Space Sunday: Pluto – the history of a brief encounter

Pluto (right) and Charon, as captured by the LORRI instrument aboard NASA's New Horizon's probe on July 8th, 2015. The colour of Pluto has been obtained by combining the image with data gathered by another instrument on the spacecraft, called Ralph
Pluto (right) and Charon, as captured by the LORRI instrument aboard NASA’s New Horizon’s probe on July 8th, 2015. The colour of Pluto has been obtained by combining the image with data gathered by another instrument on the spacecraft, called Ralph

Tuesday, July 14th promises to be a major day in the annals of space exploration, as the deep space probe New Horizons hurls through the Pluto-Charon system, making its closest approach to both, allowing us to gain our best views yet of this binary pairing of dwarf worlds and their little nest of moonlets.

The mission is already fast approaching the 10th anniversary of its launch (January 19th, 2006),  with the overall mission (from inception to the present day) already  almost 15 years old – although the planning for a Pluto mission goes back a lot further than that. Getting to the Pluto-Charon system has been a remarkable feat.

Originally, Voyager 1 had been provisionally scheduled to make a Pluto flyby as a part of its half of the “grand tour” of the solar system, using its encounter with Saturn to swing the probe on to a rendezvous with Pluto in 1986. In the end, Saturn’s Mighty moon Titan was considered a more valuable target for study, and the laws of celestial mechanics meant that a study of Titan and a swing-by of Saturn suitable to send the mission on to Pluto were mutually exclusive.

In the 1990s various missions to Pluto were proposed, ranging in size from the huge Mariner II mission, utilising an update on NASA’s veritable Mariner class probes, weighing two tonnes, down to the tiny Pluto 350, a comparatively tiny vehicle massing just 350 kilogrammes (772 pounds). These evolved, through short-lived programmes such as the Pluto Fast Flyby mission and the Pluto-Kuiper Express mission to eventually become New Horizons in 2001, a mission conceived and operated by the Applied Physics Laboratory, which often operates in partnership with NASA’s Jet Propulsion Laboratory.

At launch, New Horizons became the fastest spacecraft ever launched, using an Atlas V booster with no fewer than five strap-on solid rocket boosters. In addition, a high-powered third stage was used to boost it directly onto a solar escape trajectory – something which required the vehicle to achieve a velocity of over 16 kilometres per second (56,000 km/h or 37,000 mph) following launch. To put that in perspective, such was New Horizons’ velocity that it had passed beyond the orbit of the Moon (an average of 384,400 km / 238,900 miles from Earth) less than nine hours after launch.

The nuclear-powered (RTG) New Horizons - one of the fastest man-made craft ever made to date, now closing on the Pluto-Charon system
The nuclear-powered New Horizons – one of the fastest man-made craft ever made to date, now closing on the Pluto-Charon system The RTG system which provides electrical power through the radioactive decay of plutonium, can be see in the upper right of the vehicle in the main image, alongside the inset image of New Horizons under construction

Just under 3 months after launch, and travelling at over 21 kilometres a second, (76,000 km/h; 47,000 mph), New Horizons passed beyond the orbit of Mars, heading onwards for Jupiter, and a manoeuvre referred to a gravity assist.

Reaching the Jovian system in September, 2006, New Horizons was able to stretch its scientific legs, when it started observing Jupiter and its moons from a distance of 291 million kilometres (181 million miles). Over the next 6 months, the craft continued to close on Jupiter, gathering a huge amount of data along the way to add to our understanding of the biggest planet in the solar system, its complex weather systems and atmospheric composition, and its ever-growing system of smaller moons, many of which perform a vital role is “shepherding” Jupiter’s thin ring system.

Jupiter

This was the first real opportunity to observe Jupiter and its moons since the end of the Galileo mission in 2003, and New Horizons did so spectacularly well, passing within 2.3 million kilometres of the planet and using its gravity to further increase its speed by 14,000 km/h (9,000 mph), shortening the journey time to Pluto by some 3 years.

