Disappearing ladies, aliens with headaches; sandboxes and lakes

It’s time to kick-off a week of story-telling in voice, brought to our virtual lives by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s Second Life home at Bradley University, unless otherwise indicated.

Sunday, August 7th

13:30: Tea Time at Baker Street

Tea-time at Baker Street returns for the summer, featuring a new location – 221B Baker Street at the University of Washington in Second Life, and a return to His Last Bow.

A 1917 anthology of previously published Sherlock Holmes stories by Sir Arthur Conan Doyle, the volume originally comprised seven stories published by The Strand Magazine between 1908 and 1917. However, later editions of the book saw an eighth story included, The Adventure of the Cardboard Box, originally published in 1892.

In this episode, Sherlock Holmes steps back from the spotlight as he dispatches John Watson to Lausanne, Switzerland, to investigate The Disappearance of Lady Frances Carfax.

Unwed, and denied what should be wealthy inheritance, Lady Fairfax is given to writing to her former governess every other week, wherever she may be – but for five weeks, nary a letter has been received, and fearing for her safety, the governess has contacted Sherlock Holmes.

Reaching his destination, Watson learns that Lady Carfax had been ensconced in the Hôtel International for several weeks prior to leaving suddenly, possibly the result of her being hounded by a large, bearded man. Watson also learns that Lady Carfax paid her maid a hefty £50.00 prior to the latter leaving her employ.

Thus the good doctor is faced with a series of riddles to solve: where did Lady Carfax go? Who was the bearded man and is he somehow involved in her disappearance? Why did she pay her maid so handsome a sum? And where did the maid go after leaving her employ?

15:00: Storyteller Sandbox

The world is full of stories, even the virtual world.  The Storytellers’ Sandbox makes its showcase debut at the Firestorm Community Gateway, featuring voice performers from all around Second Life to share tales of adventure.

The first of a series, this session features: Dubhna Rhiadra, John Morland, Eleseren Briana, Bryn Taleweaver, Hanna Hoo, and Shandon Loring, live in voice. See my article on the Seanchai / Firestorm partnership for more about this joint venture.

Monday August 8th To the Vanishing Point

vanishing pointGyro Muggins continues his Monday Night treat of sci-fi with Alan Dean Foster’s To the Vanishing Point.

When Frank Sonderberg insists his family make their annual vacation a road trip, his wife and kids are less than impressed. When he pulls over to the side of the road to pick up a beautiful young hitch-hiker apparently stranded in the desert, his wife definitely isn’t impressed.

But no sooner has the young woman, calling herself Mouse, boarded their motor-home than reality changes – and not necessarily for the better. Mouse, it turns out, is an alien on a mission and in picking her up, the family is inextricably joined with her in that mission. The universe, with all its many realities, is coming apart because the Spinner, the creator of those realities, has a headache. Mouse has the cure, but in order to give it, she must reach the Vanishing Point – and she needs the Sonderbergs to get her there.

Tuesday August 9th, 19:00: Blueberry Summers: Growing Up at the Lake

Kayden Oconnell reads from Curtiss Anderson’s classic coming of age memoirs.

BlueberryBorn in 1928 in Minneapolis, Curtiss Anderson grew up in an extended family of Norwegian-Americans, among whom the highlight of the year was time spent among the lakes of northern Minnesota.

For young Curtiss, growing up in the 1930s and 1940s, these were especially idyllic years. Time spent in the farmhouse among this extended family presented an opportunity for him to escape the strained and troubled relationship he had with his parents and enjoy the company of others, aunts and uncles, the loving care offered by family friends Leigh and Clara, the companionship of the family dogs – and the chances to experience young love of his own.

Through the tales he relates of these summers, so Anderson also explores the notes and letters he wrote as a boy, carefully produced on a hand-me-down typewriter. Missives and notes which, although he never realised it at the time, were in fact his first forays into what would blossom in his adult life into a distinguished career as a writer, editor and publisher.

