United States until 1966, leaving first editions of the original UK publication highly sought-after by collectors.

Shandon Loring dons the character of “Breck” Elkins in both Second Life and Kitely (check Seanchai Library’s Kitely event announcements for specific grid location details).

21:00: Seanchai Late Night

With Gyro Muggins.


Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for September-October is TBA.

Additional Links

Previewing Pandora Resort in Second Life

Pandora Resort; Inara Pey, August 2016, on Flickr Opening September 16th, 2016: Pandora Resort – click any image for full size

Note: this vision of Pandora Box of Dreams has closed.

I’ve admired the region designs by Lokhe Angel Verlack (Jackson Verlack) ever since first encountering Pandora’s Box of Dreams, an evolving series of designs he created, intended to encourage visitors to relax, free their minds, and simply dream. Towards the end of 2015, I was invited by Lokhe’s partner, Miza, to preview their role-playing environment Château Village, which drew inspiration from the World of Darkness universe.

On September 16th, Lokhe and Miza will be opening their latest venture in Second Life called Pandora Resort, which they’ve been working on for the past few months. In their preparations for this, Miza kindly extended another invitation for Caitlyn and I to pay a visit in the run up to the doors opening – and I can honestly say that what we found completely blew us away, presenting visitors with one of the most exquisitely designed regions in Second Life. So much so, that I’ve hopped back daily ever since.

Pandora Resort; Inara Pey, August 2016, on Flickr Opening September 16th, 2016: Pandora Resort

As the region won’t be open to everyone until mid-month, I’m not going to offer an in-depth look here, as that would pre-empt things too much. Instead, I’ll leave my more usual travelogue post for around the time the gates are opened for everyone, and use this article – with Miza’s and Lokhe’s permission – as something of a sneak peek of Pandora Resort, which I hope will whet appetites.

“We really wanted to create something different. Well mostly Lokhe! He really got a wide scope of ideas,” Miza said to me during one of my visits. “He really went out of his way this time to bring something unique.”

Pandora Resort; Inara Pey, August 2016, on Flickr Opening September 16th, 2016: Pandora Resort

“Unique” is certainly a fitting adjective for Pandora Resort, as is “stunning”,  the word which immediately entered my head as I first flycammed around the region. I can say without any exaggeration that over the years I’ve visited many regions in my Exploring Second Life series, and Pandora Resort offers one of the most impressive landscapes and use of ground space, both horizontally and vertically, I’ve ever witnessed. As your explorations take you from paved streets with boutique shops, public gardens and café seating, to rugged paths passing  through clefts and alongside deep gorges, it is genuinely hard to believe everything is contained within the space of a single region.

Pordora Resort is, to use a final adjective, breathtaking. So do make a note in your diaries / calendars for the weekend of Friday, September 16th, and get yourself ready to take a trip and see for yourself? You will not be disappointed.

Pandora Resort; Inara Pey, August 2016, on Flickr Opening September 16th, 2016: Pandora Resort

For those interested, my articles on Pandora’s Box of Dreams can be found here, here and here, and my review of Château Village can be found here.

A Surreal Cube lands in Second Life

Surreal Cube - Molly Bloom
Surreal Cube – Molly Bloom

Surreal Cube is a complex art installation conceived by art archivist Art Blue, known for his celebrations of virtual world art and artists, including The Surreal Tower (of which Surreal Cube could be considered a direct descendent), Art Walk on the Moon (which you can read about here) and A Room for Ferrisquito (which you can read about here).

As with many of Art’s installations, Surreal Cube is enmeshed within a lengthy narrative (provided in note card form at the landing point), involving an attempt to save Earth’s art heritage (in this case, works by Molly Bloom) by building a gigantic space ship – the Surreal Cube – in which the art should be preserved. Those familiar with science-fiction and / or Art’s previous works and activities elsewhere may recognise some of the references within the story, such as Vulcanicus and the passing mention of billionaire SR Hadden – who featured in the late Carl Sagan’s seminal (and only) science-fiction novel, Contact.

