Tristan und Isolde in Second Life

Tristan und Isolde
Tristan und Isolde

Opening at 13:30 SLT on Wednesday, July 15th at ItalianVerse, is Giovanna Cerise’s latest installation, Tristan und Isolde. Based on Richard Wagner’s 3-act opera of the same name, the installation is, like the opera itself, a remarkable piece.

Premièred in 1865, after a difficult gestation, Tristan und Isolde is acknowledged as one of the peaks of the operatic repertoire, and one of the most influential works in the development of western romantic music, providing direct inspiration to the likes of Gustav Mahler, Richard Strauss and Benjamin Britten, as well as spurring composers such a Claude Debussy, Maurice Ravel and Igor Stravinsky to develop their styles of romantic music as a sharp and lasting contrast to Wagner’s more tonal approach.

The core of the story is based on a medieval tale of love between the titular Tristan, a knight of Cornwall, loyal to King Mark(e), and Isolde, an Irish Princess. Within it are the classic themes of murder, love, betrayal and forgiveness played out on three sets, all of which are reproduced in Giovanna’s remarkable installation.

Tristan und Isolde
Tristan und Isolde

The arrival point, which might be said to be fashioned after the foyer of an opera house, is filled with images of Wagner, Mathilde Wesendonck (with whom Wagner was infatuated at the time Tristan und Isolde was written), promotional images from and 1859 production, and elements of the musical score, gives a hint of what is in store for the visitor.

From here, stairs ascend upwards, leading one to a balcony overlooking the opera’s first act: the ship commanded by Tristan that is bringing Isolde, somewhat by force, from Ireland to Cornwall, where she is to be married to Tristan’s uncle, King Mark(e). On and over the deck of the ship we see symbols representing the unfolding drama.

Tristan und Isolde
Tristan und Isolde

Above it sits a net about to enclose two pairs of hands coming together in a clasp, indicating both the love between Tristan and Isolde (itself not entirely the product of the potion they both unwittingly drink) and the events that are enfolding them. Then there is the little box of potions – poison and love – which play pivotal roles in the unfolding story.

Finally, lying on the deck and almost transparent, is a sword – a symbol of so much within the tale: Tristan’s role as a knight loyal to his king; his murder of Isolde’s fiancé, and the fact that Isolde once held Tristan’s own life at the point of his own sword, only to spare his life out of her own growing love for him, the result of having saved him from his own mortal wound prior to realising he was the one responsible for her fiancé’s death.

Tristan und Isolde
Tristan und Isolde

More stairs lead the way upwards to the scene of the second act. Here we find a tree, representing the night-time hunt led by King Mark(e), now wedded to Isolde, which departs the kings hall and leaves the two lovers free to meet. The figures with the net are clearly Tristan and Isolde, their pose reminiscent of the one used in the 1859 promotional material seen in the foyer.

Then there is the net itself; symbolic of so much: the love that binds Tristan and Isolde together; the way in which that love will betray them before the king; the truth behind Tristan’s declaration that only in the long night of death will they ever be truly united; and even Melot’s growing suspicions about the two of them, which also plays a role in their fate.

And so it is that the stairs bring use to a final set of balconies, these again lined by silhouettes of knights, as with the last, once again suggesting a courtly environment. But this is not representative of King Mark(e)’s halls; rather it represents Tristan’s own castle in Brittany. Here the final act is played out; one involving death, forgiveness and ascension, all of which is again beautifully encapsulated in the set of figures rising into he air over a dark shroud.

Tristan und Isolde
Tristan und Isolde

Opera is often said to be drama on a grand scale, and Giovanna’s installation is very much a reflection of this. It captures an influential piece of opera in the most beautiful and dramatic of ways, a magnificent reflection of Wagner’s work, exquisite in its detail and tone, right down to the selected windlight and the incorporation of musical spheres containing extracts from the opera itself (don’t have the local audio stream running when visiting!).

Truly an installation not to be missed.

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Second Life project updates 29/1: server, viewer, general items

Indie Teepee: July 10th through 24th, 2015 - blog post
Indie Teepee: July 10th through 24th, 2015 – blog post

Server Deployments Week #29

As always, please refer to the server deployment thread for the latest updates / news.

  • There was no Main (SLS) channel deployment on Tuesday, July 14th.
  • On Wednesday, July 15th all three RC channels should receive the same server maintenance package, comprising internal simulator fixes.