Wednesday August 10th: Women Going Wild in the West

With Trolley Trollop.

Thursday, August 11th

19:00: Preview – EXPLORE the World of John Steinbeck

Seanchai Library’s Explore the Arts series in Kitely will continue in January 2017, supporting the Tacoma Little Theatre’s physical world stage production of Steinbeck’s Of Mice and Men. You can read the project announcement, and join Caledonia in-world (SL and Kitely simulcast), as she talks about the project’s aims, and what visitors will be able to see and experience.

21:00: Seanchai Late Night

With Finn Zeddmore.


Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for July-August is WildAid: seeking to end the illegal wildlife trade in our lifetimes by reducing demand through public awareness campaigns and providing comprehensive marine protection.

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Bailywick Gallery: images by the sea in Second Life

Bailywick Gallery
Bailywick Gallery

Bailywick Gallery, tucked into the mouth of a bay on Corsica’s southern coastline, is a part of the Kultivate Magazine group. It offers 2D artists (for the most part) the opportunity to display their work free of charge, with an open-air 3D display space outside the gallery building available to artists wishing to show their 3D work as well.

The gallery building takes the form of a marina clubhouse, with display areas on both the ground and upper floors. Curated by Eleseren Brianna, space is granted to artists for two months at a time, on the proviso they are display SL focused images only.

Bailywick Gallery
Bailywick Gallery

At the time of my visit, the 2D artists on display were Sandi Benelli, Ilyra Chardin, Jamie86 Resident and Myra Wildmist, with Theda Tammas presenting a piece in the 3D art area alongside the gallery. The gallery space itself is cosy, complete with space to sit and chat, as well as a small dining room.

Given its location, the gallery can also be reached sea (and possibly by air, but there are a couple of skyborne estates over a part of the waterway when heading to Corsica from the south and areas like Blake Sea), making it perfect for a boating stop-over (although you may find your boat may poof if you’re not a member of the local group).

Those interested in displaying their art at the Ballywick Gallery can find out more via the Kultivate Magazine website.

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Mystical Eclectica in Second Life

Eclectica – Mystica

A year ago, I paid my first visit to Eclectica, a homestead region designed by Maddy Riddler. At the time, it was her first region design, and as I noted when adding it to my travelogues, it made for an enchanting visit.

At the start of August 2016, Maddy opened the latest design for the region, with the region also being featured  in the Destination Guide highlights for August 5th. As it has been a while since my last visit, the DG entry prompted me to hop over and have a little explore – and I have to say that once again, Maddy has created something which is an absolute pleasure to see.

Eclectica - Mysteria; Inara Pey, August 2016, on Flickr Eclectica – Mystica

Mystica, as Maddy is calling the latest incarnation of Eclectica, presents visitors with a richly wooded archipelago floating 240 metres above sea level, the home to walks, cuddle spots, mystical clearings, climbing stairs, a wizard’s tower – and more besides.

Building an environment in the sky can often be difficult; landscapes don’t always have a natural look and feel, placing an environment inside a skybox often leads to an unsatisfactory result with the sky, while leaving things open can lead to abrupt edges and drops around the edges, or illusion-breaking transparent walls to reduce the risk of folk dropping off unexpectedly.

Eclectica - Mysteria; Inara Pey, August 2016, on Flickr Eclectica – Mystica

Maddy tackles all of these issues admirably, presenting an island as natural-looking as anything which might be found at ground level. Rugged cliffs mark changes of elevation and gorges cut their way through a wooded landscape, paths bordered by tough grass winding between the trees, bridges and ramps spanning the narrow defiles between rocky outcrops, steps linking different levels. Around the edges, dense hedges over which mists gently float, form a “soft” natural boundary so even when standing on the edge of one of the higher promontories, visitors have a clear indication they’ve reached as far as they can go (although horizontally placed transparent surfaces prevent anyone accidentally taking several steps too far.

