Update 3rd October: The RC roll-outs were somewhat different than indicated by Simon. Magnum apparently received the back-end configuration work for new and future hardware, and BlueSteel received the maintenance update. The Group Services code & maintenance release was targeted at LeTigre, however a showstopper issue means that these regions are now in a state of flux. A comment from Oskar Linden reads: “LeTigre regions exhibited issues that necessitated a rollback. The regions were rolled forward and are on the same code that is on BlueSteel. Affected regions are getting a simstate rollback” .
There was no main channel roll-out this week, as expected, following the cancellation of last week’s RC channel deploys.
Wednesday 3rd October will see the three RC channel deploys originally planned for last week:
- Back-end configuration work designed to help SL run better on new and future hardware – this should be deployed to BlueSteel
- A maintenance release, which includes has Baker Linden’s Group Services project – this will be deployed to Magnum
- The third is described by Simon Linden as being, “Very similar to what we have today, with a fix for some future compatibility coming down the pipe. It’s nothing really exciting, but required so things won’t break.” – this should be deployed to LeTigre.
The order of the releases is not clear at the time of writing, and is based on Simon Linden’s comments at the Simulator User Group.Confirmation / updates to the plan should be made available via the Server Deployment thread in the forums.
SL Viewer Releases
Things remain slow due to on-going crash / possible memory leak issues, as reported in my last mini-update.
Group Services Project
The Group Services project is an attempt to improve the management and editing of large SL groups by replacing the current UDP-based service (which has capacity issues with the size of group lists it can comfortably handle) with a new HTTP-based service. The project viewer for this is already available (for Windows, Linux and OSX.). It had been hoped that the viewer code might reach a 3.4.2 beta release during this week, however due to continuing issues with the current beta viewer code, this now seems unlikely.
The initial server code for this will be deployed to the Magnum RC channel, as mentioned above, on Wednesday 3rd October.
The final feature set for the first release of materials processing is now more-or-less complete, and it should hopefully be announced nearer the time for beta testing. A number of regions on Aditi have been prepared for beta testing, and details on these will be released when the initial project viewer is ready for release.
The initial feature set will include the ability to set parameters (rotation, offset, etc.), for normal and specular maps as well as diffuse (texture) maps. Oz originally hinted this was the aim a few weeks ago, although Geenz indicated it was only hoped these capabilities would be included, rather than it being definite at that time. This means that the build floater for the project viewer will be somewhat different from most people who build are familiar with, as it must include a number of additional options (see right). However, what is being considered is not a complete rebuild of the Build floater.
Commenting on this aspect of the work at the Content Creators’ Improvement Informal User Group, Oz Linden said, “We’ve got a strawman design in internal review… will have a version to look at soon, I think.”
The design has had input from a number of builders. Some of these are from within LL, some of them users, and will probably be left unchanged until further experience is gained in its use. Whether this means the viewer remaining unchanged between the beta programme and the release of materials processing on Agni, or whether changes are made between the beta and the release, remains to be seen. As Oz went on to comment, “It’s a very difficult problem, and we tried to meet three sometimes-conflicting goals: do what needs to be done; keep things familiar; make the things you have to change better in the process. I think we did pretty well…”
Obviously, TPVs will have access to the build UI code once it is available in LL’s accessible repositories, and they’ll doubtless look at the code in terms of how best to integrate it into the look and feel of their own viewers.
There are still no firm dates for the project in terms of beta commencement, etc., but Oz reiterated that the project will follow the familiar course, with an Aditi beta, followed by a release to one of the RC channels on Agni, prior to an eventual full roll-out.
With thanks to JayR for the simulator UG meeting transcript.