Following the Jupiter mission, the vehicle went into a hibernation mode, allowing it to reduce the power drain on its nuclear “battery”, the radioisotope thermoelectric generator (RTG) which provides the vehicle with all its electrical power (and which itself was the back-up unit for the Cassini mission which is still in operation around Saturn, 18 years after its launch).

During the vehicle’s hibernation, things were changing with regards to Pluto. Until the 1990s, it had always been classified as a planet – albeit one with an unusual orbit, which is both sharply inclined to the plane of the ecliptic in which the other planets of the solar system orbit, and highly elliptical, bringing it closer to the Sun than Neptune during certain periods.

Eris and Dysnomia (bright spot, lower left) imaged by the Hubble Space Telescope in 2007.
Eris and Dysnomia (bright spot, lower left) imaged by the Hubble Space Telescope in 2007.

Both of these factors, coupled with Pluto’s relatively small size, suggested that it was more of a “captured” object from the Scattered Disc, a region of the Solar System between Neptune and the Kuiper Belt  that is sparsely populated by icy minor planets (Pluto’s orbit around the Sun actually sits within the Scattered Disc).

In 2005, while New Horizons was sleeping,  astronomers at Mount Palomar Observatory imaged Eris, a Scattered Disc object, complete with a moon of its own (Dysnomia), which is some 27% more massive than Pluto. This discovery, coupled with the fact that the Scattered Disc may be the home of other objects of similar size, caused the International Astronomical Union to officially define the term “dwarf planet” in 2006, and downgrade Pluto’s status to match – although not without a certain amount of controversy and protest.

Continue reading “Space Sunday: Pluto – the history of a brief encounter”

Country squires, wizards in space and reading from a classic

It’s time to kick-off another week of fabulous story-telling in voice, brought to our virtual lives by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s Second Life home at Bradley University, unless otherwise indicated.

Sunday, July 12th, 13:30: Tea-time at Baker Street

Caledonia Skytower, Kaydon Oconnell and Corwyn Allen continue reading The Memoirs of Sherlock Holmes, originally published in 1894, and which brings together twelve (or eleven in US editions of the volume) adventures featuring Holmes and Watson, as originally published in The Strand Magazine. This week: The Adventure of the Reigate Squire, first published in 1893.

The Adventure of the Reigate Squire, Sidney Paget, 1893
The Adventure of the Reigate Squire, Sidney Paget, 1893

“It was sometime before the health of my friend  Mr.  Sherlock  Holmes  recovered from the strain caused by his immense exertions in the spring of ’87. The whole question of the Netherland-Sumatra Company and of the colossal schemes of Baron Maupertuis are too recent in the minds of the public, and are too intimately concerned with politics and finance to be fitting subjects for this series of sketches. “

So records John Watson in opening the narrative of one of Sherlock Holmes more unusual cases, in that it has come to be known by a number of titles: the one used here, and also The Adventure of the Reigate Squires (plural) and The Adventure of the Reigate Puzzle.

The main part of the story concerns Watson’s bid to help Holmes recuperate from the strains of the Netherland-Sumatra affair, by taking him to visit a friend’s estate in Reigate, Surrey. However, a burglary at the home of another local family, the Actons, coupled with a murder at the estate of yet another estate, that of the Cunninghams, and the long-standing enmity between these two families serves to draw Holmes and Watson into matters.

Monday July 13th, 19:00: The Wizard of Karres

Gyro Muggins returns to the universe created by James H. Schmitz and given form through his 1949 novel, The Witches of Karres, as he continues reading the 2004 sequel, The Wizard of Karres, penned by Mercedes Lackey, Eric Flint, and Dave Freer. So why not join Gyro as he once more traces the adventures of Captain Pausert and his companions, Goth and the Leewit, the Witches of Karres.

Tuesday July 14th, To Kill a Mockingbird

MockingbirdTo mark the publication of Harper Lee‘s Go Set a Watchman, Caledonia Skytower, Kaydon Oconnell and Gyro Muggins read selected passages from Lee’s 1960 Pulitzer Prize winning To Kill a Mockingbird.