The paths through the landscape are clear and easy to follow, the trees and shrubs serving to break the skyline perfectly. As one might expect from a location leaning towards romance, places to sit, cuddle and dance can be found in glades, under trees, within the arches of gazebos and by pond and cliff edge. There are also touches of whimsy, hints of the mystical,

Eclectica - Mysteria; Inara Pey, August 2016, on Flickr Eclectica – Mystica

For those who do find romance blossoming and want to go further, the teleport sign near the landing point offers a way down to ground level and an island offering a choice of beach or forest automated weddings, which include a choice of ceremony types, dedicated honeymoon venues in a unique approach to in-world weddings which would appear to take a lot of the stress out of arrangements, scheduling, and so forth, and which can include close friends as witnesses.

Photogenic, romantic and a delight to explore, Mystica is another enchanting and delightful iteration of Eclectica. When you get the opportunity, do be sure to see for yourself!

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Project Bento User Group update 21 with audio

Project Bento – extending the SL avatar skeleton
Project Bento – extending the SL avatar skeleton

The following notes and audio were taken from the weekly Bento User Group meeting, held on Thursday, August 4th at 13:30 SLT at the the Hippotropolis Campfire Circle. For details on the meeting agenda, please refer to the Bento User Group wiki page.

Note that this update is not intended to offer a full transcript of the meeting, nor does it present the discussion points in chronological order. Rather, it represents the core points of discussion, grouped together by subject matter were relevant / possible, whilst maintaining the overall context of the meeting.

Lab Summit Feedback

Troy and Vir attended an internal Second Life summit at the Lab, where Troy gave a further presentation on Bento to the rest of the Lab’s SL staff and senior management, all of whom where very excited about the project. During the Bento meeting, Troy again offered thanks to all who have contributed to the project and who are endeavouring to make Bento a success.

Updates and Bugs

As Vir has been on vacation, there have been no further updates to the viewer since the release over version 5.0.0.317597, which the Lab hopes marks the end of updates to the enhanced skeleton and the revised appearance sliders (although obviously, the viewer will continue through project/RC releases to a final release down the road). However, a number of bugs have been reported against this update, with discussion on the forum thread on whether the problems lay within the Bento updates or elsewhere.

One of these, BUG-37546, relates to facial bone joint offset issues, which I’ve reported upon on previous Bento updates, and which can cause the collapse /deformation of any face using custom offsets as soon as it is worn, or in the view of anyone else seeing it for the first time, with both issues requiring the wearer to play an animation against the offsets in the facial bones will witness an immediate collapse / deformation of the face until such time as the wearer runs the animation against their face.

Teager offers this example of the facial problem - note the horse's collapsed nostrils, the drawn back lower jaws and the teeth protruding through the lips - all issues which have appeared in the viewer update
Teager offers this example of the facial problem – note the horse’s collapsed nostrils, the drawn back lower jaws and the teeth protruding through the lips – all issues which have appeared in the 5.0.0.317597 viewer update

Teager has been experimenting with the issue at length in an attempt to try to isolate possible causes. In doing so she has identified that this deformation can occur whether the mesh is weighted or not, and it doesn’t seem to be related to the facial appearance sliders or any conflicts caused by adjusting them.

Gaia Clary has also been looking into the problem, and may have come across a partial cause of why things like the lower jaw are getting “pulled back” into the face when seen in the viewer. As she explains in the Bento forum thread subsequent to the meeting:

The exported Collada files do not contain information about where the bone ends are.
In the SL Viewer the joints and the corresponding bone ends are just shifted
to the offset location. So for bones which have no connected children the “bone” rotation
never changes in the SL viewer.

But the most important news is: it does not matter how the end point bones are “rotated”.
And this is because apparently all scaling happens relative to the Avatar’s coordinate system.

There will doubtless be further follow-up on this at the next meeting.

