As always, please refer to the week’s forum deployment thread for news, updates and feedback. Deployments are a day behind the usual schedule due to the US Labor Day long weekend.
Second Life Server (SLS Main) Channel – Wednesday September 4th
The Main channel should receive the maintenance package deployed to all three RC channels in week 35, comprising:
- An update to region restarts initiated by region owners or estate managers which will see the region restart after the last avatar leaves, rather than waiting for the full countdown period to complete
- Preparatory work to support new estate and parcel access controls – these will require an upcoming viewer-side update in order to be visible to users
- A fix for a physics-related griefing mode (see below)
- A crash mode fix.
Release Candidate Channels – Thursday September 5th
All three RC channel should receive the same maintenance package, which comprises server-side HTTP updates which require a future viewer-side update. In the meantime, these changes should not be apparent in any current viewer release. The updates specifically comprise:
- When connections between viewer and web services were closed by the server, the last response was sent without a ‘Content-Length’ or ‘Transfer-Encoding: chunked’ header. Last response will now be sent with ‘chunked’ encoding.
- Throttling actions on Capabilities URL result in 503 status codes back to clients. These responses may include a ‘Retry-After’ header with a delta time giving a hint as to when the client may retry the request. In the absence of such a header, client is expected to make ‘reasonable, best-practices’ delayed retry attempts.
- Adds support for a new capability, ‘GetMesh2’ for fetching mesh assets with keepalives enabled.
The RC deployments look to be the first part of Monty’s continuing work on HTTP connectivity between the viewer and the SL servers. As noted in recent reports, the core focus of this work is on improving mesh fetching capabilities between the two, although Monty is also working on a number of other updates, all of which are aimed at improving the HTTP services between the viewer and the SL servers and making them more robust, as well as paving the way for HTTP pipelining in the future.
Group Ban Lists
Baker Linden continues to work on the new group ban list functionality. The focus is currently on the UI hook-ups and back-end validation checks. It will still be a while before a project / RC viewer is likely to appear, but hopefully not too long.
Andrew Linden continues to work on “anti-griefing” measures, reporting that the “physics-related griefing mode” which forms a part of the Main channel deployment and which is already on the three RC channels, is to prevent the use of “faux rotating megaprims”.
These are megaprims which used a physics collision exploit to knock avatars out of that region using the ‘resolve interpenetrating objects’ collision logic. “We had some collision-bypass code there specifically for avatars, but it had been broken some time ago,” Andrew explained, the break apparently allowing the exploit. He’s now fixed the code breakage, and reports from a number of RC sandboxes is that it appears to have worked.
There was a report made during the Simulator User Group that some LSL events are failing to execute or aren’t being queued / cued when a script is caught in a loop. details were sketchy, but a BUG report was due to be raised.