Set across three years of America’s Great Depression (1933 through 35), the story revolves around issues of rape and racial inequality, but is renowned for its warmth and humour with the story’s Atticus Finch, father of the narrator in the piece, serving as a moral hero for many readers and as a model of integrity for lawyers.

Given that Watchman – which some describe as a”sequel” to Mockingbird, despite the fact the manuscript pre-existed the latter – offers a very different perspective on things, one which may well overturn feelings of warmth and support for Atticus Finch in the minds of some readers, this trip through Mockingbird is a timely reminder of things past.

Wednesday July 15th: 19:00: The Tail of Emily Windsnap Part 5

Faerie Maven-Pralou reads from Liz Kesseler’s series about a young girl who, having always lived on a boat but having been kept away from the water by her mother, finally gets to have swimming lessons. With them comes a remarkable discovery that leads her into another world…

Thursday July 16th

18:45: Prologue: Mythology as History

With Shandon Loring.

19:00: The Druid by Frank Delaney

The Sea-folkHe has been described as “the most eloquent man in the world”. In a career spanning three decades, BBC host and Booker Prize Judge Frank Delaney has interviewed more the 3,500 of the world’s most important writers. He’s also an author in his own right, earning top prizes and best-seller status in a wide variety of formats.

His latest project is collectively called The Storytellers, and presents a series of short stories that follow the tradition of the seanchai: providing a crisp, concise tales of the world, and which also include his own notes on the history and craft of storytelling and the creation of myths.

Shandon Loring continues a journey through The Storytellers, this week reading from The Sea-Folk, a tale of distant days along the coastline of Ireland, when who knew what creatures came ashore “in days so dark that their shadows had shadows?” Or observed humans from out in the tide? And who knows how they interacted with the people on the land?

—–

Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule. The featured charity for June / July is the The Xerces Society, at the forefront of invertebrate protection worldwide, harnessing the knowledge of scientists and the enthusiasm of citizens to implement conservation programmes.

Additional Links

RFL: calling all machinima makers, camera people, editors and more!

Saturday, July 18th and Sunday, July 19th mark the RFL of SL weekend - can you help document it?
Saturday, July 18th and Sunday, July 19th mark the RFL of SL weekend – can you help document it?

The Relay for Life weekend is fast approaching in Second Life. Taking place over the weekend of Saturday July 18th and Sunday July 19th, 2015. Over the years, RFL events in Second Life have raised over US $2 million to assist the American Cancer Society in its efforts to eradicate cancer, and the hope is that this year will push the total past the US $2.5 million mark.

The weekend will feature everything one would expect from the event – walks, celebrations, remembrances, the luminaria ceremony, interviews, music, dance, and more. Already the regions, which I’ve been fortunate enough to have a sneak peek around, are taking shape and promise something truly extraordinary for 2015.

Catalina Staheli's amazing STAND portrait exhibition should not be missed over the weekend (see my review here)
Catalina Staheli’s amazing STAND portrait exhibition should not be missed over the weekend (see my review for a flavour of this remarkable exhibition)

One of the features of RFL of SL has been the telethon. However, this year, the organisers are doing something a little different, and a call for volunteers has gone out, as reported by Saffia Widdershins in the Prim Perfect blog:

This year we’re trying something new – rather than a Relay for Life Telethon, we’re asking people across the grid with machinima and streaming experience to join us in a crowd-sourced experiment.

If you have skills to offer in film and editing, and would like to create (or work on) a machinima featuring the people and events surrounding this year’s Relay Weekend, contact us by filling in the form below with your details. If we can help (for example by setting up interviews, by arranging accreditation), we will.

The idea is that all the films will eventually appear on a single You Tube channel. You can put your credits on your video – we will give you a special title screen to add so that you can clearly be identified as part of the project.

RFL of SL 2015 Relay Weekend: something very special to see, be a part of and document
RFL of SL 2015 Relay Weekend: something very special to see, be a part of and document

In particular, support is being sought from cinematographers, sound recordists, those able to edit video and / or sound,  and anyone willing to interview those participating in the weekend.

