Upcoming SL maintenance: grid to be closed to log-ins for one hour, May 28th

Update, May 28th: The Lab reports this work is now complete.

On Tuesday May 27th, Linden Lab gave warning that there will be a period of scheduled maintenance on Wednesday May 28th which will see log-ins suspended for around one hour, from approximately 06:00 SLT.

The notice, posted to the Second Life Grid Status Page reads in full:

The Second Life Service will be closed for logins for approximately one hour on Wednesday, May 28 beginning at 6am PDT.

Residents in world will not be logged out, but may experience loss of supporting services such as search and inventory. New logins will not be accepted, and Residents in world should not attempt to transfer or manipulate L$ or valuable (no-copy) assets until the ALL CLEAR is given.

As always, if the scope or the schedule of the work changes, we will update this post.

 Please check with the Grid Status page for updates nearer the time of the maintenance.

The maintenance work is most likely the work planned for Thursday May 22nd, which had to be postponed as a result of significant issues in Second Life services encountered on Tuesday May 20th. Among other things, those issues resulted in the server-side deployments for that day being curtailed, which directly impacted planned activities for the rest of the week.

Assuming the work is the same as that originally planned for May 22nd, it would appear to be  focusing on database hardware, with the result that sims should have slightly faster access time after the work has been completed, although the emphasis has been that if this is the case, it will not be major or noticeable.

Following the problems encountered in week 21, Landon Linden issued a blog post explaining some of the causes of recent problems within the platform, which is recommended reading for those who haven’t yet done so.

Related Links


SL projects updates week 22/1: LSL functions for materials, group bans

It’s a light start to project news from the lab this week.

Server Deployments Week 22

There are currently no planned deployments for the week.

Materials LSL Functions

There’s still no firm date for when this are liable to surface for testing, but speaking at the Simulator User Group on Tuesday May 27th, Simon Linden indicated the time is getting “closer”. In the meantime he re-iterated the get and set functions currently being worked upon, which remains as per my week 21 report, namely:

Get functions:

  • [PRIM_SPECULAR, integer face] returns [string texture, vector repeats, vector offsets, float rotation_in_radians, vector color, integer glossy, integer environment]
  • [PRIM_NORMAL, integer face] returns [string texture, vector repeats, vector offsets, float rotation_in_radians]
  • [PRIM_ALPHA_MODE, integer face] returns [integer alpha_mode, integer alpha_cutoff]

Set functions:

  • [PRIM_SPECULAR, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians, vector color, integer glossy, integer environment]
  • [PRIM_NORMAL, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians]
  • [PRIM_ALPHA_MODE, integer face, integer alpha_mode, integer alpha_cutoff]”

The same access rules will apply to materials as for diffuse (texture) maps.

Most people may already be aware that llSetTextureAnim() will apply an animation equally across all three maps applied to an object / object face. However, the Lab is not currently looking to add additional parameters to llSetTextureAnim() so that each type of map independently of the others. Offering an explanation as to why this is the case, Simon said:

I’m guessing that would be pretty ugly to implement … or would need some careful design and thought as it couldn’t create new material entries under the hood.  I think that will have to be a follow-on feature … I can imagine it might create some cool effects but it would have to be carefully done not to blow up the materials accounting.

Group Bans

Simon indicated that the remaining back-end server updates for the group ban service may have been deployed on Tuesday May 27th. If so, it is possible that an initial server-side RC deployment of the group ban code might occur in week 23, together with the appearance of the group ban viewer. however this is pure speculation, and depends on how long the Lab want to let the back-end updates run prior to making a visible code deployment. More is likely to be known following the Server Beta meeting later in the week.

Of exploding bustlines with a dollop of Sauce

Celebrity Blow Your Own Tits Off
Celebrity Blow Your Own Tits Off

In April 2014, I had the chance to try-out Maya Paris’ Sauce, an interactive piece inviting people to discover the secret sauce of relationships … via spark plugs, fish and chips and the aid of good old-fashioned red telephone boxes.

At the time, I noted that Sauce was in some ways the sequel to her equally interactive and wacky Celebrity Blow Your Own Tits off, which was originally hosted at LEA10, and I reviewed here.

However, if you missed the latter the first time around, now is the time to Come On Down to LEA25, where Celebrity Blow Your Own Tits Off is having an encore.

Celebrity Blow Your Own Tits Off
Celebrity Blow Your Own Tits Off

Tits is best thought of as a game show with a satirical edge to it, poking fun at our obsession with looks, beauty and perfection. There’s no actual host, just you (and a friend – it works best with at least two of you), and a series of interactive levels to work your way through, and wacky prizes to gain. Just follow the arrows and click, poke, prod and wear as you go!

It’s crude! it’s rude! It’s a lot of fun. What’s more, work your way through Tits, and you’ll get Sauce on top! A two-for-one deal, all done in, as the late Kenny Everett would say, the best possible taste! Enjoy!

Related Links

Dolphin viewer: news from Lance

dolphin-logoLance Corrimal has provided a short update on progress with his Dolphin viewer. As noted in these pages, a combination of unavoidable issues have meant that development of the Dolphin viewer has slipped somewhat over the course of the past year.