Surreal Cube - Mistero Hifeng (with the Cube by Gem Preiz as the backdrop)
Surreal Cube – Mistero Hifeng (with the Cube by Gem Preiz as the backdrop)

While the central focus of the exhibit is Moll’s work, the installation includes contributions by Juliette SurrealDreaming (who is also the exhibit curator), Hyde Hackl, Mistero Hifeng, Gem Preiz, and Moewe Winkler., some of which are placed one inside the next, matryoshka doll style. Mistero’s  sculptures are to be found around the perimeter of the region – perhaps those who came together to witness the landing of the great cube ship before it was frozen in time by Dr. Kawoom, who can be found in one corner of the sculpture parade.

The ship itself sits slightly canted over the dark waters of the region, caught in the moment of landing by Dr. Kawoom when it was realised it was too big for it’s intended landing space. The surface of this vehicle, designed by Gem Preiz, features his trademark fractal designs, which periodically change across the cube’s faces.

Surrel Cube - The Cube: Gem Preiz
Surreal Cube – The Cube: Gem Preiz

Within the vessel lies an aquatic environment designed by Moewe Winkler, occupied by alien life forms and over which a ghostly pirate ship stands-to. Here, also, is a short story by Juliette SurrealDreaming, and an LM giver to visit the Second Life Surreal Tower exhibit. At the very centre of the cube lies an enormous egg designed by Hyde Hackl, within which lies a garden and the gallery of some two dozen pieces of Molly’s art (part of which can be seen in the banner image at the top of this article).

If all this sounds a little confusing, visitors are offered a choice of ways to find their way around. The first is to take the Meta Harper chair, available at the landing point. This takes control of your camera, carrying you a visual tour through the exhibit. The second is to use the network of teleport discs found throughout the installation and which offers the best way to examine each element of the exhibit in turn. In addition, there are various interactive elements – poses, a ridable flying horse – to be found and enjoyed.

Surreal Cube - The Egg: Hyde Hackl (with ghost ship in the foreground, added by Juliette SurrealDreaming)
Surreal Cube – The Egg: Hyde Hackl (with ghost ship in the foreground, added by Juliette SurrealDreaming)

The Surreal Cube has a twin available in OpenSim, and the installation will also feature at the Santorini Biennale, running from September 1st through to October 15th, through a video of the exhibit filmed by Wizardoz Chrome. After October 15th, the core of the Surreal Cube will be cleared away, remaining only in OpenSim, and the cube in Second Life used to house further installations curated by Juliette SurrealDreaming.

SLurl Details

Lab releases Second Life starter avatars with a “fantasy” theme

Petrol Sue, Jasper, Leah, Emrys and Dmitri - five of the new "fantasy" starter avatars
Petrol Sue, Jasper, Leah, Emrys and Dmitri – five of the new “fantasy” starter avatars. Credit: Linden Lab

On Thursday, September 1st, Linden Lab announced the release of a further set of ten new starter avatars.

Referred to as a set of “fantasy” inspired avatars, the new collection features five male and five female avatars based on the system avatar, but include mesh accessories. Two of the avatars are vampires, providing newcomers with the option to have such characters without having to opt for the fully mesh starter avies.

The ten avatars are paired off into five genres: the aforementioned vampire, plus magic (with an unabashed Harry Potter element to the male character of “Emrys”); cyber / sci-fi; post-apocalyptic (regulars at TPVD meetings may recognise “Petrol Sue”, as worn by Grumpity Linden at the meetings); and steampunk. All come with pets (or in the case of Leah and Jaxon, from the cyber / sci-fi theme, drones).

The Morgan avatar, one of the two "magic" themed avatars, and her familiar, Theo
The Morgan avatar, one of the two “magic” themed avatars, and her familiar, Theo

Commenting on the new avatars, the blog post reads in part:

Over the years, we’ve continued to apply what we’ve learned about building techniques to our starter avatars, improving their aesthetics and optimizing them to load quickly. Our latest Fantasy starter avatars are vibrant examples of what we consider “balanced content” that is both performance-optimized and looks beautiful — they can save you time getting immersed in one of our many role-playing communities without unnecessarily lagging yourself or others. We know that content creators want to create optimized content for their customers, and we encourage creators to study these new avatars as examples of balanced content.