Opportunities are on offer to film specific aspects of the weekend (and the days leading up to it, in order to document the preparations, etc.), and to indicate when you’d prefer to offer your services (over all or part of the weekend, in the lead-up, and so on.

So, if you are able to help out with this project, please make sure you hop over the the Prim Perfect blog and complete the application form – but do please make sure you do so sooner rather than later; applications must close on Tuesday, July 14th, 2015.

Related Links

Second Life project updates 28/2: TPV Developer meeting

Crystal Gardens Estates Inara Pey, July 2015, on FlickrCrystal Gardens Estates, July 2015 (Flickr) – blog post

The following notes are primarily taken from the TPV Developer (TPVD) meeting held on Friday, July 10th. A video of the TPVD meeting is included at the end of this report, with any time stamps in the following text referring to it. My thanks as always to North for the recording and providing it for embedding.

Server Deployments – Recap

As always, please refer to the server deployment thread for the latest updates / news.

  • On Tuesday, July 7th, the Main (SLS) channel received the same server maintenance package deployed to the three RC channels in week #27
  • There was no RC deployments to the RC channels on Wednesday, July 8th, leaving all of the main grid on the same release.

An RC channel release planned for week #29 (commencing Monday, July 13th) will likely see some “db optimization around group stuff”.

SL Viewers

Viewer Updates

The Mesh Importer RC viewer updated to version 3.8.1.303230 on Wednesday, July 8th, with the Lab hoping this release fixes the majority of issues so far reported with that viewer.

On Thursday, July 9th, the Viewer-Managed Marketplace (VMM) RC viewer updated to version 3.8.1.303315.

Viewer Promotion Options

The above updates mean that all four RC viewers currently in the release channel (except the obsolete platforms viewer, which isn’t intended for update), are on a par with the current release version of the viewer (Experience Tools).

However, it is not currently clear which might be promoted to the de facto release version. Any decision on this will be made on the basis of crash rates and overall performance.

[04:13] That said, the VMM viewer has contained a series if XML file breakages with the translation options, and a change in the target formatting for translations also appears to have been changed in the VMM viewer. The Lab believe a fix for the XML issue is in the updated referenced above, although there appears to be some concern that problems still exist. If so, it is unlikely that this viewer will be promoted until issues have been sorted.

Notifications Project Viewer

Also on July 8th, the Lab issued the Notification project viewer, version 3.8.1.303211, which sees an overhaul of the way in which notifications – system, group, transaction, etc., are presented through the viewer. For further information on this release, please refer to my overview.

[08:10]  As this is a project viewer, now is the time to test it and see if it is lacking functionality / options – the Lab will be far more willing to alter the code, should it be required, while the viewer is at a project status than they will be when it reaches RC, where the focus will be on fixing any bugs which may have slipped through.

Other Items

Changes to Linden Damage

[10:00] The Lab have again acknowledged that the recent changes to the way the official viewer handles avatar damage messaging are not ideal. In short, damage cannot be set it the parcel level only; also, the viewer does not display the health meter on damage enabled parcels, but people can be “killed” and teleported home – for a full list of issues, see BUG-9422. There may be further news on this in due course, as Grumpity Linden (recently returned from maternity leave) will be looking at the issues.

Interest List Issues

[14:00] Some people are reporting what appear to be interest list issues (e.g. items not updating correcting in your in-world view when camming around, etc.) – see the likes of BUG-7084 for further details. However,commenting on this, Oz Linden said:

If there are issues with that, we need repros, because we haven’t got them. And we also need to be able to isolate whether the problem is that the various interest list messages are not being delivered properly, or whether the problem is that the assets aren’t being fetched properly, which is independent of that [the interest list messaging].

Any issues that look as if they might be interest list related must be tested and reported using the official viewer, and not with any TPV.

