Quite a (new) year for stories

It’s a new year full of new evenings and afternoons for telling tales and reading stories at the Seanchai Library, and time for me to belatedly return to my round-ups of their weekly gatherings.

As always, all times SLT, and unless otherwise stated, events will be held on the Seanchai Library’s home on Imagination Island.

Monday January 7th, 19:00: Quite a Year for Plums

plumsAnyone who has read the best-selling Mama Makes Up Her Mind or listened to Bailey White’s commentaries on NPR knows that she is a storyteller of inimitable wit and charm. Now, in her stunningly accomplished first novel, she introduces us to the peculiar yet lovable people who inhabit a small town in south Georgia.

Meet serious, studious Roger, the peanut pathologist and unlikely love object of half the town’s women. Meet Roger’s ex-mother-in-law, Louise, who teams up with an ardent typographer in an attempt to attract outer-space invaders with specific combinations of letters and numbers. And meet Della, the bird artist who captivates Roger with the sensible but enigmatic notes she leaves on things she throws away at the Dumpster.

Kayden Oconnell begins this series of selections in voice tonight, to be joined by Caledonia later in the month.

Tuesday January 8th / Wednesday January 9th, 19:00: Inkspell

Faerie Maven-Pralou reads the first part of Cornelia Funke’s young adult which forms the second part of her Inkworld trilogy. The books chronicle the adventures of teenager Meggie Folchart whose life changes dramatically when she realizes that she and her father, a bookbinder named Mo, have the unusual ability to bring characters from books into the real world when reading aloud. Mostly set in Northern Italy and the parallel world of the fictional Inkheart book, the central story arc concerns the magic of books, their characters and creatures, and the art of reading.

In Inkspell, a year has passed since the events related in Inkheart, the first book in the series. Not a day goes by without Meggie thinking of Inkheart, a book that has characters that come to life. Resa is back. The fire-eater, Dustfinger, wants to go back to his wife daughters-who are in the story. When he finds a crazy, self-absorbed psycho storyteller, Orpheus, who can read him back into the book, he goes into the pages. Soon Farid convinces Meggie to read him into the book so he can warn Dustfinger of Basta. But Meggie has figured out how to read herself and Farid into the book Inkheart.

Thursday January 10th, 19:00: Kona Legends

konaIt was in 1866 that Eliza Maguire first heard these stories from old Hawaiians on Huehue Ranch in the Kona district on the island of Hawai’i. Many years later she translated them into English. First published in 1926, they are simple tales shared among the people of Kekaha, the barren, desolate section of North Kona that has often been ravaged by Pele, the Volcano Goddess. Included in this collection is the tale of ‘Akahipu’u, in which mischievous menehune try to steal the top of a hill, and the story of the cave of Makalei, which has provided water to generations of Kona residents. This updated edition of Kona Legends includes a new cover and artwork by Eva Anderson. We hope that this book will lead you to a richer understanding of the Kona area, its history, and its people.

Join Shandon Loring as he delves into these rich and fascinating tales.

Note that throughout January and February donations made to the Seanchai Library SL will go to the real world charity Doctors Without Borders! Have questions? IM or notecard Caledonia Skytower.

Related Links

SL project news week 2 / 1, 2013: avatar baking, materials processing, CHUI and more

SL Beta Viewer

There have been some rendering issues with the last release of the beta viewer (3.4.4.268497, December 20, 2012) which had caused the Lab a slight headache in that not all tests are giving the same results. However, a further 3.4.4 release is anticipated for either Monday 7th or Tuesday 8th January, 2013, which includes various fixes. Whether these are related to the rendering issues is unclear. However, they have not as yet been merged into the Sunshine Project (Avatar baking – see below).

CHUI – Communications Hub User Interface

As reported over the holiday period, the CHUI project is moving forward, with a further update of the project viewer and several updates to the development version of the viewer, possibly the result of code refactoring work which had been indicated as being required prior to the holidays. However, as of the TPV Developer Meeting of Friday 4th January, 2013, it was unclear as to whether this refactoring work has been completed.

CHUI: TPVs may cherry-pick from the code
CHUI: TPVs may cherry-pick from the code

Currently, the code has yet to be made available to TPVs, and concerns have been raised by some TPV developers that integrating the CHUI code could be as much a headache as the Avatar Baking code. Given the work some have put into the communications elements of their own viewers, it is also possible that some might opt to cherry-pick which elements of the CHUI code they will adopt. Whether CHUI is liable to be deployed before or after the Avatar Baking project remains to be seen, as the Lab has yet to make a decision either way.