There were some issues with poor region performance following the week #28 Main channel deployment (see BUG-9647), but the majority of these appear to have been corrected with a region restart.

SL Viewer

On Tuesday, July 14th, the attachment fixes viewer (project Big Bird) was promoted to the de facto release viewer. Version 3.8.1.303130 has fixes for some attachment-related issues, particularly when multiple attachments are added or removed at the same time. Allegedly, no birds were harmed during the making of this viewer, although a parrot may have bitten an engineer’s finger…

Region Performance

Simon Linden: considering matters of region performance
Simon Linden: considering matters of region performance

While things may appear to be quiet in terms of new deployments, etc., the Lab are working on Second Life in a number of areas. One of these is in finding ways to improve region performance – such as through finding the means for a region to support more avatars, something Simon Linden was recently looking into.

During the Simulator user group meeting on July 14th, Simon indicated he was also looking at the abilities provided to region owners which might allow them to better specify what can and cannot be done within their regions in turns of things like object rezzing. in order to improve people’s experiences. “I’m looking at the balances we keep on regions between being permissive and locked down, and how that relates to the land usage,” he said during the meeting, before continuing:

So combat regions want fast and free rezzing, but that’s not appropriate for a music venue … venues don’t want free rezzing of objects, so someone can’t drop their griefer bombs. The big fuzzy goal is to make SL better.   More specifically, it’s to make different types of regions run better. For example, there’s a bug now where rezzing can get backed up and delayed.   This is really bad for combat rezzing arrows or whatever projectile. Part of the reason that happens is throttles and limits on rezzing … So maybe we should be able to set up combat region settings tweaked for that kind of performance, and an event venue might be tweaked to handle crowds best, and really lock down free rezzing and object entry. 

This sparked a discussion on a range of performance issues and cases, including issues such as BUG-8974 and BUG-8946, as well as matters such as the inefficiencies evident in the asset handling system in general (this has also come into sharper focus with the arrival of Experiences, where KVP operations are handled by the same thread as asset handling), and the issues of agent script usage (script management doesn’t balance out and prevent someone from using far more than their share of script time). Ironically, during the meeting, a demonstration of this problem was given with the arrival of a griefer loaded with  >9999 scripts – with the result that the region crashed.

Simon emphasised the discussion was just that – a discussion intended to explore ideas and options, rather than any firm commitment on his or the Lab’s part to make changes. With this in mind, some of the suggestions put forward were:

  • Land owner resource control for both rezzing and scripts for all region types (see BUG-3854)
  • An option to block rezzing an object over a certain draw weight to help stop people being able to rez graphics crashers
  • Possibly altering settings on mainland so that when purchased, it is not completely permissive and the new owner failing to understand what that can mean
  • A re-submission of BUG-2467 as a feature request, amended to “visible attachments”, so the Lab might re-evaluate the idea
  • The Lab to reconsider requests such as BUG-4153 and BUG-4182.

One of the problems here is that there are a lot of settings which might be exposed in order to help land holders better protect / optimise their land, such that it could become a complex issue in user understanding if too many controls are made available. However, it will be interesting to see what might transpire in the future as the Lab continued to consider options.

Other Items

Receipt of illegitimate L$ and Account Locking

An old issue of individual harassment has started to re-surface in Second Life of late, which can lead to people’s accounts being locked. With it, someone pays another avatar in-world using fraudulently created Linden Dollars. This results in an automatic account lock being applied, and the recipient, even though they are an innocent party, finds they are unable to use the account while investigations proceed.

The problem here is that there is currently no way to prevent the receipt of any L$ payment; not even blocking an avatar can prevent them from making a payment to you.

As a result of the recent increase in this problem occurring (there have been numerous reports to the Lab’s support team on the matter), a request has been made for the Lab to consider adding an “accept” button for all incoming payments. This would allow people to review all such unsolicited incoming payments ahead of accepting them, allowing them to judge whether the payment is valid or not.

Lab invites users to “Ask the CEO”

secondlifeOn Friday, June 26th, Linden Lab CEO Ebbe Altberg faced questions from Saffia Widdershins, Jo Yardley and the audience in the last of the Meet the Lindens series sponsored by Prim Perfect.

I have a transcript of that discussion / Q&A, as recorded by Chakat Northspring, available in this blog. Since posting that blog post, the Lab have posted the official video footage from the session.

