“Think of the grown-ups!”

Ciaran Laval (busy sorting out his new blog home) raises questions around the whole Teen merger / “public” profiles and decision-making processes operating within Linden Lab.

In his musings he points to a JIRA raised in August 2009 relating to maturity rating in Profiles. This is relevant not only because of the arrival of minors on the Grid (and I use that term to point out that people as young as 13 are “on” the Grid, albeit cosseted on sponsor sims) – who have unrestricted access to Profiles and such – but also because the way LL have recently “adjusted” things like Classifieds mean that some merchants now face an uphill battle to get decent visibility for some of their products (for example, a merchant based on Adult land now has anything tagged for Search flagged as Adult  – based on the land rating – even if they sell what are actually Mature products).

The JIRA is linked with a couple of others – SVC-4355 and VWR15142 – both of which open up genuine concerns.

Currently, as I’ve commented elsewhere in this blog), the rules state that Profile Content must be PG/G rated. Whether we agree with this system or not, that’s the rules. As such, the onus is on each of us to make sure that our Profiles meet this requirement: no language that might be regarded as offensive, no nudity in pictures and Picks, etc.

These JIRAs point out the inconsistencies of the system and the requirements as they stand – not just in relation to minors being on the Grid, but in general; and certainly, something needs to be done.

However, I still cannot bring myself to vote for VWR-15298 as it stands. Why? Because, as Couldbe Yue states succinctly in the JIRA’s comments:

my only concern is that some of the profile must be available for viewing… I have sold items that are pg or mature and these customers should be able to find me if they need customer service. They shouldn’t have to remember to search adult for a profile – particularly if they’ve had no indication that the shop they bought from was adult in the first place.

In essence, simply placing a blanket maturity rating on Profiles could do as much harm as good. Of course, one could argue that people *could* create “business-oriented” Alts to deal with the problem – but again, how do they then redirect people to their Alt if their Main Profile is filtered as “Adult” (or even “Mature”.

CouldBe suggests that perhaps Picks should be individually rateable, and others have suggested every panel on the Profile should be rateable. But again, is this really possible? And what would it mean, coding-wise at the back-end? Remember, it is not just a case of added a field for a flag: it is how that flag is responded to – how is the information filtered and then displayed at the Viewer end? How complex would it all be? Can the information even be handled at that granular a level?

The issue is a thorny one; as such, even if there is a means by which things could be improved, that chances are that no action will be taken. At the end of the day, the current system places the least onus on LL. And – on the surface at least – is the “easiest” system to adhere to for the reasons I’ve mentioned language-wise and picture-wise. A little self-censorship is not going to hurt us.

Except…except that even the most benign language can cause offence in some quarters – simply because those who are going to be offended will be offended because they will “see past” the “innocent” language to the subject matter. Plus we’re all hampered because even if we *try* to keep Profile due to LL’s misbegotten “sooper sekrit” naughty words blacklist, which can also land you in trouble for having an otherwise “safe” Profile.

Ciaran also makes mention of the idea for a G-rated, or “family” oriented Continent. This idea, again, is not specifically related to the arrival of teens on the Grid, going all the way back to the Adult Policy Changes farrago – but it would almost certainly benefit them hugely if LL were to show a little more common sense on the matter.

This is an issue that also needs discussion. Under the old regime, it was very much the dead horse  / flogger situation. However, there is a new CEO at Battery Street, so perhaps there is an opportunity to get this particular matter revisited – and get other aspects of the current situation sensibly discussed among residents (adult and teen) and Linden Lab together. Certainly, it’s why I made an open plea to Rod Humble in December.

The benefits of having a “family continent” cannot be reasonably denied or dismissed. I’ve listed some in my open letter – and there are more. It’s a fully win / win /win situation: adults benefit, teens benefit, families benefit – even educational and other sponsor organisations stand to benefit. Good grief – even Linden Lab would benefit!