The blog post goes on to state that the avatars have been designed with Avatar Rendering Complexity in mind, and have been fine-tuned for “low ARC” scores. When testing on my system (i5 4590 with a GTx 970 GPU, the female avatars reported at between 8980 (“Leah”), through to 18,352 for “Petrol Sue”. The male avatars fell between 9,837 (“Emrys”) and 14,981 (“Jaxon”).

As with the last set of “system” (or “classic”) avatars (see here), these all use attached AOs, some of which continue to appear a little jerky during transitions (or lack thereof), suddenly flicking from one animation / pose to the next.

The new avatars can be accessed by going to Me (/Avatar) > Choose an Avatar > New Avatars (tab should be open by default). Once an avatar is selected, it is transferred to your inventory and worn.

To mark the release of the new avatars, the Lab also issued a promotional video:

September is SU2C month 2016 in Second Life

2016-logoThursday, September 1st marks the start of the 2016 Second Life Concerts to Benefit Stand Up 2 Cancer (SU2C).

Building on the success of the 2014 and 2015 seasons, this year sees Second Life Concerts to Benefit SU2C running throughout September, featuring 40 venues and over 160 performers giving concerts and holding events across the next 30 days to raise money for the international Stand Up 2 Cancer campaign.

Led by Still Braveheart, SL Concerts to Benefit SU2C is now an established part of the Second Life calendar, presenting people with the opportunity to attend events in-world, enjoy great concerts and music, donate to SU2C through donation boards, or if they prefer, follow links to donate directly to SU2C activities in their preferred country – Canada, the UK or the USA. In addition, people can also donate through the Second Life UK or US team pages for SU2C.

Venues involved in this year’s season include:

1st Chapter Plaza, Acoustic Cave, Ashley’s Oasis, Bonaventure Square, Caitinara Bar, The Galleria of Fashion,  Bound Elegance, Breakers, BS’s, Café Musique, Chain of Love, Coffee House and Fireside Chat, Coffee’s Live Music Venue, Chicago’s New Place II, Ce Soir Tonight,  Free Spirit Farms,  Gspot Club, Kultivate Magazine, Lil Reds, Lovekats, Mi Casa, Su Casa, MPW Church and Music Venue, Moonshine & Roses,  Party Beach Scheveningen, Place of Grace, Quinn’s Place, RMS Titanic, Smokin’ Aces, Spin Club, Solarwinds Music Live Club, Stargazer Café, The Dirty Grind, The Hollywood Ballroom, and Theatre, Lemonrock Café, The Only Venue, and Tricksters Sounds.

Given this is a month-long season, providing the entire schedule here is impractical – so instead, please refer to Still’s own blog for the daily list, or check the SU2C SL Google calendar, or visit BS’s in-world for updates, where you can also find the SL Concerts to Benefit SU2C auction boards, and bid on the time of one of SL’s top entertainers.

The concert stage at BS's - Still's own venue in Second Life
The concert stage at BS’s – Still’s own venue in Second Life, where you can find out more and participate in this year’s auction

About Stand Up 2 Cancer

SU2C takes an innovative  approach to ending cancer by focusing on forming “dream teams” of doctors and researchers who are directly involved in leading-edge cancer research and treatment, and then undertaking aggressive research programmes. 100% of all donations made through SU2C goes directly into funding cancer research and treatment and paying for these teams; none is lost to “administrative costs” or put aside for CEO or executive salaries, etc.

Such is the success of this approach that as of 2014, and in the USA alone, SU2C has raised over $261 million in seven years. This money has all be used in directly supporting 141 clinical trials of possible cancer treatments, involving 750 scientists and 5,000 cancer patients, and which have spanned 112 US institutions.

Related Links

The Drax Files 40: the eyes of experience in Second Life

Bernhard-2
Bernhard Dörries

Update, January 16th, 2017: Bernhard Dörries passed away in a hospital in Augsburg, Germany, on Sunday, January 15th. Our condolences to his family and friends. Those wishing to personally pass on condolences can do so through Concetta Curtiz in-world. Please see the comment from Draxtor which follows this article. 

“My name is Bernhard Dörries, basically for as long as I have been alive. In Second Life my name is Bernhard McIntyre; I am 88 years old. In Second Life I am, and I feel like, 37.” And thus the focus of the September 2016 segment of The Drax Files World Makers introduces himself in what is one of the most remarkable pieces so far filmed in the series.