However, as the Lab notes in a blog post published on Tuesday, July 14th, there were a number of questions asked (many in chat from the audience) which didn’t get to be addressed. There are also doubtless many more questions people have about both Second Life and Project Sansar they hope might be answered.

To this end, as again as indicated by the Lab’s own blog post, a new forum discussion thread has been opened, and residents are invited to Ask the CEO questions about either platform which he, or designated staff members from the Lab, will endeavour to answer – starting with those that didn’t receive an answer during the show.

Ebbe and Saffia getting ready for the SL12B discussion on June
Ebbe and Saffia getting ready for the SL12B discussion on June 26th – now you can put further questions to him on Sl and Sansar via the forums

This isn’t the first time the Lab has taken such an approach; following the initial news about Sansar’s development being given by Ebbe back in June 2014, he spent a considerable amount of time within a forum thread attempting to answer questions from users (and at the time, unfortunately being faced with no small amount of trolling by some determined to try to derail the discussion).

So, if you need to refresh you mind on what was said during the SL12B interview, feel free to check-out the official video or cast your eyes through my transcript. Then, if you have questions for the Lab on either Sansar or SL (or both), why not head on over to the forum and write them up?

Exploring beautiful Baby’s Ear in Second Life

Baby's Ear; Inara Pey, July 2015, on FlickrBaby’s Ear, July 2015 (Flickr) – click any image for full size

Baby’s Ear is the name of Neva Crystall’s latest region design in Second Life – and it is an absolute must see.

Comprising two islands, Baby’s Ear is a treasure to behold; a place which is at once unique to Second Life, yet at the same time the various elements within it can resonate with the visitor in such a way that a slight feeling of deja-vu is felt; a feeling that perhaps there is somewhere like this in the physical world that we might have visited.

Baby's Ear; Inara Pey, July 2015, on FlickrBaby’s Ear, July 2015 (Flickr) – click any image for full size

The larger of the two islands brings together a number of motifs, which stand both individually and as a collective whole. The farm sitting atop the central plateau could easily have been lifted for half a hundred arable landscapes; similarly, the low-lying beach carries echoes of seaside holidays and children running across the warm sands, while the fisherman’s quay with fish hanging from a rack as they dry ready to be salted and boxed, gives rise to images of working wharves and fishing folk.

Taken together, the various elements flow one to another, presenting the feeling that this is the island home of an extended family, who enjoy a fair degree of self-sufficiency – and who have time to relax and spend time with the children. The farm, fishing shack and beach are all linked via wooden walkways and steps, bringing them neatly together as a unified environment, a feeling enhanced by the spread of children’s climbing frames between farmyard and beach and the sheep that freely roam the land.

Baby's Ear; Inara Pey, July 2015, on FlickrBaby’s Ear, July 2015 (Flickr) – click any image for full size

Only the little cottage nestled between the rocks of the plateau and the placid waters gives a sense of separation; it stands apart from the rest of the beach, reached by a wooden causeway,, while a separate step of stairs connect it with the farm above, suggesting that it is perhaps more for the use of guests than family.

Self-sufficiency is much in evidence. The sheep offer meat and wool; there are fish in the sea, a crop growing in the fields, apples and lemons ripening in the orchards, and a line of bee hives hint at the sweetness of honey. Even the electrical power appears to be provided naturally: a tall windmill harvests the wind passing over the island, as do three turbines, blades slowing revolving as they share the smaller island with a brick-built lighthouse.

Baby's Ear; Inara Pey, July 2015, on FlickrBaby’s Ear, July 2015 (Flickr) – click any image for full size

There are interesting contrasts here as well. A decrepit  station wagon sits on a cinder track along with an old motorbike and odds and ends which appear to have been removed from other vehicles and perhaps even a garage, going by the air pump. These and the telegraph poles running along one side of the island suggest that perhaps it might be part of a larger island or coastal community, and it has been left to our imaginations to fill-in the blanks (just as I prefer to think of the wild grass in the field as a crop, rather than just wild grass).

The imagination is perhaps encouraged to think in these terms by the cinder track, which winds its way down from the plateau, skirting the base of the main island before turning sharply and plunging into the sea. It’s almost as if there is a causeway there beneath the water, waiting only for the tide to recede so it might be revealed and beckon us to follow it wherever it might lead.