No-one at the Lab has ever stepped forward and explained precisely why such an approach to Second Life would not work. Zindra shows that there can’t be any real technical blocks. Marketing-wise, LL stand to gain a heck of a lot (assuming, snideness aside, they actually grasp the concept of pro-active marketing – at times one has to wonder); perceptions-wise, they stand to gain even more. Yet they resolutely set a collective face against the idea.

So far as I can see, the only thing the idea has going against it is the age-old “not invented here” mentality: as LL didn’t properly consider the idea in the first place, it’s no longer worth considering anyway, no matter what merits it has or the benefits it could bring.

The question is, even with a new CEO in place, how do we make sure the idea is given fair and reasonable air-time? Office Hours are drawing to a close – and those still hosting them will doubtless turn a deaf ear to anyone raising the idea. Similarly, raising a JIRA is pointless: it’s been tried, and despite the phenomenal number of votes it received, it was completely ignored by LL.

But this doesn’t mean we should not try to somehow get the message across, individually and collectively.

Viewer 1.23: coming to the end of the line

In May of last year, I reported on the initial steps that would see the eventual loss of Viewer 1.23.x as we know it.

That the depreciation had started – and would take a goodly while to complete, admittedly – caused one Third Party Viewer creator to get a little out of his tree, threatening to AR me to Linden Lab for “spreading lies”, and also to submit a “defamation” report against me with WordPress!

Anyway…it now appears that the first major step to ending Viewer 1.23 from effectively working on the Main Grid will be taken some time in Quarter 2 of 2011 (although this has yet to be precisely confirmed by Linden Lab).

The news came to light in a Phoenix Viewer office hour on the 11th January (the transcript from which I missed at the time). To whit:

Linden Labs has announced that they will be blocking search, server-side, for the Viewer 1.x viewer, effectively making all Viewer 1.x useless for search, and effectively forcing users to move over to the Viewer 2x viewer (allowing Linden Labs to move forward with features that are not compatible with the 1.x viewers). That gives the Phoenix team 3 or 4 months to get Firestorm ready for delivery…
[Addendum: To be clear… We were notified of the intention to turn off viewer 1.x search capability during a meeting between LL and approved Third Party Viewers. This information was provided to us as a means to help us prepare for what the future holds for existing 1.x viewers. Linden Lab has not officially announced this yet, and you can be sure that they WILL announce it well ahead of time and give everyone ample notice. We are told that the Lab will stop support for their 1.23 viewer before search in 1.x viewers is turned off….]

This announcement has been reported on at SLU, where it has been met with a mixed response. Elsewhere, the news has also meet with opposition – and one has to say that the concerns and critiques are somewhat justified.

However, is this really a bad thing? While it is true that Search in Viewer 2 is far from perfect, and still needs considerable work (not least shown by the fact that each new release of Viewer 2 seems to operate slightly differently with regards to search, and people have been commenting on this and getting frustrated about it in the official forums for a while) – the fact remains that Linden Lab cannot maintain two code bases indefinitely, and Viewer 2 already embeds a lot of functionality that Viewer 1.23 cannot support without more work than Linden Lab can afford to give, even were they so minded.

Ergo, things have to change, and as such, the end of Viewer 1.23 and its derivatives was and is only a matter of time. And let’s be fair: Viewer 2, while it still has warts, has come a considerable way in the last 12 months. While one could argue that in doing so, it could have benefited if, for part of that time it had remained in a more rigorous closed Beta testing environment in which perhaps more user feedback which was then acted upon, the Viewer would be now be enjoying a far greater degree of popularity among users than is currently the case; the point is now moot. Viewer 2.5 and the 2.5 Beta are a long way removed from the original, and time and effort has been invested by a lot of people both within and without Linden Lab – and they deserve thanks.

Again, the demise of 1.23 later this year shouldn’t be a surprise to anyone. The likes of the Phoenix and Imprudence teams have been beavering away with their own Viewer 2 based products, Firestorm and Kokua since around November of last year because of this very fact.