Server-side Avatar Baking

Avatar bake fail
Avatar bake fail

Project Sunshine, the work to implement a new server-side baking process, kicked-off (as far as  TPVs are concerned) just before Christmas. This represents a substantial code merge for TPVs, and one which is going to take TPVs a while to handle as a result, hence the reason why LL have given TPVs a long lead-time on the project, with around an eight-week window available for them to work on the code, provide feedback and assist with testing.

As mentioned in my detailed look at the new service (see link above), any deployment of the server code will be dependant upon further and significant load tests, which are viewed as essential in ensuring the new compositing service has sufficient hardware for it to support avatar baking across the entire grid. At the time that article was written, Nyx indicated that details on how the load tests would be handed had not been finalised.

Speaking at the TPV Developer Meeting, Oz indicated that these tests are still under consideration, and as such, much in the project is still up in the air in terms of unknowns. Obviously, on way in which load tests can be carried out is to have more test / development viewers available to enable greater testing of the server-side code, so overall implementation of the new service is somewhat symbiotic, and it is unlikely there will be a large-scale deployment of the service prior to TPVs being sufficiently comfortable / up-to-speed with integrating the code into their viewers.

As such, it is unlikely that there will be any major move on the Lab’s part to push the project forward much before the end of February. With regards to this, Oz commented, “Obviously, what we’d like to know is that we’ve got at least one version of all the third-party viewers that are prepared to cope with it, and that certainly getting an affirmative on as many of those as possible before we make a final call on what our target dates are would be really great. So that’s why we’re keeping the pressure on you to do that testing, as we’d rather you were ready before we were.”

Materials Processing

The materials processing project continues to move forward, although there are growing concerns over the fact that the viewer will be required to run in deferred mode (i.e. with shadows & lighting active) in order for the new capabilities to be properly rendered. This means that computers which do not have sufficient processing capabilities to run in deferred mode will not be able to render the effects of normal and specular maps, and so will not see the effects of materials processing.

When life gives you lemons, map them: on the left, a normal map, on the right, a normal and a specular map together (credit: Mind Teat Studios)
When life gives you lemons, map them: on the left, a normal map, on the right, a normal and a specular map together (credit: Mind Teat Studios)

However, this does not mean that those unable to run SL reliably or reasonably with deferred rendering enabled will have their SL experience negatively impacted. The expectation is that users on such system will continue to see SL as we all see it today, regardless as to whether or not in-world objects and avatar attachments (prim, sculpt or mesh) are using the new materials capabilities.

However, this is also conditional on content creators understanding how to correctly make use of materials process as it will apply to Second Life (especially those trying to leverage the new capabilities, but who may not themselves be able to run the viewer in deferred mode), and ensuring they use underpinning diffuse maps (textures) of a suitable quality. To help ensure this, Oz Linden has stated he will give those at the Lab responsible for the Good Building Practices guide on the wiki a nudge so that it is expanded to cover materials processing.

That materials processing does require running the viewer in deferred mode has given rise to concerns as to how widely the capability will be adopted. However, the Lab has no plans to try to implement materials processing in a way which does not require deferred rendering (assuming this could be done). This is not to exclude anyone from experiencing it, but rather because the capability simply requires deferred rendering to be enabled. Whether or not the capability will introduce an additional overheads to running in deferred has yet to be fully determined.

In the meantime, the repro for the viewer-side code required for materials processing will be officially made available (it was accidentally exposed just before Christmas), some time in the next two weeks or so, and a project viewer should appear shortly thereafter. The server-side code is thought to be in, “Pretty good shape.”

Continue reading “SL project news week 2 / 1, 2013: avatar baking, materials processing, CHUI and more”

Viewer release summary 2013: week 1

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Viewer Round-up Page, a list of  all Second Life viewers and clients that are in popular use (and of which I am aware) and which are recognised as adhering to the TPV Policy
  • By its nature, this summary will always be in arrears
  • The Viewer Round-up Page is updated as soon as I’m aware of any releases / changes to viewers & clients, and should be referred to for more up-to-date information as the week progresses
  • The Viewer Round-up Page also includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.  

Updates for the week ending: 6 January, 2013

  • SL Viewer updates:
      • Development rolled to 3.4.5.268717 on January 4th, 2013
      • Development version of the CHUI project viewer rolled to 3.4.3.268744 on January 4th, 2013
  • Cool VL updates – three versions for the time being, all updated on January 5th, 2013:
    • Stable version rolled to 1.26.6.4
    • Legacy version Legacy (v2.6 renderer) rolled to 1.26.4.47
    • Experimental version rolled to 1.26.7.4
    • Release notes
  • Phoenix officially reached end-of-line for SL on December 31st – read more here

Related Links

Getting set for a drill down into history

CuriosityCuriosity spent the Christmas and New Year period parked in at “Grandma’s House”, a point of geological interest within the “Yellowknife Bay” area of Gale Crater.  With most of the mission team on Earth taking a break over the holiday period, the rover was left largely to its own devices for an 11-day period. This was not only to accommodate the holidays – which saw some NASA / JPL personnel available to step-in should problems be reported – but also to test the rover’s capabilities for upcoming times when it will be completely out-of-communication with Earth.

