Visiting Nowhere in Second Life

Nusquam; Inara Pey, March 2016, on Flickr Nusquam – click any image for full size

Nusquam (latin: “nowhere”) is an atmospheric homestead region designed by Randi Lenroy, and which is currently featured in the Destination Guide Highlights for the week ending March 18th, 2016.

The name for the region becomes evident on arrival: the setting echoes the looks and feel of so many remote coastal regions to be found around the world – Canada, America, Europe, Australia, South America, New Zealand, it could well be anywhere. And so, because of all these echoes, it is in fact, nowhere other than where our imaginations decide to set it as we wander its rugged and open spaces.

Nusquam; Inara Pey, March 2016, on Flickr Nusquam

The Landing point is located in the north-easy corner of the region, within a barn spanning an old railway line. The tracks run from north-west to south-west, running along the eastern seaboard before rising to run back westwards along the south side of the region,  coming to an abrupt end at the ruins of a trestle bridge. This in turn suggests that the region was once connected to somewhere, further inviting our imaginations to extend or create a setting for the region.

Within the arms of this sweeping, undulating track – which frankly, has seen better days and was doubtless abandoned following the loss of the bridge to Wherever, is open farmland. This is neatly dissected into two fields by a dirt track pointing the way to an old workshop and barn, complete with a makeshift pier, the possible home for two fishing boats lying offshore.

Nusquam; Inara Pey, March 2016, on Flickr Nusquam

A lighthouse sits atop the highest point on the land, occupying a rocky shoulder in the south-east of the island. The spur of the railway line sweeps by outside, just the other side of a cement wall, to continue out along a  finger of rock, open sea on one side, narrow watery channel on the other, on its way to the bridge to (or is that from?) nowhere.

The lighthouse, barn and workshop are the only structures on the land, although it is clear this is still a place of work: hay bales are neatly rolled, a tractor has been working in one of the fields, whilst someone has been using another in an attempt to shift a fallen tree. Whether the latter came down by accident or design is hard to tell, but the way the telegraph poles are angled as they run beside the old train line suggests this place can suffer from high winds at times, so perhaps age and the weather took its toll on the tree.

Nusquam; Inara Pey, March 2016, on Flickr Nusquam

Horses roam one of the fields, their sleek coats suggesting they are well cared-for, adding a further sign of long-term habitation here, and giving the visitor more hints by which they can weave a tale of their own about the place. East of the railway tracks, the unsurfaced road continues, passing a small parking lot bearing a sign promising fried chicken and gasoline further inland.

An overgrown board walk winds its way from this to barn landing point, while the road quietly dips under the lapping waves on the east side of the island, again suggesting this is a place that was one somewhere – or at least linked to somewhere. now a young apple tree rises slowly from what’s left of the track, a silent sentinel warning the onward progress is perhaps not advisable.

Nusquam; Inara Pey, March 2016, on Flickr Nusquam

With it’s rugged, looks and open spaces, complemented by a subtle sound scape which is more noticeable along the coastline than further inland,  and presided over by a dusky windlight which plays beautifully with lighting as you cam around, Nusquam presents the perfect  destination for whenever you feel like you’d like to go Nowhere.

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Of rocks and ruins

The new flagstone courtyard at the entrance to our island ruins, which helps integrate the pavilion (centre right) with the rest of the design
The new flagstone courtyard at the entrance to our island ruins, which helps integrate the pavilion (to the right) with the rest of the design

Another month, and another weekend fiddling around with the home island (we’ll get there one day…!). I’m not entirely sure how it all started, other than thinking the “bath house” ruin on the mid-level of the island looked in need of something. So, up went additional walls, a shifting of a few things, and so matters snowballed a bit 🙂 .

The result is that the ruin with the bath is now the remains of a fair-sized 2-storey structure which now contains the steps linking the upper and mid levels of the island, making things a lot tidier. This in turn allowed the water feature on this level to be revised, with new shorter board walks making it easier to cross the water and leaving it more open. Some additional tweaks to the waterfalls improved things a little more as well, offering a more natural flow through from the main pool.