Of course, one could argue that “breaking” search in 1.23 is a lot different to “depreciating” the Viewer – but is it? The end result is the same.

While “breaking” – or more correctly – blocking search for 1.23 is perhaps a little unsubtle in some respects (rightly or wrongly, the perception (note the emphasis!) is that search is “working” in 1.23, and “not working in Viewer 2.x), it shouldn’t be seen as a negative. As some on the SLU thread point out, it clears the way for LL to focus down more thoroughly on Viewer 2 and its good and bad points.

Yes, Search in Viewer 2 still need work – but again, as many have pointed out to those raising a hoo-haw over this move: Search in Viewer 2 does work; just not in all cases. LL is fighting hard against people gaming the system – and in the areas where people complaining about it “not working”, it tends to be the most gaming goes on (such as with land and the like). In other areas, things are a lot better, and merchants and users alike are encountering fewer problems.

However, given that Search on Viewer 2 is still being worked upon, and may people do rely on Search in many ways, one hopes that the “turn off” date for Viewer 1.23’s access to search is not something that will be viewed as “stopping the train” if it is delayed. If we reach the date and it is widely acknowledged by the users who have to make use of it that Search in Viewer 2 still needs important work – LL will delay the switch-off.

Unless, of course, Firestorm and Kokua (and whoever else is going down this route) have rolled out and wooed all those still “anti” Viewer 2 on the grounds of its awkward UI – which is likely to be the case. Providing they do, I have a sneaking suspicion that many won’t even notice any Search issues. They’ll have a Viewer with a UI they like (aka one without a sidebar and with a better approach to chat windows  / chicklets / toasties – whatever cute name you give them) – and so on, and won’t be worried about Search.

Ciaran’s also on the move!

I’m not the only one moving.

Ciaran Laval, long-time  friend and SL blogger, has moved as well – or at least his blog is in the process of moving, following what appears to be the shut-down of My 2nd Place.

To keep reading Ciaran’s blog – and it really is worth reading, you can now catch him in a place of his own. But give him time, he’s got a lot of archives to retrieve and post, as well as keeping up with new stuff.

Pickfords* would love me…

Night lights

Because I always seem to be on the move.

Since Christmas I’ve moved no fewer than three times. Not actually to anywhere, you understand – just within my own land. Had it not been for a change of heart…it would actually have been four moves.

It started when neighbours moved into a corner parcel on the sim and threw up (an apt description, now I’ve written it) a 50 metre tall, good-awful home-built “lighthouse”, that utterly cut across Kelly’s view from her home. OK.. it is their land, and they can do as they please, but there were two other corners of the land where views from neighbouring parcels would not have been interrupted, so the arrival of the, umm, lighthouse, was a little off-putting.

Anyway, it caused Kelly much inconvenience, constantly having to derender the monstrosity, and even while I myself didn’t have a direct view of it from my house, I was constantly away of its looming presence. So to make things easier, I boosted my place into the sky, and relocated Kelly’s house (as she has the same basic style of house as me) down to the waterfront and next to the pool there – move 1.

However, being in the sky is not overly satisfying for me; so up came move 2 – logically…to a higher altitude. What would have been move 3 was a failed attempt to move back down to the ground and live atop / inside a landscaped mountain – thwarted by the fact the sim has been so pulled about that it was next to impossible to get the land looking the way I’d pictured before I got fed up of playing whack-a-mole with the land tool.

In the end, move 3 became my latest – not quite back to the ground, but close enough to it so that I can again enjoy sunsets over the sea.

The new house and platform

The new place is on a 50×50 platform that offers the best of both worlds for me: situated a little above the minimum skybox altitude, it provides me with a home and garden in the sky, but is low enough for me to enjoy glorious over-the-water sunsets.

