The most recent Beta release (184.108.40.2066511), released on November 2nd, showed promising signs over the weekend of having broken the back of the memory leak / crash rates problem affecting that branch of the viewer code.
Currently, the beta is being merged up to a number of code releases which have been pending in viewer-development, including the viewer-side code for handling large group editing (Group Services project). Commenting on this at the Simulator User Group meeting on Tuesday November 6th, Baker Linden said: “I’ve learned that my group changes have been pulled into the viewer-beta repo, so once 3.4.2 gets promoted, the beta viewer should be able to load large groups.”
An updated version of the beta viewer should be available on Thursday november 8th, which will not only include LL’s own code, but will include a number of open-source contributions to the viewer, including:
- New media volume controls
- Ability to block any worn lights (facelights, etc.), on blocked avatars
- Animation fix for hands (the end of “starfish hands”)
- Ability to copy SLurls from landmarks in inventory (i.e. “Copy SLurl” will be a context menu option when right-clicking on a landmark in inventory – STORM-1898)
However, Oz has warned that with the upcoming holiday (notably Thanksgiving in the US, the catch-up process may be a little slow as LL work to clear the overall backlog. However, right now, things are looking very good for the viewer as a whole.
As a result of the progress made with the beta release, the updates in the most recent Beta Viewer (220.127.116.116511, above) were merged into a Release version of the viewer, 3.4.1,266581, and this was rolled out on November 6th. The release notes list the following “resolved issues”:
- Unable to change parcel restrictions for scripts-disabled parcel in a damage-enabled region
- Low FPS on high-end AMD/Asus systems
- Objects by multiple creators show creator as “(unknown)” in inventory
- Frame stall in updating geometry when region crossing
- Non standard sea level not correctly rendered around private islands
- Crash when clicking “back” button after editing appearance
- Crash on startup for Linux viewers
- Tcmalloc re-enabled
- Particle engine rendering issue
- Memory corruption on Linux in the case of an ll_aligned_realloc_16() call with a smaller new memory size
- Crash on Exit in 3.4.0(264194) Beta on Win7
- Disabled realloc
- Memory leakage fix.
Similarly, the Development viewer rolled to version 18.104.22.1686625 on November 6th, presumably with the same fixes as in the current beta release version.
The Lab released an update to the Communications Hub User Interface viewer on the 29th October. The precise changes between it and the original 23rd October release are unclear without examining the update (which I have yet to do), as there is currently no supporting documentation.
During the OpenDev meeting on Monday November 5th, CHUI was discussed in general terms and functionality, with some perceived shortfalls being highlighted (such as the removal of the teleport invitation button from individual IM windows). While the right-click context menus within CHUI have been made more consistent with the rest of the viewer (which is a good move), the loss of such convenience buttons is liable to count against CHUI with some users.
There is still no information as to when LL will issue their promised survey on the viewer. As previously reported, feedback from users testing it has been good via the forum thread, and Oz indicated that there has been feedback within Ll on the project as well.
JIRA SH-3055 records a problem with the official viewer’s mesh uploader which has been affecting people over the course of the year.
On Monday November 5th, Runitai Linden issued an update to the JIRA item, indicating a fix for this problem is available in a project viewer (22.214.171.1246471) which is now available for Windows, Linux and Mac OS. Bear in mind that – as Runitai states in his JIRA comment, the viewer is a pre-beat project version, and may include other bugs and problems; don’t try using it as your primary viewer.
However, if you have been experienced mesh upload issues, you may want to give the viewer a try.
You can get it here (all three flavours).