The extended "bath house" ruins, sitting below the house, and reached via revised board walks
The extended “bath house” ruins, sitting below the house, and reached via revised board walks

As someone asked me after I last wrote about the island, the main component used in building the ruins has been Rya Nitely’s mesh Medieval Ruins. Available as either a pack sold through his SL Marketplace presence or via his in-world store, the various parts can also be purchased individually in-world as well. I like these as they are modifiable, and so can be both resized (with care, where doorways are concerned) and re-textured to fit with most designs. They can also be easily tweaked here and there with the addition of a prim or two.

Rya’s pieces aren’t the only elements I’ve used to create the ruins, but they are the most numerous. Alongside of them, and equally invaluable in bringing things together, has been Alex Bader’s Lush and Enchanted Wall texture pack. This has allowed me to give a (largely) uniform stone wall finish to all of the various part of the ruins, which also include (as I’ve mentioned in the past) Kriss Lehmann’s beautiful Forest Ruins Tower, together with Reid Parkin’s Mesh Ruins and the .:BTH:. Medieval Ruined Chapel (which I’ve extensively modified).

The new "bath house" ruins now also contain the steps linking the house with the mid-level of the island
The new “bath house” ruins also contain the steps linking the house with the mid-level of the island

One part of Rya’s set which has come in handy this time around is the stone flooring segment. I’ve always been a little bit bugged by the layout of the lower section of the ruins, and the stone flooring segments have provided the means to solve the problem. So we now have a flagstone courtyard linking the island entrance with the chapel and tower stairs, as well as providing a home for the old well.

The stone flooring has also allowed us to better integrate the Trompe Loeil Rustic Pavilion, thanks to a quick swap-out of the latter’s base for some prims to give it a suitable finish. With a footpath of nicely uneven (as with age and settlement) stone slabs, the lowest level of the island now looks more like a complete whole, rather than an assortment of bits occupying the same space.

The flagstones and new path - finishing touches?
The flagstones and new path – finishing touches?

The finishing touch came via a suggestion from Caitlyn: adding ivy to help break-up the stone walls and give a further sense of age. Once again, Kriss Lehmann had just what we needed, with vines “borrowed” from the Forest Ruins Tower which, with a little reshaping and rotation, fitted well with the “bath house”, towers and the chapel.

So is this it finally for the island? Well, we do still have the upper level lawn to think about. Caitlyn has already suggest a croquet court might be in order – so who knows 🙂 .

SL project updates 16 12/1: server, viewer, Aditi inventory

The Trace; Inara Pey, March 2016, on Flickr The Traceblog post

Server Deployments

On Tuesday, March 22nd, the Main (SLS) channel was updated with the improved server maintenance project previously deployed to the three RC channels. This comprises server script fixes (not LSL changes) and internal improvements.

There are no planned deployments for the RC channels for week #1. However, there will be a new RC deployment in week #13 (week commencing Monday, March 28th). the Slow-down in updates remains due to ongoing infrastructure and OS updates occurring across the servers.

SL Viewer

Current Release Viewer

As noted in my last update, the most recent Maintenance RC was promoted to the de facto release viewer on Thursday, March 17th. What I didn’t mention then, and should have done, is that this viewer, version 4.0.2.312269, includes the Lab’s fix for issues of Calling Card duplication.

This means that anyone using as version of the official from this version forward should no longer have issues with calling cards being duplicated, although an initial deletion of cards may be required to clear away any current duplicates with the Calling Cards inventory folder (and any sub-folders within it).

There have been no further updates to the official viewers so far this week, leaving the list of RC cohorts and project viewers as:

  • Current RC cohorts:
    • HTTP updates and Vivox RC viewer, version 4.0.3.312684, dated March 18th
    • Quick Graphics RC viewer, version 4.0.2.312297, dated March 11th, providing the new Avatar Complexity options and graphics preset capabilities
  • Current project viewers:
    • Project Bento (avatar skeleton extensions) viewer, version 5.0.0.311861, dated March 2nd
    • Oculus Rift project viewer, version 3.7.18.295296, dated October 13, 2015
  • Obsolete platform viewer version 3.7.28.300847 dated May 8, 2015.