Avatar Shape Issues

[25:04] There have been reports of avatar shape issues and “corruptions” (e.g. BUG-9487). The Lab have acknowledged that they may have an internal issues of a similar nature (and BUG-9487 has also been triaged), however, if the issue is different, the matter will be imported for further investigation. One problem here is defining what is meant by a “corrupted” shape. The asset itself is unlikely to be be affected, which means it could either be the local copy of the asset being somehow modified, or an incorrect pointer has somehow been created – all of which needs clears steps to repro in order to investigate and ascertain.

Attachment Issues

[20:23] As noted above, project Big Bird (version 3.8.1.303130 at the time of writing) is thought to correct the majority of viewer-side attachment issues. However, this does not mean that all such issues are fixed; some might be server-side, etc., Both BUG-7761 and BUG-6925 refer to specific issues that have been reported.

An important thing to remember here – again – is that issues like this need to be tested and reported using the relevant Linden Lab viewer, not a third-party viewer.

This is not the Lab being awkward over matters or trying to avoid issues. It is simply because if an issue can be consistently reproduced on the Lab’s viewer points to it being directly related to their code; if a TPV is used – and with respect to all TPV coders – it is not always possible to determine if a problem is a result of code the Lab have supplied, or something a TPV may have done in modifying the code / viewer to suit the needs of their users. Obviously, if it is the latter, fixing the problem is outside of the Lab’s reach.

 Firestorm Update

[01:25 and 11:33] Firestorm are currently waiting on VMM and the attachments fixes (project Big Bird) to be merged into the Lab’s de facto release viewer, as these will allow them to push ahead with there own merges and testing in preparation for the next Firestorm release. However, given the Lab would prefer to promote a viewer to release status every other week (and allowing for Firestorm’s own testing), it could be around 6 weeks before Firestorm updates (although the team already have VMM, the attachment fixes and the maintenance RC updates staged ready for merging).

Black Dragon: notifications and shadows

Blackdragon logoOn Thursday, July 9th, NiranV Dean released version 2.4.3.6 of his Black Dragon viewer.

The release brought with it a rapid-fire implementation of the Lab’s new notifications update from LL, which comes a little ahead of the curve, given the Lab prefer their code to be integrated into TPVs once it reaches RC status, and can be regarded as somewhat more stable than might be the case with a project viewer release. However, the code is such that it is apparently easy to manage should updates be forthcoming as that project progresses.

In implementing the notifications update, Niran has made some subtle changes to the notifications floater itself, improving the overall layout, although the overall functionality is pretty much as offered through the Lab’s current project viewer. Rather than describe the functionality here, readers are invited to read my overview of the project viewer.

The other major update with this release of Black Dragon release is related to shadows and lighting, and specifically, the uncoupling of shadow rendering from draw distance.

Because shadow rendering has been bound to draw distance, shadows tend to fade away the closer they are to your draw distance limit, with the result that the further objects are away from you, the less well-defined their shadows appear / the less shadows may influence how they appear, with objects close to the edge of your draw distance sometimes appearing shadowless.

With this change, Niran has added a new slider to the Display tab of Preferences, allowing the user to independently set a “shadow rendering distance”, thus allowing a better rendering and representation of shadows independent of draw distance.

Black Dragon 2.4.3.6: the new shadow rendering distance slider
Black Dragon 2.4.3.6: the new shadow rendering distance slider in Preferences. A similar slider is also in the Machinima sidebar

The result is a much improved depth of view in-world, and greatly enhanced snapshots (see Niran’s samples accompanying the viewer’s release notes).

By-and-large, extending the shadow rendering distance shouldn’t result in any appreciable performance hit. However, there is a caveat, as Niran explains:

Increasing the shadow draw distance will reduce the overall shadow precision, because shadows are split into shadow clip planes, 4 shadow textures if you will, these shadow textures have a given resolution (which you can set in preferences), increasing the shadow rendering distance scales up all 4 planes equally, increasing the area one texture has to cover, reducing the precision in that area obviously. You could counter this by increasing the shadow resolution or multiplier, but that would impact frame rate.

