Those of us who spend the majority of our time in Second Life are just starting to get our heads around materials and opportunities it presents for enhancing mesh, prim and sculpt builds and attachments. Now OpenSim may not be that far behind, as Marcus Llewellyn commented on this blog, and has himself explained on Bearly Written, where he tells us:
Dahlia Trimble, one of the core developers of OpenSimulator, has begun work on a module that gives OpenSim support for new materials on prim, sculpt, or mesh builds. The module that enables it is really more of a demonstration right now; it has issues setting materials, and they will only persist until a region is restarted …. Still, it’s a start, and an exciting one!
The work is still at a very preliminary point right now, as Marcus points out, with the server-side code still very much in its infancy. The work is also hampered by the fact that the only viewer currently capable of rendering materials is a project viewer from Linden Lab which isn’t actually intended to be connected to OpenSim (due to Havok licensing restrictions). However, this latter aspect should change once the code reaches a point where it is suitable for merging into third-party viewers.
Both of these point mean that there is still much more work to be done – but Dahlia, with assistance from Marcus himself and Nebadon Izumi has made a good start on things, and the simulator code is already available for those who want to give it a go or help-out with the work.
Marcus has more information on the project over on his blog, and I refer you to him for a good overview of the project. IN the meantime, here’s a video of Dahlia’s work. Kudos, Dahlia!
- OpenSim Gets (Very) Preliminary Materials Support – Marcus Llewellyn
- Materials processing – more sneak peeks
- Materials processing: the what, why and where
With thanks to Marcus Llewellyn