Return to the Abyss: science in Second Life

The Abyss Observatory's main facilities at Farwell
The Abyss Observatory’s main facilities at Farwell

January 8th, 2016: Update: as per the comment below from Yan, SLurls for the observatory’s facilities have changed, and the article hand images have been updated to reflect this.

In May 2015, I wrote about the The Abyss Observatory, a collaborative project formulated by the Japan Agency for Marine-Earth Science and Technology (JAMSTEC) and involving the support of a number of organisations including the National Oceanographic and Atmospheric Administration (NOAA) and the Open University in the UK.

At the time I wrote that piece, it appeared that a good part of the Observatory’s operations in Second Life would be going off-line in June. fortunately, rather than this being the case, the team behind the Observatory have been busy relocating the exhibits and also taking the opportunity to renew many of them, and they’re now once more moving forward in their work of fostering a greater understanding of the world around us.

Weather balloons rise from the atmospheric research facility at the Abyss Observatory, with the Calypso and Okeanos Explorer moored bat the foot of the island
Weather balloons rise from the atmospheric research facility at The Abyss Observatory, with the RV Calypso and Okeanos Explorer moored bat the foot of the island

“Since the closing of Second Earth 3 in June 2015, we have been working on five new areas,” Abyss co-founder Yan Lauria informed me during a recent visit to the Observatory’s new hub at Farwell. “We now have installations at Farwell, Jabara Land Atlantis, STEM Island and Lily, although some parts are still under construction.”

The re-working of the Abyss facilities has also led to increased collaboration with other science and eduction groups and organisations in Second Life, and also to expand a presence in OpenSim as well.Supporting the venture from the physical world are the National Institute of Education, Singapore and The Science Circle.

Yan, who is also a lecturer at The Science Circle in Second Life, as well as working at JAMSTEC, went on,”We continue to develop Earth, Ocean and Life science exhibits and cross-disciplinary collaboration in SL and JOGrid with TUIS, JAMSTEC, NIE, UIW, The Science Circle and other organisations,”

Underwater at the Abyss Observatory, visitors can learn about deep submersibles like the Treste (left) and JAMSTEC's Shinkai 6500 (right)
Underwater at The Abyss Observatory, visitors can learn about deep submersibles like the Triseste (left) and JAMSTEC’s Shinkai 6500 (right)

Most of the exhibits from the earlier iterations of the Abyss Observatory have now been placed in new locations across the five regions, and a new cross-navigation teleport system has been implemented to ease movement between the different locations and exhibits. These are largely centred on the  Observatory’s land at Farwell, which is perhaps the best place to start any planned tour or visit.

It is at Farwell that those new to The Abyss Observatory can gain a general introduction to it and the purposes behind it, visit several of the main exhibition locations, including the Sunken City Excavation by Kichimaru Haystack, the Cetological Museum by Dugong Janu, Jacques Cousteau’s Calypso and the NOAA Okeanos Explorer (and you can read about the latter’s studies in the physical world as well). And that’s just the start of things.

The Tet
The Tektite Habitat also now resides at The Abyss Observatory’s facilities at Farwell

The travel system on Farwell’s shore will take you down to one of two further undersea exhibit areas, the Dophin Promenade, where you can see the unique Tektite Habitat, which in 1969 / 70 was the centre of research into reef ecosystems and human physiology studies related to both saturation diving and possible long-duration space missions. Simply wait for the travel sphere to arrive when you stand at the entrance to the system, then step inside and let it carry you down to the promenade, where you can walk through the glass tunnel to the travel system at the far end.

Just offshore from the island on the east side of Farwell is a further underwater exhibit, reached via elevator. Here you can wander glass observation tunnels on two levels, the lower of which take you into the world of deep diving exploration, and the likes of craft such as the bathyscaphe Triseste, which in 1960, descended the Challenger Deep within the Mariana Trench, to reach a record maximum depth of some 10,911 metres (35,797 ft).