The times occur during what is known as periods of solar conjunction, which place Earth and Mars on opposite sides of the Sun. During these periods, which can last some two weeks, communications between Earth and vehicles operating on and around Mars are severely disrupted / curtailed due to interference from the Sun.

Solar conjunction: when Earth (r) is on the opposite side of the Sun or another solar system body - in this case, Mars (l)
Solar conjunction: when Earth (r) is on the opposite side of the Sun or another solar system body – in this case, Mars (l)

As a result, vehicles like Curiosity need to have sufficient instructions stored onboard so that they can continue to operate when it is impossible to upload commands on a daily basis, and to ensure their safety systems / processes are properly primed should anything untoward happen and the vehicle is forced to “safe” itself. The Christmas / New Year break was an ideal time for NASA / JPL to test Curiosity’s ability to operate in an effectively autonomous mode in preparation for the first such conjunction, which will occur in April 2013.

In all, two days were spent uploading 11 days’ worth of instructions and mission activities to the rover. These included instructions for Curiosity to record panoramic images of its surroundings and also images of potential targets of interest for the next phase of the mission. With “full” mission operations resuming on the 3rd January, 2013, mission project manager Richard Cook of JPL said of Curiosity’s first extended period of autonomous operation, “We had no surprises over the holidays,” before turning attention to the next immediate step in the mission: to commission the rover’s onboard drill.

A raw image captured by Curiosity’s Mastcam on Sol 136 (December 23rd, 2012) looking out over “Yellowknife Bay”. The image has not been white balanced and thus shows the scene as it would ben seen by the human eye in local lighting / conditions (click to enlarge)

Continue reading “Getting set for a drill down into history”

The Amazon deal: LL demonstrating they can’t see the wood for the trees?

On Friday 4th January, I was one of many who reported on the “unexpected” (given the move had apparently been made of December 10th, 2012) move to make Second Life available via Amazon following a tweet from the official Second Life account. Ciaran Laval was perhaps the first (certainly that I know of) to blog on the matter, and Tateru gave a very pithy commentary on the nature of the packages and on promoting SL as a “game”, which drew considerable commentary on Plurk as well as on her blog.

The tweet announcing the promotion / "expansion"
The tweet announcing the promotion / “expansion”

For my part, I resisted passing direct comment on the move in my original piece, in keeping with my attempts to avoid colouring any “news” items with personal bias. However, I have to say that the Amazon deal leaves me feeling that – once again – the Lab has bungled an opportunity, or at least failed to launch it fully and properly or in a manner liable to serve Second Life and themselves particularly well; although perhaps not for the reasons others have cited.

In difference to many critiquing the move, I have no problem in Amazon presenting SL as a game. Not that I’m saying I think SL is a game, I most certainly don’t, per se. I simply have no problem in Amazon presenting it as such, and for a couple of reasons:

  • Whether we like it or not, SL is largely referred to by the broader media and the more specialist (dare I say gaming media) as a “game” (even if the latter does make some attempt to sub-categorise SL in some way) – ergo, the wider perception is that SL “is a game”, whether we agree with that perception or not
  • More directly, and as Uccello Poultry comments on Tateru’s piece, the simple fact is that “game” is probably the only listing option in Amazon’s catalogue they consider to be the closest “fit” for SL – and it is a little unreasonable for us to expect them to develop a dedicated category on the basis that we find the “game” label offensive.

At the end of the day, issues over the listing category could be overcome had time been taken to give a reasonable explanation / description of the product itself. Sadly, and as demonstrated by the pages for the Viewer, the Lab has done the barest minimum required. Rather than providing insight into the platform through a mixture of text and screen shots, all we have are five bland bullet points which fail to leverage SL’s potential or appeal. The effort does, being brutally honest, leave me wondering once more if there is anyone working at the Lab who actually a) has real, hands-on marketing experience, b) is capable of writing attention-grabbing promotional material, and c) actually grasps what SL is about for themselves.

For me, this lack off effort on LL’s part is more damning than Amazon’s sin of promoting SL as a game.