Now, I’ll be totally honest here. The design of the house (for once) is not my own – although the build is. Credit goes where it is due: the basic idea came from Vivienne Schell, who is perhaps one of SL’s top designers of sky homes. While looking at what is out there (having opted for a build by someone else in “move 2’s” altitude-boost mentioned above), I revisited her store and spent time looking at various options. Sadly, all her builds, as fabulous as they are, are too prim-rich for me and offer more space than I could ever hope to use.

SO… I admit, the overall look of the house is very influenced by Vivienne’s work, and as such, similar designs will not be finding their way into the IPD product line. This build is purely for my personal use.

Platform from the pool “side” showing the patio, planters and the house behind

The house itself is raised over the back of a 40×40 platform, which provides plenty of room for fun, relaxing and entertaining friends.

Directly in front of the house, the platform comprises a large patio area, sectioned by planters of trees, shrubs and flowers to provide a quiet seating area, a large poolside area and patio seating. To the side of this, at a lower level, is a lawn complete with dance floor and room for a number of recreational pursuits.

Directly behind the pool, again on a lower level, and sitting under one wing of the house is the mandatory hot tub with a further area of lawn.

The house itself, like my Water Margin design, is a single-level affair (sort-of!), with a central entrance hall linking the lounge and bedroom “wings”. The house is raised above the main platform / patios, and is reached via a broad stairway leading to a smaller patio nestled between the wings of the house.

My new lounge

The lounge combines my own furniture with some elements from Novocaine Islay’s “Hollywood” range of items (usually supplied with her own house builds).

My usual sofas are there, mixed with a nice fireplace and wall unit from Novocaine, and as per usual, I’ve finished the room with my own scripted “indirect” lighting to give the room a cosy feel at night. Of course, my favourite pictures by Rena Sakai take pride of place on the walls, while Himtu Twine’s amazing images allow me a little Ego Moment on one wall. The decor is a little less “earthy” compared to my previous house, with light walls and textured ceiling, although I find the darker floor attractive.

Entrance Hall

The entrance hall is heavily influenced by my own Caprican house designs, offering double doors to the front aspect of the house and platform, and large windows to the front, and a single wide window to the rear.

Given I cannot be without music in SL, my piano (beautifully updated by Persephone Milk and reviewed here) takes pride of place in the hallway, and has a little couch for friends, courtesy of Novocaine Islay (although rescripted by myself). Hanging from the ceiling in the hall is a picture of the house I hope to return to in the future – my version of Fallingwater – which will certainly benefit from the coming prim size increase!

My Boudoir

After some debate with myself – I was tempted (still am, in fact) to create a more “crimson” room with drapes, rich reds and golds, etc. -my bedroom retains a more oriental look, with furnishing from Novocaine once more, and pictures by Rena Sakai and myself.

Like the lounge, the bedroom overlooks the front of the platform and provides me with a glorious view of trees and sea, which I simply adore.

View from the upper terrace at sunset

All-in-all, I’m rather pleased with the look of the place – even tho I have a little urge to go making a few changes here and there even now. I once again feel like I have a “home” in SL, a feeling that has been lacking for the last few weeks.

Certainly I have enough room to done what I enjoy here; even my Skeet Shoot system seems to operate *fairly* adequately, which it hasn’t done in a long time. I’m also rather pleased with the dance floor area, which is a re-working of Muerte Pedro’s excellent dance floor systems.

I’ve tried to include some indirect lighting for night-time views as well. Sunset and night are very much my favourite times of day in SL. Hopefully, with deferred rendering on its way to the Main Grid in a working format, lighting is something that is itself going to get a lot more interesting in the near future. However, for now I’m satisfied with what I have.

Of course…I cannot promise I won’t be moving again…but right now, I like the new place, including the “sekrit” bits I’ve not mentioned (I don’t kiss and tell! *winks), and I hope to be here a while!

*P.S. “Pickfords” is the name of a famous removal company in the UK, if you’re wondering!