The One Earth interactive exhibit deserves a visit in its own right
The Only One Earth interactive exhibit deserves a visit in its own right

For those who prefer, the navigation system – which comprises a series of clickable image boards which supply SLurls to their destinations in chat  – will take you up into the sky to the aforementioned Cetological Museum, the Underwater World and Submarine Design Project, and the visually stunning and informative Only One Earth interactive exhibit – which in itself is worth a visit, quite apart from the rest of the Observatory’s offerings.  The navigation boards also provide access to the Abyss exhibits at Shamash, Jabara Land Atlantis, STEM Island and Lily, all of which are worth the time to visit and explore.

Continue reading “Return to the Abyss: science in Second Life”

Help build a school in Kenya via the MadPea auction in Second Life

Help build a school in Kenya "Education is the most powerful weapon we can use to change the world" - Nelson Mandela
Help build a school in Kenya through the MadPea charity auction: “Education is the most powerful weapon we can use to change the world” – Nelson Mandela

The 2015 MadPea Celebrity Auction kicks-off at 08:00 SLT on Friday, September 25th, and runs through until around 20:00 SLT on Sunday, September 27th.

Over 60 people have signed up for the auction, including Alexa Linden, Simon Linden and Xiola Linden. Everyone putting themselves forward is offering something special for anyone winning the bid on them, be it time spent with them or a special award or activity or other unique opportunity.

The aim of the event is to raise money to help further the work of Live and Learn Kenya (LLK) in building a school in Nakuru, Kenya, where young children will be able to receive an education.

Organised by Brique Zeiner, LLK is perhaps more familiarly known in Second Life by its Feed A Smile programme, which is also run in-world by Brique under her SL name of Brique Topaz.

A purpose-built entertainments area has been built for the MadPea event, with auction boards placed around the dance floor and stage
A purpose-built entertainments area has been built for the MadPea event, with auction boards placed around the dance floor and stage

Feed A Smile provides nutritious warm lunches for over 400 children every day, paid for entirely from donations. Over one-third of this money comes directly through donations made to Feed a Smile from within second Life.

LLK’s broader programme includes finding sponsors to finance the education of children in Kenya, helping to provide them with everything they need: uniforms, shoes, text books, school supplies, etc. The organisation also provide medical and dental care for children, including check-ups and vaccinations. 100% of the donations received by LLK are transferred directly to Kenya to care for children, provide education, medicine, food, shelter and foster care. Nothing is lost to salaries, fees or administrative costs at LLK.

The events area includes a replica of the Nakuru school under construction, which will gradually complete itself over the course of the weekend as donations are received
The events area includes a replica of the Nakuru school under construction, which will gradually complete itself over the course of the weekend as donations are received

The school construction project is one of the most ambitious programmes LLK has undertaken. Each room at the school costs some US $19,000 to build and equip. However, the first elements opened in January 2015, and work is continuing – and will go further with the help of Second Life residents. With some L$ 1.1 million raised for LLK in the 2014 MadPea Charity Auction, the hope is that this year will raise even more.

The live auction will take place between 08:00 and 16:00 SLT on Sunday, September 27th, but the auction boards will be open to bidders from 08:00 on Friday, September 25th, and will remain so throughout all the entertainment leading up to the live auction activities.

At the time of writing, the entertainment schedule stood as follows. All times are SLT, and as always, there might be last-minute changes and updates – so keep abreast of the latest via the MadPea blog:

Time
Friday
Saturday
Sunday
08:00
DJ Kess & auction boards open DJ Panda DJ Crusier  – LIVE auctions start
10:00
Max Sabretooth live DJ Deepert SL Radio Live LIVE auctions
11:00
Leannan Wolfgang live DJ Deepert SL Radio Live  LIVE auctions
12:00
DJ Esme SL Live Radio Max Kleene live  LIVE auctions
13:00
DJ Esme SL Live Radio Paradise Lost movie screening LIVE auctions
14:00
DJ Kess Josie Anderton live LIVE auctions
15:00
Sandia live Max Kleene live LIVE auctions
16:00
DJ Ned SL Live Radio DJ Arc DJ Mex Thorn SL Radio Live
18:00
Angela McKeenan live DJ Panda Anek Fuchs live
19:00
Zara Fiasco live Miah Shamen live Twostep live

The Second Life residents offering themselves, their time, etc for auction include:

