VWBPE 2016: Ebbe Altberg transcript with audio

Ebbe Atlberg, through his alter ego of Ebbe Linden, addresses the VWBPE conference
Ebbe Atlberg, through his alter ego of Ebbe Linden, addresses the VWBPE conference

On Wednesday, March 9th 2016, Linden Lab CEO Ebbe Altberg appeared at the 2016 Virtual Worlds Best Practice in Education conference, where he gave a brief overview of matters pertaining to Second Life and Project Sansar over the course of the year since the last VWBPE conference, and to answer questions about either platform asked by the audience.

The following is a transcript of his session at VWBPE 2016, complete with audio extracts. Note that note all items are given in the order they are discussed in the video of the session. For ease of reference, I’ve split comments and questions between those specific to Second Life and those focused on Project Sansar. Also, where more than one question was asked on a specific topic, I’ve grouped the questions / responses together under a single topic.

The Summary

Click on the links below to go to the relevant section.

Opening Comments

Thank you  so much. Great to be here again; it’s an awesome event, I hope you’ve all have had great sessions and more sessions to come. I will just spend a little bit of time and just talk about what I am and what we here at Linden Lab are really excited about, and what we’re working on a little bit. Then as usual, very happy to spend most of the time actually talking to you with regards to your questions that you may have.

So, first of all, wow! What an incredible year it’s been. The virtual reality market that we’re sort-of been waiting for is actually in the process of happening. We’re now seeing incredible investments from a  very large number of companies, whether it’s hardware, software, platforms tools, that I’m sure many of you are very excited to get your hands on very soon.

We in the Lab have been playing a lot with the latest hardware that’s going to hit the consumer market soon, over the next few months, and doing a lot of work to integrate those into project Sansar, but there’s also work to get some integration of that into Second Life.

So we feel very fortunate to be having all this incredible experience, together with you all, of running Second Life. Having the opportunity to see what works and what doesn’t work, what works really well and what is not working at all, and what it takes to run a platform like Second Life. What makes creators successful, what makes businesses successful, because our primary goal here is to make creators of experiences as successful as they can possibly be, and share their success.

VWBPE 2016
VWBPE 2016

Second Life Overview

Second Life has made a lot of good strides over the last year since we last met. Performance is continually improving, and we have some more performance improvements in the pipeline to come out soon. Quality is improving, stability is improving, and we’ve also managed to roll out some nice improvements. New avatars, and you have the new, better web control or media on prim, that’s now a really modern browser technology, which hopefully will be really helpful for educators.

New Registration API

We also have a lot of interesting things coming in the pipeline. [An] improved registration API, so that it will be easier for institutions to bring on their customers or clients or students in a more pre-configured way: choosing what avatars they can select from, getting them set-up in the proper groups, and taking them through a whole custom on-board experience.

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Compliance Work

We’ve also done a huge amount of work in what seems boring but is very, very, important to us, and even though you might not realise it, very important to you all as well, which is around compliance, and making sure that all the things we do fiscally within the Second Life virtual economy, and what it takes for people to redeem to fiat currency, US dollars or whichever currency you prefer around the world. We’re doing a huge amount of work to improve all the tools and fraud controls, etc., to make sure we’re running a clean, tight ship where there’s no money laundering or anything of that sort.

We’ve gotten far enough that we’ll be able to soon improve the time it takes for people to redeem money, so we can do that in hopefully just a day or two for most people. We’ve blogged about that, so you might already know about that.

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The SL Team and Other Things Coming Up

So, I feel really good about the Second Life team. Just a few weeks ago we had the whole team together in Seattle. We keep switching spots; sometimes we do it in Boston and this time we did it near the offices in Seattle. And it’s a very tight group, they are very passionate about Second Life, with Oz heading-up on the engineering side, and just a great, tight crew who really just want the absolute best for Second Life and for you all. So I feel very good with what that team has been able to do over the last year, and what they’ll be able to do in the coming years.

Some cool things coming in addition to the registration API. We have a way for, institutions that have had interruptions of viewer updates when it wasn’t something they were completely prepared for can now sign-up to be on an EDU channel, where we can better manage viewer updates.

We’re working on an update to get the current Oculus viewer working with Second Life, and we’re also working on this Quick Graphics viewer (version 4.0.2.311103 a the time of writing), so that you can manage when people show up in your regions with way too much clothing or too heavy of an avatar and still get good frame rates within your regions if there are avatars that are too heavy.1 Those will all roll out over the next weeks and months.

