Ruins on the rock

Remodelling the home island so that it gives the impression of a modern home sited in an ancient coastal ruin
Remodelling the home island so that it gives the impression of a modern home sited in an ancient coastal ruin

In the latter half of April I wrote about the most recent changes to my little island home, which followed the purchase of Alex Bader’s wonderful Skye Luxury Forest Cabin. As I noted at the time, the cabin was an accidental find – I was looking for good mesh trees when I happened across it.

Over the weekend, I resumed my quest for the “right” style of trees for the island. I’m clearly not very good in the tree buying department, because this time I eventually came home with … the Forest Ruins Tower by Kriss Lehmann.

Kriss Lehmann's Forest Tower (to the right of the picture) forms the entrance to my "gardens" above the pier and moorings
Kriss Lehmann’s Forest Tower (to the right of the picture) forms the entrance to my “gardens” above the pier and moorings

Truth be told, I’ve admired the tower since Kriss first introduced it, having seen it in many regions around the grid. More particularly, I’ve been wanting to give the impression my home has been established in the ruins of an older structure or at least on the foundations of one. Seeing Kriss’ tower at his store gave me the push to realise the former.

So for the last couple of days I’ve been reworking the island (yet again), which has involved incorporating not only Kriss’ tower, but various elements of mesh ruined walls by Reid Parkin, and medieval ruins sections I picked-up from Rya Nightly’s in-world store.

The mesh parts from Nya Nighty and Reid Parkin work well together and are good low LI items
The mesh parts from Nya Nighty and Reid Parkin work well together and are good low LI items

Alongside the Forest Tower the land now sports some additional, strategically placed towers, the ruins of a couple of buildings and various ruined or broken walls. As I didn’t want everything to be in a tumbledown state, I’ve kept most of the boundary walls near the house whole, to suggest they’ve been re-built as a part of the modern occupancy of the island, while those bordering the cliff edges further from the house have been made to look a little more decrepit.  To help blend the various items together, I used Alex Bader’s stone textures to re-face all the stone work, and it seems to work quite effectively.

The re-texturing of the stone meant I could return Cory Edo’s Rustic Pavilion to almost it’s original state, although I dispensed with the larger lamps and engaged in a little retexturing. As a final part of the remodelling, I picked up IvanBenjammin’s modular wooden pier set, which I’ve had my eye on for a while, and rebuilt the moorings at the north end of the island, again hopefully suggests a modern occupancy on an old island…

I've restored Cory Edo's Rustic Pavilion it its original state, as it fits the overall design pretty well
I’ve restored Cory Edo’s Rustic Pavilion it its original state, as it fits the overall design pretty well

The re-working has led to an overall increase in used land capacity, but it’s pretty modest, all things considered. In April I had the house and gardens, etc., hovering at the 880 LI mark, and the total is now 906; when you consider the Forest Tower alone is 41 LI in its modified state (it is 45 in its default state), that’s not bad, if I say so myself. Ah, the magic of mesh and convex hull physics!

Does this mean I’m finally satisfied? Well… yes.

At least for now 🙂 .

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5 thoughts on “Ruins on the rock

    1. Hey, Daddio!

      Recommendation noted – will go have a look; although not promising I won’t end up being totally sidetracked by something else when I’m there, going on past performance! 🙂 .

      Like

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