Dusty Wasp, Trinity Yazimoto, Josie Anderton, Anderian Sugarplum, TeenaMarie Bressig, Sina Souza, Aeonix Aeon,  Maggie Mae Bhaktiguru, Toxic Darkmatter,  Twostep Spiritweaver,  Johannes1977 Resident,  PinkRayne,  Mericat Ireland, Aayla Barzane, Tab Tatham & EvanKeel Resident; Roman Godde, Brique Topaz, Inara Pey, Isla Gealach, Canary Beck,  Esme Capelo, Saffia Widdershins, Draxtor Despres,  Jessica Lyon,  Kiana Writer,  Kess Crystal, Arduenn Schwartzman, Callie Cline, Caitlin Tobias, Freestar Tammas, Garnet Psaltery, Synitry, Leetx, Imre Bellic, Tzaryna Gracemount, Levio Serenity, Leannan Wolfgang, Dita Lamour, Tracy Redangel, Harper Beresford,  Cacilia McMasters & Ava Jhamin, Winteru9, RacerX Gullwing, Kara Trapdoor.

Continue reading “Help build a school in Kenya via the MadPea auction in Second Life”

Farewell to Mont Saint Michel in Second Life

Mont Saint-Michel
Mont Saint Michel – click and image for full size

Update: November 21st 2016: Mont Saint Michel is now back in Second Life, same SLurl.

Update: October 10th, 2016: almost a year after it had first been indicated the region was closing, Mont St Michel has now gone from Second Life. Tyche Shepherd noted its depature during her August end-of-month survey of the grid.

Update, November 3rd: Mont Saint Michel remains open at the start of November, as pointed out to me by Petr Hastings-Vanbeeck. see my update for more.

I saw via Ciaran’s blog that one of Second Life’s landmark sites, Mont Saint Michel, is to close at the end of September 2015.

Region holder and owner of the *Edwelweiss* brand, Moeka Kohime, announced the closure in a brief note on her Flickr stream, citing an “economical reason”. whether this refers to finding tier an increasing burden or a fall-off in donations and / or rentals (or a combination of all three), isn’t clear. However, given her Edelweiss brand will be relocating in-world, tier does seem to possibly be the culprit here.

The hidden secret within Mont Saint-Michel
The hidden secret within Mont Saint Michel

For my part, I paid my first visit to Mont Saint Michel far back in 2011, back when two regions existed: Mont Saint Michel, the beautiful reproduction of the Abbey citadel at the mouth of the Couesnon River in France, and a region representing the causeway and vehicle park outside of the citadel’s walls.  While I’d been aware of the build for a long time prior to that visit, it wasn’t until that first visit that I really understood why it was a popular attraction for residents (even if I did miss its hidden secret at the time!). Since then, I’ve often been back over the years to wander the streets and climb the stairs up to the great abbey, although I’ve only blogged about it once between then and now, and that was in 2013.

What is impressive about the region is the level of detail within it, and the fact that it is navigable by avatar. As I said back in 2011:

The Mont faithfully reproduces the original in almost every visual aspect; no mean feat given it occupies an area a quarter of the size of the original. Yet it is not just a mere “look but don’t touch” showpiece: it is also scaled to allow avatar access, providing a fully immersive experience for visitors who can walk through the narrow streets, browse shops and wend their way up to the magnificent monastery that crowns the island.

Given this, Mont Saint Michel has always struck me as an ideal candidate for exploration using something like the Oculus Rift, and losing it before HMDs allow us to do so, and to see it so fully and immersively is to be counted our loss.

Mont Saint-Michel
Mont Saint Michel

It’s not clear precisely when the region will close, but if you do wish to pay a last (or first) visit, I’d recommend you do so sooner rather than leaving things right until the end of the month, sometimes regions have a habit of vanishing a little earlier than anticipated. To Moeka, I would like to add my thanks to those from many others, for creating and sharing such an incredible build with us over the years.

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Line and Shadow in Second Life

Line and Shadow
Line and Shadow

Open now, and for approximately two weeks at Solodonna Land’s Art on Roofs gallery space operated by Sniper Siemens and Elettra Beardmore and curated by Terrygold, is an exhibition of  images by noted Second Life photographer Ziki Questi.