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Community Gateways: of APIs and verticals

The Firestorm Gateway incorporates their viewer orientation island and includes social areas for users
The Community Gateway Programme is still coming

I first wrote about the Lab’s new Community Gateway trial programme back in September 2015. At the time, it seemed as if the programme was reasonably close to being launched, potentially with up to 20 groups involved, one of them being the Firestorm team, who subsequently soft launched their gateway at the end of October 2015.

However, other than this, there hasn’t been a lot on the programme. So what is going on? Well, there have been one or two problems which are still being ironed out.

One of them is the user registration API by which new users establish their Second Life accounts,and which was initially supplied to groups enrolling in the new gateway trial programme doesn’t have any hooks into the current sign-up process used for Second Life. This means that users signing-up through it will not be able to pick one of the starter avatars offered by the registration process, but instead will initially arrive in-world using the male or female default Character Test avatars which (a long while ago now) replaced the infamous “Ruth” avatar.

As the gateway has to use the "old" SL registration API, users do not get to select the gender of their avatar until after they log-in (left), and are then defaulted to either the female or male Character Test avatar
And issue with deploying the Community Gateway trial programme has been that the user registration API doesn’t have any hooks into the avatar selection process as a part of user sign-up, so those coming through it initially have to use the default Character Test avatars

Obviously, this is far from ideal. First impressions count, and many people seeing their avatar for the first time and comparing it to the glossy images on the landing pages could end up feeling a tad bit aggrieved or disappointed and might even simply log off. This being the case, the Lab has been working on an updated API which will both address the avatar issue and apparently offer some other options as well. This was revealed by Ebbe Altberg during his session at the 2016 Virtual Worlds Best Practice in Education conference, on Wednesday, March 9th:

We also have a lot of interesting things coming in the pipeline. An improved registration API, so that it will be easier for institutions to bring on their customers or clients or students in a more pre-configured way: choosing what avatars they can select from, getting them set-up in the proper groups, and taking them through a whole custom on-board experience.

Another issue has been has been a matter of compliance and ensuring the correct safeguards are in place with regards who can collect what data – an important consideration when users will be signing-up to Second Life via gateways hosted on non-Lab servers. On this, Ebbe informed the VWBPE audience:

The Community Gateway programme is very much proceeding. I don’t have like a final ship date for it; it goes very much hand-in-hand with the registration API work we have to do. We had to spend some more time on that than we originally thought, again for compliance; because who can collect what information in what context is something we had to solve for.

However, he indicated that things are now very much on track and a launch of the programme could be “just around the corner”. In addition, he also indicated that in order to help attract very specific audiences / market verticals to second Life – such as educators and education institutions and groups – the Lab is considering establishing its own gateways as well:

But once we get some community gateways going, we might even do some community gateways ourselves that are more vertically specific and make it more obvious to educators how to get on the platform, how to discover educationally relevant content, etc. That’s something we would like to do for a number of different verticals. It just remains to be seen which of those gateways we might operate versus which ones are better managed by in-world groups or teams or companies.

This aspect of dedicated gateways could be particularly pertinent to encouraging more specialised verticals into Second Life. If nothing else, having the gateways run directly by Linden Lab instils a level for trust which might be harder to establish between client and gateway where the latter is being run by a small group (albeit very dedicated) Second Life users who may not necessarily have any legal or other affiliation with the client or the platform. For another,  the Lab can probably market such gateways to their prospective audience a lot more energetically then might otherwise be the case, simply because they have the budget to do so.

So. The Community Gateway programme is still on its way, and it will be interesting to see which communities are directly involved, and how Linden Lab go about offering their own vertically specific gateways.

Lab presents “Tips and Tricks from the Community”

secondlifeA curious blog post appeared on the official blogs on Wednesday, March 9th, 2016.

Entitled [Tips and Tricks from the Community] Video: Lighting Tutorial from Brookston Holiday, it appears in the Tips and Tricks section of the blogs. As the name suggests, it features a video tutorial by Brookston Holiday (aka ProMaterials) in which he provides an introduction to using the viewer’s in-build tools and options for producing lighting effects, including  projectors (which I’ve covered myself). If you’re unfamiliar with using the tools, it’s a handy introduction.

I call this a “curious” post not because of the content – as the author of the post notes, SL users are generally the best placed when it comes to demonstrating capabilities in the viewer and techniques for achieving a desired result. Rather, I find the post curious because it is the first time anything has been posted to Tips and Tricks in almost four years – the last item having appeared back in June 2012; and even that came with just over a year’s gap between it and the preceding post.