A side benefit of this, as Niran notes, is that because volumetric lighting is calculated via the shadow clip planes and shadow maps, increasing the shadow rendering distance enhances the volumetric lighting effects in the viewer. Again, check the sample images Niran provides with the release notes.

Other updates in this release include:

  • Re-enabling of the experimental auto-hiding of the Textures, Sounds, Calling Cards, Landmarks, Notecards, Scripts, Photo Album, Animations, Gestures, Favourites and My Outfits folders in Inventory (debug: DebugHideEmptySystemFolders)
  • Disabling of the auto-hiding of empty folders by default
  • Improvements to SSAO defaults
  • Freeze world and mode toggling issues, as reported in STORM-2118, fixed and implemented in this Black Dragon release
  • Further RLVa updates.

As always, for the full range of changes / updates, please refer to the release notes.

Additional Links

Return to a Crystal Garden in Second Life

Crystal Gardens Estates Inara Pey, July 2015, on FlickrCrystal Gardens Estates, July 2015 (Flickr) – click any image for full size

I first visited Crystal Gardens Estates in February 2015, so it might seem a little odd writing about it again so soon. However, the region, operated by Sandi and Mikal Beaumont, has undergone a complete redesign, and  this being the case, I was naturally drawn back to take a look.

As with my original visit, the region is divided into a set of islands, with the landing point located on the largest. Here sits a stepped pair of terraces, the uppermost of which presents a live performance stage and dance floor, while the lower features a small market space dominated by a beautiful, materials-enabled pavilion by iBi (8f8), and a view over the water to the islands on the east side of the region.

Crystal Gardens Estates Inara Pey, July 2015, on FlickrCrystal Gardens Estates, July 2015 (Flickr) – click any image for full size

Head south from here, and you’ll find yourself following a track that will take you over a little bridge across a stream flowing down for a waterfall-fed pool, and into a garden space. A brick path leads the way around the garden, taking you to places to sit and relax indoors or out, and the opportunity to climb to a hilltop ruin.

On the north side of the music area sits a Tuscan style villa, with courtyard pool. A boat rezzer fronts this, next to the little wooden dock and offers speedboats for getting around the rest of the region, including getting to the beach themed island in the north-west corner. This is linked by a wooden pier to Ilyra Chardin’s art garden and gallery.

Crystal Gardens Estates Inara Pey, July 2015, on FlickrCrystal Gardens Estates, July 2015 (Flickr) – click any image for full size

The garden space displays the works from a number of artists, including Ilyra herself, all under the shade of trees and ready to be admired from cobbled paths. Behind this, to the east is a wooded space leading to Ilyra’s private home. Follow the cobbles southwards, however, and you’ll cross the main drive and arrive at a wooden bridge leading to Ilyra’s indoor gallery space, showcasing more of her own work. A wooden platform built in the trees to the side of the gallery building offers a place to rest and enjoy the ambience of the place.

The remaining island, to the south-east, presents a very different look and feel: that of a run-down urban area, designed by photographer and musician Dimi (DimiVan Ludwig), and the home to his Dimi’s Digital Designs. With a “gentleman’s club”, boxing ring, the environment here might be to everyone’s liking looks-wise, but the attention to detail is complete, and when set with the region’s default windlight, offers plenty of photographic opportunities, as well as providing another live music venue in the form of Dimi’s The Alley.

Crystal Gardens Estates Inara Pey, July 2015, on FlickrCrystal Gardens Estates, July 2015 (Flickr) – click any image for full size

I did have a couple of minor niggles during my visit; the landscaping around the Tuscan villa seems a tad rough, and the speedboat rezzer needs a little tweaking to ensure the boats rez on the water. But I emphasise these are minor grumbles, and could easily be down to the redesign perhaps still being a work-in-progress. As it is, Crystal Gardens Estates continues to offer an interesting set of places to visit and explore, with lots of opportunities for photography, as well as the attraction of live music. For my part, I continue to be drawn by Ilyra’s gallery space, and the opportunity to wander the estate as a whole, snapshot floater at the ready.

 Related Links