In Line and Shadow, Ziki notes that she offers images taken at various locations (including Art on Roofs itself), between May and September 2015, together with a series of erotic images she has taken of herself and partner Kinn, to present a display of some 24 images in total.

Ziki’s work has always been captivating to the eye, and the images on display here are no exception. Her familiar panoramic image ratio is once again used to enormous effect, bringing forth her subject matter perfectly.

Line and Shadow
Line and Shadow

Some of the images on offer form what might be considered something of a Second Life retrospective, because while some of the images feature places we can visit and enjoy today, such as Sommergewitter and Bella Place; many of the landscapes featured belong to places which have now sadly passed into memory, such as Roche, Santaurio and The Forgotten City.

Art installations are also very much a feature, and unsurprisingly so, given Ziki’s extensive coverage of the arts in SL. Thus it is that visitors will encounter images of Bryn Oh’s piece for Distrito Distinto, which recently featured at MetaLES, Neva Crystall’s HuManoID, Alpha Auer’s Alpha Tribe, and Storm Septimus’ Failure to Thrive.

Interspersed between the landscape and art images are the more personal / erotic pieces. These offer a strong contrast in terms of content whilst further demonstrating Ziki’s measured eye for composition and framing.

Line and Shadow
Line and Shadow

This is yet another impressive display of work by an artist whose reputation is well-deserved, and who never fails to capture the very essence of her subject matter, presenting images which both captivate and entice.

SLurl Details

The Drax Files 32: facilitating art and machinima in Second Life

Jay Jay Jegathesan (Jayjay Zifanwe in SL) patron to the arts in Second Life and founder of the University of Western Australia's presence in Second Life
Jay Jay Jegathesan (Jayjay Zifanwe in SL) patron to the arts in Second Life and founder of the University of Western Australia’s presence in Second Life

With machinima, you are getting a glimpse into the soul of the artist. They’re not making this film so they can sell tickets at the movies. They are making this to show you who they are.

– Jayjay Jegathesan

The above statement comes at the start of The Drax Files World Makers episode 32, and perhaps perfectly encapsulates a good part of the message offered within it. It also encompasses much of what Second Life is for so many of us: a means of expressing ourselves fully and freely and without the burdens we often face in the physical world – a point Jay Jay also makes later in the film.

This segment is a slight departure from previous episodes, in that it could be said to cover two different, if related, themes. On the one hand, it offers insight into the amazing world of Second Life machinima and the ways in which the platform  offers many unique ways of artistic freedom for film-makers. On the other it is a personal look at Jay Jay’s own role within the platform, both at founder and manager of the University of Western Australia’s presence in-world and through it  a patron and champion of the arts and machinima through his in-world alter-ego, Jayjay Zifanwe.

Natascha Randt and Karima Hoisan are two of the featured machinima-makers in segment #32 of The Drax Files, their work helping to illustrate both the rich diversity of machinima films made in SL and the unique opportunities for collaboration across the world offered by the platform
Natascha Randt and Karima Hoisan are two of the featured machinima-makers in segment #32 of The Drax Files, their work helping to illustrate both the rich diversity of machinima films made in SL and the unique opportunities for collaboration across the world offered by the platform

These two threads, woven together through the UWA’s ongoing series of art and machinima challenges, make for one of the most complex pieces yet produced by Drax as a part of the World Maker series. In it, he precisely balances insight and understanding into the appeal of machinima and the creative potential Second Life offers the medium with a clearly understandable examination of Jay Jay’s and the UWA’s work in-world, presenting audiences not necessarily well-versed in Second Life with a narrative flow combining both elements into a cohesive whole.

UWA's Winthrop Clock Tower & Reflection Pond as reproduced in Second Life and a landmark frequenctly featured in UWA machinima contest entries
UWA’s Winthrop Clock Tower & Reflection Pond as reproduced in Second Life and a landmark frequently featured in UWA machinima contest entries

From Jay Jay’s opening comment, we see machinima initially framed through the UWA’s ongoing series of art and machinima competitions (such as Pursue Impossible, which is currently underway), and which serves also to underline the fact that just about every kind of film genre and type known in the physical world can be produced within the virtual – and to extremely high standards.