His name may not be familiar to most of us, but Bernhard Dörries was instrumental in the establishing the German New Cinema movement following the end of World War 2. Perhaps not as recognised even within cinematic circles due to his focus on television, he nevertheless made 129 films during his career, ranging in scope from experimental meditations on the moral decline and subsequent clash of upper class society in Germany, through documenting the existence of two German states during the Cold War, to pieces examining art history and the influence of colonial powers on middle east painting and sculpture in the 20th century.

What’s more, he is still filming, having turned his attention to machinima and the potential of Second Life – a platform which has become as much his home as the assisted living centre in which he resides in the physical world.

Bernhard McIntyre " “My avatar is [my] co-creator, equal partner in sharing feelings, co-owner of feelings and emotions.”
Bernhard McIntyre ” “My avatar is [my] co-creator, equal partner in sharing feelings, co-owner of feelings and emotions.”
“I discovered Second Life in 2008,” he says. “It not only showed me new worlds, it opened new worlds inside myself! I became a new person!” Bernhard says of his experience of the platform. It is within Second Life that Bernhard lives with his Second Life partner, Alsya, where they share a tropical island home modelled after Stromboli – up to and including the volcano! – and which removes the physical world distance between them.

Throughout his career, Bernhard has looked into the nature of society; starting in Munich at the end of the war, and the near-destruction of his homeland. He has constantly sought to scratch away at the surface veneer of our modern society and look at what lay beneath, and how progress so often involves the burying (and ignoring?) of the past, perhaps leaving issues and situations – and lessons – ignored.

Bernhard’s own situation is perhaps a reflection of this. Elderly, in need of care assistance, confined to a wheel chair, he is of a generation our commercial, consumer-driven society can often see as having little intrinsic value (in the UK, for example, the most frequent television adverts we have for those of 60 or over present their commercial worth in terms of life insurance policies aimed at meeting funeral costs).

The fathers of German New Cinema, post WW2 (l-to-r): Christian Doermer. Dieter Lemmel, Bernhard Dörries, Edgar Reitz, Rob Houwer, Hans Jürgen Pohland, Wolfganf Urchs, Roland Martini, Alexander Kluge and Hilmar Hoffmann, director of the International Short Film Festival Oberhausen (1954-1970)
The fathers of German New Cinema, post WW2 (l-to-r): Christian Doermer. Dieter Lemmel, Bernhard Dörries, Edgar Reitz, Rob Houwer, Hans Jürgen Pohland, Wolfganf Urchs, Roland Martini, Alexander Kluge and Hilmar Hoffmann, director of the International Short Film Festival, Oberhausen, Germany (1954-1970)

Yet, as Bernhard demonstrates, while his body may be frail, his mind – and heart – are as agile as ever, and through Second Life he can fully enjoy creative expression in building an island home and in putting together an 80-minute machinima film. It is a place where he can also enjoy emotional release and partake of the company of loved ones and friends on equal terms, free from and shadows or outlooks which might otherwise colour interactions with him.

Bernhard himself recognises this, saying, “My avatar is [my] co-creator. Equal partner in sharing feelings, co-owner of feelings and emotions.” While the comment may have come in response to a question about his film, there is little doubt he’s referring to the broader dynamic between himself and his avatar. It’s a sentiment anyone who has invested time and self in their avatar will doubtless find resonating. However, with Bernhard, we should see within it a special value.

As with Fran Swenson, whose story Drax covered exactly three years ago in September 2013, he demonstrates that Second Life is as much about expressing who we are, regardless of age or situation or location as it is about creativity. It offers a genuine mix of potential and opportunity unmatched in any other medium.

So much so, that I find my thoughts sliding off at a tangent. Just how well will the upcoming new platforms – High Fidelity, Sansar, et al, with their onus more on the “real” self, through elements of identity, voice, and so on, manage to replicate the broad freedoms all of us enjoy in Second Life when expressing who we are – or who we prefer to be? It’s potentially an interesting subject on which to cogitate, although one perhaps better served in a separate article.

As it is, this a beautiful piece, fully deserving of the slightly longer running time, providing us with insight into a remarkable man who is still as much a pioneer today with his embracing of Second Life as he was when he and his colleagues set out to redefine German cinema.