Aditi Inventory Syncing

The new process for syncing inventories between Agni (the main grid) and Aditi (the Beta grid) is now live.

This means that, going forward, a user’s Aditi inventory will no longer be overwritten when they change their password and log-in to Aditi, nor will a password change be required to trigger an Aditi inventory sync.

Instead, anyone logging-in to Aditi will automatically have their inventory copied from Agni to Aditi a part of a new process (run at about 06:00 SLT each day). This will happen each time a persona logs in to Aditi, unless their inventory is already flagged for copying, and instead of overwriting a person’s existing Aditi inventory, the incoming Agni inventory will be merged with their existing Aditi inventory, with checks to avoid unnecessary duplication of items each time this occurs and to ensure thing like Trash contents and COF aren’t copied as well.

There does appear to be a possible issue with the syncing, however, with some reports that textures and snapshots unique to Aditi inventories may be getting deleted as a part of a merge between the two. Further investigation is being carried out to see if this is actually the case.

Follow your Bliss in Second Life

Follow Your Bliss; Inara Pey, March 2016, on Flickr Follow Your Bliss – click any image for full size

For those seeking a little escape from the rush of life and a chance to recall memories of summer holidays long ago, a visit to Follow Your Bliss might be just the ticket. This homestead region is the vision of Elizabeth (ElizabethNantes) with assistance from Omkara (kazu Koray), and it is an absolute delight to visit, explore and photograph.

Resembling an archipelago, the region offers a chain islands surrounding a shallow, sandy-bottomed bay. Of varying sizes, the islands are protected on their northern flank by a natural rocky breakwater against which waves crash, the remaining compass points offering relatively unobstructed access to the sea.

Follow Your Bliss; Inara Pey, March 2016, on Flickr Follow Your Bliss

Directly behind the breakwater, and curving gently around the north and east sides of the region, is a chain of mostly low-lying islands linked one to another by a series of bridges. These present a sunny walk through knee-high grass, over warm beaches and across the bridges to reach either a final low-lying sand bar, or in an eastwards turn and across the sturdiest of the bridges, access to the largest and tallest of the islands.

Each of the islands offers something of its own to occupy visitors: places to cuddle, places to sit and while away the time watching the tide or in conversation, swings on which to have a little fun, shady sports and shacks and cabins in which to escape the light of the sun. Two of the latter sit upon the largest of the islands, a twisting climb of stone steps linking them. One is a two-storey cement structure at the foot of the island’s main hill, the other a wood framed atelier perched on the top of the hill, with commanding views all around.

Follow Your Bliss; Inara Pey, March 2016, on Flickr Follow Your Bliss

The atelier in particular attracted me, not only because it is a design I like, but also because of the beautiful map of Sir Lanka (then Ceylon), dating from the 1690s and the period of the Dutch Governorate. With north to the left and east at the top, the map makes for an interesting view of the island, the names the Dutch offered for places I’ve been fortunate enough to visits as exotic as their Sinhalese equivalents: Anurodgburro (Anuradhapura). Trinkinmaly (Trincomalee), Battacilow (Batticaloa), and so on.

In order to reach the remaining islands in the group, visitors have a choice: swim, take one of the rezzable paddle boats available from the dock near the landing point, or join the local group and avail themselves of one of the group motorboats. Flying is also an option – but to do so isn’t really in keeping with the spirit of exploration.

Follow Your Bliss; Inara Pey, March 2016, on Flickr Follow Your Bliss

These islands, to the west of the region, between them offer more places to relax, including a charming little café and a touch of the oriental. In all, Follow Your bliss is aptly named; exploring the islands, it is easy, even natural, to leave worries and cares behind and simply enjoy the carefree bliss offered by the region, and all under an almost tropical sky.

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2016 viewer release summaries: week 11

Updates for the week ending Sunday, March 20th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 4.0.2.312269, March 17 – formerly the Maintenance RC viewer download page, release notes
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • HTTP updates and Vivox RC viewer updated to version 4.0.3.312684 on March 18 – combines the Project Azumarill RC and Vivox Voice RC updates into a single viewer  (download and release notes)
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V4-style

V1-style

  • No updates,

Mobile / Other Clients

  • Group Tools updated to version 2.2.38.0 on March 19th – no release notes

Additional TPV Resources

Related Links

Shorelines and Solitudes in Second Life

Holly Kai Art Garden - Shorelines and Solitudes
Holly Kai Art Garden – Shorelines and Solitudes

Currently open at Holly Garden Art Garden is a joint exhibition by Derry McMahon and Bear Silvershade.