Height Offset Issues

There was further discussion on the height offset issues which are being encountered  – see BUG-20013 and more recently BUG-20169 for details). This again came up for discussion, particularly the issue Aki has encountered with animations no longer functioning as expressed, as in the case of her wyvern’s hind legs (rigged using the new hind leg bones) no longer flexing correctly.

Before
Before the update: Aki’s wyvern flexes its legs to move gently up-and-down, which is the expected behaviour

aki-2
After the update: as an animation is acting on some of the bones used in calculating the wyvern’s position relative to the ground, its impact is added to the avatar’s overall position calculation, causing the entire avatar to move up and down as the height position is constantly recalculated

Vir notes that there are a number of potential causes, as previously discussed in these updates. One suggestion to try to improve things is to dial down the frequency with which the height calculation is performed (it is now being carried out more-or-less continuously), but there’s no absolute guarantee this would eliminate issues.

Part of the problem could be in the manner in which an avatar’s position relative to the ground is calculated (using a chain of bones up the left leg and then through the pelvis to the head). This has seen issues even before Bento, which has perhaps exacerbated the problem as a result of it more directly supporting quadruped / non-bipedal avatars. The problem here is that any changes to how an avatar’s height position is calculated could do more harm than good for existing avatars.

A further exacerbation with the issue is that “old” methods of fixing issues (removing / wearing a shape / avatar, etc.), no longer appear to be consistent or persistent, and a reliance on the Avatar Hover Height also isn’t always consistent (e.g. wear a shape / shoe base, etc, set hover height, then replace items and re-wear without altering Hover Height, and avatar’s height appears odd again).


Vir, Cathy Foil, Teager, and Medhue Simoni further discuss the avatar height position issue

Other Items

Updating Skeletons in AvaStar

There was some discussion / clarification on updating the skeleton in AvaStar between version (e.g. AvaStar 2 Alpha 4 to AvaStar 2 Alpha 5), and some of the problems noted with it.


Medhue Simoni, Matrice Laville and Aki Shichiroji discuss updating the skeleton in AvaStar.

Shape Update Issues

Some people have seen problems with the current (5.0.0.317597) version of the Bento viewer whereby when updating their shape others on the Bento viewer are not seeing their shape update correctly until they relog. This appears to be a baking issue, possibly the result of the Bento viewer currently not having the most recent baking service updates.

Bento Test Models

It appears the models on the Bento test page and referenced in the forum thread are not complete; then will hopefully be updated in the near future (check the dates against the models on the test page). The new models, once available should include support for all the Bento bones and (hopefully) fitted mesh support as well.

Related Links

SL project updates 16 / 31: server, viewer

Beautiful 4 Seasons; Inara Pey, July 2016, on Flickr Beautiful 4 Seasonsblog post

Server Deployments

The was no Main (SLS) channel deployment on Tuesday, August 2nd as had been anticipated. Instead a further update to the existing RC server maintenance package was made to all three RC channels on Wednesday August 3rd. This update included a fix for BUG-37573 “Rez silently fails on RC Magnum, RC LeTigre and RC BlueSteel regions”.

SL Viewer

The Visual Outfits Browser viewer was promoted to release candidate status on Monday, August 1st, with the release of version 4.0.7.318263. This update includes further fixes listed as:

  • MAINT-6476 VOB – User can add any size image to an Outfit Gallery outfit folders
  • MAINT-6582 [VOB] Snapshot is not sent
  • MAINT-6583 [VOB] Snapshot floater is stuck in “Posting” state.
  • MAINT-6601 [VOB] Texture picker generates WARNING spam in SecondLife.log.