So are we seeing a revival of the Tips and Tricks section of the blog in the form of a  new regular / semi-regular series, or just a one-off post? Right now, your guess is as good as mine. That being the case, I’ll leave you with  Brookston’s tutorial.

 

VWBPE 2016: looking towards the Horizons

Shot-1_001
VWBPE main Auditorium

The 2016 Virtual Worlds Best Practice in Education (VWBPE) Conference launches at 11:00am SLT on Wednesday, March 9th and will be taking place in both Second Life and AvaCon Grid.

The theme for this year’s event is Horizons, and will include a presentations by keynote and featured speakers, panel discussions, workshops, social events and more, running through until the conference closes on Saturday, March 12th.

Full details on conference events can be found on the VWBPE conference calendar. However, for ease-of-reference, here’s a quick run-down of some of the key events and activities. As always, all times are SLT.

The VWBPE main plaza in SL
The VWBPE main plaza in SL

Wednesday, March 9th

  • 11:00 – 13:00: Ribbon Cutting and Grand Opening Ceremony for the Exhibits, with music from Ari (Arisia Vita) as he streams soft and soothing piano music during the event. Tour the exhibits, learn what educators are doing and accomplishing in virtual environments, network with colleagues and friends
  • 15:00 – 15:00: Pirate Parade – put on your finest pirate clothes and join the procession to the concert marina
  • 15:30 – 16:00: Jimmy Buffett Tribute Concert by Lightning Productions
  • 17:00 – 17:50: Keynote address – Signalling a New Reality with Bronwyn Stuckey – at some of the signals in the past year of a blurring of what is virtual and what is physical, and how it is increasingly making any differentiation between the two redundant, challenging many of the assumptions we hold about the place of our work in virtual worlds.
  • 18:00 – 19:00: Grid Watch with Ebbe Altberg – Linden Lab’s CEO will discuss issues of importance to the Second Life communities with a focus on listening to SL residence and responding to questions.
VWBPE South in SL
VWBPE South3 social area in SL

Thursday, March 10th

  • 07:00 – 08:50: Virtual Worlds and Transactional Distance in Higher Education Online Courses – a Student Panel – seven students share their experiences in using a Virtual World to lessen Transactional Distance for fully on-line Higher Education
  • 14:00 15:50: OpenSimulator Featured Panel – Cynthia Calongne, Selby Evans, Stephen Gasior and Maria Korolev engage in a discussion on the different perspectives of people who use OpenSimulator as an alternative, or in addition to, Second Life
    • Location:  hop://grid.avacon.org:8002/Rockcliffe Library/25/26/78 (copy and paste link in-world on AvaCon grid)
  • 16:00 – 17:00: VWBPE Machinima Showcase – view this year’s VWBPE Outstanding Machinima films and earn about the art of machinima from a panel of experts
    • Location (subject to fnal confirmation via the VWBPE calendar):  hop://grid.avacon.org:8002/Rockcliffe Library/25/26/78 (copy and paste link in-world on AvaCon grid)
  • 17:00 – 17:50: Keynote address – Virtual Worlds on the Go with Stephen Downes – an examination of the intersection of learning, performance support, and mobile virtual worlds and simulations and the real world applications for this technology
    • Location:  hop://grid.avacon.org:8002/Rockcliffe Library/25/26/78 (copy and paste link in-world on AvaCon grid).

Friday, March 11th

VWBPE Gateway in SL
VWBPE Gateway in SL

Saturday, March 12th

  • 08:00 – 09:50: Virtual Pioneers panel – members from the Virtual Pioneers will discuss some of their major projects and contributions in virtual worlds, in particular how they feel their accomplishments have taken us toward a new horizon in immersive experiences
  • 15:00 – 16:50: Virginia Society for Technology in Education panel – members from VSTE will discuss some of their major projects and contributions in virtual worlds, in particular how they feel their accomplishments have taken us toward a new horizon in immersive experiences
  • 18:00 – 19:00: Closing Ceremony and Thinkerer Award Winner Announcement: closing remarks from Phelan Corrimal and other VWBPE Committee Chairs, the opportunity to learn about VWBPE 2017 and hear the 2016 Thinkerer Award recipient announced
  • 19:00 – 20:00 Grand Finale David Bowie Tribute Concert  – celebrating the eclectic and magnificent career of David Bowie

Notes on Attending

The VWBPE conference is free to attend, although there are donation options available for those wishing to support the conference.  Those wishing to attend all of the conference activities across the four days of the conference will need accounts for both Second Life and AvaCon grid – please refer to Accessing the Conference for further details.

