So… I’m sitting here, hiding from family as January 1st drones on to a wealth of movie repeats on the one-eyed monster in the lounge, when this drops into my e-mail.
Now, firstly, in four years of continuous activity in SL, I have to say I didn’t even know we had a newsletter – I’ve never, ever received a copy in the past. Secondly, I have to ask why what is clearly intended to be largely a marketing tool being sent – a-la coal to Newcastle – to existing users who are certainly savvy enough to know the majority (if not all) of the contents? Thirdly, I also have to ask why no adult roleplay?
Obviously, the third question is easy to answer: the newsletter is going out to *all* of SL’s residents, including 16 and 17 year olds, so we can’t mention the “a” word in front of them. So while it may (for all its multitudinous faults) be a valid form of role-play, Gor cannot be mentioned. Nor can we even have a perfectly vanilla overview of the “adult” rp sims out there. By vanilla, I simply mean a broad, PG-outline, no pictures of nudity and just a series of Surls – given that minors technically cannot access said sims, this really shouldn’t cause upset anywhere – especially if such a section is headlined with a reminder that Second Life is used by adults who are – and will most likely remain – its largest user-base, many of whom do come here for adult-related activities.
However, this issue of “Sandbox” isn’t really intended for the adult users of SL. It is aimed squarely at the teen market, and has been timed to coincide with the transfer of teen accounts to the main grid. As such, it is the second of two causes for concern this issue of “Sandbox” presents – and I’ll explain why in just a moment.
The first item of concern is that it again demonstrates how LL fail to grasp their own platform. For nigh-on two years they’ve pushed and pushed and pushed the idea that SL is primarily a “social networking platform” – right up to shunting users towards Facebook on a number of occasions. During this time, the idea that SL was also an immersive, creative, playful environment seems totally foreign to The Powers That Be. Now everything is canted entirely the other way: SL is just a “game” (hence the appointment of a recognised “gamer” as CEO) – and “social” and “network” now seem to be banned from being linked in the Linden vocabulary. Rather than recognising – as their users largely do – that SL is in fact both a gaming environment and a social networking platform, LL seem only able to pendulum between the extremes of both viewpoints.
The second item of concern is that in focusing on teens to almost the exclusion of everyone else, LL are once again falling into a familiar pattern of “if we build it, they will come” – almost as if the lessons of the past two years haven’t been taken to heart at all. Let’s face it, we’ve seen it all before; witness the New User Experience and Viewer 2 – both of which were supposed to see adults arriving in SL by the truckload. Witness the SLE product and the promotion of SL as a “serious” business tool that was supposed to see corporations the world over flocking to SL to run their collaborative apps, hold virtual meetings and generally put their business to rights.
In each of these cases, LL have repeatedly turned their collective backs on their established user-base, resolutely convinced they’re on to something “big” for SL – and LL as a whole – only to see it all go somewhat pear-shaped within a few months. I seriously doubt that trying to woo-in the teens will go any differently; we’ll see a mild upward swing in the short-term, but overall very little will change numbers-wise. The initial interest will fade and those at the lab will start scrambling around looking for the Next Big Thing that will “turn SL around” – and we’ll be right back (to use a quote from television this time) feeling that “all this has happened before; all this will happen again”.
So, if there is one thing – OK, TWO things, given I’ve already written to him on one of them – Rod Humble can do when he arrives full-time as the new CEO, it is to get the company to start regarding its existing user-base as an asset, rather than a hindrance.
We – as much as anyone else – have made SL what it is today (and given the staff turnover at LL, possibly moreso than anyone there); we have made the investments in terms of time, effort. It really would be nice to see the new CEO recognise this and take steps to make sure the company actually engages with its users once more, rather than repeatedly patronising us.