Baby's Ear; Inara Pey, July 2015, on FlickrBaby’s Ear, July 2015 (Flickr) – click any image for full size

This is truly another marvellous build from Neva, and one most definitely worth seeing – but if you’re planning to visit, keep in mind that it may only be here for a short time. I understand that  having opened on the 10th July, 2015, Baby’s Ear will only remain open for a two-week period.

Given that it may well be a transient setting in Second Life, I took the opportunity of my visit to film another music video, although my Space Navigator (again) got a tad bit upset.

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A little time with Bob Dylan in Second Life

Not Dark Yet, Crestwick Gallery
Not Dark Yet, The Broad Street Gallery, Crestwick Island

Now open at the Broad Street Gallery, Crestwick Island, is a new exhibition entitled Not Dark Yet. Bob Dylan fans may recognise this as the title of his 1997 single, the first released from his Time Out of Mind album.

This is no coincidence; Not Dark Yet is a collaborative exhibition of art inspired by Dylan’s lyrics. The idea came from the gallery’s curator, photographer (and Crestwick Island’s co-designer) Isa Messioptra. She invited artists Cipherscape, Doc, .kiki, Senna Coronet, Dantelicia Ethaniel, Harbor Galaxy, Edie Horngold, Amona Savira, Hillany Scofield, and Maloe Vansant to join her in presenting one image apiece interpreting lyrics from one of Dylan’s songs.

Not Dark Yet, Crestwick Gallery
Not Dark Yet, The Broad Street Gallery, Crestwick Island

Each artist was given free choice on the song and lyrics to be used; the result is a small, but changed display of images based on one or more stanzas from the selected songs: Visions of Johanna, Boots of Spanish Leather, Hurricane, It Ain’t Me Babe, Don’t Think Twice It’s Alright, Emotionally Yours, Sarah, One Too Many Mornings, Desolation Row, Most of the Time, and the titular Not Dark Yet (by Doc).

I say “charged”, because taken individually, each piece is rich in content; there is an emotional strength to each of them which allows it to stand in its own right in whatever context in is framed. But when seen in the context of their inspiring lyrics, each piece gains a further depth of resonance that literally draws you into it.

In some, the impact is almost physical, as with Cipherscape’s rendition of lines from Hurricane or Isa’s Too Many Mornings;  in others the effect is more subtle, as with Harbor Galaxy’s interpretation of  Boots of Spanish Leather, which is so beautifully inspired it really takes time to appreciate just how subtle all the references are: the guitar, the boots, the facial features, the hairstyle…

Not Dark Yet, Crestwick Gallery
Not Dark Yet, The Broad Street Gallery, Crestwick Island

To single out just two or three pieces from this exhibit isn’t really fair; all of them are really superb, and should be seen for themselves. Not Dark Yet will remain open until around mid-September; should any of the pictures on show really grab you, they are available for purchase. Also, when visiting, do please consider a small donation at the door to help with covering the costs of running both the gallery and Crestwick Island.

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2015 viewer release summaries: week 28

Updates for the week ending: Sunday, July 12th, 2015

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 3.8.0.302622, June 30 – no change
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Viewer-managed Marketplace RC viewer updated to version 3.8.1.303315 on July 9th – allows Merchants to manage inventory associated with Marketplace Listings from within the viewer (download and release notes)
    • Importer RC viewer version 3.8.1.303230 released on July 8th – provides a modified mesh uploader  (download and release notes)
    • Maintenance RC viewer updated to version 3.8.1.303166 on July 7th – comprising some 50 updates, fixes and features (download and release notes).
  • Project viewers:
    • Notifications project viewer version 3.8.1.303211 released on July 8th – new Notifications floater separates incoming notifications into System, Transactions, Invitations, and Group. It provides a better way to view, interact with, prioritize and manage incoming notices for busy residents (download and release notes).

LL Viewer Resources

Third-party Viewers

V3-style

  • Black Dragon updated to version 2.4.3.6 on July 9th (Notifications update with rendering improvements – release notes) and then to 2.4.3.7 on Monday July 13th (Maintenance RC update – release notes).

V1-style

  • Cool VL Viewer Stable branch updated to version 1.26.14.0 on July 11th – core update: inclusion of VMM code into Stable branch (release notes); the Experimental branch temporarily removed in preparation for implementing the Lab’s CEF updates.

Mobile / Other Clients

  • Radegast updated to version 2.18 on July 9th – core updates: support for Group Bans and several smaller updates (download and release notes) .

Additional TPV Resources

Related Links