Additional Links

Of Heritage and Wrecks in Second Life

Heritage: Wrecks
Heritage: Wrecks

Wrecks, which opened on Monday, March 7th, is the concluding element of a two-part immersive art installation created by Gem Preiz, the master of the high-resolution fractal landscape. It’s a piece, together with the initial part of the installation, Vestiges (which you can read about here), is presented under the over-arching title of Heritage.

“Heritage is the theme of the two exhibitions,” Gem explains of the pieces. “The heritage passed to us by our predecessors, and the one we shall bequeath to our descendants in the endless fight of life against Time.”

Vestiges, which opened in January, examined the first part of this statement: looking at the heritage passed down through the ages. We were cast into the role of archaeologists examining past (or perhaps even alien) civilisations; those which had come before us, as who influenced our existence.  With Wrecks, Gem poses a question to us: what are we going to bequeath to those generations that follow us?

Heritage: Wrecks
Heritage: Wrecks

The inspiration for Wrecks comes from the recent global summit on the threat of climate change held in Paris at the start of 2016, and what will happen if we continue to ignore the warnings nature is giving us as to the consequences of our continued abuse of the planet’s ecosystem, presenting one possible future our descendants might face.

Thus we are taken on a journey into the 22nd century, and a vision of a world which has come to ruin directly as a result of our failure to act responsibly. We become a part of the crew and passengers aboard what is perhaps the last vessel capable of leaving Earth in the hope of finding a new home far out within the Kuiper Belt.

Heritage: Wrecks
Heritage: Wrecks

This voyage takes the form of a physical journey through 15 rooms, each one with one of Gem’s magnificent fractal pieces standing together with a journal entry. Some of the latter appear to be from passengers, other are clearly from the crew. All make soulful reading: personal fears, anguish, melancholy, even despair, at  all that has come to pass, founded on a lament for an Earth thoroughly ruined by the hubris and folly of humanity.

What if, as one entry hints, as the space vessel Orpheus transit the Moon, we had heeded the gentle warnings of the first astronauts to stand on those desolate plains, only to look back at Earth and recognise it as a fragile, precious jewel of life suspended in a coal-black sky?

Meanwhile, the images serve to both underline and also counterpoint the essence of the text. While the landscapes and scenes presented may appear desolate and shattered, so to do they remind us that humanity and nature are powerfully creative forces: what might come from us combining our inane abilities with those of nature, rather than simply putting our needs before those of nature?

Heritage: Wrecks
Heritage: Wrecks

If this sounds an overly dark piece, rest assured it isn’t. Rather it is a layered, nuanced piece which aims to get us thinking about matter of ecology, climate change, and our relationship to this one cradle of life we have: Earth. Yes, there is the warning that if we don’t mend our ways, if we fail to act responsibly towards this fragile environment surrounding us, then we are ushering in the potential of ruin and heartache for future generations.

But so to is there a message of hope; a reminder that it is not yet too late. Just as the crew of the Orpheus, in the final chapter of their voyage, find the means to return to Earth, to reunite with those left behind and offer a way to recover and restore the planet, so to are we reminded that there is still time. We can still take the firm, committed step of ceasing our self-centred denials, excuses and procrastinations and decide we will act more responsibility towards this planet, and in doing so lay the foundations by which we can bequeath a rich, vibrant and healthy world to our children and those who follow them. All it takes is a little collective courage.

Heritage: Wrecks
Heritage: Wrecks

SLurl Details

Music with Anthony: Great American Songbook

Caitinara Bar, Holly Kai Park
Caitinara Bar, Holly Kai Park

Caitinara Bar will once more be hosting Music with Anthony on Wednesday, March 9th. To mark the return of the series after an absence of a week, Anthony will be presenting two hours of music from the Great American Songbook for your enjoyment from 16:00 through 18:00 SLT.

The Great American Songbook: classics for every generation
The Great American Songbook: classics for every generation

From the 1930s through to the present day, the Great American Songbook has enjoyed unrivalled popularity among singers the world over, and features some of the most enduring and best-loved songs ever recorded.

With songs by Gershwin, Porter, Berlin, Kern, Mercer, Rodgers, Hart, Hammerstein and others, sun by legends such as Sinatra, Bennett, Day, Horne, London, Lee, Martin and “King” Cole, these are tune which are instantly recognisable and still loved and recorded today around the world.

To mark the theme, smart casual or semi-formal dress is requested. Anthony, Boudicca, Caitlyn and I look forward to seeing you there!

SLurl Details