Vehicle Packages: opportunity missed
Vehicle Packages: opportunity missed

Turning to the vehicle packages themselves, I have to say I don’t necessarily agree with all the criticism levelled at them – SL actually can be quite good for using some vehicles / craft, as I’ve personally discovered as result of receiving the Premium sail boat, which is one of the “vehicles” in the packs.

Again, from my perspective, the crux of the matter is that the packages are indicative of thinking at the Lab which is at worst, simply lazy, or at best, demonstrating an inability to think an idea through in terms of its potential to benefit the platform and by extension, LL’s own bottom line.

In short, in opting for the packages on offer, rather than being a little more ambitious, it would appear the Lab has missed an opportunity right from the get-go. That is to address, at least in part, the perennially thorny issue of user retention.

Continue reading “The Amazon deal: LL demonstrating they can’t see the wood for the trees?”

Lab promotes Second Life through Amazon

Update, January 5th, 2012: The “limited offer Vehicle Starter Pack” has been withdrawn ahead of the stated end of the promotional period. This is apparently because no-one thought to ensure the offer could in fact be limited to “one per customer”.

secondlifeIn something of a surprise move Linden Lab announced on the 4th January, 2013, that Second Life is now on Amazon.

But only (perhaps only for the time being) if you are a US resident.

The announcement reads in full:

It’s a new year, and we have news: Second Life is now available on Amazon! 

In addition to the standard Mac and PC versions, we’re offering several bundled packages for sale, which include vehicles to enjoy and L$ to spend inworld or on the Marketplace.

As a special promotion, this weekend only the Starter Vehicle Pack (usually $9.95), which includes a hoverboard and L$1000 will be available for FREE [limit one per customer].

If a friend of yours has been waiting to join Second Life, now is a great chance for them to head over to Amazon and get started with the free Starter Vehicle Pack. Spread the word!

One of the SL offer pages on Amazon.com
One of the SL pages on Amazon.com

The links lead to a series of pages offering various packages for download, which comprise:

  • A PC or Mac “basic” pack, which appears to offer the current version of the viewer,
  • A “Deluxe Vehicle Pack”, comprising a hoverboard and what appears to be the sailboat previously offered to Premium members together with L$2000, at a cost of $14.95
  • A “Premium Vehicle Pack”, comprising the hoverboard, sailboat and the Premium gift dune buggy together with L$4000, at a cost of $24.95
  • The special “limited offer Vehicle Starter Pack” mentioned in the blog post of a hoverboard and L$1000, for $9.95 (offer expires on the 6th January 2013, and is limited to one per customer.

Amazon’s account linking facility is used for the downloads. Whether this means that in the case of new users any required Second Life account must be created through Amazon’s servers prior to downloading the viewer, or whether the SL account creation can be handled once the viewer is installed (as appears to be the case with the forthcoming Steam link-up), is unclear.

Certainly, it is interesting to note there is a subtle difference in the wording of the account link-up instructions. Those provided on the viewer pack pages refer to the need for a “Linden Lab account”, while those on the vehicle pack pages refer to purchasers having a “Second Life account”, suggesting the two are different – although granted, the different wording might simply be an error and not indicative of anything.

Even so, leaving it to the LL side of things for the actual SL account creation would appear to simplify matters considerably for Amazon – although it does beg the question as to *what* account would require creation prior to downloading either viewer package where new users are concerned. Doubtless, someone from the US will be able to enlighten me, should they opt to try the mechanism out!

Another interesting tidbit with this move is that it seems the packages have all been available through Amazon since … December 10th, 2012, with, it would seem, nary a word from the Lab.  Katharine Berry was perhaps the first to notice things when, on Christmas Eve, she Tweeted:

Eagle-eyed Katharine Berry spotted the packages on Christmas Eve
Eagle-eyed Katharine Berry spotted the packages on Christmas Eve

This possibly explains why the special offer package appears to be on such a limited-time offer (until January 6th, as mentioned) – although it is not uncommon for the Lab to run “weekend only” offers with regards to Second Life.

For the majority of us, however, the news has come somewhat out-of-the-blue – although with a degree of hindsight, a large rear-view mirror and the fact that we had the promise of Steam being on the horizon for a while now, it perhaps should have been. After all, LL have an established relationship with Amazon both  with Jeff Bezos being a former (current?) investor in LL (2006), and through the development of a Kindle Fire specific version of Creatorverse. So chalk that one up to the first prediction for 2013 most of us missed!

For now, however, it’ll be interesting to see how the move fairs, whether additional packages will be added to it and if it will spread to Amazon’s international operations (amazon.co.uk, etc.) – and whether LL have any more surprises up their collective sleeve!

With thanks to Ricco Saenz for the pointer to Katharine’s tweets.