This richness of opportunity is further underlined with brief statements on their art by some of second Life’s top machinima makers such as Rysan Fall (long a personal favourite), with clips from films by others such as Tutsy Navarathna (ditto). Through this comments, albeit  individually brief, the audience gains a well-rounded view of machinima and its creative power and value, as well as into way so many find it so personally satisfying.

And just in case there are any doubts over machinima’s position as a genuine form or artistic and creative expression, I’d at least point to Rysan Fall’s short film Invisible City. This not only topped-out the machinima category for the Project Homeless competition sponsored by the City of Parramatta, new South Wales, it took second position overall in the competition, beating many films made solely in the physical world with its context, narrative and production quality.


Rysan Fall’s brilliant Invisible City

Art and machinima serve many purposes in Second Life, just as they do in the real world, and it is to the UWA’s credit that they have sought to embrace this as much as possible through their promotion of virtual arts – such as with their involvement in Project Homeless, as mentioned above.

Continue reading “The Drax Files 32: facilitating art and machinima in Second Life”

A little bit of Junk in Second Life

Junk; Inara Pey, September 2015, on FlickrJunk September 2015 (Flickr)

I’ve written a few times about some of the advantages shopping in-world can have, quite aside from the benefits of easy browsing, sharing time with friends, etc., simply because many content creators with land of their own put as much care and effort into providing a place people will want to visit as much for itself as for the shopping experience.

Tab Tatham is one such creator. Her region, called simply Junk, the name of her store, is wonderfully atmospheric in design and execution. So much so that not only does it provide an eye-catching place to visit as well as to spend time shopping, for me it is also mindful of another region design I always enjoyed and admired: Jordan Giant’s The Colder Water, which makes it doubly attractive.

Junk; Inara Pey, September 2015, on FlickrJunk September 2015 (Flickr)

Like The Colder Water, Junk offers a crescent island with a landing area atop a broad, rocky plateau at one end, which sweeps down and around to rocky “tail”. It is also cast within a twilight world which suits it admirably, watched over by the slender finger of a tall lighthouse sitting just off the coast of the main island, something which again carries an echo of The Colder Water, although this lighthouse is very much still functional.

Which is not to say the one is in any way modelled on the other, there is also much which stands the two designs apart and make them entirely unique and individually attractive. My comparison is purely a means of showing how my memories of one had me feeling a comforting warmth of familiarity on my arrival at the other.

Junk; Inara Pey, September 2015, on FlickrJunk September 2015 (Flickr)

From the arrival area, which also forms the store’s information area, the visitor can wander the length of the island, Tab’s store being laid out as a series of sheds (Tab’s own designs) and awning-draped flat-bed trucks either side of the island’s sandy ribbon. Between these winds a board walk of loose-laid planks, enticing the visitor onwards in exploration.

At the far end of the island’s curve sits a live events area, built out over the water, with seating areas both on and near it, and the stage provisioned by another awning-hung truck. Braziers made from old oil drums, glowing with the heat of the fires burning inside them offer warmth should the sea breeze turn cold,  while the seating – whether made by Tab or by others – is wonderfully home-spun in styling, adding enormously to the overall ambience of the place.

Junk; Inara Pey, September 2015, on FlickrJunk September 2015 (Flickr)

Just off the main island, and sitting within its curve, are two little islands. On the first, barely more than a rocky outcrop, sits what appears to be the last remnants of an old factory. Further out, and reached via a set of stone flagstones which allow visitors to keep their feet dry, is a little warehouse area which offers cosy places to sit as well.

For those who like spending time meandering around market stalls or poking through little stores of bric-a-brac and suchlike, then a wander through Junk is liable to delight; it evokes such feelings perfectly, quite aside from any real or imagined sense of familiarity the region design may evoke. There is also a whimsical quirkiness present as well, which adds to a visit enormously, be it through spotting Nessie sitting in the water or smiling at the lantern carrying crane lighting the board walk, or any one of a dozen or more little touches which bring a smile to the lips.

Junk; Inara Pey, September 2015, on FlickrJunk September 2015 (Flickr)

Whether you are shopping for something that’s a little unusual and pleasing to the eye design-wise, or just out to see what you can find when it comes to furnishings and decor, be sure to take a look at Junk – you’re liable to find it is anything but.

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