Update: The Interest list release to Magnum has been postponed due to a last-minute bug being found. Magnum has instead received the same code as deployed to Bluesteel and LeTigre, containing the threaded region crossing update.
Server Deployments for Week 2
Server deployment recommenced this week, with a main channel roll-out on Tuesday 8th January, which saw that channel get the same code as released to the RC channels just before the Christmas / New Year break and as reported here.
Wednesday January 9th will see two major deployments to the RC channels. LeTigre and BlueSteel should be receiving a package which includes threaded region crossing code while Magnum gets Andrew Linden’s work on Interest Lists.
The threaded region crossing code should help improve simulator performance when avatars are region crossing to and from a region. However, and as previously noted, while the code did give clear improvements when crossing between regions on foot, the results were less positive when using vehicles during a recent test. Whether this has been improved as a result of those tests remains to be seen.
Release notes are available for both for LeTigre and Bluesteel, and the forum discussion thread is available for feedback / questions.
Interest List Deployment
The Interest List work should reduce the bandwidth usage of viewers due to object updates, and should improve simulator performance, especially in sims with many connected avatars and which is busy in terms of object updates.
This is the first phase of work planned around interest lists and object caching as a part of the Shining project. Andrew’s work has primarily been focused on improving the manner in which object updates are handled, etc., in order to provide improved performance. However, even with this initial phase of the work, there should be some improvements in the actual order in which objects appear in world (those closer to your camera position appearing prior to items further away – although there is far more work to be done in this regards before the project is finished.
As it stands, there are already some updates to the work in the offing, as Andrew indicated at the Simulator User Group meeting on the 8th January, saying, “I’ve got some interest list work that didn’t quite make it into the Magnum RC … this work is almost ready for testing, so I’ll be trying to get it into a maintenance branch or something for a follow-up release.”

The new interest list code will see the final removal of the “legacy cloud” layer (at around the 170-200m mark). While this has been disabled viewer-side since around the introduction of Viewer 2, the data relating to the legacy cloud layer has still been sent out by the servers, allowing viewers which still incorporate the necessary code to render the clouds in-world. However, the server-side code relating to legacy clouds has been removed from the interest list code, so viewers will no longer be able to render the clouds.
The Magnum release notes are available here.
Continue reading “SL project news: week 2 (2): Server deployments and network issues”