In his latest blog post, Lance indicates that things are still progressing, but he’s been hit by the interest list merge (as other TPV developers have been dreading), which is slowing things down due to the volumes of changes which have been included alongside the actual interest list updates.

Since his last update, which I noted here, Lance has completed several more elements of work on the viewer:

  • Worn tab
  • Preferences page
  • Machinima floater.

He also indicates a few further decisions have been made regarding things Dolphin won’t have:

  • There will be no client-side AO. Lance sees this as a labour-intensive task to port and implement, and he also doesn’t want to use a bridge-like scripted tool (as Firestorm does)
  • There will be no media filter implementation
  • He will not be implementing Flickr upload support in the snapshot floater, but instead will look to implement the SL Share capabilities,  which offer Flickr upload capabilities anyway.

As always, the time frame for when a new vision of Dolphin will appear, Lance wisely states, “when it’s done”.

Related Links


Getting personal with Berry


Monday arrived, and with it a fresh meme challenge from Strawberry Singh. This one was quite a long one – 20 questions in all – asking respondents a range of questions on real and virtual living. As it is sort-of in the same vein as her memes on blogging & SL, I thought I’d give it a go as well.

Meme instructions: Answer the following 20 personal questions about your Second Life.

When and how did you discover Second Life? I discovered it in early 2006. I can’t actually remember how; TV report, magazine / on-line article, something like that. I joined for a while, literally a few months, then left. I decided to give it another go at the end of the year, re-joining in December 06.

Did you know about virtual worlds before or was this your first experience with them? I was aware of the concept of virtual worlds through sci-fi films and books, but had never actually used anything like one. I’m not a computer gamer or anything like it, so it was a new experience.

Has Second Life met your expectations? First time around, I didn’t really have expectations, only cursory interest (hence, probably, why I wandered away from it). Second time around, I came back with a specific purpose in mind, which sort-of constrained things for a while. However, I’ve now moved well beyond that original purpose largely as a result of SL leading me into areas I never expected would interest me, so I’d say it’s exceeded any expectations I may have had.

If you could teleport back to the first ten minutes of your avatar’s s life, what would you tell yourself? “The winning National Lottery numbers for Christmas 2006 will be …” 😀 .

How long did it take you to master avatar flying and driving vehicles in-world? I don’t actually recall having major issues with either in terms of understanding the controls (keyboard, mouse, etc). Leaving avatar flying to one side, I do regret not getting into flying aircraft sooner.

Flying in SL was never really a problem for me ... I just regret that flying aircraft was something I didn't discover a lot sooner
Flying in SL was never really a problem for me … I just regret that flying aircraft was something I didn’t discover a lot sooner

Do you have a mystery alt? I have an alt, but her identity isn’t mysterious. She’s appeared in these pages, and the tag I often give her when in-world is a bit of a giveaway 🙂 .

Is your SL avatar a reflection of you, or someone you wished you could be? Her personality is mine. Looks-wise, I did at one point try to get her looking somewhat like me facially. Nowadays, there is little physical resemblance. I’m not conscious of any wish / desire to look like her or have her look like anyone else, in SL or RL.

Is there an individual you met in SL that inspired you in your RL? How? There are many people I’ve encountered in SL who have had a very positive influence on me in ways too numerous to mention. Some are still here, and I appreciate them greatly for their influence / friendship / acquaintanceship. Others have since sadly moved on from SL.

Do you feel it is easier to create stronger bonds/relationships with people you meet in-world as opposed to the real world? I’d say that bonds can be easier to initially form on-line because of the way second Life tends to compress everything. Some can become as strong as those formed through a friendship / relationship which started in RL. It’s really down to the individuals concerned: what they are seeking, how genuine / honest they are when in-world, etc.

Did you ever imagine or believe people could fall in love with someone they never met before Second Life? Yup. As Berry states: it’s been happening for decades, long before SL or the Internet or even computers.

Continue reading “Getting personal with Berry”

Viewer release summaries 2014: week 21

Updates for the week ending: Sunday May 25th, 2014

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information

Official LL Viewers

  • Current viewer release: updated to version – formerly the Maintenance RC – May 19 (download page, release notes)
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • SL Share 2 RC viewer updated to version on May 22nd – ability to upload Tweets and snapshots to Twitter and / or snapshots to Flickr (download and release notes)
    • SL Zipper RC version on May 21st – faster viewer installation (download and release notes)
    • Sunshine / AIS v3 RC updated to version on May 21st – Stability and performance improvements for SSA – (download and release notes)
    • SL Memplug RC version released on May 19th – core updates: fixes to address memory leaks in the viewer (download and release notes)
  • Project viewers:
    • Oculus Rift project viewer version released on May 21st – new controls and viewer options for the Oculus Rift (download and release notes)

LL Viewer Resources

Third-party Viewers


  • CtrlAltStudio updated to version for Windows (Mac version unchanged) on May 24th – fix for issues of the XBox controller not being recognised by the viewer (release notes) – review
  • Kokua released an experimental interest list update, version on May 19th (release notes and download)


  • Cool VL viewer updated on May 24th, as follows: Stable: version; Legacy: version – core updates: please refer to the release notes (downloads)

Mobile / Other Clients

  • No updates

Additional TPV Resources

Related Links