Shorelines and Solitudes presented on the Art Terraces in Holly Kai Garden, features the contrasting but complimentary styles of Derry and Bear. For her Down the Shore Everything’s All Right exhibit, Derry presents a series of colour images of shorelines and coastal scenes. Bear, meanwhile, offers some more of his stunning monochrome images under the title Solitudes.

“When I began work on this exhibit, it was cold dark winter,” Derry says of her exhibit. “I wanted very much to be at my happy place – by the water; but there were snow storms and flooding and other nasty weather events. Second Life gave me the answer. Plenty of lovely warm pretty beaches to photograph.  As Bruce says in his Jersey Girl song:  …down the shore everything’s all right…   It’s true!   I hope you enjoy!”

Shorelines and solitude: Derry McMahon
Holy Kai Garden – Shorelines and solitude: Derry McMahon

Derry started in Second Life in 2007, initially working as an event coordinator and DJ at the West of Ireland. In 2008, she founded, as librarian and storyteller, the West of Ireland Library, which is today known as Seanchai Library. More recently, she retired from the Library and started to focus on her creativity as a photographer, exploring this virtual world with camera in hand, working hard to develop her skills and create expressive images that revel in the interplay of colour, light and form, and now tells her stories via images instead of words.

The images selected for the Holly Kai Garden exhibit offer us a tour of the shorelines and waterfronts of many picturesque regions in Second Life, each of them demonstrating Derry’s eye for detail and rich in her love of vibrant colour. each really does tell its own story – although I confess, I was very drawn into Seagull Seats, which had me contemplating who might have strolled along the pier under the gaze of the seagull, or sat in the seats to be found along it and what their thoughts might have been…

Holly Kai Garden: Shorelines and Solitudes - Derry McMahon
Holly Kai Garden: Shorelines and Solitudes – Derry McMahon

“Jean-Paul Sarte one said, ‘if you’re lonely when you’re alone, you’re in bad company’, and loneliness and solitude are two different sides of the same coin, with isolation being their common thread.” Bear notes in introducing his exhibit. “But while loneliness brings wretched feelings of estrangement and something missing. Solitude, though, is a chance to explore our inner selves,  our passions, or just enjoy the tranquillity of union with the universe.”

A photojournalist by profession , Bear discovered Second Life by chance towards the end of 2010 after what he refers to as “getting twitchy three days into a ‘relaxing’ vacation. Enthralled by a world by a world where there is no limit to creativity and imagination, he has taken the traditional tools of the landscape photographer and uses them to abstract the line and form of Second Life, distilling its complexity into elegant, evocative imagery.

Holly Kai Garden: Shorelines and Solitudes - Bear Silvershade
Holly Kai Garden: Shorelines and Solitudes – Bear Silvershade

I confess that I’ve always had a deep admiration for Bear’s work. His monochrome images are, to me, some of the most emotive art I’ve witnessed in Second Life, the imagery always matched by a powerful and appropriate title, such as evidenced with his Lonely Man series – and now with Solitudes.

Each of the images Bear has selected for Holly Kai Garden offers a rich, layered narrative which contrast yet complements the monochrome approach taken to it. The framing of each piece is exquisite to the point where it is impossible to remain simply an observer; one becomes a part of the story being told, a witness to the private thoughts of the sole subject (Bear himself) who appears in some of the pictures.

Holly Kai Garden: Shorelines and Solitudes - Bear Silvershade
Holly Kai Garden: Shorelines and Solitudes – Bear Silvershade

Together, Down the Shore Everything’s All Right and Solitudes are a perfect pairing of styles and images, and it is an absolute delight to have Derry and Bear exhibiting Shorelines and Solitudes as the second Art at the Garden series at Holly Kai Park through until Tuesday, April 5th.

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