All other viewers remain unchanged since my last projects update:

  • Current Release version: 4.0.6.315555 (dated May 23rd), promoted July 5th – formerly the Inventory Message RC viewer
  • RC viewers:
    • VLC Media Plugin RC viewer, version 4.1.1.318152, dated July 28th – replaces the QuickTime media plugin for the Windows version of the viewer with one based on LibVLC
    • Maintenance RC viewer, version 4.0.7.318189, dated July 28th – fixes and updates
  • Project viewers:
    • Project Bento (avatar skeleton extensions), version 5.0.0.317597, dated July 14th – incorporation of final skeleton and slider updates from the test viewer
  • Obsolete platform viewer, version 3.7.28.300847 dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

The Rains of Castamere in Second Life

The Rains of Castamere; Seek; Inara Pey, August 2016, on Flickr The Rains of Castamere – click any image for full size

Doubtless any Game of Thrones fan will recognise the main part of the title of this travelogue. The Rains of Castamere is a song immortalising the obliteration of House Reyne by Tywin Lannister when the former tried to rebel against his father, and can be heard in part several times in the TV series. It is also now the name of a new region designed by Arol Lightfoot (who designed Just Another Tequilla Sunrise – see my 2014 post here, and who shares the design honours with Krys Vitas for Rosemoor, which I featured in  May 2016).

The Rains of Castamere is not, however, a Game of Thrones role-play region. While there are many motifs from the books / series within it, Arol notes in her introduction that it also includes  other fantasy elements, and is intended to offer an environment SL photographers can enjoy – and it does so quite admirably.

The Rains of Castamere; Seek; Inara Pey, August 2016, on Flickr The Rains of Castamere

Split into two by a meandering channel running east to west, the region is mostly low-lying, with grassy banks rolling down to the water’s edge, although there are some  rocky aspects at either end of the dividing channel. One of the two land masses is sparse of tree and shrub, the other offers a broader expanse of land which is host to a mix of woods and open spaces.

The references to the world of Games of Thrones can be found throughout the region. There’s the tall tower of stone to the south-east sitting atop of a rock plateau, clearly representative of Casterly Rock, the ancestral seat of House Lannister. Two ruins lie relatively close to hand, either of which might be taken to reference House Reyne from the song, whilst the two bridges spanning the narrow channel carry on their sides the carved head of a lion, a nod towards the golden lion sigil of House Lannister.

The Rains of Castamere; Seek; Inara Pey, August 2016, on Flickr The Rains of Castamere

Across one of these bridges sits a stone castle topped by an iron throne, while two lions face off against two large wolves down below. All of these stand as motifs for Kings Landing and the enmity between the Lannisters and House Stark, whilst the looming figure of the armoured knight alongside the throne might be taken as a reference to Gregor “The Mountain” Clegane, bodyguard to Cersei Lannister – and by extension, Cersei’s hold on the throne.

The Starks gain further reference amidst a woodland of fir trees (themselves symbolic of northern latitudes) north and east of the castle. These arc protectively around a weirwood tree to one side, the symbol of the old gods historically worshipped by the Starks. However, perhaps the clearest reference to the GoT universe lay with the dragons. These can be found on the ground and in the air, and their reflection of House Targaryen is clear. One even flies above a ship on the west side of the region, and is surely a allusion to the coming to Westeros of Daenerys Stormborn, Mother of Dragons, as seen at the end of the sixth season of the series.

The Rains of Castamere; Seek; Inara Pey, August 2016, on Flickr The Rains of Castamere

Other fantasy elements are also to be found across the region in the form of unicorns, elven arches and lanterns, trolls, a dryad – look around and you’ll discover them. Many of the locations offer the opportunity to pose, sit and / or cuddle, thus furthering the photographic opportunities here (and more were appearing even as I visited).

The Rains of Castamere is an interesting approach to a region; while the landscape natural flows from point to point, so too does each location within it stand on its own as a photographic setting quite distinct from those around it. Opportunities for both landscape images and avatar studies can be found throughout, the latter obviously well-suited to cosplay shoots.

Whether you’re into Game of Thrones or seeking a new location for your photography, The Rains of Castamere has much to offer. And given the title of the region, it seems only appropriate that I close this piece not only with a recommendation to visit, but also with a rendition of the song.

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